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bURLplay dirtyladventureAuthorURL #
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04/01/94http://sjgames.com/pyramid/sample.html?id=640Preview: Shadow KnightAmberpreviewLoyd Blankenship640
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06/04/99http://sjgames.com/pyramid/sample.html?id=822Rules of WarfareAxis & Alliesunits, rulesMark Slattery822
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06/01/94http://sjgames.com/pyramid/sample.html?id=670Triuneboard gamecomplete gameJeff Koke670
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05/08/98http://sjgames.com/pyramid/sample.html?id=91Autoduel JapanCar WarssettingMike Montesa91
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01/17/03http://sjgames.com/pyramid/sample.html?id=3205Burning Rubber: Incendiary Tactics in Car WarsCar WarsadviceRoland M. Boshnack3205
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10/01/94http://sjgames.com/pyramid/sample.html?id=921CAR·NASAURS!Car Warscreatures, adventureStephen Dedman921
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01/21/00http://sjgames.com/pyramid/sample.html?id=1354Cars for 2050Car WarsvehiclesJames Hintz1354
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04/16/99http://sjgames.com/pyramid/sample.html?id=730Death RallyCar WarssettingRodney Orpheus730
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10/13/00http://sjgames.com/pyramid/sample.html?id=1910Division 15 Madness!Car WarsvehiclesJoe Taylor1910
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02/01/94http://sjgames.com/pyramid/sample.html?id=507Jumping and FallingCar WarsrulesJohn M. Hurtt507
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07/13/01http://sjgames.com/pyramid/sample.html?id=2328Operation: Rabbit ChaosCar WarsadventureAlice Turow2328
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10/01/94http://sjgames.com/pyramid/sample.html?id=928Q&A on Car WarsCar WarsQ & AScott Haring928
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10/01/93http://sjgames.com/pyramid/sample.html?id=404Recon In Force, a Car Wars ScenarioCar WarsadventureCraig Sheeley404
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08/14/98http://sjgames.com/pyramid/sample.html?id=250Super Scale Car WarsCar WarsrulesLoren Dean250
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04/01/94http://sjgames.com/pyramid/sample.html?id=644The Protectorate-American War, Part IIICar WarsTim Jacques and Craig Sheeley644
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04/28/00http://sjgames.com/pyramid/sample.html?id=1586Uncle Al's 2050 Catalog SupplementCar Warsweapons, equipmentStephen Dedman1586
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04/27/01http://sjgames.com/pyramid/sample.html?id=2211Uncle Albert's 2051 Catalog SupplementCar WarsequipmentRobert Deis2211
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07/13/01http://sjgames.com/pyramid/sample.html?id=2334Car Wars Card Game PreviewCar Wars Card GamePhilip Reed2334
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12/01/95http://sjgames.com/pyramid/sample.html?id=1397Cycles, Spikes & StuffCar Wars Card GameDavid Pulver1397
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08/01/87
http://www.sjgames.com/gurps/Roleplayer/Roleplayer6/AutoDuelHeraldry.html
Heraldry in Autoduel AmericaCar Wars, GURPS Autoduelbackground fluff346
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09/25/98http://sjgames.com/pyramid/sample.html?id=310Uncle Albert's Auto Stop and Gunnery Shop Online: Sonic Cannon!Car Wars, GURPS AutoduelweaponsS. John Ross310
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12/01/93http://sjgames.com/pyramid/sample.html?id=468Castle FalkensteinCastle FalkensteinpreviewMike Pondsmith468
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© 1999
http://www.sjgames.com/pyramid/samples/files/Glass.Mountain.html
The Glass MountainCastle FalkensteinadventureJames L. Cambias37
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04/28/00http://sjgames.com/pyramid/sample.html?id=1588Designer's Notes: Chez GeekChez Geekdesigner's notesJon Darbro1588
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10/01/95http://sjgames.com/pyramid/sample.html?id=1416Chrome Berets in the One-And-TwentyCyberpunk 2020character traitsHunter Johnson1416
