A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Date | Playtester | Build Name | Category (Bug, Critique, Need Help) | Notes | Response | Did it crash? | |||||||||||||||||||
2 | 9/16/18 | David Shank | 9/4/18 | Need Help | How do I open my inventory? | Press I or Triangle or Y | ||||||||||||||||||||
3 | 9/21/18 | Dan Shank | 920 | Bug | Only B, Y, and Left Trigger buttons work on XBox Controller | Fixed for 9/25 | ||||||||||||||||||||
4 | 9/21/18 | Dan Shank | 920 | Critique | Mispelling in room dialogue, spelt "increadible" instead of "incredible" | Fixed for 9/22 | ||||||||||||||||||||
5 | 9/21/18 | Dan Shank | 920 | Critique | Merge Inventory Menu and Pause? Pause w/ no other functionality is jarring | Pause menu/options will be added in the future | ||||||||||||||||||||
6 | 9/21/18 | Dan Shank | 920 | Critique | Add indicator at bottom of dialogues to show that you can press F to interact, would be helpful to have a general "you can interact with this thing using the interact button" indicator | Implemented some PS4 and PC buttons fo 9/24 | ||||||||||||||||||||
7 | 9/21/2018 | Nate Carter | 920 | Crash | Laser + Crusher = Crash | Fixed for 9/22 | ||||||||||||||||||||
8 | 9/21/2018 | Nate Carter | 920 | Suggestion | Give boxes have a chance to spawn drill enemies on level 1 | Implemented for future build | ||||||||||||||||||||
9 | 9/21/2018 | Nate Carter | 920 | Bug | Some outside rooms not spawning enemies on level 2 | Fixed for 9/22 | ||||||||||||||||||||
10 | 9/21/2018 | Nate Carter | 920 | Critique | Way too many cricuits/money/health. Game is too easy | Some spawn rates decreased | ||||||||||||||||||||
11 | 9/21/2018 | Nate Carter | 920 | Bug | Chests don't have shadows/laser collision | Fixed for 9/22 | ||||||||||||||||||||
12 | 9/21/2018 | Nate Carter | 920 | Bug | Rubber Tips does not cause projectiles to bounce | Fixed for 9/22 | ||||||||||||||||||||
13 | 9/21/2018 | Jeremy | 920 | Critique (I guess, really just a thought) | There is currently no way to save the game, exit, and come back. I'm sure this is just something you haven't gotten to. Is it tough or straightforward? Really just came to mind as I'm about to play for a few minutes before getting on a plane. | Probably won't be too bad but im waiting until after I do all the menu interfaces | ||||||||||||||||||||
14 | 9/22/2018 | Jeremy | 920 | Idea | Texted the dev team about this; there's probably a discussion that could be had around whether you want to have more diverse icons for different treasure rooms | |||||||||||||||||||||
15 | 9/23/2018 | Jeremy | 920 | Critique | No description for borrowed time | Fixed for 9/22 | ||||||||||||||||||||
16 | 9/24/2018 | Jeremy | 920 | Critique | "Stop Immediately" is spelled wrong in the dialogue from the space station you protect from pirtates | Fixed for 9/22 | ||||||||||||||||||||
17 | 9/25/2018 | Jeremy | 920 | Critique | I got no keys and found three locked things in the first stage (which is fine) then I got 5 keys and two locked things from the boss. this prompted me (as it would most I think) to then backtrack to the three locks I had been unable to open to use my three keys on them. I don't know if that's something you want? Probably not? But also maybe that was just random chance on my part, not sure how much you want to control that. ---Although in retrospect here, I should've saved some for the second level. | Yeah this one is a flaw which I'm not sure has simple solution. Something to think about though | ||||||||||||||||||||
18 | 9/26/2018 | Jeremy | 920 | Bug | No plant enemies in space, just boxes | Fixed for 9/22 | ||||||||||||||||||||
19 | 9/23/2018 | Nate Carter | 922 | Bug | Lasers collision problems in conjoined outside rooms | Fixed for 9/24 | ||||||||||||||||||||
