ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAE
1
suididtitleskillTreetierskillNum
skillPointCost
typedescriptionnotesdamageTypedamageModdamageMod2actionPointCostdurationrangeblastRadiusmanaCostmanaPerTurncooldownrequiresreplacesexclusiveWithweaponType
2
011immolateImmolatefire111active
Burns the target for [~50% Spell Power] fire damage each turn.
fire0.50None37123
3
012fireblastFireblastfire121active
Hurls a bolt of fire dealing [~150% Spell Power] fire damage to a single target.
fire1.5017102
4
022fire-shieldFire Shieldfire131active
Wreaths the target in flame granting 10% Fire Resistance. Attackers take [~15% Spell Power] fire damage.
0.15None36113
5
014burning-reachBurning Reachfire141passiveIncreases the range of all non-melee abilities by 1 hex.
6
015fire-borneFire Bornefire151passiveIncreases Fire Resistance by 10%.
7
016hot-head-1Hot Head Ifire161passiveIncreases all damage and healing by 8%.
8
021burning-groundBurning Groundfire211active
Ignite an area in flames. Enemies take [~50% Spell Power] fire damage each turn they remain on burning ground.
This damage also occurs upon re-entering the area if the enemy had left it previously.
fire0.50None371183
9
013enchant-fireEnchant Firefire221active
Enchants the target's weapon to add [20% Spell Power] fire damage to attacks.
fire0.20None3593
10
023fireballFireballfire231active
Hurls a ball of flame dealing [~110% Spell Power] fire damage to all targets in range.
fire1.10172173
11
024cauterizeCauterizefire241active
Removes all negative statuses from friendly target but inflicts 10% of target's Maximum Health as fire damage. Can be used when Disabled.
None502
12
025fire-starterFire Starterfire251passiveAll enemies now start the battle with 4 stacks of Heat.
13
026hot-head-2Hot Head IIfire261passiveIncreases damage and healing by an additional 12%.
This bonus adds to Hot Head I, for a total of 20% increased damage and healing.
hot-head-1
14
031rune-of-explodingRune of Explodingfire311active
Place a rune on the selected hex. After 1 turn, it detonates dealing [~200% Spell Power] fire damage to all enemies within 1 hex.
fire2.00None16183
15
032aura-of-flameAura of Flamefire321active
Continually deals [~40% Spell Power] fire damage to all enemies within 3 hexes of your character.
If an enemy leaves then re-enters this area, they will take the damage again. Lasts until removed or not enough mana.
0.40NoneInfiniteSelf5true1
16
033hasteHastefire331active
Target gains an additional action this turn. Applies Exhaustion.
Can be cast on summoned creatures, but does not grant them an additional action. This simply adds 1 to how many action points are available for the target, thus it can stack.
None15113
17
034detonateDetonatefire341active
Deals [~160% Spell Power] fire damage to all foes within 2 hexes of your character.
fire1.601Self3183
18
035kindlingKindlingfire351passive
Gain an additional action the first turn of battle. Applies Exhaustion.
This only occurs once in arena fights.
19
036fuel-for-the-flames-1Fuel for the Flames Ifire361passive
Increase the mana cost of all skills by 20% and increase the effectiveness of mana using skills by 40%.
20
037lasting-flameLasting Flamefire371passiveHeat lasts 2 additional turns.
Heat lasts 5 turns instead of 3.
21
041fissureFissurefire412active
Open the earth in a line spawning deadly fissures that deal [~200% Spell Power] fire damage.
The line is 5 hexes long, and 3 hexes wide.
fire2.0016Special173
22
042overwhelming-powerOverwhelming Powerfire422active
Increase the damage of your next damaging action by 100%.
This bonus adds to effects like Hot Head 1 and 2, thus it does not double your damage unless it is the only Generic Damage Modifier active. Lasts until used.
NoneInfinite582
23
043meteorMeteorfire432active
Call down a ball of fire to smash your enemies. Deals [~100% Spell Power] fire damage within 2 hexes. Fire remains on the impacted area dealing [~60% Spell Power] fire damage per turn.
Each targets heat stacks only increase the damage for that one target, not all caught within the blast.
fire1.000.601372224
24
044flash-fireFlash Firefire442passiveReduces the cooldown of all fire spells by 1.
