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1 | MUSIC BRIEF | "Superhero-Man and the Logic in a Bottle" — dir. Germans Reliņš | ||||||||||||||||||||||||
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3 | The film | An absurdist superhero comedy short. Live action + cel-shading, comic-book style (think Borderlands / The Wolf Among Us). Timeline 36:00, ~22 min of music in 20 cues. | ||||||||||||||||||||||||
4 | The story | In the cartoony city of City-47, a young superhero called Superhero-Man needs to stop mad Cannonball Man from obtaining the Logic in a Bottle — a mystical artifact of infinite power, which can help him destroy every idiot and dumb person in the world. | ||||||||||||||||||||||||
5 | What is this story really about? | It's an absurd comedy about a hero who keeps fighting for people who don't deserve it — but does it anyway, because that's who he is. | ||||||||||||||||||||||||
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7 | The golden rule | Play the pathos completely straight. The comedy comes from the gap between epic music and the idiocy on screen. Music that winks kills the joke. | ||||||||||||||||||||||||
8 | Style | Orchestral hard rock: a symphonic layer (brass, strings, percussion) + guitar riffs, bass, drums. | ||||||||||||||||||||||||
9 | How it's split | The score is divided by "sound worlds", one composer per sheet: Cannonball (villain), Superhero-Man (hero), Logic in a Bottle (artifact), Miscellaneous. | ||||||||||||||||||||||||
10 | Tempo rule | Keep the contrasts: slow heavy cues stay slow (~75–90), fights and the big set piece hit hard (~130). Don't flatten everything into a comfortable middle. BPM targets are in the sheets. | ||||||||||||||||||||||||
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14 | Cannonball-Man Theme | |||||||||||||||||||||||||
15 | # | In | Out | Length | Title | On Screen | Function | Music Direction & Sync Points | BPM Target | References | ||||||||||||||||
16 | 03 | 2:33 | 3:39 | 1:06 | Cannonball's Main Theme | The mysterious man turns around: "I WILL DESTROY YOU ALL!!" Whoosh caption. Cannonball Man yells and threatens. He came with a purpose and nothing will stop him! | The main introduction of the antagonist. His leitmotif is set here. Every later version grows out of this one. | A menacing, heavy, slightly over-the-top villain motif. Sync points (where possible): the villain's turn; the whoosh caption; a "stumble" in the music on the selfie moment. | ~75–90 | "Magneto" (X-Men: First Class) - reference for the sound; "Still Crazy" (The Amazing Spider-Man 2) - reference for the mood. Some ostinato and electric guitars inside the orchestra are welcome. | ||||||||||||||||
17 | 04 | 3:39 | 4:31 | 0:52 | Beatdown in the Library | Superhero-Man and Cannonball fight between the shelves. | The film's first action scene. Sets the bar for the fight sound. | Fight cue #1 — orchestral hard rock at full power. Driving riffs + orchestral hits on the cuts. The fight should sound like a combat variation of Cannonball's theme. | ~130 | |||||||||||||||||
18 | 06 | 5:11 | 6:07 | 0:56 | Bomb in the Library | Superhero-Man exhales and surveys the damage done to the library. He hears the beep of a bomb, spots it, but can't defuse it. He evacuates everyone, but the library explodes. | The film's first catastrophe. The villain's theme "wins" for the first time. | Cannonball's theme in a fast, panicked version: a ticking build, then — 2–3 seconds before the explosion — tense silence. | ~130 (accel.) | |||||||||||||||||
19 | 10 | 12:55 | 13:56 | 1:01 | RAGE | Superhero-Man took a bomb to the face and is now marching, dead set, to punch Cannonball's lights out — and take the Logic in a Bottle while he's at it. Approaching the hideout, he sees sparks and a HUGE beam into the sky — the threat becomes real. | The villain has real power now. The theme mutates from "creepy and vengeful" to "actually dangerous". | The heaviest, most aggressive version of the theme. Climaxes on the beam into the sky. | ~105–120 | |||||||||||||||||
20 | 12 | 16:08 | 16:45 | 0:37 | Cannonball's Main Theme (bigger) | Cannonball threatens the whole world on live TV. Two goons twist Superhero-Man's arms. "And those who stand in my way — will be destroyed TWICE!" | The villain at his public peak; the hero publicly humiliated. | The main theme, but wider and louder — full orchestra, choir optional. Loud and cocky. | ~75–90 | |||||||||||||||||
21 | 15 | 21:23 | 22:13 | 0:50 | Cannonball Man's Victory | "BAM!!" All weapons vanish. "Burn! Burn, all of you!" The citizens explode one by one. Cannonball Man looks at the fruits of his desires, turns around and walks away. | Evil wins. The darkest moment of the film — and it has to feel that way, comedy or not. | Cannonball's theme as a triumphant funeral: slower than the main version; heavy bells and low choir welcome. The heroic march (track 14, written by another composer) breaks off — and the villain's theme rises on its ruins. The cue ends on the counter at "POPULATION: 1" and "With one left hand": one last quiet, smug touch of the motif. | Slower than main | |||||||||||||||||