20 | 9/23/2018 | Nate Carter | 922 | Bug | Lasers not working with level 2 boss | Fixed for 9/24 | ||||||||||||||||||||
21 | 9/23/2018 | Nate Carter | 922 | Bug | Floor flower not closing level 2 | Unable to recreate this bug. Not sure what is causing it. | ||||||||||||||||||||
22 | 9/24/2018 | Nate Carter | 922 | Bug | Item door lock can't unlock | Unable to recreate this bug. Not sure what is causing it. | ||||||||||||||||||||
23 | 9/24/2018 | Nate Carter | 922 | Bug | Controller inventory upsidedown if player is upside down | Fixed for 9/24 | ||||||||||||||||||||
24 | 9/24/2018 | Jeremy | 920 | Bug | Cannot defeat laser boss (once you take out the four laser arms it just sits there) | Fixed for 9/24 | ||||||||||||||||||||
25 | 9/24/2018 | Jeremy | 922 | Critique | No barrage description/notable effect | Fixed for 9/24 | ||||||||||||||||||||
26 | 9/24/2018 | Jeremy | 922 | Bug | Beam laser gets stuck on sometimes | Fixed for 9/24 | ||||||||||||||||||||
27 | 9/24/2018 | Jeremy | 922 | Crash | Likely flamethrower-caused crash, some flame object collision thing. Didn't copy the error text right, sorry | Unable to recreate this. Not sure what caused it | ||||||||||||||||||||
28 | 9/24/2018 | Nate Carter | 924 | Bug | Level 2 boss thinks enemies are still in room when its done | Fixed for 9/25 | ||||||||||||||||||||
29 | 9/25/2018 | Nate Carter | 925 | Bug | XBOX controller still has some problems | Fixed for 9/26 | ||||||||||||||||||||
30 | 9/26/2018 | Nate Carter | 926 | Bug | Time Dialotor not set on cooldown | |||||||||||||||||||||
31 | 9/26/2018 | Nate Carter | 926 | Crash | Level 2 Boss Bulb Crash | Fixed for 926 | ||||||||||||||||||||
32 | 9/26/2018 | Nate Carter | 926 | Bug | Audio not playing when we want it to | Fixed? | ||||||||||||||||||||
33 | 9/26/2018 | Nate Carter | 926 | Critique | Limit Spawn | |||||||||||||||||||||
34 | 9/26/2018 | Nate Carter | 926 | Bug? | Xbox controller menu moving bad? | Fixed for 9/27 | ||||||||||||||||||||
35 | 1/3/2019 | David Shank | 1219 | Critique | Meridian boss is too easy if you constantly back up while shooting the bow/front of ship. | He is supposed to have a forward attack | ||||||||||||||||||||
36 | 1/3/2019 | David Shank | 1219 | Bug | Game crashed when I tried to enter a village room on the Anachromata level. See image for details -----> | Fixed | Yes | |||||||||||||||||||
37 | 1/3/2019 | David Shank | 1219 | Bug | You can see the faction cores when you are in the hangar | Fixed | ||||||||||||||||||||
38 | 1/3/2019 | David Shank | 1219 | Critique | The crystals and runes for the Anachromata and Krawdar faction cores look identical. | Fixed | ||||||||||||||||||||
39 | 1/4/2019 | David Shank | 1319 | Critique | You can activate faction cores in level 7 while you are fighting. I'm not sure if this is a bug or a feature. You can also start the fight with a faction core if you activate it before flying to level 7. | |||||||||||||||||||||
40 | 1/4/2019 | David Shank | 1319 | Bug | Game crashed when I tried to purchase small sentinel ship. See image ----> | |||||||||||||||||||||
41 | 1/4/2019 | David Shank | 1319 | Bug | Spinning Phares ships can get stuck on the sides of rooms. I go near them and they do not try to chase me. | |||||||||||||||||||||
42 | 1/4/2019 | David Shank | 1319 | Bug | Game crashes when I go into a village room on Phares level. obj_block7 error. | |||||||||||||||||||||
43 | 1/4/2019 | David Shank | 1319 | Bug | Phares enemies can go outside of the room. See image -----> | |||||||||||||||||||||
44 | 1/5/2019 | David Shank | 14192 | Critique | The "full screen" setting applies before you hit apply | |||||||||||||||||||||
45 | 1/6/2019 | David Shank | 1519 | Bug | I can't use upgrade kit. I press E on it in my inventory, but nothing happens. | |||||||||||||||||||||
