| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | CHARACTER ROSTER | LOCATIONS + MISSIONS | EMERGENCY CONTACT NUMBERS | |||||||||||||
2 | 1 | Guts | 14 | Ickis | INFIRMARY | Keep these dudes on speed dial in case of trouble | ||||||||||
3 | 2 | Loken | 15 | Sam | * Guarding Setsuna & Tenten while they recover | |||||||||||
4 | 3 | Ranulf | 16 | Stacia | * Protecting New Hire medics (Emily and Brainy, if present) | No Sleep Required | ||||||||||
5 | 4 | Aleifr | 17 | Ronan | * Shifts could be at night or during the day | Beckett, Ranulf, Woody/Buzz, Bunnymund | ||||||||||
6 | 5 | Gadget | 18 | Catra | ||||||||||||
7 | 6 | Saturday | 19 | Cain | LIVING QUARTERS | DPS/Tank Super Murder Squad | ||||||||||
8 | 7 | Dan Sagittarius | 20 | Brainy | * Night Shifts only | Stacia, Loken, Guts, Aleifr, Saturday, Remy, Rogue, also Beckett | ||||||||||
9 | 8 | Bunnymund | 21 | Wash | * Protect sleeping New Hires | |||||||||||
10 | 9 | Beckett | 22 | Scouts | * If a New Hire wishes to go somewhere else on the Rig they can | |||||||||||
11 | 10 | Woody & Buzz | 23 | FIGHT FIGHT FIGHT | accompany/guard them so they aren't alone. | |||||||||||
12 | 11 | Remy | 24 | FIGHT but with Shield | ||||||||||||
13 | 12 | Rogue | 25 | OTHER TIPS | ||||||||||||
14 | * Night shifts will be 1-2 hours Max | |||||||||||||||
15 | * Day Shifts can be 2-4 hours where schedules allow | |||||||||||||||
16 | * Shifts will be done in Pairs | |||||||||||||||
17 | (ideally, a scouty type will have a fighty type helping them, but | |||||||||||||||
18 | follow your sweet rp desires to make that CR happen) | |||||||||||||||
19 | * fighty types can stay together and be menacing | |||||||||||||||
20 | * separating Woody and Buzz just felt wrong I'm sorry B'| | |||||||||||||||
21 | * Cry Havoc when letting loose the dogs of war | |||||||||||||||
22 | ||||||||||||||||
23 | ||||||||||||||||
24 |