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1 | suid | id | title | skillTree | tier | skillNum | skillPointCost | type | description | notes | damageType | damageMod | damageMod2 | actionPointCost | duration | range | blastRadius | manaCost | manaPerTurn | cooldown | requires | replaces | exclusiveWith | weaponType | ||||||||
2 | 011 | immolate | Immolate | fire | 1 | 1 | 1 | active | Burns the target for [~50% Spell Power] fire damage each turn. | fire | 0.50 | None | 3 | 7 | 12 | 3 | ||||||||||||||||
3 | 012 | fireblast | Fireblast | fire | 1 | 2 | 1 | active | Hurls a bolt of fire dealing [~150% Spell Power] fire damage to a single target. | fire | 1.50 | 1 | 7 | 10 | 2 | |||||||||||||||||
4 | 022 | fire-shield | Fire Shield | fire | 1 | 3 | 1 | active | Wreaths the target in flame granting 10% Fire Resistance. Attackers take [~15% Spell Power] fire damage. | 0.15 | None | 3 | 6 | 11 | 3 | |||||||||||||||||
5 | 014 | burning-reach | Burning Reach | fire | 1 | 4 | 1 | passive | Increases the range of all non-melee abilities by 1 hex. | |||||||||||||||||||||||
6 | 015 | fire-borne | Fire Borne | fire | 1 | 5 | 1 | passive | Increases Fire Resistance by 10%. | |||||||||||||||||||||||
7 | 016 | hot-head-1 | Hot Head I | fire | 1 | 6 | 1 | passive | Increases all damage and healing by 8%. | |||||||||||||||||||||||
8 | 021 | burning-ground | Burning Ground | fire | 2 | 1 | 1 | active | Ignite an area in flames. Enemies take [~50% Spell Power] fire damage each turn they remain on burning ground. | This damage also occurs upon re-entering the area if the enemy had left it previously. | fire | 0.50 | None | 3 | 7 | 1 | 18 | 3 | ||||||||||||||
9 | 013 | enchant-fire | Enchant Fire | fire | 2 | 2 | 1 | active | Enchants the target's weapon to add [20% Spell Power] fire damage to attacks. | fire | 0.20 | None | 3 | 5 | 9 | 3 | ||||||||||||||||
10 | 023 | fireball | Fireball | fire | 2 | 3 | 1 | active | Hurls a ball of flame dealing [~110% Spell Power] fire damage to all targets in range. | fire | 1.10 | 1 | 7 | 2 | 17 | 3 | ||||||||||||||||
11 | 024 | cauterize | Cauterize | fire | 2 | 4 | 1 | active | Removes all negative statuses from friendly target but inflicts 10% of target's Maximum Health as fire damage. Can be used when Disabled. | None | 5 | 0 | 2 | |||||||||||||||||||
12 | 025 | fire-starter | Fire Starter | fire | 2 | 5 | 1 | passive | All enemies now start the battle with 4 stacks of Heat. | |||||||||||||||||||||||
13 | 026 | hot-head-2 | Hot Head II | fire | 2 | 6 | 1 | passive | Increases damage and healing by an additional 12%. | This bonus adds to Hot Head I, for a total of 20% increased damage and healing. | hot-head-1 | |||||||||||||||||||||
14 | 031 | rune-of-exploding | Rune of Exploding | fire | 3 | 1 | 1 | active | Place a rune on the selected hex. After 1 turn, it detonates dealing [~200% Spell Power] fire damage to all enemies within 1 hex. | fire | 2.00 | None | 1 | 6 | 18 | 3 | ||||||||||||||||
15 | 032 | aura-of-flame | Aura of Flame | fire | 3 | 2 | 1 | active | Continually deals [~40% Spell Power] fire damage to all enemies within 3 hexes of your character. | If an enemy leaves then re-enters this area, they will take the damage again. Lasts until removed or not enough mana. | 0.40 | None | Infinite | Self | 5 | true | 1 | |||||||||||||||
16 | 033 | haste | Haste | fire | 3 | 3 | 1 | active | Target gains an additional action this turn. Applies Exhaustion. | Can be cast on summoned creatures, but does not grant them an additional action. This simply adds 1 to how many action points are available for the target, thus it can stack. | None | 1 | 5 | 11 | 3 | |||||||||||||||||
