|Mission Name (Draft) + Map||initial Idea from||type + ~players||rough description||Misc.||Comments|
|UN-necessary violence, Shapur/Zarga/Taki||Wolfenswan||COOP, ~30||The UN finally had enough and is launching an attack on fortified insurgents.|
Simple PvAI mission, maybe spiced up with heli-transport and a BMP.
|no revive, FOLK-style|
|Tug of War, Takistan||Wolfenswan||Adv, max.||An AI controlled vehicle (General Carver's Cow cart?) is waiting at a central location. Players close to make it move towards their "base", the cow changes moving direction when dominating faction arround it changes (or: player have to get close and use an action on the cow). No armed vehicles.||with revive|
|dynamic convoy adversarial, Takistan||Wolfenswan||Adv, max||Using scripts to randomize starting locations could make a very replayable adversarial. The attackers could get to use the F2 teleport script at the beginning and the routes should be kept short and obvious.||no revive, FOLK style|
|apoca. now - style adversarial, Cherna/Utes||Wolfenswan||Adv, max||I've basically done this in Erebus, though I'm going to revise it, possibly using Null's spawn script, bodyarmour, revive etc. (depending on my time & mood)||possibly revive|
|hunt for the golden AK, Takistan||Wolfenswan||Coop/Adversarial||A golden AK is placed randomly in a village, the daredevils have to kill the enemies in the village and get the AK before reinforcements arrive. The reinforcements could get stronger with each wave. When they found the AK they have to escape (maybe in AI-controlled AN2s, waiting nearby).|
In an ADV either both teams would scavenge for the AK or the opposing team would be placed miles away but would be a bit stronger.
|no revive||Using the 3D Editor the AKs could be placed easily and the composition scripts turned into a switch / case structure so only one is placed.|
If the players escape in AN2s the indiana jones theme must be played.
|Rescue Ikram's prize goats||Joseph|Sulphur||Coop||CDF UN peacekeepers have stolen Ikram's three prizewinning goats mere days before the annual Takistani goat farmers competition. Colonel Aziz himself has distpatched a unit of his finest Black Turbans to assist Ikram and his extended family in recapturing them. CO is Ikram, accompanied by two fireteams of Takistani locals who start near the village. DC is Takistani army who starts with 4 fireteams of Black Turbans and TK Army JIP units on the airfield with a player-controlled An-2. Both elements must work together to secure the goats and bring them to the goat farmers competition in the An-2.||Folk style||Locations tbc, both the UN village and the goat farmers competition village will be placed near suitable An-2 landing/takeoff areas.|
|Unnamed Mission, Taki||Wolfenswan||Coop||I want to see if it's possible to have the players move in the dry riverbed that moves around Zargabad while AI combats each other over the heads on the highground to their left and rights.||Folk Style|
|Imam Under Fire, Takistan||MrWeed||Coop, ca. 15||UN forces stationed in Nur to distribute food and water among the civilians got wind of local insurgents planning an attack on the town's Imam. The Imam was helping the UN forces by calming down his people and encouraging them to take the food the UN forces are offering. This angered the local insurgents and now they want to get rid off the Imam to replace him with someone else. The UN forces are scattered around the town in 4 to 5 men squads and need to search the town for the Imam's hideout, secure him and evacuate him to the local airfield by car. All this happens during a massive insurgent attack. The Imam must survive and at least 5 of the UN soldiers must survive to ensure correct treatment of the Imam by the US soliders stationed at the airfield.||no revive||Mission would take place in the small town of Nur, with the squads randomly placed around the town and in need of organising themselves. The Imam would spawn in a random place which isnt known by the UN soldiers. BLUFOR has 5 minutes to prepare and organise before the first wave of enemies is spawned and hits the town.|
|pilot rescue||Bushcat||coop scalable||a.i friendly pilot held at remote farm/village by enemy a.i.after being shot down|
|Players must attack location and rescue pilot who is held in random building in area||no revive/2 lives for pilot?||any location.But chernorus early morning feels right.foot approach.then hectic heli extract with enemy|
|obviously all buildings must be searched,cant chuck too many grenades about etc.||rapid reaction force bearing down as players sheperd pilot into chopper?|
|could be on a timer.local intel unit on way to pick up pilot or if players detected local rapid reaction element moves to reinforce enemy at pilots location.|
|game is lost if pilot dies.would be funny if pilot was a player but may be boring if he has to wait in a barn for most of the game!|