A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | FINAL FANTASY IX RANDOM ENCOUNTERS PROBABILITIES | |||||||||||||||||||||||||
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3 | A FEW THINGS TO KNOW BEFORE READING THE TABLE | |||||||||||||||||||||||||
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5 | - All of this only applies to the PSX version of the game as the PC version has different mechanics for encounters | |||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
7 | - The danger value for which the chance of an encounter reaches 100% is 2048 (thanks to LilGecko for this information), so knowing this you can accordingly calculate all of the probabilities for each screen (a 204 danger on one check then means roughly 10% of getting an encounter on this specific check) | |||||||||||||||||||||||||
8 | ||||||||||||||||||||||||||
9 | - If you are interested on how to find these values and how to practice movement yourself, you will need to setup Cheat Engine to see the actual values of the game while it is running, feel free to ask for help on the FF9 discord if you need help to set it up properly | |||||||||||||||||||||||||
10 | Cheat Engine official website for the download : http://www.cheatengine.org | |||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||
12 | - I only calculated the chances for every screen that would appear in a classic Any% speedrun, but you could apply this to every screen in the game where it's possible to have encounters | |||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||
14 | - A "check" only occurs after you've traveled a set amount of distance on the screen, the first check is always a bit delayed, so the first checks on every screen happen always later than an usual check (you basically have a bit of a bonus distance every time you change screens) | |||||||||||||||||||||||||
15 | This also applies to the World Map although stutter prevents incrementing the danger value if done correctly, for the exact values, the first check happens after 41 units of distance, and after this one, another check happens every 17 units of distance | |||||||||||||||||||||||||
16 | ||||||||||||||||||||||||||
17 | - All of the screens without any notes/commentaries mean that you're expected to have decent but not necessarily perfect movement, as in, as long as you go in the right general direction without extra steps, you should be fine | |||||||||||||||||||||||||
18 | ||||||||||||||||||||||||||
19 | - Some of these "last check skips" can be very hard to pull off, and you won't even know if you got it or not in actual runs, it's up to you to decide if you wanna move carefully and waste some time trying to get it | |||||||||||||||||||||||||
20 | (remember though, the last check that is skippabe is always the one where the % to get an encounter is the highest on that screen) | |||||||||||||||||||||||||
21 | ||||||||||||||||||||||||||
22 | - Analog is by defintion better for a lot of screens requiring good movement, particularly where you need to have "curvy" movement, but a lot of screens are perfectly fine to do with d-pad (you can basically consider that if there's nothing in "commentary/remark", you're fine with d-pad) | |||||||||||||||||||||||||
23 | ||||||||||||||||||||||||||
24 | - The "if you don't split" screens apply to the screen directly above, and it's basically a tradeoff between timesave and risking an encounter, it's up to the runner to decide whatever he wants to do on these screens | |||||||||||||||||||||||||
25 | (Note that in a few screens that you can split, it's possible to get an encounter BEFORE splitting, which is important to keep in mind) | |||||||||||||||||||||||||
26 | ||||||||||||||||||||||||||
27 | - The value you see in % refers to the chance to have at least one encounter on the given screen, which doesn't make a lot of sense on some screens that are very long (like hildegarde screens, iifa long screen, BM forest...) as the value gets ridiculously high | |||||||||||||||||||||||||
