C2C - Combat Mod - UnitCombats
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SubCombat Classes<Type>
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SizeFineUNITCOMBAT_SIZE_FINE
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DiminutiveUNITCOMBAT_SIZE_DIMINUTIVE
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TinyUNITCOMBAT_SIZE_TINY
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SmallUNITCOMBAT_SIZE_SMALL
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MediumUNITCOMBAT_SIZE_MEDIUM
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LargeUNITCOMBAT_SIZE_LARGE
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HugeUNITCOMBAT_SIZE_HUGE
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GargantuanUNITCOMBAT_SIZE_GARGANTUAN
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ColossalUNITCOMBAT_SIZE_COLOSSAL
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GroupSolo (1)UNITCOMBAT_GROUP_SOLO
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Party (2-6)UNITCOMBAT_GROUP_PARTY
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Squad (7-20)UNITCOMBAT_GROUP_SQUAD
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Company (21-100)UNITCOMBAT_GROUP_COMPANY
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Battalion (101-600)UNITCOMBAT_GROUP_BATTALION0
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Forces (601-2500)UNITCOMBAT_GROUP_FORCES
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Clan (2600-10000)UNITCOMBAT_GROUP_CLAN
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Horde (10001-100000)UNITCOMBAT_GROUP_HORDE
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Multitudes (100k - 1 million)UNITCOMBAT_GROUP_MULTITUDES
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MillionsUNITCOMBAT_GROUP_MILLIONS
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BillionsUNITCOMBAT_GROUP_BILLIONS
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TrillionsUNITCOMBAT_GROUP_TRILLIONS
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Combat QualityPatheticUNITCOMBAT_QUALITY_PATHETIC
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InferiorUNITCOMBAT_QUALITY_INFERIOR
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PoorUNITCOMBAT_QUALITY_POOR
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MediocreUNITCOMBAT_QUALITY_MEDIOCRE
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StandardUNITCOMBAT_QUALITY_STANDARD
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SuperiorUNITCOMBAT_QUALITY_SUPERIOR
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ExceptionalUNITCOMBAT_QUALITY_EXCEPTIONAL
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EliteUNITCOMBAT_QUALITY_ELITE
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EpicUNITCOMBAT_QUALITY_EPIC
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DivineUNITCOMBAT_QUALITY_DIVINE
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SpeedSlowUNITCOMBAT_SPEED_SLOW
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FastUNITCOMBAT_SPEED_FAST
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StrategiesOffense Stand Groundassumed if offense is Distance only or Primary
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Not ccs but process notesDefense Stand Groundassumed if defense is Distance only or Primary
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Offense Rushassumed if offense is H2H only or distance secondary
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Defense Rushassumed if defense is H2H only and offense is distance only or primary
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Boarding PartyAssume if Naval and not Distance Only
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Collide and BoardAssume if has collision and other h2h weaponry
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Air2GroundNeeds no Weapon Syle as Attack Forms cover it.
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Attack FormsCollision BluntUNITCOMBAT_ATTACK_FORM_COLLISION_BLUNT
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Collision PiercingUNITCOMBAT_ATTACK_FORM_COLLISION_PIERCING
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Self DetonationUNITCOMBAT_ATTACK_FORM_SELF_DETONATION
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TrampleUNITCOMBAT_ATTACK_FORM_TRAMPLE
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H2H BluntUNITCOMBAT_ATTACK_FORM_H2H_BLUNT
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H2H PiercingUNITCOMBAT_ATTACK_FORM_H2H_PIERCING
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H2H SlashingUNITCOMBAT_ATTACK_FORM_H2H_SLASHING
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H2H FireUNITCOMBAT_ATTACK_FORM_H2H_FIRE
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H2H ElectricityUNITCOMBAT_ATTACK_FORM_H2H_ELECTRICITY
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H2H FrostUNITCOMBAT_ATTACK_FORM_H2H_FROST
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H2H PoisonUNITCOMBAT_ATTACK_FORM_H2H_POISON
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H2H ThermonuclearUNITCOMBAT_ATTACK_FORM_H2H_THERMONUCLEAR