17 | 034 | detonate | Detonate | fire | 3 | 4 | 1 | active | Deals [~160% Spell Power] fire damage to all foes within 2 hexes of your character. | fire | 1.60 | 1 | Self | 3 | 18 | 3 | ||||||||||||||||
18 | 035 | kindling | Kindling | fire | 3 | 5 | 1 | passive | Gain an additional action the first turn of battle. Applies Exhaustion. | This only occurs once in arena fights. | ||||||||||||||||||||||
19 | 036 | fuel-for-the-flames-1 | Fuel for the Flames I | fire | 3 | 6 | 1 | passive | Increase the mana cost of all skills by 20% and increase the effectiveness of mana using skills by 40%. | |||||||||||||||||||||||
20 | 037 | lasting-flame | Lasting Flame | fire | 3 | 7 | 1 | passive | Heat lasts 2 additional turns. | Heat lasts 5 turns instead of 3. | ||||||||||||||||||||||
21 | 041 | fissure | Fissure | fire | 4 | 1 | 2 | active | Open the earth in a line spawning deadly fissures that deal [~200% Spell Power] fire damage. | The line is 5 hexes long, and 3 hexes wide. | fire | 2.00 | 1 | 6 | Special | 17 | 3 | |||||||||||||||
22 | 042 | overwhelming-power | Overwhelming Power | fire | 4 | 2 | 2 | active | Increase the damage of your next damaging action by 100%. | This bonus adds to effects like Hot Head 1 and 2, thus it does not double your damage unless it is the only Generic Damage Modifier active. Lasts until used. | None | Infinite | 5 | 8 | 2 | |||||||||||||||||
23 | 043 | meteor | Meteor | fire | 4 | 3 | 2 | active | Call down a ball of fire to smash your enemies. Deals [~100% Spell Power] fire damage within 2 hexes. Fire remains on the impacted area dealing [~60% Spell Power] fire damage per turn. | Each targets heat stacks only increase the damage for that one target, not all caught within the blast. | fire | 1.00 | 0.60 | 1 | 3 | 7 | 2 | 22 | 4 | |||||||||||||
24 | 044 | flash-fire | Flash Fire | fire | 4 | 4 | 2 | passive | Reduces the cooldown of all fire spells by 1. | This stacks with other cooldown reductions that are applicable, but no skill can be reduced below a 1 turn cooldown. | ||||||||||||||||||||||
25 | 045 | fuel-for-the-flames-2 | Fuel for the Flames II | fire | 4 | 5 | 2 | passive | Increase the mana cost of all skills by 30% and increase the effectiveness of mana using skills by 60%. | This bonus adds to Fuel for the Flames I, for a total of 50% increased mana costs, and 100% increased effect. | fuel-for-the-flames-1 | |||||||||||||||||||||
26 | 046 | fever | Fever | fire | 4 | 6 | 2 | passive | Mana costs are now paid in Health instead. | |||||||||||||||||||||||
27 | 051 | fire-storm | Fire Storm | fire | 5 | 1 | 3 | active | Hurls fireballs at 3 different targets dealing [~110% Spell Power] fire damage within 2 hexes of each target. | fire | 1.10 | 1 | 7 | 2 | 30 | 4 | ||||||||||||||||
28 | 052 | mass-haste | Mass Haste | fire | 5 | 2 | 3 | active | All allies gain an additional action this turn. Applies Exhaustion. | None | 1 | Self | 100 | 26 | 3 | |||||||||||||||||
29 | 053 | meteor-shower | Meteor Shower | fire | 5 | 3 | 3 | active | Summon a rain of meteors to bombard enemies within 4 hexes of the target location. Deals [~70% Spell Power] fire damage 3 times. | fire | 0.70 | 1 | 7 | 4 | 27 | 5 | ||||||||||||||||
30 | 054 | flame-lash | Flame Lash | fire | 5 | 4 | 3 | passive | Your fire spells deal 10% more damage per stack of Heat on targets. | |||||||||||||||||||||||
31 | 055 | avatar-of-flame | Avatar of Flame | fire | 5 | 5 | 3 | passive | Each stack of Heat now applies [20% Spell Power] fire damage to the target per turn. | fire | 0.20 | |||||||||||||||||||||