28 | Calculating the % for 2, 3 or even 4 encounters is possible, but it's extremely tedious on screens that have a lot of checks. | |||||||||||||||||||||||||
29 | ||||||||||||||||||||||||||
30 | - I did all of these calculations myself, and although I believe they are accurate, it's still totally possible to find a few errors, if you do fine one, please let me know so I can update this sheet accordingly | |||||||||||||||||||||||||
31 | Also, if you have some more information that could be useful to have in this sheet (some other skippable last checks that I missed or anything that could help really). | |||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | - If you are interested about the ennemy formations possible on every screen and their % of appearing, you'll need to use "hades workshop" (made by Tirlititi) | |||||||||||||||||||||||||
34 | Hades Workshop link for the download : https://www.romhacking.net/utilities/1055 | |||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||
36 | If you have any other question, remark or anything you wanna discuss, feel free to contact me on discord (Misuto#9070) or simply go to the FF9 speedrunning discord : https://discord.gg/QWHrEen8Ha | |||||||||||||||||||||||||
37 | ||||||||||||||||||||||||||
38 | Screen | Danger/check | Nb of checks | Total danger | % for 1 check | % to get AT LEAST 1 enc | Commentary/remark | |||||||||||||||||||
39 | ||||||||||||||||||||||||||
40 | EVIL FOREST | Entrance | 128 | 5 | 640 | 6,25% | 65,63% | Needs good movement | ||||||||||||||||||
41 | Entrance #2 | 128 | 6 | 768 | 6,25% | 78,52% | Impossible to skip last check on 2nd trip because zidane starts closer to entrance | |||||||||||||||||||
42 | Prison cage screen | 176 | 4 | 704 | 8,59% | 63,13% | Possible to watch ATE (+18s) right before second check, makes screen go to 8,59% (only 1 check) | |||||||||||||||||||
43 | Splitting before fountain | 168 | 1 | 168 | 8,20% | 8,20% | Need good movement after splitting | |||||||||||||||||||
44 | If you don't split | 168 | 3 | 504 | 8,20% | 42,15% | ||||||||||||||||||||
45 | After ATE | 216 | 2 | 432 | 10,55% | 29,42% | ||||||||||||||||||||
46 | Before Plant Brain | 184 | 3 | 552 | 8,98% | 45,46% | ||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | ICE CAVERN | Entrance | 40 | 2 | 80 | 1,95% | 5,78% | Activate (!) from afar, precise movement | ||||||||||||||||||
49 | 2nd screen | 24 | 6 | 144 | 1,17% | 22,32% | ||||||||||||||||||||
50 | 3rd screen | 22 | 9 | 198 | 1,07% | 39,39% | ||||||||||||||||||||
51 | Before Sealion | 22 | 5 | 110 | 1,07% | 15,16% | 1 Less check if you can go through left side (no mist), chance goes to 11,69% | |||||||||||||||||||
52 | After Sealion (cutscene room) | 80 | 2 | 160 | 3,91% | 11,41% | ||||||||||||||||||||
53 | Sealion screen | 72 | 4 | 288 | 3,52% | 31,04% | Need very precise movement | |||||||||||||||||||
54 | Last screen | 80 | 5 | 400 | 3,91% | 46,90% | ||||||||||||||||||||
55 | ||||||||||||||||||||||||||
56 | GIZAMALUKE'S GROTTO | Entrance | 104 | 3 | 312 | 5,08% | 27,71% | Talk to guard from as far as possible to get bell | ||||||||||||||||||
57 | 2nd screen, between BM fights | 28 | 2 | 56 | 1,37% | 4,06% | You can stop early and let the black mage come to you, and then get 2 - 2 checks instead of 3 - 1 | |||||||||||||||||||
58 | 2nd screen, after 2nd set of BM | 28 | 2 | 56 | 1,37% | 4,06% | which makes 4.63% twice instead of 9.09% (without flee) and 1.56% but you lose some seconds | |||||||||||||||||||
59 | Skipping 2nd BM, entrance room | 104 | 3 | 312 | 5,08% | 27,71% | Only applies if you decide to skip the 2nd BM fight completly and go back // Very precise | |||||||||||||||||||
60 | Skipping 2nd BM, second room | 28 | 6 | 168 | 1,37% | 25,62% | Precise movement (surely getting an extra check if you have to dodge the mage, becomes 32,74%) | |||||||||||||||||||
