Mysterious Space tasklist
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
Still loading...
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Mysterious Space
2
TypeDescriptionWhy?Credit
3
bugin rare instances, a button is created which cannot be pressed! (perhaps when on/near the seam of the level?)-
4
bugin split-screen co-op, enemies sometimes spawn in the middle of a player's screen (because they're “just off-screen” for the other player)-
5
bugsometimes/rarely the game crashes when switching tasks (alt+tabbing) while it's full screen ("Problem 208459: SharpDX.Result.CheckError"). this is probably MonoGame's fault; look into it.-received a couple Doctor Dump crash reports about it (and had it happen once to me)
6
improvementlow chance of a deneb swarm being twice as dense, but half speedexcitement
7
improvementallow players to toggle quad blasters being 45 degrees offsetpower
8
improvementSOMEHOW (<-- will have to figure that part out) add unlockable content which is easier for the player to see and directly work toward. maybe each type of level could have unlocks for beating them within a certain time limit, or with a certain number of points, etc, and we could display that on the end-of-level summary. or maybe there could be a currency earned across games that can be spent on unlocks (think Crypt of the Necrodancer diamonds). etc. ALSO: move some old unlocks to this new system (whatever form it takes), and add new unlocks; ALSO-ALSO: add cosmetic unlocks!replayability? (someone on steam)
9
improvementallow players to “toggle” items in shopsUI
10
improvementallow some cutscenes to be skipped (mysterious source discovery, credits)UI
11
improvementduring split-screen character creation, make it more clear when a player is in the “ready to play” state, and allow players to back out of that stateUI
12
improvementstandardize display of UI instructions; place at bottom of screen; add for all screens/interfaces where they are missing (ex: in game menu, (B) return to game; (LT) previous tab; (RT) next tab; etc)UI
13
improvementwhen a quad blaster fires at 45 degree angles, report thisUI
14
improvement"ball and chain"-type accessory; adds 1-3 (depending on level) balls of death that orbit you at a fixed distance.power
15
bugnew/removed gamepads are not detected on "game has lost focus" screen-
16
improvementwhen using short-range teleport, have some kind of audio+visual effectUI
17
improvementmake "teleports the ship to a random location" effects do something SPECIAL in folded spacediscovery
18
improvementnew players sometimes try to use the d-pad instead of the analog stick. the game should either alert these people to "use the analog stick instead" (seems kind of weird) OR allow input using the d-pad (since this is a less-precise input method, are we "misleading" the player by allowing them to use it?) (how do other games handle this?)UI
19
bug"blueprint: head of hydrus 2/3" description is no longer correct-Senior Computer Neurosurgeon
20
bug?with the ghost baleine subroutine, equipment is never coutned as "new", so the menu never auto-opens when done with a level
21
improvement"special" endings for each ship (with associated achievement). special ending for ship-that-needs-less-fuel: win the game with 2x1000x[min num planets] points or lessreplayability
22
improvementmissile-type weapons: homing missiles, bombs (could probably redesign the stationary bullet weapons to be more bomb-like)... any others?powerғяαстџяє
23
improvementabandoned ships on planets. some are obviously wrecked and just have a crate or two near them; others may be salvagable, to replace your own ship with!
discovery & power
ғяαстџяє
24
improvementrandom meteor showers: meteors fall from space onto the level (obviously damaging the player if they hit!)excitement
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
 
 
 
devlog