46 | 1/6/2019 | David Shank | 1519 | Critique | Maybe inventory and map should be disabled when you are using teleporter to go to next level | Fixed | ||||||||||||||||||||
47 | 1/6/2019 | David Shank | 1519 | Critique | I like how if you are strong enough, you can skip a lot of rooms. | |||||||||||||||||||||
48 | 1/6/2019 | David Shank | 1519 | Bug (Maybe) | I don't think the rainbow shader fragment was attacking the Krawdar boss | |||||||||||||||||||||
49 | 1/6/2019 | David Shank | 1519 | Bug | Game crashed when I returned to Pi's ship after beating Krawdar boss. Crashed after entering a ship and moving. See image ---> | |||||||||||||||||||||
50 | 1/6/2019 | David Shank | 1519 | Bug | Health bars on Jubokko boss room spawners do not appear upon taking dmg | Fixed | ||||||||||||||||||||
51 | 1/6/2019 | David Shank | 1519 | Critique | Morgod's Fury + New shield system = infinite invulnerabilty. (Boost cools down before shield wears off.) | |||||||||||||||||||||
52 | 1/6/2019 | David Shank | 1519 | Critique | AOE Burst Item encourages constant spamming. Maybe we make it more powerful but give it a room cool down. | 7s cooldown | ||||||||||||||||||||
53 | 1/8/2019 | David Shank | 1519 | Bug | Crash when going out main hatch. See image ----> | Partially Fixed | ||||||||||||||||||||
54 | 1/8/2019 | David Shank | 1519 | Critique | Missles encourage constant spamming. Same problem as AOE burst. | 7s cooldown in future build | ||||||||||||||||||||
55 | 1/8/2019 | David Shank | 1519 | Critique | I find myself referencing the map constantly to optimize the order in which I explore rooms. It can feel annoying at times but I'm not sure if there is a good solution to this. Maybe adjusting the information we display on the map? | |||||||||||||||||||||
56 | 1/9/2019 | David Shank | 1519 | Critique | Shield drones seem to be too strong (maybe they should only increase shield duration by .3s, or maybe they should break after 20 uses, etc.) | Made 0.5s | ||||||||||||||||||||
57 | 1/9/2019 | David Shank | 1519 | Bug | Game crashed when I tried to enter an outside area on the Ethyl Syndicate level. See image ---> | |||||||||||||||||||||
58 | 1/9/2019 | David Shank | 1519 | Bug | Cannot continue the run where the above bug occurred. See image ---> | |||||||||||||||||||||
59 | 1/15/2019 | Miles Brautgiam | 1519 | Crash | "Fatal Error in Action Number 1 of draw event" for object obj_camera. Unable to find any instance of object index 102119 name '<undefined>' at gml_Object_obj_camera_Draw_64 | |||||||||||||||||||||
60 | 1/17/2019 | David Shank | 1519 | Bug (Crash) | Game crashed when I entered a Phares combat room with fishy friends. See image -----> | |||||||||||||||||||||
61 | 1/26/2019 | Nate Carter | 12519 | Bug | Unlock item room didnt unlock all doors | Maybe fixed | ||||||||||||||||||||
62 | 1/28/2019 | David Shank | 12519 | Bug | Game crashed when I was manipulating Save file III. I pressed one red x so that there was one check mark. Then I cancelled the check mark and the game crashed. See image --> | |||||||||||||||||||||
63 | 1/28/2019 | David Shank | 12519 | Bug | I successfully recreated the bug above. I relaunched the game, pressed the red x three times to delete Save file III, and then pressed the red x again after the save file was reset. The game crashed at this point. See image --> | |||||||||||||||||||||
64 | 1/28/2019 | David Shank | 12519 | Bug/Critique | When playing in the Krawdar level (possibly in all levels), themepitch2.wav is noticeably distorted. It sounds like the audio is "under water". I often get the same type of distortion when I choose the wrong audio settings on Discord (e.g. choosing headphones over internal speakers for sound output). | |||||||||||||||||||||
