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2 | Level: | 1 | Return to Sea no More | Cynsip Valine | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Male VioletBlood | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | dilutedRain [DR] | Land of ___ and ___ | Purple Umbrella | Silvery-Blue Dress | Purple Umbrella | |||||||||||||||||||
5 | Kitten [Overall Good Girl]#1123 | paralyzedPsion[PP] | quote | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Example accessory | Example accessory | Example accessory | |||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 0 | 16 / 16 | 1 | 1 | Purple Umbrella | Tier 0 Umbrellakind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +5 | Temporary HP | 100% | Hit Die Roll | [yet another description] | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +0 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +0 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A cheap, purple umbrella. Possibly from a dollar store. | ||||||||||||||
14 | Occult | Int | +0 | +0 | Initiative | +3 | 12 | Purple Umbrella | Tier 0 Umbrellakind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | [yet another description] | |||||||||||||||||||
16 | Insight | Wis | +0 | +3 | Ability Scores | Armor Class | 10 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 13 (1) | Fortitude | 10 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 16 (3) | +0 | Fade | 0 | A cheap, purple umbrella. Possibly from a dollar store. | ||||||||||||||
20 | Survival | Wis | +0 | +3 | Intelligence | 10 (0) | Reflex | 13 | Cripple | 0 | Silvery-Blue Dress | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +1 | Wisdom | 14 (2) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidate | Cha | +0 | +1 | Charisma | 13 (1) | Will | 13 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +3 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A navy blue dress that shines a little in the light | |||||||||||||||||||||||
26 | Resources | Example accessory | Example accessory | Example accessory | ||||||||||||||||||||
27 | Name | Name | Name | Name | Name | This is a placeholder text. | This is a placeholder text. | This is a placeholder text. | ||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Dancing | Cranekind | Tier | 0 | Stat | INT | Hit | +2 to hit | Umbrellakind | Umbrellakind | Tier | 0 | Stat | DEX | Hit | +5 to hit | ||||||||
49 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Strife Specibus | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Qd8+STR | 1d8-1 | Smack | Qd6+DEX | 1d6+3 | Major Action: Make a melee attack against a creature in range | ||||||||||||||||||
52 | Qd4+STR | 1d4-1 | Boost | Qd4 | 1d4 | Move Action: Jump. Launch yourself up to Qd4 times five feet upwards. You may move 10 feet in any horizontal direction when you make the leap. | ||||||||||||||||||
53 | Qd4+STR | 1d4-1 | Float | None | None | Reaction: When in midair, you may expand the umbrella to float to the ground, taking no fall damage. You may move half the number of feet you fall in any horizontal direction. If your Reflex resistance beats a 1d20+5 check you may use float 1-handed and draw your umbrella while falling as a free action. | ||||||||||||||||||
54 | Slam | None | None | Major Action: Make a melee attack against a creature when you touch the ground from a fall. If you succeed, they take the fall damage you would’ve taken and you take half. Both you and the creature are knocked prone. | ||||||||||||||||||||
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71 | Homebrew Weapon | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Highblood: Refresher Once per short rest, as a free action roll a hit die but do not spend it. You gain twice that amount in hit points and temporary hit points, then regain one lesser slot and remove all negative conditions of duration 2 minutes or less on yourself. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Remember, you pick one Step every two levels! | Direction: Precision | You find you excel when acting in precise, controlled manners. If you can apply physical precision, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Lightstep Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Light | |||||||||||||||||||
150 | T1 | 0 | Ornate Dagger | |||||||||||||||||||||
151 | T2 | 0 | Your items can be ejected up to 60 feet, but you can only take items up to one size smaller than you, or smaller. (default is Small) | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Lightstep | Acrobatics | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |