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1 | Welcome to the Poise-Through Calculator. | |||||||||||||||||||||||||
2 | ||||||||||||||||||||||||||
3 | Here you can run trials and experiements to determine if you have enough Poise to Hyper-Armor through attacks. | |||||||||||||||||||||||||
4 | To begin, it's not Dark Souls 1 Poise. You can ony Poise-Through while performing actions (attacking) with innate Hyper-Armor during those frames, otherwise you will be staggered. With that said, lets look into how it works now | |||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||
6 | The most recent Patch (1.08) changed the way Hyper-Armor and Poise work, making it easier to understand. | |||||||||||||||||||||||||
7 | You always start at 100% Poise-Health. If you are hit that value decreases by the enemy attack's Poise-Damage value. It will reset to 100% Poise-Health after 30 seconds or if Hyper-Armor is broken (by getting to 0% Poise-Health). | |||||||||||||||||||||||||
8 | However when you do a standard attack (any non Weapon Art attack) it resets to either 80% Poise-Health, or remains its current value (whichever one is higher is used) | |||||||||||||||||||||||||
9 | Weapon Arts (with Poise related attacks) however reset your Poise-Health value to 100%. So how does the Poise stat fit into this? | |||||||||||||||||||||||||
10 | Simple. The Poise stat reduces the amount of Poise-Damage you take when an enemy strikes you. | |||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||
12 | When you do any attack hidden modifiers alter the amount of Poise-Health you have available to you (almost always a reduction). | |||||||||||||||||||||||||
13 | Standard attack modifiers tend to be innately weaker than their own Poise-Damage values, suggesting that you will need Armor with Poise if you want to trade blows with another weapon in your weapon class. | |||||||||||||||||||||||||
14 | Weapon Art modifiers act the same way as their standard attack brethren but do tend to be noticeably stronger than their standard attack counterparts | |||||||||||||||||||||||||
15 | This hidden modifier will be referred to as the Poise-Health Modifier from here on. | |||||||||||||||||||||||||
16 | Using the Poise-Health values (80% and 100% respectively) alongside the Poise-Health Modifiers allows us to obtain our Hyper Armor (80% and 100%) values. | |||||||||||||||||||||||||
17 | Now that we have a general understanding of how this works lets discuss what this all means. | |||||||||||||||||||||||||
18 | ||||||||||||||||||||||||||
19 | TLDR | |||||||||||||||||||||||||
20 | The first and most important understanding is that as long as your Hyper Armor (80%) value is larger than the Modified Poise Damage value your Hyper Armor will never be broken as long as you keep swinging (in a 1 v 1)! | |||||||||||||||||||||||||
21 | You can see this occur in the following video: https://www.youtube.com/watch?v=yPYwf6by9jw&feature=youtu.be | |||||||||||||||||||||||||
22 | The second most important understanding is that Weapon Art attacks are great for pushing through and getting off an attack without being staggered due to their innately higher health and modifier values. | |||||||||||||||||||||||||
23 | The final thing to understand is that if you are only looking to bypass through a single hit with Hyper-Armor use Hyper Armor (100%) values. This will allow you (assuming you are at 100%) to go through 1 hit. | |||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||
25 | New and better calculator available here: | https://www.reddit.com/r/darksouls3/comments/5962gm/refined_poise_calculator_108/ | ||||||||||||||||||||||||
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27 | If unable to use excel a new (but not as nice as above) | |||||||||||||||||||||||||
28 | calculator can be found here: | https://docs.google.com/spreadsheets/d/1o3Rs86GQ0WgRO7EJYJWKhYav8-80JSKxRTBEBVOLGCo/edit#gid=1904222143 | ||||||||||||||||||||||||
29 | ||||||||||||||||||||||||||
30 | Manually enter the values below. | (Input Poise-Health Modifier, and Poise value if you want to see your Poise-Damage limit, or Poise-Damage if you want to see the amount of Poise needed) | ||||||||||||||||||||||||
31 | (User's) | Poise value = | 30 | (Your Poise stat value) | ||||||||||||||||||||||
32 | (User's) | Poise-Health Modifier = | 24.2 | (Your Poise-Health Modifier value, some can be found below) | ||||||||||||||||||||||
33 | (Enemy's) | Poise-Damage = | 0 | (The enemies Poise-Damage value, some can be found below) | ||||||||||||||||||||||
34 | ||||||||||||||||||||||||||
35 | Totals and Summary | |||||||||||||||||||||||||
36 | (Enemy's) | Modified Poise Damage = | 0 | (The incoming Poise-Damage Value, after reduction) | ||||||||||||||||||||||
37 | (User's) | Hyper Armor (80%) = | 19.36 | (If value is red, Hyper Armor will break) | ||||||||||||||||||||||
38 | (User's) | Hyper Armor (100%) = | 24.2 | (If value is red, Hyper Armor will break) | ||||||||||||||||||||||
