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20XX Monster Card Pool
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Card Name
Level/Rank
SubtypeAttributeTypeATKDEFEffectHow to ObtainRarity
3
Big Koala7NormalEARTHBeast27002000Starter Deck EarthCommon
4
Warrior Dai Grepher4NormalEARTHWarrior17001600Starter Deck EarthCommon
5
Inpachi4NormalEARTHMachine16001900Starter Deck EarthCommon
6
Elemental HERO Clayman4NormalEARTHWarrior8002000Starter Deck EarthCommon
7
Roboyarou3NormalEARTHMachine900450Starter Deck EarthCommon
8
Robolady3NormalEARTHMachine450900Starter Deck EarthCommon
9
The Rock Spirit4Special SummonEARTHRock17001000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTHmonster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
Starter Deck EarthCommon
10
Des Kangaroo4DARKBeast15001700
If the ATK of a monster that attacks this monster in Defense Position is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
Starter Deck EarthCommon
11
Giant Rat4EARTHBeast14001450
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.
Starter Deck EarthCommon
12
Invader of the Throne4FlipEARTHWarrior13501700
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Starter Deck EarthCommon
13
Truckroid4EARTHMachine10002000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
Starter Deck EarthCommon
14
Mid-Shield Gardna4EARTHWarrior1001800
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
Starter Deck EarthCommon
15
Cipher Soldier3EARTHMachine13501800
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
Starter Deck EarthCommon
16
Mystical Sheep #13EARTHBeast1150900
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
Starter Deck EarthCommon
17
Creepy Coney3FlipEARTHBeast10001900
FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
Starter Deck EarthCommon
18
The Earth - Hex Sealed Fusion3EARTHRock10001600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
Starter Deck EarthCommon
19
Trap Master3FlipEARTHWarrior5001100
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Starter Deck EarthCommon
20
Armed Ninja1FlipEARTHWarrior300300
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
Starter Deck EarthCommon
21
Crimson Ninja1FlipEARTHWarrior300300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
Starter Deck EarthCommon
22
Milus Radiant1EARTHBeast300250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Starter Deck EarthCommon
23
Fluffal Owl2EARTHFairy10001000
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
Starter Deck EarthCommon
24
Blazing Inpachi4NormalFIREPyro18500Starter Deck FireCommon
25
Darkfire Soldier #14NormalFIREPyro17001150Starter Deck FireCommon
26
Darkfire Soldier #24NormalFIREPyro17001100Starter Deck FireCommon
27
People Running About2NormalFIREPyro600600Starter Deck FireCommon
28
Charcoal Inpachi1NormalFIREPyro1002100Starter Deck FireCommon
29
Flamvell Guard1Normal/TunerFIREDragon1002000Starter Deck FireCommon
30
Hazy Flame Hyppogrif6FIREPyro2100200
Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK.
Starter Deck FireCommon
31
Laval Lancelord6FIREWarrior2100200
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
Starter Deck FireCommon
32
Gaia Soul the Combustable Collective
4FIREPyro20000
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
Starter Deck FireCommon
33
Abaki4FIREFiend17001100
When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
Starter Deck FireCommon
34
Spirit of Flames4Special SummonFIREPyro17001000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.
Starter Deck FireCommon
35
Flame Spirit Ignis4FIREPyro15001200
You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard.
Starter Deck FireCommon
36
UFO Turtle4FIREMachine14001200
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Starter Deck FireCommon
37
Rigorous Reaver3FlipFIREPlant1600100
FLIP: Each player discards 1 card. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Starter Deck FireCommon
38
Second Booster3FIREMachine1000500
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
Starter Deck FireCommon
39
Magna Drago2TunerFIREDragon1400600
If this card inflicts battle damage to your opponent: It gains 200 ATK.
Starter Deck FireCommon
40
Little Chimera2FIREBeast600550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
Starter Deck FireCommon
41
Flamvell Baby1TunerFIREPyro800200
During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK.
Starter Deck FireCommon
42
Flamvell Poun1FIREPyro200200
When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand.
Starter Deck FireCommon
43
Terrorking Salmon5NormalWATERFish24001000Starter Deck WaterCommon
44
Gagagigo4NormalWATERReptile18501000Starter Deck WaterCommon
45
Space Mambo4NormalWATERFish17001000Starter Deck WaterCommon
46
Aqua Madoor4NormalWATER
Spellcaster
12002000Starter Deck WaterCommon
47
Oppressed People1NormalWATERAqua4002000Starter Deck WaterCommon
48
Levia-Dragon - Daedalus7WATER
Sea Serpent
26001500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
Starter Deck WaterCommon
49
Aqua Spirit4Special SummonWATERAqua16001200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
Starter Deck WaterCommon
50
Shocktopus4WATERFish1600800
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
Starter Deck WaterCommon
51
Amphibious Bugroth MK-34WATERMachine15001300
While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
Starter Deck WaterCommon
52
Cure Mermaid4WATERFish1500800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
Starter Deck WaterCommon
53
Mermaid Knight4WATERAqua1500700
While "Umi" is face-up on the field, this card can attack twice during the same Battle Phase.
Starter Deck WaterCommon
54
Mother Grizzly4WATER
Beast-Warrior
14001000
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Starter Deck WaterCommon
55
Nightmare Penguin4WATERAqua9001800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Starter Deck WaterCommon
56
Maiden of the Aqua4WATERAqua7002000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
Starter Deck WaterCommon
57
Needle Sunfish3WATERFish1500100
When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
Starter Deck WaterCommon
58
Hydrotortoise, the Empowered Warrior
3FlipWATERWarrior1400900Starter Deck WaterCommon
59
Lost Blue Breaker3WATER
Sea Serpent
14000
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
Starter Deck WaterCommon
60
Spined Gillman3WATER
Sea Serpent
13000
All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.
