| A | B | C | D | E | |
|---|---|---|---|---|---|
1 | doub | FARMINGTON VALLEY MUDHOGS | FLAG FOOTBALL RULES | |||
2 | PENALTIES | LIVE BALL / DEAD BALL | |||
3 | The referee will call all penalties. | Substitutions may be made on any dead ball. You must always substitute from the same side of the field. | |||
4 | Referees determine incidental contact that may result from normal run of play. This is considered a judgement call. | Team must have a minimum of four (4) players but no more than five (5) on the field at a time. if not, illegal procedure pen | |||
5 | Only the head coach may ask the referee questions about rule clarification and rule interpretations | The play is ruled "dead" when: | |||
6 | All penalties will be assessed from the line of scrimmage, except for SPOT FOULS. | - Ball-carrier's flag is pulled | |||
7 | Games cannot end on a defensive penalty unless the offense declines. | - Ball-carrier steps out of bounds | |||
8 | If distance to the goal is shorter than penalty yardage, then the penalty will be assessed half the distance to the goal. | - incomplete passi* | |||
9 | Any loss of down on the fourth down results in a turnover on downs and the other team taking possession. | - Ball hits the ground***.. | |||
10 | Def penality during 2-pt conversion not only moves ball up, but team can still run or pass the ball for two points | - Touchdown, PAT or safety is scored | |||
11 | SPOT FOULS | - Ball-carrier's knee or body hits the ground (hand no included) | |||
12 | Defensive (automatic first down) | - Ball-carrier's flag falls out (ball is spotted where the flag is on the ground) | |||
13 | . Defensive pass interference (contact with the reciever to render him unable to catch) | - Receiver has one (l) or no flags when catching the ball {ball is spotted where the receiver caught the ball) | |||
14 | . Holding (preventing a player from moving) | Any player who starts a play without a flag is down where he or she touches the ball | |||
15 | . Stripping (stripping the ball carrier of the ball) | There are no fumbles! Ball is spotted where the ball-carrier's feet were at the time of the fumble. | |||
16 | . Defensive unnecessary roughness (roughing another player with intent) | ln the case of an inadvertent whistle, the offense has two options: | |||
17 | Offensive (automatic loss of down) | l. Take the ball where it was when the whistle blew down is consumed | |||
18 | . Screening, blocking (they should get out of the way of the ball carrier and not prevent D from reaching ball carrier) | 2. Replay the down from the original line of scrimmage | |||
19 | . Charging | OVERTIME | |||
20 | . Flag guarding | No Overtime in Regular Season. Overtime will only happen in the playoffs | |||
21 | . Offensive unnecessary roughness | - Winner of the coin toss chooses offense or defense first | |||
22 | DEFENSIVE PENALTIES | - Each team takes turns getting one play from the defense's 5 yard line for 1 point or defense's l0 yard line for 2 points. | |||
23 | 5 YARDS FROM LINE OF SCRIMMAGE & AUTOMATIC 1st DOWN | - Whether to go for one or two points is up to the offensive team | |||
24 | Offside | - Whether or not the team that begins on offense converts, the defensive team gets their turn on offense (same rules) | |||
25 | illegal rush (only blitzer can cross LOS before handoff, YOU CAN RUSH AS MANY AS YOU WANT) | - lf both teams score and complete the same amount of points on conversions, then the process is repeated once more. | |||
26 | illegal flag pull (runner must have posession of the ball, and be on the ground before flag is pulled) | - The team that lost the first coin toss getting to choose offense or defense for the start of the second round of OT. | |||
27 | Roughing the passer (this is obvious) | Final points earned after the FINAL overtime, will be added onto both teams' total score. | |||
28 | OFFENSIVE PENALTIES | EQUIPMENT | |||
29 | 5 yards and loss of down. | Home team wears dark jerseys. Away team wears light jerseys. | |||
30 | Offside / false start (no one can be moving forward when play stars, motions are allowed but must be lateral or back | Players jerseys must be tucked in at all times | |||
31 | Center Sneak (ball is handed directly to the center after play starts) | Players must remove jewelry deemed hazardous by the officials | |||
32 | Offensive pass interference (pushing away the DB to catch the ball) | All players must wear shoes. Cleats are allowed. However, cleats with exposed metal are not permitted. | |||
33 | illegal Motion (more than one person is in motion at a time) | SPORTSMANSHIP PENALTIES | |||
34 | Delay of game (7 seconds after qb has ball, or 30 seconds in 7-8 division) | 10 yards from line of scrimmage & automatic first down (Defense) or loss of down (Offense) | |||
35 | Purposely impeding the rusher (delibarate effort to make it so the rusher cant rush, otherwise incidental) | Taunting (If it happens twice by same player, they will be ejected from game) | |||
36 | illegal Procedure (throwing over the line, throwing after 7s on handoff, illegal play (coaches cant get involved)) | Unsportsmanlike conduct (If it happens twice by same player, they will be ejected from game) | |||
37 | FARMINGTON VALLEY MUDHOGS | FLAG FOOTBALL RULES | ||||