39 | (User's) | Required Poise > | #DIV/0! | (If value is negative, no poise is needed) | ||||||||||||||||||||||
40 | For Hyper Armor (80%) | |||||||||||||||||||||||||
41 | Required Poise > | #DIV/0! | (If value is negative, no poise is needed) | |||||||||||||||||||||||
42 | For Hyper Armor (100%) | |||||||||||||||||||||||||
43 | Poise-Damage Limit < | 27.65714286 | (If Poise-Damage value exceeds this, Hyper Armor will break) | |||||||||||||||||||||||
44 | For Hyper Armor (80%) | |||||||||||||||||||||||||
45 | Poise-Damage Limit < | 34.57142857 | (If Poise-Damage value exceeds this, Hyper Armor will break) | |||||||||||||||||||||||
46 | For Hyper Armor (100%) | |||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | Poise-Health Modifier Tables for Reference | |||||||||||||||||||||||||
50 | For standard attacks, use these values | For weapon art attacks, use these values | ||||||||||||||||||||||||
51 | Weapon Class | Poise-Health Modifier | Weapon Art | Poise-Health Modifier | ||||||||||||||||||||||
52 | Halberds 2H | R1 & Uncharged R2 - 10.5 | Stance (SS) | 0/50 | (First Value is Stance R1, Second Value is Stance R2) | |||||||||||||||||||||
53 | Curved GS | 24 | Stance (GS) | 21/60 | (First Value is Stance R1, Second Value is Stance R2) | |||||||||||||||||||||
54 | GS 2H | 21 | Stomp (SS/GS) | 70 | ||||||||||||||||||||||
55 | UGS | R1 & Uncharged R2 - 24.2 | Stomp (UGS) | 100 | ||||||||||||||||||||||
56 | Charged R2 - 36.29 | Perserverance | 100 | |||||||||||||||||||||||
57 | Gr. Hammer | R1 & Uncharged R2 - 27.29 | Neck Swipe | 50 | ||||||||||||||||||||||
58 | Charged R2 - 40. | Onislayer | 50 | |||||||||||||||||||||||
59 | Hammer 2H | R1 & Uncharged R2 - 16.87 | Warcry | 30 | ||||||||||||||||||||||
60 | Greataxe | R1 & Uncharged R2 - 24.2 | Galvanize | 100 | ||||||||||||||||||||||
61 | Battleaxe (Warcry) | Charged R2 - 150 | Charge | 50 | ||||||||||||||||||||||
62 | Frost | 50 | ||||||||||||||||||||||||
63 | Exceptions (missing hyper armor except for the following attacks) | |||||||||||||||||||||||||
64 | Halberds: | Halberd (2H R2 only) | ||||||||||||||||||||||||
65 | Red Hilted Halberd (2H R2 only) | |||||||||||||||||||||||||
66 | ||||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||
68 | Poise-Damage Tables for Reference | |||||||||||||||||||||||||
69 | For a more complete list please visit | Dark Souls 3 Poise Damage | ||||||||||||||||||||||||
70 | Weapon Class | 1HR1 | 1HR2/Charged R2 | Charged 2HR2 | 2HR1 | 2HR2 | Charged 2HR2 | |||||||||||||||||||
71 | Dagger | 10 | 13 | 15.5 | 13 | 15.5 | 16.5 | |||||||||||||||||||
72 | Straight Sword | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
73 | Greatsword | 27 | 35.1 | 41.9 | 35.1 | 41.9 | 44.6 | |||||||||||||||||||
74 | Ultra Greatsword | 31 | 40.3 | 48.1 | 40.3 | 48.1 | 51.2 | |||||||||||||||||||
75 | Curved Sword | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
76 | Curved Greatsword | 31 | 40.3 | 48.1 | 40.3 | 48.1 | 51.2 | |||||||||||||||||||
77 | Hammer | 25 | 21.5 | 38.3 | 32.5 | 38.8 | 41.3 | |||||||||||||||||||
78 | Great Hammer | 35 | 45.5 | 54.3 | 45.5 | 54.3 | 57.8 | |||||||||||||||||||
79 | Axe | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
80 | Great Axe | 31 | 40.3 | 48.1 | 40.3 | 48.1 | 51.2 | |||||||||||||||||||
81 | Katana | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
82 | Spear | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
83 | Pike | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
84 | Halberd | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
85 | Thrusting Sword | 11 | 14.3 | 17.1 | 14.3 | 17.1 | 18.2 | |||||||||||||||||||
86 | Reapers | 14 | 18.2 | 18.3 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
87 | First | 14 | 18.2 | 21.7 | 0 | 0 | 0 | |||||||||||||||||||
88 | Claw | 14 | 18.2 | 21.7 | 0 | 0 | 0 | |||||||||||||||||||
89 | Whips | 14 | 18.2 | 21.7 | 18.2 | 21.7 | 23.1 | |||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | Thanks to: | https://www.reddit.com/user/morninglord22 | https://www.reddit.com/r/darksouls3/comments/58ru20/how_poise_works_in_108/ | |||||||||||||||||||||||
93 | https://www.reddit.com/user/vLern | https://www.reddit.com/r/darksouls3/comments/58ppik/hard_data_about_poise/ | ||||||||||||||||||||||||
94 | https://www.reddit.com/user/SirHalvard | https://www.reddit.com/r/darksouls3/comments/58ru20/how_poise_works_in_108/d93uvzg/?context=3 | ||||||||||||||||||||||||
95 | https://www.reddit.com/user/Kastorev | https://www.reddit.com/r/darksouls3/comments/58yu34/poise_damage_spreadsheet/ | ||||||||||||||||||||||||
96 | For all the information they provided about Poise and the new Poise Modifiers. | |||||||||||||||||||||||||
97 | ||||||||||||||||||||||||||
98 | And to | https://www.reddit.com/user/Gnollish | https://www.reddit.com/r/darksouls3/comments/4nra5y/list_of_weapons_with_hyperarmor/ | |||||||||||||||||||||||
99 | For forming a list of weapons with Hyperarmor. | |||||||||||||||||||||||||
100 |