This stacks with other cooldown reductions that are applicable, but no skill can be reduced below a 1 turn cooldown.
25
045fuel-for-the-flames-2Fuel for the Flames IIfire452passive
Increase the mana cost of all skills by 30% and increase the effectiveness of mana using skills by 60%.
This bonus adds to Fuel for the Flames I, for a total of 50% increased mana costs, and 100% increased effect.
fuel-for-the-flames-1
26
046feverFeverfire462passiveMana costs are now paid in Health instead.
27
051fire-stormFire Stormfire513active
Hurls fireballs at 3 different targets dealing [~110% Spell Power] fire damage within 2 hexes of each target.
fire1.10172304
28
052mass-hasteMass Hastefire523active
All allies gain an additional action this turn. Applies Exhaustion.
None1Self100263
29
053meteor-showerMeteor Showerfire533active
Summon a rain of meteors to bombard enemies within 4 hexes of the target location. Deals [~70% Spell Power] fire damage 3 times.
fire0.70174275
30
054flame-lashFlame Lashfire543passive
Your fire spells deal 10% more damage per stack of Heat on targets.
31
055avatar-of-flameAvatar of Flamefire553passive
Each stack of Heat now applies [20% Spell Power] fire damage to the target per turn.
fire0.20
32
121lightning-shieldLightning Shieldlightning111active
Increases Lightning Resistance by 10%. Attackers take [~15% Spell Power] lightning damage.
0.15None36113
33
112shockShocklightning121active
Reaches out and shocks the target dealing [~60% Spell Power] lightning damage. Applies Disabled to the target.
lightning0.6011Melee114
34
113dazzling-dartsDazzling Dartslightning131active
Shoots 3 darts of electricity each dealing [~40% Spell Power] as lightning damage.
lightning0.4017102
35
114storm-weathered-1Storm Weathered Ilightning141passiveIncreases all Elemental Resistances by 5%.
36
115stormbringer-1Stormbringer Ilightning151passiveIncreases Critical Hit Chance by 5%.
37
116thunder-borneThunder Bornelightning161passiveIncreases Lightning Resistance by 10%.
38
111enchant-lightningEnchant Lightninglightning211active
Enchants the target's weapon to add [20% Spell Power] lightning damage to attacks.
lightning0.20None3593
39
122twisterTwisterlightning221active
Summons a raging tempest that deals [~120% Spell Power] lightning damage in a line. Targets hit are Crippled for 2 turns.
The line is 6 hexes long and 3 hexes wide.
lightning1.20126Special153
40
123dischargeDischargelightning231active
Deals [~90% Spell Power] lightning damage within 3 hexes of the caster.
lightning0.901Self3132
41
124teleport-selfTeleport Selflightning241active
Teleports the caster to the target location in a flash of lightning. Unaffected by increased range modifiers.
None7113
42
125storm-weathered-2Storm Weathered IIlightning251passiveIncreases all Elemental Resistances by an additional 8%.
This bonus adds to Storm Weathered 1 for a total of 13% Elemental Resistances.
storm-weathered-1
43
126stormbringer-2Stormbringer IIlightning261passiveIncreases Critical Hit Chance by an additional 8%.
This bonus adds to Stormbringer 1 for a total of 13% increase to Critical Hit chance.
stormbringer-1
44
127gathering-stormGathering Stormlightning271passiveIncreases Maximum Mana by 20%.
45
131aura-of-lightningAura of Lightninglightning311active
Each time an action is made by an enemy within the aura they suffer [~40% Spell Power] lightning damage.
Lasts until removed or not enough mana.
0.40NoneInfiniteSelf5true1
46
132teleport-otherTeleport Otherlightning321active
Teleports the target to the location of your choosing in a flash of lightning. Unaffected by increased range modifiers.
17114
47
133thunder-boltThunder Boltlightning331active
Summon lightning from the sky to strike an area dealing [~110% Spell Power] lightning damage.
lightning1.10172172
48
134chain-lightningChain Lightninglightning341active
Conjures a lightning bolt that chains up to 5 enemies near the target dealing [~80% Spell Power] lightning damage to each target.
lightning0.8017183
49
135storm-brewingStorm Brewinglightning351passive
Each stack of Shocked you've applied increases your Critical Hit Chance by 1%.