22 | 19 | 27:31 | 28:32 | 1:01 | Beatdown in Space | The standoff at the hideout, Cannonball flies off with the bottle, the bottle-bomb explodes in space, both heroes glow and spark. A supersonic head-on collision and — KABOOM — the flat Earth explodes. | The film's last action scene. The peak of destruction. | A heavy riff with a frantic pulse inside. Contrast with track 04 — fists there, planets here. Full stop of all sound after the Earth explodes. | ~130 | Main reference - Beatdown in the Library. The two tracks must rhyme. | ||||||||||||||||
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25 | Superhero-Man Theme | |||||||||||||||||||||||||
26 | # | In | Out | Length | Title | On Screen | Function | Music Direction & Sync Points | BPM Target | References | ||||||||||||||||
27 | 08 | 9:22 | 10:30 | 1:08 | Superhero-Man's Theme - This Is MY City | Superhero-Man finds a poster; Grampa is sent into a cardiac arrest. After of moment of deliberation - hero walks out into the night. | The hero's leitmotif is born and the quest kicks off. The first truly heroic moment in the score. | The hero's theme, heard for the first time, noble but modest. No big fanfares yet: warm strings, light brass. One clear rising motif (the same one that becomes "2.0" in Tr. 18). Starts as a quiet decision, ends as a march when he walks out. | ~110 - 120 | "Skydiving" (Kingsman: The Secret Service) for the heroic lift; the quiet-to-march build. | ||||||||||||||||
28 | 17 | 25:38 | 26:34 | 0:56 | Superhero-Man Respawned | Superhero-Man's determined look of avenging the people. He sees Grampas briefcase. In it - Golden light. He grabs the whole briefcase. Hero is about to reborn. | Break into Act 3: getting ready for the final confontation. This cue exists to set up the 2.0 reveal. | A quiet pulse, low strings, pieces of the hero's theme trying to come together. On the golden light: a short tease of the 2.0 theme. | Slower than main | Main Reference - the next "Guardian and Defender 2.0" track as the main refence. Treat this one as a prelude. | ||||||||||||||||
29 | 18 | 26:40 | 27:21 | 0:41 | Guardian and Defender 2.0 | A storm; a silhouette rises over the horizon: a gleaming white-and-gold suit, a new cape. Whoosh caption: "SUPERHERO-MAN - NOBLE GUARDIAN AND DEFENDER 2.0". | The classic hero shot — the hero reborn. Maximum pathos of the whole film. | The hero's theme in full glory: fanfares, choir, wide strings. Over-the-top pathos IS the joke here (the caption on screen does its part). Hit the accent exactly on the caption. | ~110 - 120 | "The Power of Grayskull" (Masters of the Universe 2026) - rock-infused hero power-up; "Flight" (Man of Steel) for the vertical build. | ||||||||||||||||
30 | 20 | 32:52 | 35:49 | 2:57 | FINALE and Credits | Superhero-Man said his last piece. Cannonball man thinks long and hard. BAM! A white flash - the city is restored. The bottle returns to the cave, the book is destroyed in the library. The city is safe and under the protection of their saviour - Superhero-Man. Credits. | Resolution + credits suite. | Three parts: (1) the world restored, (2) the Superhero theme as a closing, (3) credits. The film should leave on a high, not a fade. | ~110 - 120 | End-credits energy of Kingsman: The Secret Service; "What Are You Going to Do When You Are Not Saving the World?" (Main of Steel). | ||||||||||||||||
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33 | The Logic in a Bottle Theme | |||||||||||||||||||||||||
34 | # | In | Out | Length | Title | On Screen | Function | Music Direction & Sync Points | BPM Target | References | ||||||||||||||||
35 | 01 | 0:15 | 1:15 | 1:00 | The Logic in a Bottle — The Dinosaur Story (Prologue) | Full 2D animation. Cretaceous period, night. A velociraptor runs from a T-Rex, hides in a cave and finds a glowing bottle. A grand Voice-over: "NEVER TOUCH THE LOGIC IN A BOTTLE!" | The opening "legend". Sets a mythological scale and lands the first absurd contrast: epic voice, cartoon dinosaur. | First statement of the Logic in a Bottle theme. Fake grandeur, "ancient mystery": low brass and choir, then a building chase. Keep the tempo UP in the chase. Climax on the Voice's final line, then a hard cut to silence before the city title card. | ~130–136 (chase) | |||||||||||||||||
36 | 05 | 4:44 | 4:53 | 0:09 | Jingle — The Logic in a Bottle | A close accent on the artifact. | A 9-second sting — the artifact's calling card. An instantly recognizable capsule of the theme. | 3–5 notes of the theme in a "magic" color (celesta, bells, choir), bright top end. Works on its own as a jingle; doubles as the base for the whoosh-caption stings. NOTE: appears TWICE — here at 4:44 (the book page) and again at ~9:07 (the hero opens Grandpa's map and it shows the way). Same motif, second placement; slight variation welcome. | — | |||||||||||||||||
