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1 | Please Note: You should use four stooges in place of a standard monster. | Please Note: You should use two goons in place of a standard monster. | ||||||||||||||||||||||||
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3 | Stooge Blaster | ♥1 | 1x1 | ►6 | Goon Blaster | ♥Two hits or 5+ hit | 1x1 | ►6 | Blaster | ♥8 | 1x1 | ►6 | Elite Blaster | ♥16 | 1x1 | ►6 | Champion Blaster | ♥32 (24 for 3p) | 1x1 | ►6 | ||||||
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5 | Stooge | Fail all saving throws and do 1 damage on opportunities | Goon | Taken Out in two hits or one hit for 5+ damage | Friendly Blaster | You may omit one ally from an area attack. | Elite | While not Bloodied, you automatically succeed on all Saving Throws. While Bloodied, you take two turns on your Initiative count. | Champion | You act on Initiative counts of 7, 5 and 3. You automatically succeed at all Saving Throws. | ||||||||||||||||
6 | Friendly Blaster | You may omit one ally from an area attack. | Friendly Blaster | You may omit one ally from an area attack. | Damage on a Miss | When you miss, the target takes 1 damage anyway. | ||||||||||||||||||||
7 | Damage on a Miss | When you miss, the target takes 1 damage anyway. | Damage on a Miss | When you miss, the target takes 1 damage anyway. | Friendly Blaster | You may omit one ally from an area attack. | ||||||||||||||||||||
8 | ⚔Blast | At-Will | ☼1🏹10 | 💧 1 | Friendly Blaster | You may omit one ally from an area attack. | Damage on a Miss | When you miss, the target takes 1 damage anyway. | ||||||||||||||||||
9 | ⚔Blast | At-Will | ☼1🏹10 | 💧 0 | ⚔Blast | At-Will | ☼1🏹10 | 💧 1 | Effect: Ongoing 2 Damage (save ends). | Damage on a Miss | When you miss, the target takes 1 damage anyway. | Deadly Blaster | You may add one enemy to an area attack if it is adjacent to the area. | |||||||||||||
10 | Effect: Ongoing 1 Damage (save ends). | Effect: Ongoing 2 Damage (save ends). | Deadly Blaster | You may add one enemy to an area attack if it is adjacent to the area. | ||||||||||||||||||||||
11 | ⚔Make Space | At-Will | ☼2 | 💧 1 | ||||||||||||||||||||||
12 | ⚔Make Space | At-Will | ☼2 | 💧 0 | ⚔Make Space | At-Will | ☼2 | 💧 1 | Effect: Push target 3 squares. | ⚔Blast | At-Will | ☼1🏹10 | 💧 2 | |||||||||||||
13 | Effect: Push target 3 squares. | Effect: Push target 3 squares. | ⚔Blast | At-Will | ☼1🏹10 | 💧 2 | Effect: Ongoing 2 Damage (save ends). | |||||||||||||||||||
14 | ⚔Big Blast | Encounter | ☼3🏹10 | 💧 2 | Effect: Ongoing 2 Damage (save ends). | |||||||||||||||||||||
15 | 🗲Miss Trigger | At-Will | Reaction | Effect: Target is knocked Prone and takes Ongoing 2 Damage (save ends). | ⚔Make Space | At-Will | ☼2 | 💧 2 | ||||||||||||||||||
16 | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there takes 1 damage. | ⚔Make Space | At-Will | ☼2 | 💧 2 | Effect: Push target 3 squares. | ||||||||||||||||||||
17 | 🗲Miss Trigger | At-Will | Reaction | Effect: Push target 3 squares. | ||||||||||||||||||||||
18 | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there takes 1 damage. | ⚔Big Blast | Encounter | ☼3🏹10 | 💧 3 | |||||||||||||||||||||
19 | ⚔Big Blast | Encounter | ☼3🏹10 | 💧 3 | Effect: Target is knocked Prone and takes Ongoing 2 Damage (save ends). | |||||||||||||||||||||
20 | Effect: Target is knocked Prone and takes Ongoing 2 Damage (save ends). | |||||||||||||||||||||||||
21 | 🗲Miss Trigger | At-Will | Reaction | |||||||||||||||||||||||
22 | 🗲Miss Trigger | At-Will | Reaction | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there takes 1 damage. | ||||||||||||||||||||||
23 | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there takes 1 damage. | |||||||||||||||||||||||||