38 | GAME | RECEIVING | |||
39 | Rock, Papper, Scissor by team captains will determine who starts with the ball | All players are eligible to receive a pass (including the QB if the ball has been handed off behind the LOS). | |||
40 | The winner of the RPS decides to take offense or defense first. | Only one {1) player is allowed in motion at a time. | |||
41 | The loser of the coin toss chooses the direction. | A player must have at least one foot inbounds when making a reception. | |||
42 | The offensive team takes possession of the ball at its own 5-yard line. | Once the ball is advanced beyond LOS, only the ball-carrier can possess the ball until the play is dead. | |||
43 | The offensive team has four downs to cross midfield for a first down. If they do, they get four more downs to score a TD | Once ball is pass the LOS, remaining offensive players cannot screen, block or run next to ball-carrier | |||
44 | If the offense fails to cross midfield or fails to score, the ball changes possession. | RUNNING | |||
45 | The new offensive team gets the ball on its own 5-yard line. | The QB cannot run beyond the line of scrimmage with the ball. | |||
46 | AII possession changes except interceptions start on the offense's 5-yard line. | Teams may perform multiple handoffs as long as they remain behind the LOS. Toss or pitches are now allowed. | |||
47 | Team change sides after the first half. Possession changes to the team that started the game on defense. | The player who receives the handoff can throw as long as they remain behind the line of scrimmage, and under 7s | |||
48 | TIMING | The ball is spotted where the runner's front foot is when the flag is pulled, not where the ball is. | |||
49 | Game times are 50 minutes long...25 minutes per half. | Center sneak is not allowed. However, a double exchange (not through the legs) is allowed. | |||
50 | Halftime is five minutes long. Teams change sides of the field in the second half | NO-RUN ZONE | |||
51 | Each time the ball is spotted, a team has 30 seconds to snap the ball. | "No Run Zones" are located 5 yards before midfield (first down) and 5 yards before the end zone. | |||
52 | Officials can stop the clock at their discretion. | If the ball is spotted on or inside the "No Run Zone," the offense MUST FORWARD PASS to achieve a first down or TD | |||
53 | SCORING | There is no "No Run Zones" in the Kindergarten through second grade division. | |||
54 | Touchdown: 6 points | SCORING | |||
55 | Safety: 2 points | Players that rush the passer must be 10 yards from the LOS when the ball is snapped. | |||
56 | Extra point: I point (from 5-yard line) OR 2 points (from 1o-yard line) | Before each play, an official will mark off the 10 yards from the LOS. | |||
57 | Once a team is up by 28 points or greater, the game is a mercy. | Impede a pass rushers path will be considered a block and the offense will be penalized. | |||
58 | Marcy Rules: Teams will continue to play, but no more keeping score. Also, no more extra points | lf a rusher leaves the rush line early, they can return to the rush line, reset and then legally rush the passer. | |||
59 | PASSING | Non-blitzing defenders may defend on the LOS, but may not enter the backfield unless the ball is handed off. | |||
60 | Double passes are now allowed in all divisions. | Players rushing the passer may attempt to block the pass, however NO contact can be made with the QB in any way. | |||
61 | The first pass must not be forward and must remain behind the LOS. | FLAG PULLING | |||
62 | Any pass or shuffle going forward is a forward pass. | A legal flag pull takes place when the ball carrier is in full possession of the ball. | |||
63 | All throws must be made seven {7) seconds after snap of ball. The referee will verbally count out the 7 seconds. | A defensive player may not pull the flags off of a player who does not have possession of the ball. | |||
64 | lf a pass is not thrown within the seven {7) seconds, the play is whistled dead and it's a loss of down. | Defenders can dive to pull a ball carriers flag, but cannot hold, tackle or run through the ball carrier to pull flag. | |||
65 | Once the ball is handed off, there is still seven (7) second rule from snap. However, RB can still run | It is illegal to strip or pull the ball from the ball carrier. | |||
66 | lf the QB's flag is pulled before the ball leaves their hand, it is a sack. The ball is spotted where the QB's feet are at. | It is illegal to pull/hold onto the ball-carrier's shorts or jersey while trying to pull the flag. | |||
67 | interceptions may be returned except for during a PAT. | FLAG GUARDING | |||
68 | A QB cannot catch a tipped or block ball. If they do, it's an incomplete pass. | Flag Guarding is an attempt by the ball-carrier to obstruct the defender access to the flag. This is includes. | |||
69 | The QB may throw the ball to avoid a sack. Pass does not need to go beyond the LOS. | Stiff arming, dropping the hand, arm, shoulder or head, or interntionally covering flag with football or jersey. | |||
70 | On 1-pt conversions, there must be at least one pass beyond the LOS. | Absolutely no jumping from ball-carrier to avoid flag pull. Spins are allowed. | |||
71 | |||||