32 | 121 | lightning-shield | Lightning Shield | lightning | 1 | 1 | 1 | active | Increases Lightning Resistance by 10%. Attackers take [~15% Spell Power] lightning damage. | 0.15 | None | 3 | 6 | 11 | 3 | |||||||||||||||||
33 | 112 | shock | Shock | lightning | 1 | 2 | 1 | active | Reaches out and shocks the target dealing [~60% Spell Power] lightning damage. Applies Disabled to the target. | lightning | 0.60 | 1 | 1 | Melee | 11 | 4 | ||||||||||||||||
34 | 113 | dazzling-darts | Dazzling Darts | lightning | 1 | 3 | 1 | active | Shoots 3 darts of electricity each dealing [~40% Spell Power] as lightning damage. | lightning | 0.40 | 1 | 7 | 10 | 2 | |||||||||||||||||
35 | 114 | storm-weathered-1 | Storm Weathered I | lightning | 1 | 4 | 1 | passive | Increases all Elemental Resistances by 5%. | |||||||||||||||||||||||
36 | 115 | stormbringer-1 | Stormbringer I | lightning | 1 | 5 | 1 | passive | Increases Critical Hit Chance by 5%. | |||||||||||||||||||||||
37 | 116 | thunder-borne | Thunder Borne | lightning | 1 | 6 | 1 | passive | Increases Lightning Resistance by 10%. | |||||||||||||||||||||||
38 | 111 | enchant-lightning | Enchant Lightning | lightning | 2 | 1 | 1 | active | Enchants the target's weapon to add [20% Spell Power] lightning damage to attacks. | lightning | 0.20 | None | 3 | 5 | 9 | 3 | ||||||||||||||||
39 | 122 | twister | Twister | lightning | 2 | 2 | 1 | active | Summons a raging tempest that deals [~120% Spell Power] lightning damage in a line. Targets hit are Crippled for 2 turns. | The line is 6 hexes long and 3 hexes wide. | lightning | 1.20 | 1 | 2 | 6 | Special | 15 | 3 | ||||||||||||||
40 | 123 | discharge | Discharge | lightning | 2 | 3 | 1 | active | Deals [~90% Spell Power] lightning damage within 3 hexes of the caster. | lightning | 0.90 | 1 | Self | 3 | 13 | 2 | ||||||||||||||||
41 | 124 | teleport-self | Teleport Self | lightning | 2 | 4 | 1 | active | Teleports the caster to the target location in a flash of lightning. Unaffected by increased range modifiers. | None | 7 | 11 | 3 | |||||||||||||||||||
42 | 125 | storm-weathered-2 | Storm Weathered II | lightning | 2 | 5 | 1 | passive | Increases all Elemental Resistances by an additional 8%. | This bonus adds to Storm Weathered 1 for a total of 13% Elemental Resistances. | storm-weathered-1 | |||||||||||||||||||||
43 | 126 | stormbringer-2 | Stormbringer II | lightning | 2 | 6 | 1 | passive | Increases Critical Hit Chance by an additional 8%. | This bonus adds to Stormbringer 1 for a total of 13% increase to Critical Hit chance. | stormbringer-1 | |||||||||||||||||||||
44 | 127 | gathering-storm | Gathering Storm | lightning | 2 | 7 | 1 | passive | Increases Maximum Mana by 20%. | |||||||||||||||||||||||
45 | 131 | aura-of-lightning | Aura of Lightning | lightning | 3 | 1 | 1 | active | Each time an action is made by an enemy within the aura they suffer [~40% Spell Power] lightning damage. | Lasts until removed or not enough mana. | 0.40 | None | Infinite | Self | 5 | true | 1 | |||||||||||||||
46 | 132 | teleport-other | Teleport Other | lightning | 3 | 2 | 1 | active | Teleports the target to the location of your choosing in a flash of lightning. Unaffected by increased range modifiers. | 1 | 7 | 11 | 4 | |||||||||||||||||||
47 | 133 | thunder-bolt | Thunder Bolt | lightning | 3 | 3 | 1 | active | Summon lightning from the sky to strike an area dealing [~110% Spell Power] lightning damage. | lightning | 1.10 | 1 | 7 | 2 | 17 | 2 | ||||||||||||||||
48 | 134 | chain-lightning | Chain Lightning | lightning | 3 | 4 | 1 | active | Conjures a lightning bolt that chains up to 5 enemies near the target dealing [~80% Spell Power] lightning damage to each target. | lightning | 0.80 | 1 | 7 | 18 | 3 | |||||||||||||||||