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27 | Stooge Crowd Control | ♥1 | 1x1 | ►6 | Goon Crowd Control | ♥Two hits or 5+ hit | 1x1 | ►6 | Crowd Control | ♥8 | 1x1 | ►6 | Elite Crowd Control | ♥16 | 1x1 | ►6 | Champion Crowd Control | ♥32 (24 for 3p) | 1x1 | ►6 | ||||||
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29 | Stooge | Fail all saving throws and do 1 damage on opportunities | Goon | Taken Out in two hits or one hit for 5+ damage | Precision Blaster | You may omit all allies from an area attack. | Elite | While not Bloodied, you automatically succeed on all Saving Throws. While Bloodied, you take two turns on your Initiative count. | Champion | You act on Initiative counts of 7, 5 and 3. You automatically succeed at all Saving Throws. | ||||||||||||||||
30 | Precision Blaster | You may omit all allies from an area attack. | Precision Blaster | You may omit all allies from an area attack. | ||||||||||||||||||||||
31 | ⚔Slowdown | At-Will | ☼2🏹10 | 💧 1 | Precision Blaster | You may omit all allies from an area attack. | ||||||||||||||||||||
32 | ⚔Slowdown | At-Will | ☼2🏹10 | 💧 0 | ⚔Slowdown | At-Will | ☼2🏹10 | 💧 1 | Effect: Target is Immobilised until the end of its next turn. | Precision Blaster | You may omit all allies from an area attack. | Effect on a Miss | When you miss, apply the Effect line anyway. | |||||||||||||
33 | Effect: Target is Immobilised until the end of its next turn. | Effect: Target is Immobilised until the end of its next turn. | Effect on a Miss | When you miss, apply the Effect line anyway. | ||||||||||||||||||||||
34 | ⚔Self-Preservation | At-Will | ☼2 | 💧 1 | ⚔Slowdown | At-Will | ☼2🏹10 | 💧 2 | ||||||||||||||||||
35 | ⚔Self-Preservation | At-Will | ☼2 | 💧 0 | ⚔Self-Preservation | At-Will | ☼2 | 💧 1 | Effect: Target is Weakened until the end of its next turn. | ⚔Slowdown | At-Will | ☼2🏹10 | 💧 2 | Effect: Target is Immobilised until the end of its next turn. | ||||||||||||
36 | Effect: Target is Weakened until the end of its next turn. | Effect: Target is Weakened until the end of its next turn. | Effect: Target is Immobilised until the end of its next turn. | |||||||||||||||||||||||
37 | ⚔Flash | Encounter | ☼3🏹10 | 💧 2 | ⚔Self-Preservation | At-Will | ☼2 | 💧 2 | ||||||||||||||||||
38 | 🗲Miss Trigger | At-Will | Reaction | Effect: Target is Blinded until the end of its next turn. | ⚔Self-Preservation | At-Will | ☼2 | 💧 2 | Effect: Target is Weakened until the end of its next turn. | |||||||||||||||||
39 | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there is Slowed (save ends). | Effect: Target is Weakened until the end of its next turn. | ||||||||||||||||||||||||
40 | 🗲Miss Trigger | At-Will | Reaction | ⚔Flash | Encounter | ☼3🏹10 | 💧 3 | |||||||||||||||||||
41 | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there is Slowed (save ends). | ⚔Flash | Encounter | ☼3🏹10 | 💧 3 | Effect: Target is Blinded until the end of its next turn. | ||||||||||||||||||||
42 | Effect: Target is Blinded until the end of its next turn. | |||||||||||||||||||||||||
43 | 🗲Miss Trigger | At-Will | Reaction | |||||||||||||||||||||||
44 | 🗲Miss Trigger | At-Will | Reaction | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there is Slowed (save ends). | ||||||||||||||||||||||
45 | When an enemy misses you, create a 3x3 zone including the enemy, lasting until the end of your next turn. Any creature except you that enters the zone or ends its turn there is Slowed (save ends). | |||||||||||||||||||||||||
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49 | Stooge Striker | ♥1 | 1x1 | ►6 | Goon Striker | ♥Two hits or 5+ hit | 1x1 | ►6 | Striker | ♥8 | 1x1 | ►6 | Elite Striker | ♥16 | 1x1 | ►6 | Champion Striker | ♥32 (24 for 3p) | 1x1 | ►6 | ||||||