61 | Bell screen, pickup chest | 60 | 4 | 240 | 2,93% | 26,42% | Very very hard, but one check can be skipped, chance goes to 18,78% | |||||||||||||||||||
62 | Bell screen, going to Giza | 60 | 5 | 300 | 2,93% | 37,20% | Can make the last check happen before the menu (after bell) by burning a bit of distance | |||||||||||||||||||
63 | ||||||||||||||||||||||||||
64 | BURMECIA | Before BM | 64 | 5 | 320 | 3,13% | 39,24% | |||||||||||||||||||
65 | Going right after BM | 40 | 5 | 200 | 1,95% | 26,22% | Last check can only be skipped by positionning to the left before the BM fight | |||||||||||||||||||
66 | Curved stairs (Each time, both ways) | 24 | 3 | 72 | 1,17% | 6,88% | ||||||||||||||||||||
67 | Big door screen (both ways) | 88 | 1 | 88 | 4,30% | 4,30% | ||||||||||||||||||||
68 | Germina's Boots | 24 | 2 | 48 | 1,17% | 3,49% | Whether you walk or up+left run to get chest, same checks | |||||||||||||||||||
69 | BM screen, right to left | 40 | 6 | 240 | 1,95% | 34,86% | ||||||||||||||||||||
70 | Bridge room towards balcony | 24 | 4 | 96 | 1,17% | 11,25% | ||||||||||||||||||||
71 | Small room before balcony | 72 | 0 | 0 | 3,52% | 0% | Somewhat precise, don't be too lazy and run too far before turning | |||||||||||||||||||
72 | Bedroom with guard | 40 | 6 | 200 | 1,95% | 34,86% | Very precise, and very easy to mess up movement in this room | |||||||||||||||||||
73 | Bridge room to BM screen | 24 | 4 | 96 | 1,17% | 11,25% | Needs precise movement | |||||||||||||||||||
74 | BM screen, left to right | 40 | 7 | 280 | 1,95% | 43,77% | ||||||||||||||||||||
75 | Open big door | 88 | 0 | 0 | 4,30% | 0% | ||||||||||||||||||||
76 | Going to center room | 48 | 1 | 48 | 2,34% | 2,34% | ||||||||||||||||||||
77 | Splitting going upstairs | 48 | 2 and 1 | 96 and 48 | 2,34% | 6,92% and 2,34% | ||||||||||||||||||||
78 | If you don't split | 48 | 5 | 240 | 2,34% | 30,77% | ||||||||||||||||||||
79 | Statue room | 32 | 3 | 96 | 1,56% | 9,11% | ||||||||||||||||||||
80 | Splitting last burmecia screen | 64 | 2 and 0 | 128 | 3,13% | 9,18% | Need good movement before and after the split to avoid a check both times | |||||||||||||||||||
81 | If you don't split | 64 | 4 | 256 | 3,13% | 27,98% | Saves ~3s | |||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | GARGAN ROO | Entrance | 96 | 1 | 96 | 4,69% | 4,69% | |||||||||||||||||||
84 | Left lever | 120 | 3 | 360 | 5,86% | 31,50% | ||||||||||||||||||||
85 | Entrance #2 | 96 | 1 | 96 | 4,69% | 4,69% | ||||||||||||||||||||
86 | Right lever screen | 120 | 2 | 240 | 5,86% | 16,89% | ||||||||||||||||||||
87 | Activate the gargan | 56 | 0 | 0 | 2,73% | 0% | Activate (!) from as far as possible | |||||||||||||||||||
88 | Splitting last screen | 120 | 1 and 0 | 120 | 5,86% | 5,86% | ||||||||||||||||||||
89 | If you don't split | 120 | 3 | 360 | 5,86% | 31,50% | Saves ~4.5s | |||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | CLEYRA'S TRUNK | Entrance | 64 | 3 | 192 | 3,13% | 17,69% | |||||||||||||||||||
92 | Magician shoes screen | 40 | 2 | 80 | 1,95% | 5,78% | ||||||||||||||||||||
93 | Long outside screen | 99 | 4 | 396 | 4,83% | 40,71% | ||||||||||||||||||||
94 | Room with the switch and the ether | 104 | 2 | 208 | 5,08% | 14,72% | Picking up the ether doesn't add any check if good mvt | |||||||||||||||||||
95 | Long outside screen #2 | 99 | 3 | 297 | 4,83% | 26,50% | Very hard, need precise movement and activate (!) from afar, downleft after ladder | |||||||||||||||||||
96 | Magician shoes screen #2 | 40 | 1 | 40 | 1,95% | 1,95% | ||||||||||||||||||||
97 | Mog screen | 40 | 5 | 200 | 1,95% | 26,22% | ||||||||||||||||||||
98 | Before bridge | 40 | 2 | 80 | 1,95% | 5,78% | ||||||||||||||||||||
99 | Bridge | 40 | 2 | 80 | 1,95% | 5,78% | ||||||||||||||||||||
100 | First screen after bridge | 26 | 5 | 130 | 1,27% | 17,72% |