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1 | 20XX Monster Card Pool | ||||||||||||||||||||||||||
2 | Card Name | Level/Rank | Subtype | Attribute | Type | ATK | DEF | Effect | How to Obtain | Rarity | |||||||||||||||||
3 | Big Koala | 7 | Normal | EARTH | Beast | 2700 | 2000 | Starter Deck Earth | Common | ||||||||||||||||||
4 | Warrior Dai Grepher | 4 | Normal | EARTH | Warrior | 1700 | 1600 | Starter Deck Earth | Common | ||||||||||||||||||
5 | Inpachi | 4 | Normal | EARTH | Machine | 1600 | 1900 | Starter Deck Earth | Common | ||||||||||||||||||
6 | Elemental HERO Clayman | 4 | Normal | EARTH | Warrior | 800 | 2000 | Starter Deck Earth | Common | ||||||||||||||||||
7 | Roboyarou | 3 | Normal | EARTH | Machine | 900 | 450 | Starter Deck Earth | Common | ||||||||||||||||||
8 | Robolady | 3 | Normal | EARTH | Machine | 450 | 900 | Starter Deck Earth | Common | ||||||||||||||||||
9 | The Rock Spirit | 4 | Special Summon | EARTH | Rock | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTHmonster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. | Starter Deck Earth | Common | |||||||||||||||||
10 | Des Kangaroo | 4 | DARK | Beast | 1500 | 1700 | If the ATK of a monster that attacks this monster in Defense Position is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) | Starter Deck Earth | Common | ||||||||||||||||||
11 | Giant Rat | 4 | EARTH | Beast | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position. | Starter Deck Earth | Common | ||||||||||||||||||
12 | Invader of the Throne | 4 | Flip | EARTH | Warrior | 1350 | 1700 | FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. | Starter Deck Earth | Common | |||||||||||||||||
13 | Truckroid | 4 | EARTH | Machine | 1000 | 2000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. | Starter Deck Earth | Common | ||||||||||||||||||
14 | Mid-Shield Gardna | 4 | EARTH | Warrior | 100 | 1800 | Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. | Starter Deck Earth | Common | ||||||||||||||||||
15 | Cipher Soldier | 3 | EARTH | Machine | 1350 | 1800 | If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only. | Starter Deck Earth | Common | ||||||||||||||||||
16 | Mystical Sheep #1 | 3 | EARTH | Beast | 1150 | 900 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | Starter Deck Earth | Common | ||||||||||||||||||
17 | Creepy Coney | 3 | Flip | EARTH | Beast | 1000 | 1900 | FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens. | Starter Deck Earth | Common | |||||||||||||||||
18 | The Earth - Hex Sealed Fusion | 3 | EARTH | Rock | 1000 | 1600 | You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck. | Starter Deck Earth | Common | ||||||||||||||||||
19 | Trap Master | 3 | Flip | EARTH | Warrior | 500 | 1100 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | Starter Deck Earth | Common | |||||||||||||||||
20 | Armed Ninja | 1 | Flip | EARTH | Warrior | 300 | 300 | FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) | Starter Deck Earth | Common | |||||||||||||||||
21 | Crimson Ninja | 1 | Flip | EARTH | Warrior | 300 | 300 | FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.) | Starter Deck Earth | Common | |||||||||||||||||
22 | Milus Radiant | 1 | EARTH | Beast | 300 | 250 | As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | Starter Deck Earth | Common | ||||||||||||||||||
23 | Fluffal Owl | 2 | EARTH | Fairy | 1000 | 1000 | When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn. | Starter Deck Earth | Common | ||||||||||||||||||
24 | Blazing Inpachi | 4 | Normal | FIRE | Pyro | 1850 | 0 | Starter Deck Fire | Common | ||||||||||||||||||
25 | Darkfire Soldier #1 | 4 | Normal | FIRE | Pyro | 1700 | 1150 | Starter Deck Fire | Common | ||||||||||||||||||
26 | Darkfire Soldier #2 | 4 | Normal | FIRE | Pyro | 1700 | 1100 | Starter Deck Fire | Common | ||||||||||||||||||
27 | People Running About | 2 | Normal | FIRE | Pyro | 600 | 600 | Starter Deck Fire | Common | ||||||||||||||||||
28 | Charcoal Inpachi | 1 | Normal | FIRE | Pyro | 100 | 2100 | Starter Deck Fire | Common | ||||||||||||||||||