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51 | Stooge | Fail all saving throws and do 1 damage on opportunities | Goon | Taken Out in two hits or one hit for 5+ damage | Slippery | Shift 2 extra squares whenever you shift. | Elite | While not Bloodied, you automatically succeed on all Saving Throws. While Bloodied, you take two turns on your Initiative count. | Champion | You act on Initiative counts of 7, 5 and 3. You automatically succeed at all Saving Throws. | ||||||||||||||||
52 | Slippery | Shift 2 extra squares whenever you shift. | Slippery | Shift 2 extra squares whenever you shift. | ||||||||||||||||||||||
53 | ⚔Striking Strike | At-Will | 🔨 | 💧 2 | Slippery | Shift 2 extra squares whenever you shift. | ||||||||||||||||||||
54 | ⚔Striking Strike | At-Will | 🔨 | 💧 1 | ⚔Striking Strike | At-Will | 🔨 | 💧 2 | Effect: 2 extra damage. | Slippery | Shift 2 extra squares whenever you shift. | Dodge | Whenever you grant one or more Opportunities, roll a Saving Throw to avoid the damage and effects of one of them (you choose which). | |||||||||||||
55 | Effect: 1 extra damage. | Effect: 2 extra damage. | Dodge | Whenever you grant one or more Opportunities, roll a Saving Throw to avoid the damage and effects of one of them (you choose which). | ||||||||||||||||||||||
56 | ⚔Mobile Strike | At-Will | 🔨 | 💧 2 | ||||||||||||||||||||||
57 | ⚔Mobile Strike | At-Will | 🔨 | 💧 1 | ⚔Mobile Strike | At-Will | 🔨 | 💧 2 | Special: No effect line, but you may shift 1 square before or after the attack. | |||||||||||||||||
58 | Special: No effect line, but you may shift 1 square before or after the attack. | Special: No effect line, but you may shift 1 square before or after the attack. | ⚔Striking Strike | At-Will | 🔨 | 💧 3 | ||||||||||||||||||||
59 | ⚔Knockdown | Encounter | 🔨 | 💧 3 | ⚔Striking Strike | At-Will | 🔨 | 💧 3 | Effect: 2 extra damage. | |||||||||||||||||
60 | 🗲Miss Trigger | At-Will | Reaction | Effect: Target is knocked Prone and grants you an Opportunity if it stands up during or before its next turn. | Effect: 2 extra damage. | |||||||||||||||||||||
61 | When an enemy misses you, you may shift 1 square. | ⚔Mobile Strike | At-Will | 🔨 | 💧 3 | |||||||||||||||||||||
62 | ⚔Mobile Strike | At-Will | 🔨 | 💧 3 | Special: No effect line, but you may shift 1 square before or after the attack. | |||||||||||||||||||||
63 | 🗲Miss Trigger | At-Will | Reaction | Special: No effect line, but you may shift 1 square before or after the attack. | ||||||||||||||||||||||
64 | When an enemy misses you, you may shift 1 square. | ⚔Knockdown | Encounter | 🔨 | 💧 4 | |||||||||||||||||||||
65 | ⚔Knockdown | Encounter | 🔨 | 💧 4 | Effect: Target is knocked Prone and grants you an Opportunity if it stands up during or before its next turn. | |||||||||||||||||||||
66 | Effect: Target is knocked Prone and grants you an Opportunity if it stands up during or before its next turn. | |||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||
68 | 🗲Miss Trigger | At-Will | Reaction | |||||||||||||||||||||||
69 | 🗲Miss Trigger | At-Will | Reaction | When an enemy misses you, you may shift 1 square. | ||||||||||||||||||||||
70 | When an enemy misses you, you may shift 1 square. | |||||||||||||||||||||||||
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72 | Stooge Sniper | ♥1 | 1x1 | ►6 | Goon Sniper | ♥Two hits or 5+ hit | 1x1 | ►6 | Sniper | ♥8 | 1x1 | ►6 | Elite Sniper | ♥16 | 1x1 | ►6 | Champion Sniper | ♥32 (24 for 3p) | 1x1 | ►6 | ||||||
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74 | Stooge | Fail all saving throws and do 1 damage on opportunities | Goon | Taken Out in two hits or one hit for 5+ damage | Slippery | Shift 2 extra squares whenever you shift. | Elite | While not Bloodied, you automatically succeed on all Saving Throws. While Bloodied, you take two turns on your Initiative count. | Champion | You act on Initiative counts of 7, 5 and 3. You automatically succeed at all Saving Throws. | ||||||||||||||||
