XWVM Assets Progress
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
 
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
This is the collection of assets necessary to complete X-Wing support in XWVM.
The goal is that we have "Our own" in all of them. Until then, we are using placeholders borrowed from other sources (or temporary assets otherwise) to allow testing of other areas of the game (gameplay) meanwhile the art isn't ready.
If you want to contribute some asset, first contact the dev team.

For 2D and 3D art, please keep in mind that not "anything goes". We need to keep all models consistent with each other in terms of detail, texturing and style. Most likely, if you have a model already made before discussing the details with our art team, it won't fit well next to the others we have. Please talk to our art team first in order to figure this out.

We do not allow copyrighted assets being donated, or assets you don't have permission to redistribute (no assets ripped off games, please).

Note: Cockpits and Craft assets are very interrelated and the same artist must, most of the time, create both so that they fit in each other.
3
DoneBlocks Y-Wing Demo
4
5
6
NameTypeCurrent sourceAssigned to
Completion %
Missing parts / Comments
7
Y-WingCraftOur ownTerry99%Team color markings
8
Y-wing CockpitCockpitOur ownJarJarThomas80%Gunner area, interactive buttons
9
X-WingCraftXWAUPTerry35%Highres is finished, gameres underway
10
X-Wing CockpitCockpitXWAUPTerry10%Rough blocking begun
11
A-WingCraftXWAUPTerry70%Modelling almost done, pending texturing
12
A-Wing CockpitCockpitXWAUPIgnat10%Rough-in volume complete
13
B-WingCraftXWAUPColin80%In texturing, game set up phase
14
B-Wing CockpitCockpitXWAUPColin
15
ShuttleCraftOur ownMajor Parts100%
16
TransportCraftXWAUP
New mesh provided by Newman and CountBuggula from "Fate of the Galaxy". Needs implementation
17
TugCraftOur ownIván López80%Texturing
18
CorvetteCraftOur ownTerry99%Delivered and in-game, coloured craft demarcation TBD
19
FrigateCraftStar Wars GalaxiesJarJarThomas?%Modelling phase
20
Imperial Star DestroyerCraftOur ownTerry85%Detailing, texturing
21
Calamari CruiserCraftXWAUP
22
TIE InterceptorCraftOur ownMajor Parts80%Texturing to match other craft
23
TIE Interceptor CockpitCockpitOur ownFekLeyrTarg5%Currently uses WIP Prefab of T/F-Cockpit. Awaiting modification. On-hold
24
TIE FighterCraftOur ownMajor Parts80%Texturing to match other craft
25
TIE Fighter CockpitCockpitOur ownFekLeyrTarg90%Mesh and textures close to completion. Awaiting feedback for fixing issues.
26
TIE BomberCraftOur ownMajor Parts?%Modelling of the body? Texturing to match other craft
27
TIE Bomber CockpitCockpitFekLeyrTarg1%Will use modified T/F-Cockpit. On-hold
28
TIE AdvancedCraftOur ownMajor Parts80%Texturing to match other craft
29
TIE Advanced cockpitCockpitFekLeyrTarg1%Will use modified T/F-Cockpit. On-hold
30
Assault GunboatCraftXWAUPTerry20%
31
Assault Gunboat CockpitCockpitOur ownFekLeyrTarg20%On hold
32
ContainerCraftOur ownLaserschwert100%
33
FreighterCraftOur ownLaserschwert80%Texturing of the body
34
35
ProbeObjectOur ownTerry / FekLeyrTarg100%
36
SatelliteObjectXWAUPFekLeyrTarg20%modelling/texturing
37
Nav BuoyObjectOur ownFekLeyrTarg20%modelling/texturing
38
Mine Type AObjectFekLeyrTarg RetroPakPaul50%modelling/texturing
39
Mine Type BObjectFekLeyrTarg RetroPak
40
41
Training grounds PlatformsObjectXWing98 Ripped
42
Training grounds GatesObjectXWing98 Ripped
43
Death Star ObjectsObjectXWing98 Ripped
44
Death Star BackdropObject BackdropOur ownTerry100%May circle back for an upres, in the future.
45
46
Asteroid 1ObjectFekLeyrTarg RetroPakColin?%
47
Asteroid 2ObjectFekLeyrTarg RetroPakColin?%
48
Asteroid 3ObjectFekLeyrTarg RetroPakColin?%
49
Asteroid 4ObjectFekLeyrTarg RetroPakColin?%
50
Asteroid 5ObjectFekLeyrTarg RetroPakColin?%
51
Asteroid 6ObjectFekLeyrTarg RetroPakColin?%
52
53
Asteroid7Object--unused--
54
Asteroid8Object--unused--
55
Rock WorldObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
56
Gray Ring WorldObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
57
Gray WorldObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
58
Brown WorldObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
59
Gray World IIObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
60
Planet & MoonObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
61
Gray CrescentObject BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
62
Orange Crescent 1Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
63
Orange Crescent 2Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
64
Orange Crescent 3Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
65
Orange Crescent 4Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
66
Orange Crescent 5Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
67
Orange Crescent 6Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
68
Orange Crescent 7Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
69
Orange Crescent 8Object BackdropOur ownAzrapse50%Temporary until real artist gets his/her hands on it
70
71
MissileObjectOur ownFekLeyrTarg100%
72
Missile TrailParticle systemOur ownMajorParts100%
73
TorpedoObjectOur ownFekLeyrTarg100%
74
Torpedo TrailParticle systemOur ownMajorParts100%
75
Orange laserObjectOur ownAzrapse100%
76
Green laserObjectOur ownAzrapse100%
77
Orange turbolaserObjectOur ownAzrapse100%
78
Green turbolaserObjectOur ownAzrapse100%
79
Ion boltObjectOur ownAzrapse100%
80
81
Virtual cockpit (Rebel)UI ObjectOur ownAzrapse/DeZmond90%Needs to stop being a camera overlay for TrackIR and VR.
82
Virtual cockpit (Imperial)UI ObjectOur own
Azrapse/DeZmond/Targ
80%Needs to stop being a camera overlay for TrackIR and VR. Map grid color not changed yet
83
StarfieldObject/Script/ShaderOur ownJarJarThomas90%Needs to work for VR
84
85
Explosions - FireballsParticle systemOur ownLaserschwert100%
86
Explosions - Hull hitsParticle systemOur ownLaserschwert100%
87
Explosions - Shield hitsParticle systemOur ownLaserschwert100%
88
Explosions - Ion hitParticle systemOur ownMajorParts100%
89
90
A-Wing PilotActorOur ownColin?%
91
B-Wing PilotActorOur ownColin?%
92
Y-Wing PilotActorOur ownColin?%
93
X-Wing PilotActorOur ownColin?%Also usable as ANH/RO-style Y-Wing Pilot?
94
TIE PilotActorOur ownColin?%
95
96
Briefing RoomSceneOur ownAmauryTheWarrior?%Temp mesh in place
97
Register RoomSceneOur own
AmauryTheWarrior/Zeratul?
?%
98
ConcourseSceneNice to have for the demo?
99
Cruiser hangarSceneAs part of the Calamari Cruiser exterior mesh?
100
Frigate hangarScene
Temp mesh in place, with pilot assignment room. (As part of the Nebulon-B Frigate exterior mesh?)
Loading...