50
136energy-shieldEnergy Shieldlightning361passive90% of the damage taken is lost in mana instead of health.
51
141static-fieldStatic Fieldlightning412active
Averages all the current health percentages of targets within 3 hexes and redistributes them to be even.
152265
52
142overloadOverloadlightning422activeGives the target 100% Critical Hit Chance for 1 turn.None1593
53
143shocking-shacklesShocking Shackleslightning432active
Deals [200% Spell Power] lightning damage. Applies Stunned.
This ability does not have a damage range, and thus always does the same amount of damage.
lightning2.00117183
54
144thunder-stormThunder Stormlightning442active
Summon a thunderstorm over a large area that deals [90% Spell Power] lightning damage every turn to enemies with its range.
This ability does not have a damage range, and thus always does the same amount of damage.
lightning0.901255224
55
145heavy-rainsHeavy Rainslightning452passive
Each point of Intelligence now grants 0.1% Critical Hit Chance and 1% Critical Hit Damage.
56
146rechargeRechargelightning462passive
You have a 33% chance to completely refund the mana cost spent while using abilities. When mana is refunded this way, a random ability will have its cooldown lowered by 1.
57
151energy-cannonEnergy Cannonlightning513active
Deals [~20% Spell Power] lightning damage in a 6 hex line 10 times.
The line is 6 hexes long and 3 hexes wide.
lightning0.2016Special275
58
152thunder-wraithThunder Wrathlightning523active
Summons 4 thunder bolts targeting enemies at random within a 10 hex radius. Each bolt deals [100% Spell Power] lightning damage to foes within 3 hexes of its blast.
This ability has no damage range and thus always does the same damage.
lightning1.00173295
59
153conduitConduitlightning533passiveGain an additional action each turn.
60
154thunder-struckThunder Strucklightning543passive
Your lightning damage has a 10% chance to conjure a thunderbolt on a random enemy dealing [~110% Spell Power] lightning damage within 2 hexes of its blast.
1.10
61
211freeze-earthFreeze Earthcold111active
Freezes the ground in the target area applying 1 stack of Chilled to enemies that enter.
None37283
62
222frost-armorFrost Armorcold121active
Envelopes the caster in frost granting 10% Cold Resistance. Attackers take [~15% Spell Power] cold damage.
0.15None36113
63
213chilling-strikeChilling Strikecold131active
The caster's hand becomes imbued with frost thrusting it at the target dealing [~150% Spell Power] cold damage.
cold1.501Melee113
64
214frost-shardFrost Shardcold141active
Impale your target on a shard of ice dealing [~130% Spell Power] cold damage.
cold1.3017112
65
215frostbite-1Frostbite Icold151passive
Your stacks of Chilled now reduce the target's damage by 2%.
66
216crystalize-1Crystalize Icold161passiveIncreases Physical Resistance by 5%.
67
217frost-borneFrost Bornecold171passiveIncreases Cold Resistance by 10%.
68
221deep-freezeDeep Freezecold211active
Intense frost encircles your foe applying 5 stacks of Chilled on the target.
This effectively freezes the target instantly, since 5 stacks of Chilled will apply Frozen.
None2793
69
212enchant-coldEnchant Coldcold221active
Enchants the target's weapon to add [20% Spell Power] cold damage to attacks.
cold0.20None3593
70
223ice-lanceIce Lancecold231active
The caster hurls a razor-like shard of ice piercing foes in a line dealing [~120% Spell Power] cold damage.
cold1.2017Special183
71
224frost-novaFrost Novacold241active
The caster creates a wave of frozen energy dealing [~100% Spell Power] cold damage within 2 hexes of the selected target.
cold1.00172173
72
225frostbite-2Frostbite IIcold251passive
Your stacks of Chilled now reduce the target's damage by an additional 3%.
This bonus adds to Frostbite I for a total of 5% damage reduction.
frostbite-1
73
226crystalize-2Crystalize IIcold261passiveIncreases Physical Resistance by an additional 10%.
