A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Skill Name | Condition | Exp amount | Comments | ||||||||||||||||||||||
2 | Charisma (17) | |||||||||||||||||||||||||
3 | Negotiation (156) | Selling or buying an item where the price is greater than or equal to (Negotiation + 10) * (Negotiation + 10) | Price * Price / (Negotiation * 5 + 10), with a minimum of 10 and a maximum of 1000 | Charisma gains 8.3% of the Negotiation exp. Maximum exp earned for price needed to gain exp at level 2 or higher. Need to pay or sell for 4,036,481 to gain exp at level 1999. | ||||||||||||||||||||||
4 | Pets working as a shopkeeper only. | Sqrt(GoldEarned)*10, with a minimum of 25 and a maximum of 2000. | Requires a total of 40,000 gold earned in a day to gain full exp. Charisma gains 50% of the Negotiation exp. | |||||||||||||||||||||||
5 | Investing (160) | Investing in a shop | 600 | "Invest 50" gives a total of 12000 exp (20 invests), broken into 600xp segments. Charisma gains 300 (50%) exp for each invest. Best way to train Charisma. (Invest 50 is worth 110 CHR exp at 1999 Invest with 400% potential) | ||||||||||||||||||||||
6 | Performer (183) | Player | PerformanceRating - Performer - EnsembleValue + 20 with a minimum of 1 and a maximum of 800 | Formula may be incorrect. This is calculated before the skillexp function is called, but not set to the variable to which skillexp sets for the experience. However, that variable is never set in regards to performer from what I can see. Charisma gains 50% of the experience gained. | ||||||||||||||||||||||
7 | Pets only (Ensemble) | Charisma gains 50% of the experience gained. | ||||||||||||||||||||||||
8 | Primary | Prostitution | 250 CHR exp (1250 for entities with ID's >= 57) | |||||||||||||||||||||||
9 | Eating any Putit or a jellyfish kraken corpse | 150 CHR exp | ||||||||||||||||||||||||
10 | Eating an herbed food | 800 CHR exp (8000 for pets) | ||||||||||||||||||||||||
11 | Eating a cupid of love or cupid of death corpse | 400 CHR exp | ||||||||||||||||||||||||
12 | Eating any food with CHR bonus | Base CHR * (50 + Quality*20)/100 | Max 2.3x base CHR value of the food. Herbs gain no multipliers. | |||||||||||||||||||||||
13 | Death | -500 CHR exp | May not proc in all cases? | |||||||||||||||||||||||
14 | Learning (14) | |||||||||||||||||||||||||
15 | Literacy (150) | Reading any book page | 15 | Every turn spent reading procs this gain. After Literacy hits 590, this will no longer give even a single (guaranteed) point of exp at 400% potential. LER receives 8.3% of the exp. | ||||||||||||||||||||||
16 | Reading any scroll | 25 | After Literacy hits 990, this will no longer give even a single (guaranteed) point of exp at 400% potential. LER receives 25% of the exp. | |||||||||||||||||||||||
17 | Memorization (165) | Finish the reading of any spellbook | 10 + SpellDifficulty/5 | The best reservable(?) spellbook is a spellbook of Mutation, earning 460xp per read. LER receives 50% of the exp. See spell chart for specifics. | ||||||||||||||||||||||
18 | Alchemy (178) | Creating an item with the alchemy kit | 50 + NumMaterialsUsed*20, with a minimum of 50 and a maximum of 1000 | LER receives 50% of the experience. 2nd highest exp per action for LER, but probably looses to memorization and Gardening as best way to raise LER due to material bottleneck. | ||||||||||||||||||||||
19 | Creating a coffin of necromancy | 600 | LER receives 50% of the experience. | |||||||||||||||||||||||
20 | Drinking / Throwing a potion | 40 | LER receives 50% of the experience. | |||||||||||||||||||||||
21 | Anatomy (161) | Kill an enemy | 10 or 14 (14 with static 1.6% chance or if sqrt(Anatomy) > a random number from 0 to 149) | LER receives 50% of the eperience. | ||||||||||||||||||||||