29 | Flamvell Guard | 1 | Normal/Tuner | FIRE | Dragon | 100 | 2000 | Starter Deck Fire | Common | ||||||||||||||||||
30 | Hazy Flame Hyppogrif | 6 | FIRE | Pyro | 2100 | 200 | Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK. | Starter Deck Fire | Common | ||||||||||||||||||
31 | Laval Lancelord | 6 | FIRE | Warrior | 2100 | 200 | You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. | Starter Deck Fire | Common | ||||||||||||||||||
32 | Gaia Soul the Combustable Collective | 4 | FIRE | Pyro | 2000 | 0 | Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card. | Starter Deck Fire | Common | ||||||||||||||||||
33 | Abaki | 4 | FIRE | Fiend | 1700 | 1100 | When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. | Starter Deck Fire | Common | ||||||||||||||||||
34 | Spirit of Flames | 4 | Special Summon | FIRE | Pyro | 1700 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only. | Starter Deck Fire | Common | |||||||||||||||||
35 | Flame Spirit Ignis | 4 | FIRE | Pyro | 1500 | 1200 | You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard. | Starter Deck Fire | Common | ||||||||||||||||||
36 | UFO Turtle | 4 | FIRE | Machine | 1400 | 1200 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | Starter Deck Fire | Common | ||||||||||||||||||
37 | Rigorous Reaver | 3 | Flip | FIRE | Plant | 1600 | 100 | FLIP: Each player discards 1 card. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. | Starter Deck Fire | Common | |||||||||||||||||
38 | Second Booster | 3 | FIRE | Machine | 1000 | 500 | You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase. | Starter Deck Fire | Common | ||||||||||||||||||
39 | Magna Drago | 2 | Tuner | FIRE | Dragon | 1400 | 600 | If this card inflicts battle damage to your opponent: It gains 200 ATK. | Starter Deck Fire | Common | |||||||||||||||||
40 | Little Chimera | 2 | FIRE | Beast | 600 | 550 | All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK. | Starter Deck Fire | Common | ||||||||||||||||||
41 | Flamvell Baby | 1 | Tuner | FIRE | Pyro | 800 | 200 | During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK. | Starter Deck Fire | Common | |||||||||||||||||
42 | Flamvell Poun | 1 | FIRE | Pyro | 200 | 200 | When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand. | Starter Deck Fire | Common | ||||||||||||||||||
43 | Terrorking Salmon | 5 | Normal | WATER | Fish | 2400 | 1000 | Starter Deck Water | Common | ||||||||||||||||||
44 | Gagagigo | 4 | Normal | WATER | Reptile | 1850 | 1000 | Starter Deck Water | Common | ||||||||||||||||||
45 | Space Mambo | 4 | Normal | WATER | Fish | 1700 | 1000 | Starter Deck Water | Common | ||||||||||||||||||
46 | Aqua Madoor | 4 | Normal | WATER | Spellcaster | 1200 | 2000 | Starter Deck Water | Common | ||||||||||||||||||
47 | Oppressed People | 1 | Normal | WATER | Aqua | 400 | 2000 | Starter Deck Water | Common | ||||||||||||||||||
48 | Levia-Dragon - Daedalus | 7 | WATER | Sea Serpent | 2600 | 1500 | You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field. | Starter Deck Water | Common | ||||||||||||||||||
49 | Aqua Spirit | 4 | Special Summon | WATER | Aqua | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. | Starter Deck Water | Common | |||||||||||||||||
50 | Shocktopus | 4 | WATER | Fish | 1600 | 800 | When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. | Starter Deck Water | Common | ||||||||||||||||||
51 | Amphibious Bugroth MK-3 | 4 | WATER | Machine | 1500 | 1300 | While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. | Starter Deck Water | Common | ||||||||||||||||||
52 | Cure Mermaid | 4 | WATER | Fish | 1500 | 800 | As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. | Starter Deck Water | Common | ||||||||||||||||||
53 | Mermaid Knight | 4 | WATER | Aqua | 1500 | 700 | While "Umi" is face-up on the field, this card can attack twice during the same Battle Phase. | Starter Deck Water | Common | ||||||||||||||||||
54 | Mother Grizzly | 4 | WATER | Beast-Warrior | 1400 | 1000 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position. | Starter Deck Water | Common | ||||||||||||||||||
