Dark Souls III - Weapon AR & Damage Simulator (1.07b), now with buffs!
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZAAAB
1
DO NOT BOOKMARK THIS PAGE: IT IS SUBJECT TO CHANGE WITH UPDATES/CHANGES. INSTEAD, BOOKMARK:
2
http://darksouls3.wikidot.com/links
3
reddit thread:
https://www.reddit.com/r/darksouls3/comments/4l2qb2/sidebar_update_ar_damage_simulation_tool_now/
4
New feature! Select your buffs in the "Buffs" tab.
5
6
7
8
You must make a copy (File->Make a Copy...) to use this sheet
9
10
UpgradeStrengthDexIntFaithLuckUpgrade (A11)012345678910
11
104040101010Titanite+0+1+2+3+4+5+6+7+8+9+10
12
Twinkling / Scale
+0+0+1+1+2+2+3+3+4+4+5
13
14
To compute damage, we require knowledge of defense & absorption
15
For PVE: select the NPC target from the dropdown in A27
16
For PVP: Even the values you see on the screen are truncated, so they aren't 100% correct. Just type over the values in cells E27:T27 with your estimates
17
18
Known broken things: critical modifer, demon/holy/occult modifiers
19
Some things that are taken into account: stroke, damage type, buffs
20
Things to note: THIS DOES NOT ADJUST STR FOR 2H: you must manually change str (by 1.5x) and recompute (sorry)
21
22
To report a discrepancy: we need a reproducable case, so we can only take bug reports on PVE examples (in particular, we need: upgrade level, stats, NPC ID and which stroke (1HR1-1, etc) is off)
23
24
DefenseAbsorption
25
PhysicalElementalPhysicalElemental
26
Select enemyLocationNameNPC IdNormalSlashStrikeThrustMagicFire
Lightning
DarkNormalSlashStrikeThrustMagicFire
Lightning
Dark
27
Firelink Shrine;Fire Keeper;140000Firelink ShrineFire Keeper140000100100100100100100100100-40-42-38-42-40-40-40-40
28
29
Advanced users may change which "strokes" (1HR1, 1HR2, etc) by configuring the "Strokes" tab.
30
31
32
33
34
35
36
37
38
39
Loading...
Main menu