22 | An entity with cbit 992 kills an enemy | 30 or 38 (to the player) | Will be 38 if the above was 14. LER receives 50% of the eperience. Experience goes to the player, regardless of who the killer is. Entities with cbit 992 include (but perhaps not limited to) undead from coffin of necromancy. | |||||||||||||||||||||||
23 | Gardening (180) | Kill an enemy (Pets only) | 5 | Stops receiving any effective exp at 400% potential at skill level 191. LER receives 50% of the experience. | ||||||||||||||||||||||
24 | Searching a plant resource node | 50 | Stops receiving any effective exp at 400% potential at skill level 1991. LER receives 50% of the experience. | |||||||||||||||||||||||
25 | Gathering a plant in a Harvest Time quest | 40 | Has a 20% chance on every turn spent gathering. Stops receiving any effective exp at 400% potential at skill level 1591. LER receives 16.6% of the experience. | |||||||||||||||||||||||
26 | Harvesting a plant | 300 | LER received 50% of the experience. One of the better ways to raise LER. | |||||||||||||||||||||||
27 | Cooking (184) | Cook any food of quality 3 or higher | 30 + Quality * 5 (75 at max quality) | LER receives 50% of the exp. | ||||||||||||||||||||||
28 | Cook breakfast in the morning (Pets only) | 1000 | LER received 50% of the exp. | |||||||||||||||||||||||
29 | Gene Engineer (151) | Kill an enemy (Pets only) | 5 | Stops receiving any effective exp at 400% potential at skill level 191. LER receives 50% of the experience. | ||||||||||||||||||||||
30 | Searching a garbage resource node (or whatever it's called) | 50 | Stops receiving any effective exp at 400% potential at skill level 1991. LER receives 50% of the experience. | |||||||||||||||||||||||
31 | Merge two pets in the gene machine | 1200 | LER receives 50% of the experience. Perhaps the best LER exp if you have a continuous supply of guinea pigs (slaver or Yowyn horse master) | |||||||||||||||||||||||
32 | Primary | Eating an herbed food | 800 LER exp (8000 for pets) | |||||||||||||||||||||||
33 | Eating any food with CHR bonus | Base LER value * (50 + Quality*20)/100 | Max 2.3x base LER value of the food. Herbs gain no multipliers. | |||||||||||||||||||||||
34 | Will (15) | |||||||||||||||||||||||||
35 | Magic Capacity (164) | MP is negative after casting a spell | AbsVal(CurMana) * 400 / (MaxMana+1), with a min of 1 and a max of 2000 | Caps when current mana is negative 5x max mana. WIL gains 50% exp. Capable of being one of (if not the) fastest growing skills in the game (and trivializes WIL gains) | ||||||||||||||||||||||
36 | Faith (181) | Any spell is cast by anyone (Player is the beneficiary) | Caster's ID value | Unreachable in the code | ||||||||||||||||||||||
37 | Gaining Faith Dream | 1000 | WIL gains 12.5% exp. | |||||||||||||||||||||||
38 | Preaching | Satisfaction value /2 + 20, with a cap of 500 | WIL gains 50% exp | |||||||||||||||||||||||
39 | Scroll of faith | -1000 if cursed (? "Your god doubts your faith"), 1000 normally, 1750 if blessed | WIL gains 12.5% exp. | |||||||||||||||||||||||
40 | Riding | Riding or being ridden; certain time intervals | 4 | WIL gains 50% exp | ||||||||||||||||||||||
41 | While riding, if raw damage taken > healing skill or raw damage > 5% of max health or static 20% chance. Must survive the attack for exp. | 30 (Player) 20 (Pet) | WIL gains 50% exp | |||||||||||||||||||||||
42 | Dodging an attack while riding | (Attacker's WeaponSkill - Defender's Evasion/2 + 1), with a min of 1 and a max of 20 | WIL gains 50% exp | |||||||||||||||||||||||
43 | Primary | Eating an herbed food | 800 (8000 for pets) | |||||||||||||||||||||||
44 | Eating any food with WIL bonus | Bonus * (50 + Quality*20)/100 | Max 2.3x base WIL value of the food. Herbs gain no multipliers. | |||||||||||||||||||||||
