TODO list
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TODOPriorityTypeDescriptionWho ?Comment
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highbug-défaite/victoire à synchroniserPol
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mediumbug
Lorsqu'on a cassé plusieurs up du hull integrity, étrangement, même en réparant tout, il reste un module cassé.
Pol
4
lowbug
Peut-être dézoomer un tout petit peu le pilote car on voit les ennemies pixélisés sinon.
Pol
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highbug
Lorsqu'on choisit le sonar, le dézoom est peut-être un peu puissant. Ca serait bien de voir le sous-marin au moins. (dezoom sonar trop fort au changement de poste)
Pol
6
highgameplaydisplay max crystalPol
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mediumbugon peut interagir avec les interfaces (ex : tirer des torpilles) en spectateurPol
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mediumbugOn peut zoomer sur les différents écrans des postes en spectateur = normal?Pol
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mediumbug
le "brouillard noir" en spectateur qui empêche de voir loin est buggé par moment (il recouvre pas tout l'écran donc on voit l'environnement)
Pol
10
lowgameplay
Versus à ajouter : -1:creatures -2:sub -3:boss -4:objets -5:plateformes -6:cristaux -7:win -8:defeat
Pol
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highnetworkscanning of environment obj_object behaves strangely as a clientPol/Andreas
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highgameplaysubmarine is hard to controlPol
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mediumgameplayleft and right tube to merge
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mediumgameplaychange sonar detector appearancePol
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mediumgameplaysonar player: zoom out should show a radar screenPol
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mediumgameplayadd a captain player with the level mapPol
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mediumbugshadow limit rectangle is visible when unzoomed as the sonarPol
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lowgameplaysubscreen: display modules description when selectedPolor on the second screen
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mediumgameplaynot enough precise collisionsPol
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mediumgameplayhold to refill oxygen/fuel not clearPol
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mediumgameplaypilot: dash for the submarine ?Polto be decided
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mediumnetworkas a client, scanned enemy doesn't appear on other playersPol/Andreas
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mediumgraphicsUI to redrawBastienwait for final layout
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mediumnetworkactive sonar dials and gunner dials should be synchronizedPol/Andreas
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mediumgameplay
engineer should create a limited number of things in the fabricator, instead of infinite
Pol
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lownetworksquid should emit ink particles on clientPol
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lowgameplayengineer: crystal attractor pulses regularly - good or not?Pol
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lowbugsubmarine mode module to be removed ?Pol
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lowbugMerge backward and foreward engines?Pol
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lowbugengineer submarine mode arrow doesn't look wellPol
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lowgameplayredo order of submarine modes (shield, attractor, boost, cooling)Pol
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lowgraphicssquared grid: fix 330/30 degreesPol
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lowgameplayadd underwater currents which move the submarinePol
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lowaudiointegrate some soundsSacha
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lownetworksync platform oxygen/fuel/repair remainingAndreas
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lowgraphicschange light so that there is always some light around the submarinePol
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lowgameplayinclude a quick order buttonPol/Camille
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lowgameplayDoc for new tutoCamillestand by
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lowlevel designadd a real, scripted tutorielCamillestand by
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lowbugbug quick order (see gunnerTarget)Pol
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lowgraphicsadd different types of submarinesBastien
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lowgameplay"alert hostile" warning should be a global warning, not located on screen?Pol
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lowgraphicsadd sand particles effect for the mouthPol
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lownetworkvictory screen appears only on the server screenAndreas
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lowbugwhen joining engineer for the first time, cursor is half-transparentPol
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lowgraphicsUI too darkPol
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lowgraphicsshield mode : visual missingPol
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lowaudiowhen stock is empty and trying to load a torpedo, should be a soundSacha
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lowcodelimit number of enemies the gamemaster can createPol
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lowcommcreate a wikiJean-Philippe
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lowgameplayadd bots for radio, gunner, engineerPol
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lowgameplaywhen an enemy hits a wall, he should not be impacted by light anymorePol
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lowgraphicsmake a parallax displacement?Pol/Bastien
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lowgraphicsredraw the bridge; add a light on the seat when availablePaul
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lowgraphicsput small lights on the submarineBastien
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lowgraphicsadd missing visuals on radio subscreenPol/Paul
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lowgraphicsredo the main menuPol/Bastien
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very lowgameplayput a global score for playersPol
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very lowgraphicsadd map and documents for gunner, sonar, engineerPaul
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very lowmenu
server list with more info: game currently played or not, numbers of players, etc
Pol
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very lowgraphicsgotobridge button too smallPol
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very lowbugalt-tab : remove keyboardPol
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very lowoptionsoptions: brightnessPol
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very lowoptionsoptions: loudnessPol
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very lowoptionsoptions: resolutionPol
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very lowoptionsoptions: switch between controller or mousePol/Andreas
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very lowoptionsoptions: remap keysPol
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very lowcodelook at YYC compilerPol
69
very lowcommsubmit game to Yoyogames for showcasePol
https://www.yoyogames.com/showcase/submit?utm_source=YoYo+Games+Mailing+List&utm_campaign=03406002ff-EMAIL_CAMPAIGN_2018_01_18&utm_medium=email&utm_term=0_579a1b1073-03406002ff-298711125
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very lowcommsubmit game to Discord IndiePol
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very lowcommsubmit game to Yoyogames publishingPol
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very lowcommsubmit game to Indie FundPol
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very lowcommadd russian translationPol
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very lowcommredo the "introduction trailer"Pol/Bastien
75
very lowgameplayAbyss Master : escape should lead to main menu instead of bridgePol
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very lowgameplayAbyss Master : if submarine is destroyed, Abyss Master should winPol
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very lowgraphicsadd a 3D view using shaders/bubblesPol/Andreas
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very lownetworkLobby variables are reset at each playAndreas
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CURRENT
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mediumgraphicsredo the health, shield, etc graphicsPol
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highgame designcheck all mech/UI and propose feedback, explanations, etc...Camille
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highgameplayAI is dumbPol/Camille
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FINISHED
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0.9
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mediumbugrepair EngineFW : light problemPol
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highbugsonar: detector mode cannot be changedPol
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highbughull: arrow stays around 10-15%Pol
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highbugsubmarine doesn't collide with wallsPol
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highgraphicsgunner: crystal attractor to be replaced by decoyPol
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highgraphicsswap narrow/wide modes for sonarPol
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mediumbugFront weapon interface has to be updatedPol
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mediumgraphicsin versus mode, direction and image_angle of controlled enemies are differentPol
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mediumgameplayengineer: fabricator costs too many crystalsPol
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mediumgameplaysonar: active sonar increase temperature too muchPol
99
mediumgameplaydecide what to do with stealth and power levelPolcombine stealth and cooling ?
100
mediumbugengineer boost slow down fabricator productionPol
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