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Skill NameConditionExp amountComments
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Charisma (17)
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Negotiation (156)Selling or buying an item where the price is greater than or equal to (Negotiation + 10) * (Negotiation + 10)Price * Price / (Negotiation * 5 + 10), with a minimum of 10 and a maximum of 1000
Charisma gains 8.3% of the Negotiation exp. Maximum exp earned for price needed to gain exp at level 2 or higher. Need to pay or sell for 4,036,481 to gain exp at level 1999.
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Pets working as a shopkeeper only.
Sqrt(GoldEarned)*10, with a minimum of 25 and a maximum of 2000.
Requires a total of 40,000 gold earned in a day to gain full exp. Charisma gains 50% of the Negotiation exp.
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Investing (160)Investing in a shop600"Invest 50" gives a total of 12000 exp (20 invests), broken into 600xp segments. Charisma gains 300 (50%) exp for each invest. Best way to train Charisma. (Invest 50 is worth 110 CHR exp at 1999 Invest with 400% potential)
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Performer (183)PlayerPerformanceRating - Performer - EnsembleValue + 20 with a minimum of 1 and a maximum of 800Formula may be incorrect. This is calculated before the skillexp function is called, but not set to the variable to which skillexp sets for the experience. However, that variable is never set in regards to performer from what I can see. Charisma gains 50% of the experience gained.
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Pets only (Ensemble)Charisma gains 50% of the experience gained.
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PrimaryProstitution250 CHR exp (1250 for entities with ID's >= 57)
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Eating any Putit or a jellyfish kraken corpse150 CHR exp
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Eating an herbed food800 CHR exp (8000 for pets)
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Eating a cupid of love or cupid of death corpse400 CHR exp
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Eating any food with CHR bonusBase CHR * (50 + Quality*20)/100Max 2.3x base CHR value of the food. Herbs gain no multipliers.
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Death-500 CHR expMay not proc in all cases?
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Learning (14)
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Literacy (150)Reading any book page15Every turn spent reading procs this gain. After Literacy hits 590, this will no longer give even a single (guaranteed) point of exp at 400% potential. LER receives 8.3% of the exp.
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Reading any scroll25After Literacy hits 990, this will no longer give even a single (guaranteed) point of exp at 400% potential. LER receives 25% of the exp.
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Memorization (165)Finish the reading of any spellbook10 + SpellDifficulty/5The best reservable(?) spellbook is a spellbook of Mutation, earning 460xp per read. LER receives 50% of the exp. See spell chart for specifics.
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Alchemy (178)Creating an item with the alchemy kit50 + NumMaterialsUsed*20, with a minimum of 50 and a maximum of 1000LER receives 50% of the experience. 2nd highest exp per action for LER, but probably looses to memorization and Gardening as best way to raise LER due to material bottleneck.
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Creating a coffin of necromancy600LER receives 50% of the experience.
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Drinking / Throwing a potion40LER receives 50% of the experience.
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Anatomy (161)Kill an enemy10 or 14 (14 with static 1.6% chance or if sqrt(Anatomy) > a random number from 0 to 149)LER receives 50% of the eperience.
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An entity with cbit 992 kills an enemy30 or 38 (to the player)Will be 38 if the above was 14. LER receives 50% of the eperience. Experience goes to the player, regardless of who the killer is. Entities with cbit 992 include (but perhaps not limited to) undead from coffin of necromancy.
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Gardening (180)Kill an enemy (Pets only)5Stops receiving any effective exp at 400% potential at skill level 191. LER receives 50% of the experience.
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Searching a plant resource node50Stops receiving any effective exp at 400% potential at skill level 1991. LER receives 50% of the experience.
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Gathering a plant in a Harvest Time quest
40Has a 20% chance on every turn spent gathering. Stops receiving any effective exp at 400% potential at skill level 1591. LER receives 16.6% of the experience.
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Harvesting a plant300LER received 50% of the experience. One of the better ways to raise LER.
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Cooking (184)Cook any food of quality 3 or higher30 + Quality * 5 (75 at max quality)LER receives 50% of the exp.
