ABCDEFGHIJKLMNOPQRSTUVXY
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NameHPCreditsSkillsLevelNCostP/DP
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XPLevel1Hit Dice1d6+CurrentMaxCurrentOwedArtist-11
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HomeworldAthletics-11
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BackgroundBureacracy-11
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TrainingSystem StrainAttributesStatModBonusBusiness-11
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FactionCurrentMaxStrengthCombat/Energy Weapons-12
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IntelligenceCombat/Gunnery-12
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ArmorAC Enc.Max Enc.WisdomCombat/Primitive Weapons-12
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Metal Mail52ReadyStowedAttack Bonus/SavesDexterityCombat/Projectile Weapons-12
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ShieldNoAttack Bonus0ConstitutionCombat/Psitech-12
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Physical Save16CharismaCombat/Unarmed-12
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WeaponDMGRangeABAmmoEnc.R/SMental Save15Computer-11
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Evasion Save12Culture/Alien-11
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Tech Save11Unspent Skill Points0Culture/Criminal-11
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Luck Save14Culture/Spacer-11
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Culture/Traveller-11
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CyberwareStrainSpecial AbilityCulture/World-11
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AvailableCulture/World-11
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* These weapons can use burst fire. A burst gains +2 to hit and damage and uses up three rounds of ammunition.
@ These weapons require two rounds of effort to reload
Culture/World-11
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Culture/World-11
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Culture/World-11
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GrenadesDMGRangeAB#Enc.R/SExosuit-11
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Current GoalsXPGambling-11
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History-11
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Instructor-11
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Equipment#Enc.R/SLanguage-11
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Leadership-11
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Navigation-11
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Perception-11
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Persuade-11
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NotesProfession/-11
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Religion-11
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Science-11
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Security-11
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Stealth-11
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Steward-11
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Survival-11
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Tactics-12
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Tech/Astronautic-11
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Tech/Maltech-11
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Tech/Medical-11
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Tech/Postech-11
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Tech/Pretech-11
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Tech/Psitech-12
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Vehicle/Air-11
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Vehicle/Grav-11
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Vehicle/Land-11
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Vehicle/Space-11
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Vehicle/Water-11
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Class SkillsNew Level +1Cost
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Non-class skillsNew Level +2
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