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Mode:TVHM
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BULLET DAMAGEExplanation:Normal
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Weapon 1Weapon 2NormalTVHM
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Damage1000900FleshArmourShieldsProjectiles per shot:
Shotguns for example have multiple projectiles per round. Pistols that fire two projectiles however tend to use two ammo.
-0%
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Projectiles per shot11Kinetic0-20%0Gun Critical Hit BonusThe stated bonus in the weapon description.
Jakobs (+10% crit)
+10%
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Ammo Per Shot11Fire50%-30%-30%Estimated% Hits Critical
Your estimation for how many shots tend to connect critically. Snipers may hit more; shotguns less. This is to better gauge the impact of weapons that have bonus crit damage against those that don't.
Hyperion (+5% crit)
+5%
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Fire Rate1010Shock-20%-20%100%Manufacturer
Stacks on top of stated weapon bonus e.g. Jakobs gun (+10%) and stated +10% in weapon description = 20% bonus.
Maliwan (~+1 sec firing delay)
0%
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Mag Size2020Corrosive-20%50%-30%Character Crit Bonuse.g. from Guardian tokens, skill points, etc. Add them together e.g.(10%+10%=20%)No
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Reload Rate22Cryo020%-30%Character Elemental Bonuse.g. from Guardian tokens, skill points, etc. Add them together e.g.(10%+10%=20%)Yes (+20% crit)
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Elemental TypeKineticCorrosiveRadiation0-30%0Graphs
Assumes the full bullet damage over a second (taking into account additional critical hit damage), as well as the likely damage over time from elemental damage from that second. For example, a weapon with a high critical hit bonus will do damage faster than a radiation bullet, even if eventually the radiation will do more damage
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Elemental Damage300300
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Elemental Chance %10%10%TVHMFleshArmourShields
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Gun Critical Hit Bonus+10%+10%Kinetic0-20%0
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Estimated% Hits Critical10%10%Fire75%-50%-50%
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Manufacturer-Maliwan (~+1 sec firing delay)Shock-35%-35%150%
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Sniper rifle?NoNoCorrosive-35%75%-50%
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Character Crit Bonus+10.00%+10.00%Cryo050%-50%
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Character Elemental Bonus+10.00%+10.00%Radiation0-30%0
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Average DPSAverage DPS
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TOTAL AVERAGE DPS62106744
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Flesh62104384ELEMENTAL DAMAGE
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Armour496811802Normal
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Shields62103372FleshArmourShields
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Kinetic100%80%100%
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How long 1 second of damage takes to be realised on average:
Fire150%70%70%
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Shock80%80%200%
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Corrosive80%150%70%
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Cryo100%120%70%
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Radiation100%70%100%
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TVHMFleshArmourShields
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Kinetic100%80%100%
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Fire175%50%50%
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Shock65%65%250%
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Corrosive65%175%50%
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Cryo100%150%50%
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Radiation100%50%150%
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ELEMENTAL DURATION
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Fire5
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Shock3
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Corrosive7
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Radiation8
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Additional factors:
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Raditation: surrounding damage
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Cryo: +300% melee to frozen enemies (freezes after 80% damage incurred)
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Splash damage
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Additional skill points
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Proton sniper rifles 2x damage
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Accuracy
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Additional gun features
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Guardian bonses
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Assumptions:
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All elemental damage stacks with no diminishing effect
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Elemental damage stays the same through the effect time
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Elemantal stacks on top of critical hit bonus
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Every bullet in a shot has a chance of starting elemental damage
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An enemy can suffer from several DOT effects of different elements at the same time, but not from several of the same element at the same time (unless from otehr damage source e.g. grenade)
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References:
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https://borderlands.fandom.com/wiki/Critical_hit_(Borderlands_3)
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https://forums.gearboxsoftware.com/t/guide-elemental-damage-explained/4112552
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https://www.lootlemon.com/tools/bl3/dps-calculator
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https://www.rockpapershotgun.com/2020/03/09/borderlands-3-weapons-cheat-sheet-anointed-weapons-elemental-damage-manufacturers-explained-5/
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Baseline DPS50004500
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Additional Crit DPS12101089
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Elemental Damage Over Time Avg. DPS01155
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Clear Mag Time2.02.0
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Average Single Shot Damage10001110
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Single Mag Bullet Damage (Base + Crits)2024218218
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Empties & Reloads per min15.015.0
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Shots fired per minute300.0300.0
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Duration of Elemental07
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Critical Hit Damage Per Bullet24202178
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Bonus Crit DPS From Multipliers210189
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MaliwanNon-Maliwan
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0000
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Damage by second:6210558900
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AVERAGEWeapon 1Weapon 26210575462105589