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Change the RP Bonus and Styles below -- and ONLY THE YELLOW CELLS, pleaseRankRP BonusStyle (+5 to -5)AttacksChance of Goal Per AttackExpected Win %Expected Draw %Expected Loss %Exp. Avg Goals/GameWant to test it? Press the button below (You'll need to accept permissions the first time and click the button again after accepting)Test on 1,000 Simulations, Neutral SiteWDLGFGAPtsGDGoals/GameSimulated Scores
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Team A RP Bonus13-51311%44.66%26.98%28.36%1.43Team A5052572381795119617725991.795A11B
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Team B RP Bonus10041011%28.36%26.98%44.66%1.10Team B23825750511961795971-5991.196A01B
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With the current bonuses, Team A has 13 attacks with a 11% chance of scoring per attack; Team B has 10 attacks with a 11% chance of scoring per attack. Team A should win about 45% of the time, Team B should win about 28% of the time, and the other roughly 27% of the time will end in a draw.A23B
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