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1 | Welcome to a Data Spreadsheet for Animal Crossing: New Leaf |
2 | Our goal is to accurately document everything in Animal Crossing: New Leaf (including the Welcome amiibo update) in spreadsheet form. This project is being created by the same group of people who made the ACGC, ACWW, and ACCF Spreadsheets. Join our Discord server if you are interested in using the data or contributing to the project. |
3 | Spreadsheet Discord |
4 | Sites Using This Sheet |
5 | https://nookipedia.com |
6 | https://traderie.com/acnl |
7 | https://nl.catalogue.ac/ |
8 | Contributors |
9 | - Cuyler, Data God - Phil#6666, Owner, Editor, and Image Collector - AlexBot2004, Editor-in-Chief and Image Editor - Chubby Bub, Editor and Music Expert - Soleil#6271, Editor and Villager House Expert - SuperHamster, Sheets scripts - AlgebraManiacABC, Data Parser and provides localization strings - PanchamBro, Previous Owner and provides localization strings - Kalina70, Editor - vmario, Editor - Lightassassin1857, Bug Encyclopedia Transcription |
10 | Columns |
11 | # - The order items appear in the Nooklings' in-game catalog in the North American English version. A "-" means that the item does not appear in the Nooklings' catalog. Name - The name of the item or thing Image - An image of the item or thing as it appears in-game. If image is a 3D model, image is a cropped screenshot taken in 720p on Citra and given background transparency and a square aspect ratio using ImageMagick. Images may also be obtained via texture dumps if there is no 3D model. Texture - The in-game texture obtained through texture dumping. Many images were combined or duplicated to show the full item image. Inventory Icon - The in-game inventory icon texture obtained through texture dumping. Source - A list of all sources an item can originally be obtained from separated by '/' symbols. List of sources with explanation below. Reorderable - Whether or not the item can be purchased at the Nookling's in-game catalog. Can be "Yes" or "No". Source Notes - An elaboration on the source if further explanation is needed. Not to be used as data. Notes - General notes about the item as needed. Not to be used as data. Blathers Quote - The unique dialog from Blathers when a fish, insect, or completed fossil is donated to the museum. |
12 | Buy Price (Bells) - The numeric Bell price that an item can be purchased for at a shop or from the catalog. A " - " symbol means it cannot be purchased anywhere or reordered from the catalog. Sell Price (Re-Tail) - The numeric Bell price that an item sells for at the Re-Tail shop. A price of 0 means Reese will take the item for disposal but will not exchange any Bells for it. A " - " symbol means it cannot be sold. This number is 25% of the Buy Price. Sell Price (Nooklings) - The numeric Bell price that an item sells for at the Nooklings' shop. A price of 0 means the Nooklings will take the item for disposal but will not exchange any Bells for it. A " - " symbol means it cannot be sold. This number is 80% of the Re-Tail Sell Price. Sell Price (Leila) - The numeric Bell price that an item sells for to Leila on Tortimer Island. A price of 0 means Leila will take the item for disposal but will not exchange any Bells for it. A " - " symbol means it cannot be sold. This number is 5% of the Re-Tail Sell Price. Buy Price (Medals) - The numeric Medals price that an item can be purchased for at Tortimer Island. This number is 2% of the Bell Buy Price. |
13 | Size - The size of the furniture measured in in-game blocks. Dimensions are Width x Height relative to the furniture's default rotational position. Can be 1x1, 2x1, 2x2, 3x2, or 3x3. Wall-Mounted - Whether or not the item is a wall-mounted item. Can be "Yes" or "No". Surface - Tells whether or not furniture is a surface which other items can be placed on. Only items labeled "Yes" in the "Placeable on Surfaces" column can be placed on surfaces. Can be "Yes" or "No". Placeable on Surfaces - Tells whether or not an item can be placed on furniture that are surfaces. They can only be placed on furniture labeled "Yes" in the "Surface" column. Can be "Yes" or "No". Interactivity - Describes in 1 or 2 words what type of action happens when the player interacts with the item either by pressing A on it or walking into it. If the furniture is not interactable at all, cell is set to " - " Animated - Describes when an item briefly or continuously animates. Sound - Describes when an item briefly or continuously outputs sound. |
14 | HHA Base Points - An item's base points when scored by the HHA. HHA Series - The HHA series, theme, or set an item belongs to. HHA Series Type - The type of HHA series an item is in. Can be "Series", "Theme", or "Set'. Color - The color of the item in respect to HHA scoring. HHA Theme Chalange - The HHA theme an item belongs to in respect to Lyle's HHA Theme Challange. Fashion - The style value of the item in respect to villager tastes. |
15 | Name (1.0) - The name of the item in the original 1.0 version of the game if it was changed Hex ID - The internal 2-byte Hexadecimal ID of the item Model Filename - The internal filename of the model New To Series - Whether or not the subject was new to the Animal Crossing series upon release. Can be "Yes" or "No". Name (GCN) - The name of the item's equivalent in the international GameCube game Animal Crossing if it appears in both games Name (WW) - The name of the item's equivalent in Animal Crossing: Wild World if it appears in both games Name (CF) - The name of the item's equivalent in Animal Crossing: City Folk if it appears in both games Name (NH) - The name of the item's equivalent in a future game of the series for the Nintendo Switch, Animal Crossing: New Horizons. |
16 | Furniture Columns |
17 | Customizable - Whether or not the furniture can be customized with Cyrus at the Re-Tail shop. Total Variant Count - The number of total variants a furniture item has from Cyrus customization. Includes all combinations of patterns with body customizations. Body Variant Count - The number of body variants a furniture item has from Cyrus customization. Does not include ore variants. Body Name - The datamined name of the furniture's body that is customized. Pattern Variant Count - The number of pattern variants a furniture item has from Cyrus customization. Pattern Name - The datamined name of the furniture's pattern that is customized. Customization Cost - The cost in Bells that Cyrus charges to customize the furniture. Ore Variant Count - The number of ore variants a furniture item has from Cyrus customization. Name (Variant) - The name of the furniture with its Body Name/Ore Name or Pattern Name in parantheses. If it has both a customizable body and a pattern, then the format is (Body - Pattern) Ore Type - The type of ore of the variant. Can be "Gold Nugget", "Silver Nugget", "Ruby", "Sapphire", "Emerald", or "Amethyst". Body Flag - The value of the 1-byte flag that determines a furniture's body variant. Pattern Flag - The value of the 1-byte flag that determines a furniture's pattern variant. Flag - The body flag and pattern flag values combined. ID-Flag - The Hex ID and Flag values combined, separted by a " - ". |
18 | Item Sources |
19 | Balloons - Appears in the present dropped from balloons. Balloon-exclusive items have a 50% chance of appearing, and campground items can only be obtained in 1.4 after all of the balloon-exclusive items have been obtained and have a 5% chance of appearing. Balloons (Very Rare) - Appears in the present dropped from balloons if it is in the town's "very rare" rarity group. Can only be obtained in 1.4 after all of the balloon-exclusive items have been obtained and has a 45% chance of appearing. |