45 | Prostitution | 250 WIL exp (1250 for entities with ID's >= 57) | ||||||||||||||||||||||||
46 | Harvesting a plant in a harvest time quest | 50 | 1/10 chance to proc every turn spent gathering | |||||||||||||||||||||||
47 | Eating a ghost or shade corpse | 250 | ||||||||||||||||||||||||
48 | Eating a nymph corpse | 400 | ||||||||||||||||||||||||
49 | Dying | -500 | Doesn't proc in all cases? | |||||||||||||||||||||||
50 | Magic (16) | |||||||||||||||||||||||||
51 | Meditation (155) | Regenerate mana | 5 + Meditation Level | Capped by Magic stat. MAG gains 1/1002 of the exp (essentially 0 in all cases, except for hail-mary roll). | ||||||||||||||||||||||
52 | Eating a mandrake corpse | 500 | MAG gains 50% exp | |||||||||||||||||||||||
53 | Meditation dream | 1000 | MAG gains 50% exp | |||||||||||||||||||||||
54 | Casting (172) | Cast a spell | Spell's BaseCost+10 | MAG gains 14% exp | ||||||||||||||||||||||
55 | Magic Device (174) | Using Rod / Drinking Potion / Throwing Potion | 40 | MAG gains 50% exp | ||||||||||||||||||||||
56 | Magic Gauge technique | 400 | MAG gains 50% exp | |||||||||||||||||||||||
57 | Control Magic (188) | Dodging a friendly AoE spell | 8 | MAG gains 16.6% exp | ||||||||||||||||||||||
58 | Casting an AoE spell that is dodged by an ally | 8 (for each ally who dodges) | MAG gains 16.6% exp | |||||||||||||||||||||||
59 | Getting hit with an ally's AoE spell | 30 | MAG gains 25% exp | |||||||||||||||||||||||
60 | Casting an AoE spell that hits an ally | 30 (for each ally who is hit) | MAG gains 25% exp | |||||||||||||||||||||||
61 | Primary | Eating an herbed food | 800 (8000 for pets) | |||||||||||||||||||||||
62 | Eating any food with MAG bonus | Bonus * (50 + Quality*20)/100 | Max 2.3x base MAG value of the food. Herbs gain no multipliers. | |||||||||||||||||||||||
63 | Eating corpse of a demon ruler, demon's lord, demon, camoflouged imp, imp, nether imp, or chaos imp | 500 | ||||||||||||||||||||||||
64 | Constitution (11) | |||||||||||||||||||||||||
65 | Healing (154) | Regenerate health | 5 + Healing Level | Capped by CON stat. CON gains 1/1002 of the exp (essentially 0 in all cases, except for hail-mary roll). | ||||||||||||||||||||||
66 | Eating corpse of sleeping giant, olog, or troll | 200 | CON gains 50% exp | |||||||||||||||||||||||
67 | Regeneration dream | 1000 | CON gains 50% exp | |||||||||||||||||||||||
68 | Mining (163) | Searching an ore resource node | 50 | Stops receiving any effective exp at 400% potential at skill level 1991. CON receives 50% of the experience. | ||||||||||||||||||||||
69 | Using Houzanha | 500 | CON gains 50% exp | |||||||||||||||||||||||
70 | Kill an enemy (Pets only) | 5 | Stops receiving any effective exp at 400% potential at skill level 191. LER receives 50% of the experience. | |||||||||||||||||||||||
71 | Mining a wall | 100 | CON gains 50% exp | |||||||||||||||||||||||
72 | Shield (168) | Shield bash (or limit with shield?) | 400 | CON gains 50% exp | ||||||||||||||||||||||
73 | Must have shield equipped. If raw damage > healing skill or raw damage > 5% of max health or static 20% chance. Must survive the attack for exp. | 40 | 0 if you have cbit985 or cbit23 or are in a showroom. CON gains 50% exp | |||||||||||||||||||||||
74 | Heavy Armor (169) | Certain time intervals while wearing heavy armor | 4 | CON gains 50% exp | ||||||||||||||||||||||
75 | Being hit while wearing heavy armor if raw damage > healing skill or raw damage > 5% of max health or static 20% chance. | 250 * RawDamage / MaxHP, with a min of 4 and a max of 100 | Lower your HP to train efficiently. 0 if you have cbit985 or cbit23 or are in a showroom. CON gains 50% exp | |||||||||||||||||||||||
76 | Medium Armor (170) | Certain time intervals while wearing medium armor | 4 | CON gains 50% exp | ||||||||||||||||||||||