75 | Slippery | Shift 2 extra squares whenever you shift. | Slippery | Shift 2 extra squares whenever you shift. | ||||||||||||||||||||||
76 | ⚔Shoot | At-Will | 🏹10 | 💧 2 | Slippery | Shift 2 extra squares whenever you shift. | ||||||||||||||||||||
77 | ⚔Shoot | At-Will | 🏹10 | 💧 1 | ⚔Shoot | At-Will | 🏹10 | 💧 2 | Effect: 2 extra damage. | Slippery | Shift 2 extra squares whenever you shift. | |||||||||||||||
78 | Effect: 1 extra damage. | Effect: 2 extra damage. | ⚔Shoot | At-Will | 🏹10 | 💧 3 | ||||||||||||||||||||
79 | ⚔Pin Down | At-Will | 🏹10 | 💧 2 | ⚔Shoot | At-Will | 🏹10 | 💧 3 | Effect: 2 extra damage. | |||||||||||||||||
80 | ⚔Pin Down | At-Will | 🏹10 | 💧 1 | ⚔Pin Down | At-Will | 🏹10 | 💧 2 | Effect: Target takes 3 damage if it moves before the end of its next turn. | Effect: 2 extra damage. | ||||||||||||||||
81 | Effect: Target takes 2 damage if it moves before the end of its next turn. | Effect: Target takes 3 damage if it moves before the end of its next turn. | ⚔Pin Down | At-Will | 🏹10 | 💧 3 | ||||||||||||||||||||
82 | ⚔Crack Shot | Encounter | ⚔Pin Down | At-Will | 🏹10 | 💧 3 | Effect: Target takes 3 damage if it moves before the end of its next turn. | |||||||||||||||||||
83 | 🗲Miss Trigger | At-Will | Reaction | Make an attack and ignore cover. | Effect: Target takes 3 damage if it moves before the end of its next turn. | |||||||||||||||||||||
84 | When an enemy misses you, you have advantage on your next attack against it before the end of your next turn. | ⚔Crack Shot | Encounter | |||||||||||||||||||||||
85 | 🗲Miss Trigger | At-Will | Reaction | ⚔Crack Shot | Encounter | Make an attack and ignore cover. | ||||||||||||||||||||
86 | When an enemy misses you, you have advantage on your next attack against it before the end of your next turn. | Make an attack and ignore cover. | ||||||||||||||||||||||||
87 | 🗲Reflex Shot | Encounter | Reaction | |||||||||||||||||||||||
88 | 🗲Reflex Shot | Encounter | Reaction | Trigger: An enemy leaves cover. Make a Shoot attack against it. | ||||||||||||||||||||||
89 | Trigger: An enemy leaves cover. Make a Shoot attack against it. | |||||||||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | 🗲Miss Trigger | At-Will | Reaction | |||||||||||||||||||||||
92 | 🗲Miss Trigger | At-Will | Reaction | When an enemy misses you, you have advantage on your next attack against it before the end of your next turn. | ||||||||||||||||||||||
93 | When an enemy misses you, you have advantage on your next attack against it before the end of your next turn. | |||||||||||||||||||||||||
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96 | Stooge Defender | ♥1 | 1x1 | ►6 | Goon Defender | ♥Two hits or 5+ hit | 1x1 | ►6 | Defender | ♥8 | 1x1 | ►6 | Elite Defender | ♥16 | 1x1 | ►6 | Champion Defender | ♥32 (24 for 3p) | 1x1 | ►6 | ||||||
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98 | Stooge | Fail all saving throws and do 1 damage on opportunities | Goon | Taken Out in two hits or one hit for 5+ damage | Defender | Enemies are Marked whenever they are within reach. | Elite | While not Bloodied, you automatically succeed on all Saving Throws. While Bloodied, you take two turns on your Initiative count. | Champion | You act on Initiative counts of 7, 5 and 3. You automatically succeed at all Saving Throws. | ||||||||||||||||
99 | Defender | Enemies are Marked whenever they are within reach. | Defender | Enemies are Marked whenever they are within reach. | Opportunist | You may deal 1 extra damage when you deal damage on an Opportunity. | ||||||||||||||||||||
100 | Opportunist | You may deal 1 extra damage when you deal damage on an Opportunity. | Opportunist | You may deal 1 extra damage when you deal damage on an Opportunity. | Defender | Enemies are Marked whenever they are within reach. | ||||||||||||||||||||