49 | 135 | storm-brewing | Storm Brewing | lightning | 3 | 5 | 1 | passive | Each stack of Shocked you've applied increases your Critical Hit Chance by 1%. | |||||||||||||||||||||||
50 | 136 | energy-shield | Energy Shield | lightning | 3 | 6 | 1 | passive | 90% of the damage taken is lost in mana instead of health. | |||||||||||||||||||||||
51 | 141 | static-field | Static Field | lightning | 4 | 1 | 2 | active | Averages all the current health percentages of targets within 3 hexes and redistributes them to be even. | 1 | 5 | 2 | 26 | 5 | ||||||||||||||||||
52 | 142 | overload | Overload | lightning | 4 | 2 | 2 | active | Gives the target 100% Critical Hit Chance for 1 turn. | None | 1 | 5 | 9 | 3 | ||||||||||||||||||
53 | 143 | shocking-shackles | Shocking Shackles | lightning | 4 | 3 | 2 | active | Deals [200% Spell Power] lightning damage. Applies Stunned. | This ability does not have a damage range, and thus always does the same amount of damage. | lightning | 2.00 | 1 | 1 | 7 | 18 | 3 | |||||||||||||||
54 | 144 | thunder-storm | Thunder Storm | lightning | 4 | 4 | 2 | active | Summon a thunderstorm over a large area that deals [90% Spell Power] lightning damage every turn to enemies with its range. | This ability does not have a damage range, and thus always does the same amount of damage. | lightning | 0.90 | 1 | 2 | 5 | 5 | 22 | 4 | ||||||||||||||
55 | 145 | heavy-rains | Heavy Rains | lightning | 4 | 5 | 2 | passive | Each point of Intelligence now grants 0.1% Critical Hit Chance and 1% Critical Hit Damage. | |||||||||||||||||||||||
56 | 146 | recharge | Recharge | lightning | 4 | 6 | 2 | passive | You have a 33% chance to completely refund the mana cost spent while using abilities. When mana is refunded this way, a random ability will have its cooldown lowered by 1. | |||||||||||||||||||||||
57 | 151 | energy-cannon | Energy Cannon | lightning | 5 | 1 | 3 | active | Deals [~20% Spell Power] lightning damage in a 6 hex line 10 times. | The line is 6 hexes long and 3 hexes wide. | lightning | 0.20 | 1 | 6 | Special | 27 | 5 | |||||||||||||||
58 | 152 | thunder-wraith | Thunder Wrath | lightning | 5 | 2 | 3 | active | Summons 4 thunder bolts targeting enemies at random within a 10 hex radius. Each bolt deals [100% Spell Power] lightning damage to foes within 3 hexes of its blast. | This ability has no damage range and thus always does the same damage. | lightning | 1.00 | 1 | 7 | 3 | 29 | 5 | |||||||||||||||
59 | 153 | conduit | Conduit | lightning | 5 | 3 | 3 | passive | Gain an additional action each turn. | |||||||||||||||||||||||
60 | 154 | thunder-struck | Thunder Struck | lightning | 5 | 4 | 3 | passive | Your lightning damage has a 10% chance to conjure a thunderbolt on a random enemy dealing [~110% Spell Power] lightning damage within 2 hexes of its blast. | 1.10 | ||||||||||||||||||||||
61 | 211 | freeze-earth | Freeze Earth | cold | 1 | 1 | 1 | active | Freezes the ground in the target area applying 1 stack of Chilled to enemies that enter. | None | 3 | 7 | 2 | 8 | 3 | |||||||||||||||||
62 | 222 | frost-armor | Frost Armor | cold | 1 | 2 | 1 | active | Envelopes the caster in frost granting 10% Cold Resistance. Attackers take [~15% Spell Power] cold damage. | 0.15 | None | 3 | 6 | 11 | 3 | |||||||||||||||||
63 | 213 | chilling-strike | Chilling Strike | cold | 1 | 3 | 1 | active | The caster's hand becomes imbued with frost thrusting it at the target dealing [~150% Spell Power] cold damage. | cold | 1.50 | 1 | Melee | 11 | 3 | |||||||||||||||||
64 | 214 | frost-shard | Frost Shard | cold | 1 | 4 | 1 | active | Impale your target on a shard of ice dealing [~130% Spell Power] cold damage. | cold | 1.30 | 1 | 7 | 11 | 2 | |||||||||||||||||
