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ReadingOpen StudioRecitationPracticumAgenda
Taxonomy of Learning Outcomes
FacilitatorContact Hours
Total contact hours
Budget
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Peeragogy Handbook. Foreword, Preface, Introduction, WorkbookThis will be a time to work collaboratively on projects, do readings, hold meetings, share skills, or arrange guest lectures. It is recommended to maintain a "lab book" to keep track of activities in the course.Wk 1. Developing a collective intention. Since the course will involve a lot of thinking about co-design, it only makes sense to get started by co-designing the experience we will have together. We will continue to update this as we work together.INTRODUCTION: Discuss the Peeragogy Workbook: what could be improved?
Discuss the Syllabus: what could be improved? Discuss "Guide to Self-Assessment" so that everyone understands how work in this course will be evaluated.
Wk 1. Developing a collective intention. Since the course will involve a lot of thinking about co-design, it only makes sense to get started by co-designing the experience we will have together. We will continue to update this as we work together.Bloom: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation

Editorial roles: Management, Content, Direction, Technical, Operations, Marketing
33$346
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Peeragogy Handbook. Summaries, Motivation, Sphinx,
[Maybe new "Envisioning Transformation" paper by Joe and Charlie will be added here]
Illich. Tools for Conviviality;
Rosovsky. The University: An Owner's Manual.

BACKGROUND: During the recitation students may want to go for 15-20 minute presentations + 1-2 paragraphs of text summarising the reading that can be recycled into the Handbook or Wikipedia.

It's also possible to set things up so that the book is split up in 3rds or something, and presented by a group. In this sort of scenario, someone should still sign up as the "point person".

Notice that it's possible to enrich the "assigned" reading by taking it in an unexpected direction. Add more papers, or other activities?
Wk 2. Understand roles in co-learning. Reading and even regurgitating is fairly passive. So, to learn more, students can develop more interesting ways to share the material they are engaging with. Maybe each student will focus on developing expertise in one or two areas during the course. (Compare Rheingoldian "roles" within co-learning, and the editorial roles needed for producing the Handbook.)36$346
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Peeragogy Handbook. Patterns + Pattern Catalogue
Ostrom, Understanding institutional diversity;
Alexander et al. The Oregon Experiment
(or papers by Alexander on Design patterns)

BACKGROUND
Wk 3. Gain experience with agile project management. The plan is to adapt the Handbook's Pattern Catalogue and maintain next steps to feed back into our local project.39$346
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Peeragogy Handbook. SWATS, convening a group, play
Benkler. Collective Intelligence;
Weber. The Success of Open Source

BACKGROUND
Wk 4. Develop a networking strategy: Who else should we involve in our learning? Start reaching out to people to co-design final outcomes for the class. This could be organized more formally along the lines of the "Data Fair" from Data Science for Design.312$346
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Peeragogy Handbook. k12, sole, osl, organizing, structure, student syllabus, collaborative explorations
Unger. Knowledge Economy;
Jacobs. Dark Age Ahead;

BACKGROUND
Wk 5. Develop and discuss research designs. What questions are we addressing? What problems are we solving? What problems are we not solving?
315$346
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Peeragogy Handbook. Cofacilitation, workscape, participation, coworking, coworking story.Freire. Pedagogy of Freedom: Ethics, Democracy, and Civic Courage;
Aber, The Sustainable Learning Community
SCHOLARLY - shift balance away from reading towards discussion, critiquing. Write up short papers based on that (compare/contrast, etc.)Wk 6. Gain experience with different dialogue-facilitation strategies. How do the approaches to peer learning that we have been studying relate to each other? E.g., imagine a conversation between Benkler and Alexander, would they agree about anything? Disagree? And so on. But set this up a bit strategically to prepare for the design phase later on. "So, what would be a good design for peer learning?"318$346
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Peeragogy Handbook. Assessment, researching, Technologies, Forums, Wikis
Hill. Essays on Volunteer Mobilization in Peer Production;
Hassan. The Social Labs Revolution
SCHOLARLY. (Possibly a nice exciting guest lecture at this time in case people are getting a bit slowed down.)Wk 7. Understand technologies used in peer production and small-scale collaborations. What tools do we need to learn how to use in order to "contribute back" during the rest of the course? What technologies would the projects that we are developing need in order to work optimally? Do these tools exist? What would do we need to learn or develop moving forward?321$346
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Peeragogy Handbook. Realtime, connectivism, Action
Ranciere. The Ignorant Schoolmaster;
Batchelor. After Buddhism
SCHOLARLYWk 8. Be able to discuss the relationship between learning and social movements. How can we contextualise the Peeragogy project relative to other initiatives? Does the project itself have "peers" that it can learn from?324$346
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Peeragogy Handbook. New topics from v4
Mulholland. Re-imagining the Art School;
Banathy. Designing Social Systems in a Changing World
SCHOLARLYWk 9. Put peeragogy within its social and historical context. What does the past, present, and future of learning look like? What role does peeragogy play here?327$346
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NoneAs neededCREATIVE PROJECT - Make a film, do a project, make a field report. Could end with presentation of this.Wk 10. Design: Discovery. "Help people understand, rather than simply assume, what the problem is. It involves speaking to and spending time with people who are affected by the issues."330$346
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NoneAs neededCREATIVE PROJECTWk 11. Design: Problem Definition. "The insight gathered from the discovery phase can help you to define the challenge in a different way."333$346
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NoneAs neededCREATIVE PROJECTWk 12. Design: Solution Development. "encourage people to give different answers to the clearly defined problem, seeking inspiration from elsewhere and co-designing with a range of different people. "336$346
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NoneAs neededCREATIVE PROJECTWk 13. Design: Solution Delivery. "involves testing out different solutions at small-scale, rejecting those that will not work and improving the ones that will."339$346
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Narrative
Overall outcomesHow many credit hours is Tufts giving for the course?
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https://docs.google.com/document/d/1h5O9SSEDeXYQSpiexZUDsiUVwqDgqE1lI4itp8qT6ko/edit#- new academic book
- survey and practical experience of what peer learning is all about
Can we expect students to put in 12 hours a week?
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- new MOOC or COOC ?
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- some other new interventions?
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- different kinds of architectures to use for different learning activities?
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- what kinds of activities do different setups work (e.g., blog didn't work for X but forum did)
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-peer learning innovation project
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