65 | 1/28/2019 | David Shank | 12519 | Critique | I love the brown button in the Krawdar maze! However, I pressed it without even realizing what I had done. I think we should add the "E" indicator that doors and stuff have. | |||||||||||||||||||||
66 | 1/28/2019 | David Shank | 12519 | Bug | Exited the Meridian level and started a new run. The background outside Pi's ship was totally black. This same bug happesn everytime I go to the Meridian level. | |||||||||||||||||||||
67 | 2/2/2019 | David Shank | 12719 | Bug | Game crashed after I cleared Save File III and then tried to play Save File III. | Cannot recreate | ||||||||||||||||||||
68 | 2/2/2019 | Erik Liederbach | 12719 | Bug | Full screen setting doesn't work on the mac version | This will be fixed when we make a new mac build and david selects start fullscreen | ||||||||||||||||||||
69 | 2/2/2019 | David Shank | 12719 | Critique | Maybe a little unclear what you are supposed to do in a village room. | How should I fix? | ||||||||||||||||||||
70 | 2/2/2019 | Erik Liederbach | 12719 | Critique | No option to change or turn off sound mid-run. | |||||||||||||||||||||
71 | 2/2/2019 | David Shank | 12719 | Critique | It's weird that the relics glow while you are in the shop. Also weird that they glow when you open inventory. In general though, the glow looks awesome! | Fixed | ||||||||||||||||||||
72 | 2/2/2019 | David Shank | 12719 | Bug | Game crashed 10 seconds after I entered the boss room on sub-level 2 of Krawdar. See 2 images ---> | Fixed, shield removed (rework or replace) | ||||||||||||||||||||
73 | 2/2/2019 | Erik Liederbach | 12719 | critique | Red alert alarms on Krawdar are kind of a lot–what if they stopped after say 10 beeps? | Made quieter after 6 seconds | ||||||||||||||||||||
74 | 2/2/2019 | Erik Liederbach | 12719 | Critique | I think shield should last twice as long. David and I find we don't utilize it enough. I think because you have to charge it up, it should be a larger reward for your investment. Otherwise, it's easier to just spam space rather than make the pilgrimage over to shift with your pinky. | Shield not in current build | ||||||||||||||||||||
75 | 2/2/2019 | David Shank | 12719 | Bug | Purchasing a scrap heart from the store does nothing when you are at full health. | Scrap hearts no longer add extra health. They potentially need a replacement effect | ||||||||||||||||||||
76 | 2/2/2019 | Erik Liederbach | 12719 | critique | Damage Control System should read "boost" invincibility duration to make it more clear. | It effects all invincibility, not just boost | ||||||||||||||||||||
77 | 2/2/2019 | Erik Liederbach | 12719 | critique | We think you should be able to go back into the shop once you leave it | This is to prevent back tracking, you hav e to choose when is the best time to enter the shop | ||||||||||||||||||||
78 | 2/2/2019 | Erik Liederbach | 12719 | critique | enemies insta-spawning in the boss rooms is a bit jank. What about a fade or warp in? Maybe the white screen flash from that charge the teleporter quest? I love that boss rooms have mult. phases though. | |||||||||||||||||||||
79 | 2/2/2019 | David Shank | 12719 | Bug/Critique | Typo on Drone Blueprint III. It says "Spawn a industrial drone." It should say "Spawn a shield drone." | |||||||||||||||||||||
80 | 2/2/2019 | Erik Liederbach | 12719 | comment | There should be a "LEVEL 2" thing after each level, and then a little 2/4 thing in the corner of the screen to let the player know how far they are in the run: think binding of isaacs little level change animation bar. | |||||||||||||||||||||
81 | 2/2/2019 | Erik Liederbach | 12719 | crash | After picking up "borrowed time" the game crashed when I boosted into an enemy. Happened again when I didn't boost. | Probably fixed | ||||||||||||||||||||