55 | Nightmare Penguin | 4 | WATER | Aqua | 900 | 1800 | All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand. | Starter Deck Water | Common | ||||||||||||||||||
56 | Maiden of the Aqua | 4 | WATER | Aqua | 700 | 2000 | As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied. | Starter Deck Water | Common | ||||||||||||||||||
57 | Needle Sunfish | 3 | WATER | Fish | 1500 | 100 | When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK. | Starter Deck Water | Common | ||||||||||||||||||
58 | Hydrotortoise, the Empowered Warrior | 3 | Flip | WATER | Warrior | 1400 | 900 | Starter Deck Water | Common | ||||||||||||||||||
59 | Lost Blue Breaker | 3 | WATER | Sea Serpent | 1400 | 0 | FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. | Starter Deck Water | Common | ||||||||||||||||||
60 | Spined Gillman | 3 | WATER | Sea Serpent | 1300 | 0 | All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK. | Starter Deck Water | Common | ||||||||||||||||||
61 | Star Boy | 2 | WATER | Aqua | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | Starter Deck Water | Common | ||||||||||||||||||
62 | Sky Scout | 4 | Normal | WIND | Winged Beast | 1800 | 600 | Starter Deck Wind | Common | ||||||||||||||||||
63 | Flying Kamakiri #2 | 4 | Normal | WIND | Insect | 1500 | 800 | Starter Deck Wind | Common | ||||||||||||||||||
64 | Sonic Duck | 3 | Normal | WIND | Winged Beast | 1700 | 700 | Starter Deck Wind | Common | ||||||||||||||||||
65 | United Resistance | 3 | Normal | WIND | Thunder | 1000 | 400 | Starter Deck Wind | Common | ||||||||||||||||||
66 | Harpie Girl | 2 | Normal | WIND | Winged Beast | 500 | 500 | Starter Deck Wind | Common | ||||||||||||||||||
67 | Swift Birdman Joe | 6 | WIND | Winged Beast | 2300 | 1400 | If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. | Starter Deck Wind | Common | ||||||||||||||||||
68 | Fantastic Striborg | 5 | WIND | Machine | 2200 | 2200 | Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand. | Starter Deck Wind | Common | ||||||||||||||||||
69 | Birdface | 4 | WIND | Winged Beast | 1600 | 1600 | When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand. | Starter Deck Wind | Common | ||||||||||||||||||
70 | Garuda the Wind Spirit | 4 | Special Summon | WIND | Winged Beast | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position. | Starter Deck Wind | Common | |||||||||||||||||
71 | Shinobird Crane | 4 | Spirit | WIND | Winged Beast | 1500 | 1500 | Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | Starter Deck Wind | Common | |||||||||||||||||
72 | Senju of the Thousand Hands | 4 | LIGHT | Fairy | 1400 | 1000 | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand. | Starter Deck Wind | Common | ||||||||||||||||||
73 | Sonic Bird | 4 | WIND | Winged Beast | 1400 | 1000 | When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand. | Starter Deck Wind | Common | ||||||||||||||||||
74 | Flying Kamakiri #1 | 4 | WIND | Insect | 1400 | 900 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | Starter Deck Wind | Common | ||||||||||||||||||
75 | Harpie Lady 2 | 4 | WIND | Winged Beast | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip monsters this card destroys by battle. | Starter Deck Wind | Common | ||||||||||||||||||
76 | Harpie Lady 3 | 4 | WIND | Winged Beast | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns. | Starter Deck Wind | Common | ||||||||||||||||||
77 | Harpie Lady 1 | 4 | WIND | Winged Beast | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | Starter Deck Wind | Common | ||||||||||||||||||
78 | Harpie Dancer | 4 | WIND | Winged Beast | 1200 | 1000 | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY. | Starter Deck Wind | Common | ||||||||||||||||||
79 | Shinobird Pigeon | 4 | Spirit | WIND | Winged Beast | 1000 | 1800 | Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | Starter Deck Wind | Common | |||||||||||||||||
80 | Prediction Princess Arrowsylph | 4 | Flip | WIND | Fairy | 1000 | 1400 | FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. | Starter Deck Wind | Common | |||||||||||||||||
81 | Bladefly | 2 | WIND | Insect | 600 | 700 | As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. | Starter Deck Wind | Common | ||||||||||||||||||