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08/01/93http://sjgames.com/pyramid/sample.html?id=368More Maximum MetalCyberpunk 2020Craig Sheeley368
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02/01/96http://sjgames.com/pyramid/sample.html?id=252Loving the Dead
Cyberpunk 2020, Cyberspace, GURPS
adventureLaurence MacNaughton IV252
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© 1999
http://www.sjgames.com/pyramid/samples/files/Fish.Water.html
Fish Out of WaterDeadlandsadventureAndrew J. Lucas29
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09/01/96http://sjgames.com/pyramid/sample.html?id=4703Dino Hunt Designer's NotesDino Huntdesigner's notes4703
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11/17/00http://sjgames.com/pyramid/sample.html?id=1963Retooling Your Time Travel: Dino Hunt CCG Deck-BuildingDino HuntSeth Cohen1963
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12/01/94http://sjgames.com/pyramid/sample.html?id=1043From Kaer to EternityEarthdawnTom Grant1043
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12/01/95http://sjgames.com/pyramid/sample.html?id=1403Kier-E-Keth & Papa FishEarthdawnChris McCubbin1403
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03/19/99http://sjgames.com/pyramid/sample.html?id=685A (Very) Introductory Guide to Online GamingeditorialeditorialEmily K. Dresner685
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02/01/94http://sjgames.com/pyramid/sample.html?id=511Cthulhu Sucked My Brains Over The ModemeditorialeditorialScott Haring511
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08/01/94http://sjgames.com/pyramid/sample.html?id=798Electronic Gamingeditorialeditorial798
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12/01/94http://sjgames.com/pyramid/sample.html?id=1039GenCon ReporteditorialeditorialScott Haring1039
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08/01/93http://sjgames.com/pyramid/sample.html?id=363PBM: The Infancy of CyberspaceeditorialeditorialBob McLain363
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02/01/94http://sjgames.com/pyramid/sample.html?id=514Postcard From EuropeeditorialeditorialSteve Jackson514
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02/07/03http://sjgames.com/pyramid/sample.html?id=3239Random Thought Table: HeroeseditorialeditorialSteven Marsh3239
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02/01/94http://sjgames.com/pyramid/sample.html?id=515Second SighteditorialeditorialScott Haring515
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04/01/94http://sjgames.com/pyramid/sample.html?id=649Second SighteditorialeditorialScott Haring649
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06/01/94http://sjgames.com/pyramid/sample.html?id=682Second SighteditorialeditorialScott Haring682
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10/01/94http://sjgames.com/pyramid/sample.html?id=929Second SighteditorialeditorialScott Haring929
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10/01/95http://sjgames.com/pyramid/sample.html?id=1425Second SighteditorialeditorialScott Haring1425
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12/01/95http://sjgames.com/pyramid/sample.html?id=1409Second SighteditorialeditorialScott Haring1409
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02/05/99http://sjgames.com/pyramid/sample.html?id=587Second SighteditorialeditorialScott Haring587
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12/01/94http://sjgames.com/pyramid/sample.html?id=1051Second Sight: 1994 In RevieweditorialeditorialScott Haring1051
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06/01/95http://sjgames.com/pyramid/sample.html?id=1711Second Sight: An Opportunity-Rich EnvironmenteditorialeditorialScott Haring1711
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08/01/94http://sjgames.com/pyramid/sample.html?id=805Second Sight: In Praise of Older Game CompanieseditorialeditorialScott Haring805
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08/01/95http://sjgames.com/pyramid/sample.html?id=1633Second Sight: Strike ThreeeditorialeditorialScott Haring1633
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08/01/93http://sjgames.com/pyramid/sample.html?id=364The Future of Gamingeditorialeditorial364