37 | 09 | 10:34 | 12:36 | 2:02 | The Logic in a Bottle — The Cave and Opening the Bottle (slowed theme) | The cave, a pedestal, the bottle, a note. At home at night Superhero deliberates if he should open the bottle. Then proceedes to caustically open it. | The longest suspense cue of the first half. Three phases: awe (cave) → tension (opening) → panic and explosion. | The theme slowed into something "sacred". Inner drama required: (1) chorale/ambient in the cave, (2) plucked tension and micro-pauses at the opening — silence between notes does the work, (3) a hard comic FULL STOP on "UP YOURS!" (1–2 sec), (4) panic build with the ticking fuse, full hit on the explosion. | ~112 | |||||||||||||||||
38 | 16 | 22:50 | 25:30 | 2:40 | The Logic in a Bottle — The Dinosaur Story (full) | White space. Dead Superhero-Man; a projection continues the cartoon from the prologue. The Voice tells the full story: the raptor, the war of the super-dinosaurs, the death of all life, "history will repeat". A purple portal appears. | The centerpiece of the score — the full statement of the theme, tying the prologue to the finale. The story is funny, the stakes are real. | A three-minute suite on the Logic in a Bottle theme. Structure follows the story: (1) "creation" — transparent magic, (2) the dinosaur war — the theme twisted into battle mode (echoes Tr. 04/19), (3) the death of the world — a requiem drop, (4) "Keep fighting" + the portal — the SUPERHERO theme grows through the Logic theme: the two leitmotifs meet for the first time. Key moment of the score; coordinate the hero motif with the Hero block. | ~112–117 | |||||||||||||||||
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41 | Other Music | |||||||||||||||||||||||||
42 | # | In | Out | Length | Title | On Screen | Function | Music Direction & Sync Points | BPM Target | References | ||||||||||||||||
43 | 02 | 1:26 | 2:23 | 0:57 | The Library — Boccherini's Minuet (diegetic) | The Central Library reading hall. Student laughs at a book called "Jokes for Idiots", two girls read a spray can. | It's the "temple of knowledge" in a city of idiots. Classical music as a mock-elegant backdrop that sets the tone for the whole story. | A chamber arrangement of Boccherini's Minuet (String Quintet Op. 11 No. 5) — diegetic, plays inside the hall. Funny, slightly ironic, deliberately dainty. The composition is PUBLIC DOMAIN: record your own arrangement of the actual piece, note for note — the temp track uses exactly this Minuet, and we need that character one-to-one. | ~129 | The temp track (primary — it uses this exact piece); prim, ironic classical in the Wes Anderson vein. | ||||||||||||||||
44 | 07 | 6:28 | 7:09 | 0:41 | Blues in the Spirit of Short Change Hero | Superhero-Man's apartment — posters, comics, figurines, a drawing that says "NO, YOU MOVE!". Paralyzed Grandpa (ex-superhero "Quantum Man") in front of the TV. | Ironic introspection — the hero at home. A nod to "this ain't no place for no hero". | An ORIGINAL piece in the spirit of "Short Change Hero" by The Heavy — no melody or lyric quotes. Slow heavy blues rock, tremolo guitar, western-noir mood. The same feeling of tired heroism — in spirit, not in notes. | ~105–110 | The Heavy — "Short Change Hero"; Morricone's spaghetti-western guitars. | ||||||||||||||||
45 | 11 | 14:38 | 14:46 | 0:08 | Jingle — News Intro | The City-47 news show opener; the live broadcast begins. | A parody of news branding — a smug TV fanfare. | An 8-second jingle in the style of evening news openers: synth brass, a drum roll, "important" chords, just a bit too solemn. It should sound like a real channel ident — it's funny because it's believable. | — | Real evening-news openers (national networks, CNN); the news world of Anchorman. | ||||||||||||||||
46 | 13 | 19:04 | 20:51 | 1:40 | Gathering at the Hideout | An endless crowd walks over the hill in slow motion: Lashpek in knight's armor, cosplayers, businessmen, guys in sombreros. Pitchforks, torches, plungers. The Mayor gives a speech from a hill. | A mock-epic "army assembles" — a parody of the classic trope. One continuous scene with Tr. 14: same composer, do not split. | A building epic: from a single beat to a full march — keep it UP, the scene must not sag. Slow motion loves wide brass and choir. Under the Mayor's speech the music drops lower, with a silly patriotic tint, then ramps straight into Tr. 14. | ~130–136 | 300 (Tyler Bates) — slow-mo heavy epic; Two Steps From Hell trailer builds. | ||||||||||||||||
47 | 14 | 20:50 | 21:11 | 0:32 | Avengers-Style Parody | "CHARGE!!" — hundreds of people rush forward, screaming, in slow motion. | The peak of the mock epic, a direct jab at Endgame finale battle. | An ORIGINAL heroic theme that strongly recalls the Avengers theme in spirit and sound — rising brass in fourths/fifths, marching drums, choir — but with ZERO melodic quotes (legal requirement). The audience reads the reference through the genre code, not the melody. | ~130 | The orchestral grammar of The Avengers (Silvestri) — the grammar, NOT the melody. | ||||||||||||||||
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