This bonus adds to Crystalize I for a total of 15% Physical Resistance.
crystalize-1
74
227break-the-iceBreak the Icecold271passive
The first time you deal damaging or healing in battle, its effectiveness is increased by 100%.
75
231aura-of-frostAura of Frostcold311active
Deals [~40% Spell Power] cold damage to enemies that start their turns within 3 hexes of your character.
Lasts until removed or not enough mana.
0.40NoneInfiniteSelf5true1
76
232breath-of-winterBreath of Wintercold321active
Conjures the breath of a frost dragon dealing [~160% Spell Power] cold damage to all enemies in a cone.
cold1.6014Special204
77
233ice-wallIce Wallcold331active
Summon pillars of ice to block 4 hexes blocking enemy line of sight. Attackers take cold damage. Lasts 4 turns.
None47114
78
234frozen-spikesFrozen Spikescold341active
Hurl 5 shards of ice dealing [~20% Spell Power] cold damage to each target.
cold0.2017194
79
235cold-bloodedCold Bloodedcold351passive
Each stack of Chilled you've applied increases your cold damage by 5%.
80
236diamond-iceDiamond Icecold361passive
1% of your Armor value is added to your character as Additional Cold Damage.
81
241brain-freezeBrain Freezecold412active
Deals [100% Spell Power] cold damage each time the target performs an action.
This ability does not have a damage range and always does the same damage.
cold1.00None3783
82
242ice-stormIce Stormcold422active
Conjure a massive ice storm dealing [90% Spell Power] cold damage to affected enemies each turn.
This ability does not have a damage range and always does the same damage.
cold0.901275225
83
243statisStasiscold432active
Encases the friendly target in a dome of ice granting [15 per character level] Armor and Magic Armor for the duration. Immobilizes the target.
None17113
84
244frozen-coreFrozen Corecold442passive
Each stack of Chilled now reduces the target's Maximum Health by 5%.
85
245invulnerable-winterInvulnerable Wintercold452passive
Intelligence grants [1.1 - 5 based on character level] Armor and Magic Armor per point.
86
251shatterShattercold513active
Summons a blast of frozen energy dealing [~70% Spell Power] cold damage plus an additional [~70% Spell Power] per stack of Chilled on targets in a 4 hex radius.
cold0.700.70174314
87
252chain-frostChain Frostcold523active
Deals [~50% Spell Power] cold damage. Bounces between enemies within 4 hexes up to 10 times.
cold0.5017273
88
253mass-freezeMass Freezecold533activeApplies Frozen to all enemies.11Self100265
89
254master-of-iceMaster of Icecold543passive
Each turn you freeze an enemy, you gain an additional action.
90
255icefallIcefallcold553passiveWhen enemies are frozen by you they release a Frost Nova.
91
311fractureFracturewarrior111active
Deals [~70% Attack Power] weapon damage. Lowers target's Resistance by 20% for 2 turns.
0.70None2Melee63melee
92
312rageRagewarrior121active
Increases Damage Dealt and Max Life by 15%. Increases Damage Received by 15%.
None3Self63
93
361bashBashwarrior131active
Deals [~120% Attack Power] weapon damage. Knocks the target back up to 3 hexes.
1.201Melee84melee
94
313double-edgeDouble Edgewarrior141active
Deal [~180% Attack Power] weapon damage to the target and 15% of the damage back to you.
1.801Melee03melee
95
314wandererWandererwarrior151passiveIncreases Movement Points by 1.
96
315warmonger-1Warmonger Iwarrior161passiveIncreases all damage and healing by 8%.
97
316guardian-1Guardian Iwarrior171passiveIncreases Physical Resistance by 5%.
98
317challengerChallengerwarrior181passive
For every enemy within 1 hex of your character gain 5% Armor and Magic Armor.
99
362chargeChargewarrior211active
Charges to the target and deals [~100% Attack Power] weapon damage to all enemies in your path.
1.0017Special63melee
100
321mortal-fractureMortal Fracturewarrior221active
Deals [~80% Attack Power] weapon damage and lowers target's Resistance by 20% and Healing received by 50% for 2 turns.
0.80None2Melee63fracturefracture
dispelling-fracture
melee