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H2H ExplosiveUNITCOMBAT_ATTACK_FORM_H2H_EXPLOSIVE
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H2H DisintigrationUNITCOMBAT_ATTACK_FORM_H2H_DISINTIGRATION
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H2H LaserUNITCOMBAT_ATTACK_FORM_H2H_LASER
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H2H HeatUNITCOMBAT_ATTACK_FORM_H2H_HEAT
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H2H SonicUNITCOMBAT_ATTACK_FORM_H2H_SONIC
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H2H PsychologicalUNITCOMBAT_ATTACK_FORM_H2H_PSYCH
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H2H CyberUNITCOMBAT_ATTACK_FORM_H2H_CYBER
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H2H BiologicalUNITCOMBAT_ATTACK_FORM_H2H_BIOLOGICAL
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H2H ElectromagneticUNITCOMBAT_ATTACK_FORM_H2H_EMP
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Sidearm BluntUNITCOMBAT_ATTACK_FORM_SIDEARM_BLUNT
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Sidearm PiercingUNITCOMBAT_ATTACK_FORM_SIDEARM_PIERCING
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Sidearm SlashingUNITCOMBAT_ATTACK_FORM_SIDEARM_SLASHING
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Sidearm FireUNITCOMBAT_ATTACK_FORM_SIDEARM_FIRE
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Sidearm ElectricityUNITCOMBAT_ATTACK_FORM_SIDEARM_ELECTRICITY
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Sidearm FrostUNITCOMBAT_ATTACK_FORM_SIDEARM_FROST
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Sidearm PoisonUNITCOMBAT_ATTACK_FORM_SIDEARM_POISON
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Sidearm ThermonuclearUNITCOMBAT_ATTACK_FORM_SIDEARM_THERMONUCLEAR
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Sidearm ExplosiveUNITCOMBAT_ATTACK_FORM_SIDEARM_EXPLOSIVE
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Sidearm DisintigrationUNITCOMBAT_ATTACK_FORM_SIDEARM_DISINTIGRATION
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Sidearm LaserUNITCOMBAT_ATTACK_FORM_SIDEARM_LASER
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Sidearm HeatUNITCOMBAT_ATTACK_FORM_SIDEARM_HEAT
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Sidearm SonicUNITCOMBAT_ATTACK_FORM_SIDEARM_SONIC
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Sidearm PsychologicalUNITCOMBAT_ATTACK_FORM_SIDEARM_PSYCH
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Sidearm CyberUNITCOMBAT_ATTACK_FORM_SIDEARM_CYBER
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Sidearm BiologicalUNITCOMBAT_ATTACK_FORM_SIDEARM_BIOLOGICAL
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Sidearm ElectromagneticUNITCOMBAT_ATTACK_FORM_SIDEARM_EMP
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Distance BluntUNITCOMBAT_ATTACK_FORM_DISTANCE_BLUNT
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Distance PiercingUNITCOMBAT_ATTACK_FORM_DISTANCE_PIERCING
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Distance SlashingUNITCOMBAT_ATTACK_FORM_DISTANCE_SLASHING
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Distance FireUNITCOMBAT_ATTACK_FORM_DISTANCE_FIRE
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Distance ElectricityUNITCOMBAT_ATTACK_FORM_DISTANCE_ELECTRICITY
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Distance FrostUNITCOMBAT_ATTACK_FORM_DISTANCE_FROST
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Distance PoisoningUNITCOMBAT_ATTACK_FORM_DISTANCE_POISON
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Distance ThermonuclearUNITCOMBAT_ATTACK_FORM_DISTANCE_THERMONUCLEAR
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Distance ExplosiveUNITCOMBAT_ATTACK_FORM_DISTANCE_EXPLOSIVE
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Distance DisintigrationUNITCOMBAT_ATTACK_FORM_DISTANCE_DISINTIGRATION
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Distance LaserUNITCOMBAT_ATTACK_FORM_DISTANCE_LASER
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Distance HeatUNITCOMBAT_ATTACK_FORM_DISTANCE_HEAT
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Distance SonicUNITCOMBAT_ATTACK_FORM_DISTANCE_SONIC
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Distance PsychologicalUNITCOMBAT_ATTACK_FORM_DISTANCE_PSYCH
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Distance CyberUNITCOMBAT_ATTACK_FORM_DISTANCE_CYBER
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Distance BiologicalUNITCOMBAT_ATTACK_FORM_DISTANCE_BIOLOGICAL
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Distance ElectromagneticUNITCOMBAT_ATTACK_FORM_DISTANCE_EMP
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Distance Backup BluntUNITCOMBAT_ATTACK_FORM_BACKUP_BLUNT
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Distance Backup PiercingUNITCOMBAT_ATTACK_FORM_BACKUP_PIERCING
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Distance Backup SlashingUNITCOMBAT_ATTACK_FORM_BACKUP_SLASHING
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