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Cook breakfast in the morning (Pets only)1000LER received 50% of the exp.
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Gene Engineer (151)Kill an enemy (Pets only)5Stops receiving any effective exp at 400% potential at skill level 191. LER receives 50% of the experience.
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Searching a garbage resource node (or whatever it's called)50Stops receiving any effective exp at 400% potential at skill level 1991. LER receives 50% of the experience.
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Merge two pets in the gene machine1200LER receives 50% of the experience. Perhaps the best LER exp if you have a continuous supply of guinea pigs (slaver or Yowyn horse master)
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PrimaryEating an herbed food800 LER exp (8000 for pets)
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Eating any food with CHR bonusBase LER value * (50 + Quality*20)/100Max 2.3x base LER value of the food. Herbs gain no multipliers.
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Will (15)
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Magic Capacity (164)MP is negative after casting a spellAbsVal(CurMana) * 400 / (MaxMana+1), with a min of 1 and a max of 2000Caps when current mana is negative 5x max mana. WIL gains 50% exp. Capable of being one of (if not the) fastest growing skills in the game (and trivializes WIL gains)
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Faith (181)Any spell is cast by anyone (Player is the beneficiary)Caster's ID valueUnreachable in the code
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Gaining Faith Dream1000WIL gains 12.5% exp.
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PreachingSatisfaction value /2 + 20, with a cap of 500WIL gains 50% exp
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Scroll of faith-1000 if cursed (? "Your god doubts your faith"), 1000 normally, 1750 if blessedWIL gains 12.5% exp.
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RidingRiding or being ridden; certain time intervals4WIL gains 50% exp
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While riding, if raw damage taken > healing skill or raw damage > 5% of max health or static 20% chance. Must survive the attack for exp.30 (Player) 20 (Pet)WIL gains 50% exp
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Dodging an attack while riding(Attacker's WeaponSkill - Defender's Evasion/2 + 1), with a min of 1 and a max of 20WIL gains 50% exp
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PrimaryEating an herbed food800 (8000 for pets)
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Eating any food with WIL bonusBonus * (50 + Quality*20)/100Max 2.3x base WIL value of the food. Herbs gain no multipliers.
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Prostitution250 WIL exp (1250 for entities with ID's >= 57)
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Harvesting a plant in a harvest time quest501/10 chance to proc every turn spent gathering
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Eating a ghost or shade corpse250
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Eating a nymph corpse400
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Dying-500Doesn't proc in all cases?
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Magic (16)
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Meditation (155)Regenerate mana5 + Meditation LevelCapped by Magic stat. MAG gains 1/1002 of the exp (essentially 0 in all cases, except for hail-mary roll).
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Eating a mandrake corpse500MAG gains 50% exp
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Meditation dream1000MAG gains 50% exp
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Casting (172)Cast a spellSpell's BaseCost+10MAG gains 14% exp
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Magic Device (174)Using Rod / Drinking Potion / Throwing Potion40MAG gains 50% exp
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Magic Gauge technique400MAG gains 50% exp
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Control Magic (188)Dodging a friendly AoE spell8MAG gains 16.6% exp
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Casting an AoE spell that is dodged by an ally8 (for each ally who dodges)MAG gains 16.6% exp
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Getting hit with an ally's AoE spell30MAG gains 25% exp
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Casting an AoE spell that hits an ally30 (for each ally who is hit)MAG gains 25% exp
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PrimaryEating an herbed food800 (8000 for pets)
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Eating any food with MAG bonusBonus * (50 + Quality*20)/100Max 2.3x base MAG value of the food. Herbs gain no multipliers.
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Eating corpse of a demon ruler, demon's lord, demon, camoflouged imp, imp, nether imp, or chaos imp500
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Constitution (11)
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Healing (154)Regenerate health5 + Healing LevelCapped by CON stat. CON gains 1/1002 of the exp (essentially 0 in all cases, except for hail-mary roll).