82 | 2/2/2019 | Erik Liederbach | 12719 | comment | I wonder if the quest boxes should be little space stationy thingies. More drone-esque. | |||||||||||||||||||||
83 | 2/2/2019 | David Shank | 12719 | Bug | Game crashed in the Krawdar boss room (final boss). I had just upgraded my ship and put a laser on that new wing. See image --> | |||||||||||||||||||||
84 | 2/2/2019 | Erik Liederbach | 12719 | comment | damage scales with movement relic should say in which way they scale. "Damage scales with movement: increased damage while stationary, decreased while moving" | |||||||||||||||||||||
85 | 2/2/2019 | David Shank | 12719 | Bug | Game crashed when I unlocked the small sentinel ship and tried to go out the deployment hatch. See image --> | This is maybe fixed in newer builds | ||||||||||||||||||||
86 | 2/2/2019 | Erik Liederbach | 12719 | bug | plant relic gave plant hearts that filled the health bars sideways? I'm not sure if that made sense but that's what happened. Also, I can't pick up plant hearts now for whatever reason. | |||||||||||||||||||||
87 | 2/2/2019 | Erik and David | 12719 | Comment | Meridian faction core should be blue. Ethyl Syndicate faction core should be purple. | |||||||||||||||||||||
88 | 2/2/2019 | Erik | 12719 | comment | I think infinity stones should have exact stats (2.5x damage, etc.) so the player knows eactly how each relic affects their run. | |||||||||||||||||||||
89 | 2/2/2019 | David Shank | 12719 | Critique | Level ones are too hard, especially Krawdar level one because the player is still getting used to the controls. | tweaked difficulty | ||||||||||||||||||||
90 | 2/3/2019 | Sam (Broken Knights Games) | 12919 | Bug | After creating a save, I went into settings. I toggled Lighting to off, but can no longer toggle it back on. | Cannot recreate | ||||||||||||||||||||
91 | 2/3/2019 | Sam (Broken Knights Games) | 12919 | Comment | Gameplay is fun, yet challenging | |||||||||||||||||||||
92 | 2/3/2019 | Sam (Broken Knights Games) | 12919 | Critique | It is very unclear what some of the items are and wht they do. It should be more obvious to the player "why" they should pick up an item. eg will it unlock doors? | |||||||||||||||||||||
93 | 2/4/2019 | Erik Liederbach | 12919 | crash | Game crashed when I picked up titanium plates | I think this is fixed in the newer build | ||||||||||||||||||||
94 | 2/5/2019 | erik | 1219 | bug | after getting a full bar of items, I can't pick up "counter attack" even though I unequipped one of the items---CORRECTION--once I unequipped all my relics, I could pick it up, but there was no E spiny circle animation | Cannot recreate, works fine for me | ||||||||||||||||||||
95 | erik | 12919 | crash | after beating the first floor and trying to open the map to check how many pilot wings I had, the game crashed. | Fixed | |||||||||||||||||||||
96 | erik | 12919 | bug | cost of ships did not appear after beating the first level and loading up the game after previous crash | Cannot recreate | |||||||||||||||||||||
97 | erik | 12919 | bug | could not place my ship back down after selecting it (I chose the second sentinel) | Cannot recreate | |||||||||||||||||||||
98 | erik | 12919 | Fatal bug | when I went to the star map, I accidentally started up the krawdar trailer, and then when I went back to the game it was as though all the rooms had stacked on eachother (I can show you the screenshot) | Cannot recreate | |||||||||||||||||||||
99 | 2/9/2019 | David Shank | 2319 | Bug | Krawdar level three. Tried to enter a combat room and the game crashed. See image ---> | Possbly fixed but I'm not sure | ||||||||||||||||||||
100 | 2/9/2019 | David Shank | 2319 | Bug | I got to Anachromata level two and then when I tried to enter the first combat room the game crashed. See image --> | Possbly fixed but I'm not sure |