65 | 215 | frostbite-1 | Frostbite I | cold | 1 | 5 | 1 | passive | Your stacks of Chilled now reduce the target's damage by 2%. | |||||||||||||||||||||||
66 | 216 | crystalize-1 | Crystalize I | cold | 1 | 6 | 1 | passive | Increases Physical Resistance by 5%. | |||||||||||||||||||||||
67 | 217 | frost-borne | Frost Borne | cold | 1 | 7 | 1 | passive | Increases Cold Resistance by 10%. | |||||||||||||||||||||||
68 | 221 | deep-freeze | Deep Freeze | cold | 2 | 1 | 1 | active | Intense frost encircles your foe applying 5 stacks of Chilled on the target. | This effectively freezes the target instantly, since 5 stacks of Chilled will apply Frozen. | None | 2 | 7 | 9 | 3 | |||||||||||||||||
69 | 212 | enchant-cold | Enchant Cold | cold | 2 | 2 | 1 | active | Enchants the target's weapon to add [20% Spell Power] cold damage to attacks. | cold | 0.20 | None | 3 | 5 | 9 | 3 | ||||||||||||||||
70 | 223 | ice-lance | Ice Lance | cold | 2 | 3 | 1 | active | The caster hurls a razor-like shard of ice piercing foes in a line dealing [~120% Spell Power] cold damage. | cold | 1.20 | 1 | 7 | Special | 18 | 3 | ||||||||||||||||
71 | 224 | frost-nova | Frost Nova | cold | 2 | 4 | 1 | active | The caster creates a wave of frozen energy dealing [~100% Spell Power] cold damage within 2 hexes of the selected target. | cold | 1.00 | 1 | 7 | 2 | 17 | 3 | ||||||||||||||||
72 | 225 | frostbite-2 | Frostbite II | cold | 2 | 5 | 1 | passive | Your stacks of Chilled now reduce the target's damage by an additional 3%. | This bonus adds to Frostbite I for a total of 5% damage reduction. | frostbite-1 | |||||||||||||||||||||
73 | 226 | crystalize-2 | Crystalize II | cold | 2 | 6 | 1 | passive | Increases Physical Resistance by an additional 10%. | This bonus adds to Crystalize I for a total of 15% Physical Resistance. | crystalize-1 | |||||||||||||||||||||
74 | 227 | break-the-ice | Break the Ice | cold | 2 | 7 | 1 | passive | The first time you deal damaging or healing in battle, its effectiveness is increased by 100%. | |||||||||||||||||||||||
75 | 231 | aura-of-frost | Aura of Frost | cold | 3 | 1 | 1 | active | Deals [~40% Spell Power] cold damage to enemies that start their turns within 3 hexes of your character. | Lasts until removed or not enough mana. | 0.40 | None | Infinite | Self | 5 | true | 1 | |||||||||||||||
76 | 232 | breath-of-winter | Breath of Winter | cold | 3 | 2 | 1 | active | Conjures the breath of a frost dragon dealing [~160% Spell Power] cold damage to all enemies in a cone. | cold | 1.60 | 1 | 4 | Special | 20 | 4 | ||||||||||||||||
77 | 233 | ice-wall | Ice Wall | cold | 3 | 3 | 1 | active | Summon pillars of ice to block 4 hexes blocking enemy line of sight. Attackers take cold damage. Lasts 4 turns. | None | 4 | 7 | 11 | 4 | ||||||||||||||||||
78 | 234 | frozen-spikes | Frozen Spikes | cold | 3 | 4 | 1 | active | Hurl 5 shards of ice dealing [~20% Spell Power] cold damage to each target. | cold | 0.20 | 1 | 7 | 19 | 4 | |||||||||||||||||
79 | 235 | cold-blooded | Cold Blooded | cold | 3 | 5 | 1 | passive | Each stack of Chilled you've applied increases your cold damage by 5%. | |||||||||||||||||||||||
80 | 236 | diamond-ice | Diamond Ice | cold | 3 | 6 | 1 | passive | 1% of your Armor value is added to your character as Additional Cold Damage. | |||||||||||||||||||||||
81 | 241 | brain-freeze | Brain Freeze | cold | 4 | 1 | 2 | active | Deals [100% Spell Power] cold damage each time the target performs an action. | This ability does not have a damage range and always does the same damage. | cold | 1.00 | None | 3 | 7 | 8 | 3 | |||||||||||||||