77 | Being hit while wearing medium armor if raw damage > healing skill or raw damage > 5% of max health or static 20% chance. | 250 * RawDamage / MaxHP, with a min of 4 and a max of 100 | Lower your HP to train efficiently. 0 if you have cbit985 or cbit23 or are in a showroom. CON gains 50% exp | |||||||||||||||||||||||
78 | Carpentry (176) | Creating an item with the carpenter's tools | 50 + NumMaterialsUsed*20, with a minimum of 50 and a maximum of 1000 | CON receives 50% of the experience | ||||||||||||||||||||||
79 | Blunt (103) | Gauge skill with a blunt weapon | 400 | CON received 50% of the experience | ||||||||||||||||||||||
80 | Attack with a blunt weapon | Defender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50 | CON gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom. | |||||||||||||||||||||||
81 | Polearm (104) | Gauge skill with a polearm | 400 | CON received 50% of the experience | ||||||||||||||||||||||
82 | Attack with a polearm | Defender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50 | CON gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom. | |||||||||||||||||||||||
83 | Stave (105) | Gauge skill with a stave | 400 | CON received 50% of the experience | ||||||||||||||||||||||
84 | Attack with a stave | Defender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50 | CON gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom. | |||||||||||||||||||||||
85 | Primary | Eating an herbed food | 800 (8000 for pets) | |||||||||||||||||||||||
86 | Eating any food with CON bonus | Bonus * (50 + Quality*20)/100 | Max 2.3x base CON value of the food. Herbs gain no multipliers. | |||||||||||||||||||||||
87 | Eating horsemeat | 100 | ||||||||||||||||||||||||
88 | Prostitution | 250 CON exp (1250 for entities with ID's >= 57) | ||||||||||||||||||||||||
89 | Harvesting a plant during a gathering time quest | 50 | Procs on every turn spent gathering with 12.5% chance. Diminishing chance as CON approaches 27, and will never proc afterwards. | |||||||||||||||||||||||
90 | Eating a titan or atlas corpse | 800 | ||||||||||||||||||||||||
91 | Eating a cyclops corpse | 500 | ||||||||||||||||||||||||
92 | Strength (10) | |||||||||||||||||||||||||
93 | Tactics (152) | Using any gauge technique for weapons that use Tactics | 400 | STR gains 50% | ||||||||||||||||||||||
94 | Throwing something? | TargetEvasion * 3 - ThrowerTactics + 1, min of 5 and max of 80 | STR gains 50% | |||||||||||||||||||||||
95 | Hitting an enemy with a tactics based weapon when doing more raw damage than 5% of their max health, doing more raw damage than their healing skill, or a static 20% chance | 20 | STR gains 50%. Stops guaranteeing even a single point of experience at 400% potential at level 791. 0 if you have cbit985 or cbit23 or are in a showroom. | |||||||||||||||||||||||
96 | Meleeing (?) with a throwing weapon or a firearm | 10 | STR gains 50%. 0 if you have cbit985 or cbit23 or are in a showroom. | |||||||||||||||||||||||
97 | Two Hand (167) | Hitting an enemy when 2-handing a weapon when doing more raw damage than 5% of their max health, doing more raw damage than their healing skill, or a static 20% chance | 20 | STR gains 50%. Stops guaranteeing even a single point of experience at 400% potential at level 791. 0 if you have cbit985 or cbit23 or are in a showroom. | ||||||||||||||||||||||
98 | Weight Lifting (153) | Random intervals while burdened? | 4 | STR gains 50% experience | ||||||||||||||||||||||
99 | Long Sword (100) | Gauge skill with a longsword | 400 | STR gains 50% experience | ||||||||||||||||||||||
100 | Attack with a longsword | Defender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50 | STR gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom. |