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09/18/98http://sjgames.com/pyramid/sample.html?id=301The Last AH EmployeeeditorialeditorialBill Levay301
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12/01/93http://sjgames.com/pyramid/sample.html?id=472The Renaissance in RoleplayingeditorialeditorialTom Grant472
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08/31/98http://sjgames.com/pyramid/sample.html?id=274Third Eye: SlusheditorialeditorialS. John Ross274
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12/01/93http://sjgames.com/pyramid/sample.html?id=471Under the Southern Cross: Gaming in BrazileditorialeditorialSteve Jackson471
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12/01/94http://sjgames.com/pyramid/sample.html?id=1053
Welcome to the Machine: Or Why You're Not on the Internet (and Why You Should Be)
editorialeditorialJeff Koke1053
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02/05/99http://sjgames.com/pyramid/sample.html?id=584When I Own TSReditorialeditorialMike Stackpole584
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02/26/99http://sjgames.com/pyramid/sample.html?id=620Let's RumbleFeng ShuiideasJohn Tynes620
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07/16/04http://sjgames.com/pyramid/sample.html?id=4843A Shot in the CrowdFragrulesMarius Blomkvist4843
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04/12/02http://sjgames.com/pyramid/sample.html?id=2715Black Flag: Capture The Flag Variations for FragFragDensityDuck! (aka Mike Powers)2715
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03/07/03http://sjgames.com/pyramid/sample.html?id=3284Camping Out: An Optional Rule for FragFragrulesDouglas Cole3284
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05/03/02http://sjgames.com/pyramid/sample.html?id=2758Grenades! -- A Rules Expansion for FragFragrulesNicholas Anderson2758
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10/26/01http://sjgames.com/pyramid/sample.html?id=2478Frag Zombies!!!Frag/Zombies!!!system crossoverPhilip Reed2478
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02/23/01http://sjgames.com/pyramid/sample.html?id=21179 Plants From Outer Space: A GURPS Space HerbariumGURPScreatureStephen Dedman2117
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09/15/00http://sjgames.com/pyramid/sample.html?id=1860A Brief Spell of Madness: A New Twist on GURPS MagicGURPSrulesChristopher M. Dicely1860
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06/06/03http://sjgames.com/pyramid/sample.html?id=3427A League of Your Own: Designing Supers TeamsGURPSadviceBrian Rogers3427
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09/01/00http://sjgames.com/pyramid/sample.html?id=1833A Small TaskGURPSadventureAnthony W. Roberson1833
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08/04/00http://sjgames.com/pyramid/sample.html?id=1784Additional Campaign Crossovers for GURPS TechnomancerGURPSideasLoki Carbis1784
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03/17/06http://sjgames.com/pyramid/sample.html?id=5842Advantage-Based Magic for GURPSGURPSmagic systemKevin J. Chase5842
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10/17/03http://sjgames.com/pyramid/sample.html?id=4247Alternate Enchantment: An Expanded Look at Creating Magic Items in GURPSGURPSrulesSam Young4247
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06/18/99http://sjgames.com/pyramid/sample.html?id=849Ancient and Fantasy Armor RevisitedGURPSequipmentDave Steele849
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07/01/96http://sjgames.com/pyramid/sample.html?id=4600Anything Goes Martial ArtsGURPSmartial arts stylesRobert M. Schroeck4600
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08/26/05http://sjgames.com/pyramid/sample.html?id=5553Appendix Z: Golem Construction System for GURPSGURPSrulesSteven E. Ehrbar5553
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12/08/06http://sjgames.com/pyramid/sample.html?id=6185Appendix Z: Self-Control Mitigators for GURPS Fourth EditionGURPScharacter traitsKelly Pedersen6185
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02/16/07http://sjgames.com/pyramid/sample.html?id=6274Appendix Z: Size Modifiers and Strength Scores for GURPS Fourth EditionGURPSrulesK. David Ladage6274