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Eating corpse of sleeping giant, olog, or troll200CON gains 50% exp
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Regeneration dream1000CON gains 50% exp
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Mining (163)Searching an ore resource node50Stops receiving any effective exp at 400% potential at skill level 1991. CON receives 50% of the experience.
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Using Houzanha500CON gains 50% exp
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Kill an enemy (Pets only)5Stops receiving any effective exp at 400% potential at skill level 191. LER receives 50% of the experience.
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Mining a wall100CON gains 50% exp
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Shield (168)Shield bash (or limit with shield?)400CON gains 50% exp
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Must have shield equipped. If raw damage > healing skill or raw damage > 5% of max health or static 20% chance. Must survive the attack for exp.400 if you have cbit985 or cbit23 or are in a showroom. CON gains 50% exp
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Heavy Armor (169)Certain time intervals while wearing heavy armor4CON gains 50% exp
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Being hit while wearing heavy armor if raw damage > healing skill or raw damage > 5% of max health or static 20% chance.250 * RawDamage / MaxHP, with a min of 4 and a max of 100Lower your HP to train efficiently. 0 if you have cbit985 or cbit23 or are in a showroom. CON gains 50% exp
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Medium Armor (170)Certain time intervals while wearing medium armor4CON gains 50% exp
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Being hit while wearing medium armor if raw damage > healing skill or raw damage > 5% of max health or static 20% chance.250 * RawDamage / MaxHP, with a min of 4 and a max of 100Lower your HP to train efficiently. 0 if you have cbit985 or cbit23 or are in a showroom. CON gains 50% exp
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Carpentry (176)Creating an item with the carpenter's tools50 + NumMaterialsUsed*20, with a minimum of 50 and a maximum of 1000CON receives 50% of the experience
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Blunt (103)Gauge skill with a blunt weapon400CON received 50% of the experience
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Attack with a blunt weaponDefender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50CON gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom.
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Polearm (104)Gauge skill with a polearm400CON received 50% of the experience
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Attack with a polearmDefender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50CON gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom.
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Stave (105)Gauge skill with a stave400CON received 50% of the experience
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Attack with a staveDefender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50CON gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom.
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PrimaryEating an herbed food800 (8000 for pets)
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Eating any food with CON bonusBonus * (50 + Quality*20)/100Max 2.3x base CON value of the food. Herbs gain no multipliers.
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Eating horsemeat100
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Prostitution250 CON exp (1250 for entities with ID's >= 57)
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Harvesting a plant during a gathering time quest50Procs on every turn spent gathering with 12.5% chance. Diminishing chance as CON approaches 27, and will never proc afterwards.
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Eating a titan or atlas corpse800
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Eating a cyclops corpse500
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Strength (10)
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Tactics (152)Using any gauge technique for weapons that use Tactics400STR gains 50%
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Throwing something?TargetEvasion * 3 - ThrowerTactics + 1, min of 5 and max of 80STR gains 50%
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Hitting an enemy with a tactics based weapon when doing more raw damage than 5% of their max health, doing more raw damage than their healing skill, or a static 20% chance 20STR gains 50%. Stops guaranteeing even a single point of experience at 400% potential at level 791. 0 if you have cbit985 or cbit23 or are in a showroom.
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Meleeing (?) with a throwing weapon or a firearm10STR gains 50%. 0 if you have cbit985 or cbit23 or are in a showroom.
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Two Hand (167)Hitting an enemy when 2-handing a weapon when doing more raw damage than 5% of their max health, doing more raw damage than their healing skill, or a static 20% chance 20STR gains 50%. Stops guaranteeing even a single point of experience at 400% potential at level 791. 0 if you have cbit985 or cbit23 or are in a showroom.
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Weight Lifting (153)Random intervals while burdened?4STR gains 50% experience
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Long Sword (100)Gauge skill with a longsword400STR gains 50% experience
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Attack with a longswordDefender's Evasion * 2 - Attacker's Weapon Skill + 1, with a min of 5 and a max of 50STR gains 50% experience. Attack high evasion targets to train. 0 if you have cbit985 or cbit23 or are in a showroom.