82 | An Owl of Luck | 2 | Flip | WIND | Winged Beast | 300 | 500 | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | Starter Deck Wind | Common | |||||||||||||||||
83 | Sasuke Samurai #2 | 1 | WIND | Warrior | 200 | 300 | Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | Starter Deck Wind | Common | ||||||||||||||||||
84 | Shinobaron Peacock | 8 | Ritual/Spirit | WIND | Winged Beast | 3000 | 2500 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | Starter Deck Wind | Common | |||||||||||||||||
85 | Shinobaroness Peacock | 8 | Ritual/Spirit | WIND | Winged Beast | 2500 | 3000 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | Starter Deck Wind | Common | |||||||||||||||||
86 | Baby Phoenix | 1 | Tuner | FIRE | Winged Beast | 100 | 100 | Cannot be used as Synchro Material except for the Synchro Summon of a FIRE monster. If this card was used as material for the Synchro Summon of a FIRE monster: During your next Draw Phase, you can Special Summon it from your GY instead of conducting your normal draw. Each time this card is Special Summoned by its own effect: It gains 1 Level and 300 ATK/DEF. | Pack 1 | ||||||||||||||||||
87 | Dancer Mermaid Arurue | 3 | WATER | Aqua | 1300 | 1200 | During your Main Phase, you can Normal Summon 1 WATER monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can place 1 Whirlpool counter on an "Umi" you control. (Quick Effect): When a WATER monster you control would be destroyed by battle, you can remove 2 Whirlpool counters from anywhere on the field instead. | Pack 1 | |||||||||||||||||||
88 | Innocence Mermaid Opeline | 3 | Tuner | WATER | Aqua | 0 | 2100 | If this card is Normal Summoned: You can target 1 card in your GY that lists "Umi" in its effects; add it to your hand, but if you do, this card cannot activate its effects or be used as material for the rest of this turn. While "Umi" is on the field, this card must remain in Defense Position. Once per turn: You can place 2 Whirlpool counters on an "Umi" you control. | Pack 1 | ||||||||||||||||||
89 | Master of Oz | 9 | Fusion | EARTH | Beast | 4200 | 3700 | "Big Koala" + "Des Kangaroo" | Starter Deck Earth | Common | |||||||||||||||||
90 | Elemental HERO Rampart Blaster | 6 | Fusion | EARTH | Warrior | 2000 | 2500 | "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only. | Starter Deck Earth | Common | |||||||||||||||||
91 | Ryu Senshi | 6 | Fusion | EARTH | Warrior | 2000 | 1200 | "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. | Starter Deck Earth | Common | |||||||||||||||||
92 | Elemental HERO Mudballman | 6 | Fusion | EARTH | Warrior | 1900 | 3000 | "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. | Starter Deck Earth | Common | |||||||||||||||||
93 | Super Roboyarou | 6 | Fusion | EARTH | Machine | 1200 | 500 | "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. | Starter Deck Earth | Common | |||||||||||||||||
94 | Super Robolady | 6 | Fusion | EARTH | Machine | 1200 | 500 | "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. | Starter Deck Earth | Common | |||||||||||||||||
95 | Odd-Eyes Meteorburst Dragon | 7 | Synchro | FIRE | Dragon | 2500 | 2000 | 1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. | Starter Deck Fire | Common | |||||||||||||||||
96 | Shiranui Squiresaga | 7 | Synchro | FIRE | Zombie | 2100 | 0 | 1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field. | Starter Deck Fire | Common | |||||||||||||||||
97 | Flamvell Uruquizas | 6 | Synchro | FIRE | Pyro | 2100 | 400 | 1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent. | Starter Deck Fire | Common | |||||||||||||||||
98 | Laval Dual Slasher | 5 | Synchro | FIRE | Warrior | 2400 | 200 | 1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | Starter Deck Fire | Common | |||||||||||||||||
99 | Old Entity Cthugua | 4 | Synchro | FIRE | Pyro | 2200 | 200 | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card. | Starter Deck Fire | Common | |||||||||||||||||
100 | Odd-Eyes Absolute Dragon | R7 | Xyz | WATER | Dragon | 2800 | 2500 | 2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn. | Starter Deck Water | Common |