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10/13/06http://sjgames.com/pyramid/sample.html?id=6108Appendix Z: The College of Microorganisms for GURPSGURPSspell collegeWilliam H. Stoddard6108
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04/28/06http://sjgames.com/pyramid/sample.html?id=5897Appendix Z: TraffickomancyGURPSritual magic pathEric Funk5897
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09/07/01http://sjgames.com/pyramid/sample.html?id=2406Armor Damage in GURPSGURPSrulesPeter V. Dell'Orto2406
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11/07/03http://sjgames.com/pyramid/sample.html?id=4291Australian Aboriginal MagicGURPSritual magic pathDavid Morgan-Mar4291
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05/11/01http://sjgames.com/pyramid/sample.html?id=2234Autocannons For GURPSGURPSweapons2234
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10/01/99http://sjgames.com/pyramid/sample.html?id=1119Average Joes (and Janes): 25-point GURPS CharactersGURPSpregen charactersBrandon Cope1119
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02/22/02http://sjgames.com/pyramid/sample.html?id=2622
Back Into The Cube: An Alternate Campaign for GURPS Time Travel and Places of Power
GURPScampaign settingBaeda2622
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09/27/02http://sjgames.com/pyramid/sample.html?id=3016Bam! Pow! Ouch! Damage, Healing, And Fatigue For GURPS SupersGURPSideasStephen Dedman3016
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12/23/05http://sjgames.com/pyramid/sample.html?id=5730Bet On ItGURPSrulesKeith MacKenzie5730
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08/19/05http://sjgames.com/pyramid/sample.html?id=5541Better, Stronger, Faster: Basic Cybernetics for GURPS Fourth EditionGURPSrulesMatt Riggsby5541
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08/03/01http://sjgames.com/pyramid/sample.html?id=2364Beyond Sylvan War Lore: Six New GURPS Martial Arts Styles for ElvesGURPSmartial arts stylesNeal Byles2364
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04/03/98http://sjgames.com/pyramid/sample.html?id=46Bio-Tech Designer's NotesGURPSdesigner's notes, spellsDavid Pulver46
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02/04/00http://sjgames.com/pyramid/sample.html?id=1384Blessed EventsGURPSrulesScott Nickell1384
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10/25/02http://sjgames.com/pyramid/sample.html?id=3069Blood Magic in GURPSGURPSmagic systemGeorge Tucker3069
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06/01/94http://sjgames.com/pyramid/sample.html?id=669Brain HackingGURPScharacter traitsSean Barrett669
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11/11/05http://sjgames.com/pyramid/sample.html?id=5666Build a Better Wand in Seven DaysGURPSrulesC. Lee Davis & Anna M. Short5666
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03/04/05http://sjgames.com/pyramid/sample.html?id=5269Buzzkill: Drug Development and Side Effects for GURPS Fourth EditionGURPSrulesMatt Riggsby5269
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08/07/98http://sjgames.com/pyramid/sample.html?id=239Celtic SpaceGURPScampaign settingStephen Kenson239
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09/14/01http://sjgames.com/pyramid/sample.html?id=2418Chainmail -- Why Bother?: Optional Rules for Misunderstood ArmorGURPSrules2418
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03/11/05http://sjgames.com/pyramid/sample.html?id=5280Chaos and Ritual: A Literary Magic System for GURPS Fourth EditionGURPSmagic systemElizabeth McCoy5280
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05/08/98http://sjgames.com/pyramid/sample.html?id=93Chinese Vampires (Xixiegui)GURPScreatureDarrell E. Hayhurst III93
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08/09/02http://sjgames.com/pyramid/sample.html?id=2934Cinematic Points!: GURPS Rules for Cinematic PlayGURPSrulesChad Underkoffler2934
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11/22/02http://sjgames.com/pyramid/sample.html?id=3121Cold Fury: New Options for Berserk in GURPSGURPScharacter traitsDmitri Scull3121
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11/25/99http://sjgames.com/pyramid/sample.html?id=1247Compiler's Notes: GURPS Who's Who 2GURPSdesigner's notes, extra materialPhil Masters1247
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