82 | 242 | ice-storm | Ice Storm | cold | 4 | 2 | 2 | active | Conjure a massive ice storm dealing [90% Spell Power] cold damage to affected enemies each turn. | This ability does not have a damage range and always does the same damage. | cold | 0.90 | 1 | 2 | 7 | 5 | 22 | 5 | ||||||||||||||
83 | 243 | statis | Stasis | cold | 4 | 3 | 2 | active | Encases the friendly target in a dome of ice granting [15 per character level] Armor and Magic Armor for the duration. Immobilizes the target. | None | 1 | 7 | 11 | 3 | ||||||||||||||||||
84 | 244 | frozen-core | Frozen Core | cold | 4 | 4 | 2 | passive | Each stack of Chilled now reduces the target's Maximum Health by 5%. | |||||||||||||||||||||||
85 | 245 | invulnerable-winter | Invulnerable Winter | cold | 4 | 5 | 2 | passive | Intelligence grants [1.1 - 5 based on character level] Armor and Magic Armor per point. | |||||||||||||||||||||||
86 | 251 | shatter | Shatter | cold | 5 | 1 | 3 | active | Summons a blast of frozen energy dealing [~70% Spell Power] cold damage plus an additional [~70% Spell Power] per stack of Chilled on targets in a 4 hex radius. | cold | 0.70 | 0.70 | 1 | 7 | 4 | 31 | 4 | |||||||||||||||
87 | 252 | chain-frost | Chain Frost | cold | 5 | 2 | 3 | active | Deals [~50% Spell Power] cold damage. Bounces between enemies within 4 hexes up to 10 times. | cold | 0.50 | 1 | 7 | 27 | 3 | |||||||||||||||||
88 | 253 | mass-freeze | Mass Freeze | cold | 5 | 3 | 3 | active | Applies Frozen to all enemies. | 1 | 1 | Self | 100 | 26 | 5 | |||||||||||||||||
89 | 254 | master-of-ice | Master of Ice | cold | 5 | 4 | 3 | passive | Each turn you freeze an enemy, you gain an additional action. | |||||||||||||||||||||||
90 | 255 | icefall | Icefall | cold | 5 | 5 | 3 | passive | When enemies are frozen by you they release a Frost Nova. | |||||||||||||||||||||||
91 | 311 | fracture | Fracture | warrior | 1 | 1 | 1 | active | Deals [~70% Attack Power] weapon damage. Lowers target's Resistance by 20% for 2 turns. | 0.70 | None | 2 | Melee | 6 | 3 | melee | ||||||||||||||||
92 | 312 | rage | Rage | warrior | 1 | 2 | 1 | active | Increases Damage Dealt and Max Life by 15%. Increases Damage Received by 15%. | None | 3 | Self | 6 | 3 | ||||||||||||||||||
93 | 361 | bash | Bash | warrior | 1 | 3 | 1 | active | Deals [~120% Attack Power] weapon damage. Knocks the target back up to 3 hexes. | 1.20 | 1 | Melee | 8 | 4 | melee | |||||||||||||||||
94 | 313 | double-edge | Double Edge | warrior | 1 | 4 | 1 | active | Deal [~180% Attack Power] weapon damage to the target and 15% of the damage back to you. | 1.80 | 1 | Melee | 0 | 3 | melee | |||||||||||||||||
95 | 314 | wanderer | Wanderer | warrior | 1 | 5 | 1 | passive | Increases Movement Points by 1. | |||||||||||||||||||||||
96 | 315 | warmonger-1 | Warmonger I | warrior | 1 | 6 | 1 | passive | Increases all damage and healing by 8%. | |||||||||||||||||||||||
97 | 316 | guardian-1 | Guardian I | warrior | 1 | 7 | 1 | passive | Increases Physical Resistance by 5%. | |||||||||||||||||||||||
98 | 317 | challenger | Challenger | warrior | 1 | 8 | 1 | passive | For every enemy within 1 hex of your character gain 5% Armor and Magic Armor. | |||||||||||||||||||||||
99 | 362 | charge | Charge | warrior | 2 | 1 | 1 | active | Charges to the target and deals [~100% Attack Power] weapon damage to all enemies in your path. | 1.00 | 1 | 7 | Special | 6 | 3 | melee | ||||||||||||||||
100 | 321 | mortal-fracture | Mortal Fracture | warrior | 2 | 2 | 1 | active | Deals [~80% Attack Power] weapon damage and lowers target's Resistance by 20% and Healing received by 50% for 2 turns. | 0.80 | None | 2 | Melee | 6 | 3 | fracture | fracture | dispelling-fracture | melee |