Starter Deck WaterCommon
61
Star Boy2WATERAqua550500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Starter Deck WaterCommon
62
Sky Scout4NormalWIND
Winged Beast
1800600Starter Deck WindCommon
63
Flying Kamakiri #24NormalWINDInsect1500800Starter Deck WindCommon
64
Sonic Duck3NormalWIND
Winged Beast
1700700Starter Deck WindCommon
65
United Resistance3NormalWINDThunder1000400Starter Deck WindCommon
66
Harpie Girl2NormalWIND
Winged Beast
500500Starter Deck WindCommon
67
Swift Birdman Joe6WIND
Winged Beast
23001400
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
Starter Deck WindCommon
68
Fantastic Striborg5WINDMachine22002200
Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
Starter Deck WindCommon
69
Birdface4WIND
Winged Beast
16001600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
Starter Deck WindCommon
70
Garuda the Wind Spirit4Special SummonWIND
Winged Beast
16001200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.
Starter Deck WindCommon
71
Shinobird Crane4SpiritWIND
Winged Beast
15001500
Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Starter Deck WindCommon
72
Senju of the Thousand Hands4LIGHTFairy14001000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
Starter Deck WindCommon
73
Sonic Bird4WIND
Winged Beast
14001000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Starter Deck WindCommon
74
Flying Kamakiri #14WINDInsect1400900
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Starter Deck WindCommon
75
Harpie Lady 24WIND
Winged Beast
13001400
(This card's name is always treated as "Harpie Lady".) Negate the effects of Flip monsters this card destroys by battle.
Starter Deck WindCommon
76
Harpie Lady 34WIND
Winged Beast
13001400
(This card's name is always treated as "Harpie Lady".) An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Starter Deck WindCommon
77
Harpie Lady 14WIND
Winged Beast
13001400
(This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
Starter Deck WindCommon
78
Harpie Dancer4WIND
Winged Beast
12001000
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.
Starter Deck WindCommon
79
Shinobird Pigeon4SpiritWIND
Winged Beast
10001800
Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Starter Deck WindCommon
80
Prediction Princess Arrowsylph4FlipWINDFairy10001400
FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
Starter Deck WindCommon
81
Bladefly2WINDInsect600700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
Starter Deck WindCommon
82
An Owl of Luck2FlipWIND
Winged Beast
300500
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Starter Deck WindCommon
83
Sasuke Samurai #21WINDWarrior200300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
Starter Deck WindCommon
84
Shinobaron Peacock8Ritual/SpiritWIND
Winged Beast
30002500
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Starter Deck WindCommon
85
Shinobaroness Peacock8Ritual/SpiritWIND
Winged Beast
25003000
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Starter Deck WindCommon
86
Baby Phoenix1TunerFIRE
Winged Beast
100100
Cannot be used as Synchro Material except for the Synchro Summon of a FIRE monster. If this card was used as material for the Synchro Summon of a FIRE monster: During your next Draw Phase, you can Special Summon it from your GY instead of conducting your normal draw. Each time this card is Special Summoned by its own effect: It gains 1 Level and 300 ATK/DEF.
Pack 1
87
Dancer Mermaid Arurue3WATERAqua13001200
During your Main Phase, you can Normal Summon 1 WATER monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can place 1 Whirlpool counter on an "Umi" you control. (Quick Effect): When a WATER monster you control would be destroyed by battle, you can remove 2 Whirlpool counters from anywhere on the field instead.
Pack 1
88
Innocence Mermaid Opeline3TunerWATERAqua02100
If this card is Normal Summoned: You can target 1 card in your GY that lists "Umi" in its effects; add it to your hand, but if you do, this card cannot activate its effects or be used as material for the rest of this turn. While "Umi" is on the field, this card must remain in Defense Position. Once per turn: You can place 2 Whirlpool counters on an "Umi" you control.
Pack 1
89
Master of Oz9FusionEARTHBeast42003700"Big Koala" + "Des Kangaroo"Starter Deck EarthCommon
90
Elemental HERO Rampart Blaster6FusionEARTHWarrior20002500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
Starter Deck EarthCommon
91
Ryu Senshi6FusionEARTHWarrior20001200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Starter Deck EarthCommon
92
Elemental HERO Mudballman6FusionEARTHWarrior19003000
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
Starter Deck EarthCommon
93
Super Roboyarou6FusionEARTHMachine1200500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
Starter Deck EarthCommon
94
Super Robolady6FusionEARTHMachine1200500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Starter Deck EarthCommon
95
Odd-Eyes Meteorburst Dragon7SynchroFIREDragon25002000
1 Tuner + 1+ non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
Starter Deck FireCommon
96
Shiranui Squiresaga7SynchroFIREZombie21000
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
Starter Deck FireCommon
97
Flamvell Uruquizas6SynchroFIREPyro2100400
1 Tuner + 1 or more non-Tuner monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
Starter Deck FireCommon
98
Laval Dual Slasher5SynchroFIREWarrior2400200
1 Tuner + 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your Graveyard:
● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Starter Deck FireCommon
99
Old Entity Cthugua4SynchroFIREPyro2200200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
Starter Deck FireCommon
100
Odd-Eyes Absolute DragonR7XyzWATERDragon28002500
2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
Starter Deck WaterCommon