A | B | C | ||
---|---|---|---|---|
1 | Role | Bal. | Description | |
2 | Alpha Wolf | -9 | Once per game following the elimination of a Werewolf during the day, you may turn the Werewolves target into a Werewolf instead of eliminating him. | |
3 | Big Bad Wolf | -9 | Each night, wake with the other Werewolves. If you are still in the game, the Werewolves may eliminate two adjacent players. | |
4 | Wolf Man | -9 | You wake with the other Werewolves each night, but the Seer sees you as a Villager. | |
5 | Wolf Cub | -8 | Each night, wake with the Werewolves. If you are eliminated, the Werewolves eliminate two players the following night. | |
6 | Vampire | -7 | Each night, choose a player. That player is eliminated when a player gets their 3rd accusation the next day. | |
7 | Bogeyman | -6 | If the Werewolves don't agree on a target quickly, you choose a target. You win if all the night-active players are dead. | |
8 | Jacole Teria | -6 | Each night, wake with the other Werewolves. The first night, choose a player and learn if that player is the Seer. | |
9 | Minion | -6 | Work with the werewolves to kill the villagers. | |
10 | Werewolf | -6 | Each night, wake with the other Werewolves and choose a player to eliminate. | |
11 | Dreamwolf | -5 | You don't wake at night with the other Werewolves until after a Werewolf is killed. | |
12 | Fang Face | -5 | The first night, wake with the other Werewolves. While there are other Werewolves in the game, do not wake up with them on subsequent nights. | |
13 | Father Time | -5 | If time runs out three times during a game, Father Time wins. | |
14 | Lone Wolf | -5 | Each night, wake with the other Werewolves. You only win if you are the last player in the game. | |
15 | Dire Wolf | -4 | Each night, wake with the other Werewolves. The first night, choose a player to be your companion. You are eliminated if that player is eliminated. | |
16 | Ralph | -4 | Each night, wake up with the other Werewolves. If time runs out before a vote takes place, you must vote for players to not be eliminated. | |
17 | Teenage Werewolf | -4 | Wake with the other werewolves. You must say "werewolf" at least once per day. | |
18 | Wolverine | -4 | Each night, wake with the other Werewolves. If you are the closest Werewolf to the target, the players hear a metallic sound. | |
19 | Cupid | -3 | The first night, choose two players to be linked together. If one of them is eliminated, the other is eliminated as well. | |
20 | Cursed | -3 | You are on the Village team unless you are targeted for elimination by the Werewolves, at which time you become a Werewolf. | |
21 | Fruit Brute | -3 | Each night, wake with the other Werewolves. If you are the last Werewolf in the game, you do not get to eliminate a player at night. | |
22 | Mo T. Le'Sav Tom Vasel | -3 | If you have not been eliminated by the end of the game, you are the only one who wins. | |
23 | Sorceress | -3 | Each night, look for the Seer. You win if the werewolves win. | |
24 | Time Bandit | -3 | If you are eliminated, each day lasts only 1 minute. | |
25 | Troublemaker | -3 | One night per game, stir up trouble by calling for players to be eliminated the following day. | |
26 | Zombie | -3 | Each night, pick a player and eat their brains. That player may no longer vote. | |
27 | Alexander Blockchain Kimb | -2 | You aren't on anyone's team until one side is about to lose, and then you join that side. You only win if you haven't been eliminated at the end of the game. | |
28 | Count Dracula | -2 | Each night, pick a player to be a wife. If you make it through a day/night cycle with 3 wives, you win. | |
29 | Doppelganger | -2 | The first night, choose a player. When that player is eliminated you become that role. | |
30 | Dr. Boom | -2 | If you are eliminated, the players immediately to your left and right are eliminated as well. | |
31 | Sam | -2 | If time runs out before a vote takes place, you must vote for players to not be eliminated. | |
32 | Sasquatch | -2 | You are on the villager team unless a day ends without a lynch. Then you switch teams to the werewolves. | |
33 | Tanner | -2 | You hate your job and your life. You win if you are eliminated. | |
34 | Virginia Woolf | -2 | The first night, choose a player to be afraid of you. If you are eliminated, that player is also eliminated. | |
35 | Lycan | -1 | You are a Villager, but appear to the Seer as a Werewolf. | |
36 | Pacifist | -1 | You must always vote for players to not be eliminated. | |
37 | The Blob | -1 | Each night, the player to the right of The Blob is absorbed. If all players are part of The Blob, you win. | |
38 | Hoodlum | +0 | Choose 2 players on the first night. They must die and you must be alive at the end of the game. | |
39 | Moderator | +0 | You are the Moderator. | |
40 | Old Man | +0 | You will be eliminated on night X, where X is the number of werewolves in the game plus one. | |
41 | Bloody Mary | +1 | If you die, each night kill either a Villager if you were lynched or a Werewolf if you were attacked. | |
42 | Cult Leader | +1 | Each night, choose a player to join your cult. If all players are in your cult, you win. | |
43 | Dr Helgo | +1 | The first night, wake up and steal a card from another player. You are now that role. | |
44 | Hackmaster | +1 | The first night, wake up and reveal a card from another player. You are now that role. | |
45 | Nostradamus | +1 | The first night, predict which team will win. If you are alive at the end of the game and predicted accurately, you win. | |
46 | Old Hag | +1 | Each night, choose a player to leave the village during the next day. | |
47 | Spellcaster | +1 | Each night, choose a player who may not speak the following day. | |
48 | Villager | +1 | Find the werewolves and eliminate them. | |
49 | Beholder | +2 | The first night learn who the Seer is. | |
50 | Frankenstein's Monster | +2 | Whenever a special character dies, you get their power | |
51 | Ghost | +2 | The first night, you are eliminated. Communicate to the players with single letter clues. | |
52 | Mason | +2 | The first night, wake up to see who the other Mason is. | |
53 | Mayor | +2 | Your vote counts twice. | |
54 | The Mummy | +2 | Each night, pick a player to be hypnotized. That player will vote the way you do. | |
55 | Village Idiot | +2 | You always vote for players to be eliminated. | |
56 | Aura Seer | +3 | Choose a player each night to see if that player is not a Werewolf or Villager. | |
57 | Bodyguard | +3 | Each night, choose a [different] player who cannot be eliminated that night. | |
58 | Diseased | +3 | If you are eliminated by the Werewolves, they don't get to eliminate anyone the following night. | |
59 | Hunter | +3 | If you are eliminated, you may immediately eliminate another player. | |
60 | Huntress | +3 | You may eliminate a player at night once per game. | |
61 | Insomniac | +3 | Each night, learn if at least one of your neighbors has woken up during the night. | |
62 | Martyr | +3 | Once per game, you may choose to be eliminated instead of the player who was eliminated during the day [before the role is revealed]. | |
63 | P.I. (Paranormal Investigator) | +3 | One night per game, choose a player. You'll be told if that player or one of his neighbors is a Werewolf. | |
64 | Priest | +3 | One night per game, choose a player to be protected. That player may not be eliminated at night. | |
65 | Prince | +3 | Survive a lynching and reveal your role. | |
66 | The Thing | +3 | Each night, tap a player sitting immediately next to you. | |
67 | Tough Guy | +3 | If the Werewolves attempt to eliminate you, you are not eliminated until the following night. | |
68 | Apprentice Seer | +4 | If the Seer is eliminated, you become the Seer, waking each night to look for Werewolves. | |
69 | Chupacabra | +4 | Each night, choose a player. If that player is a werewolf, he is eliminated. If the Werewolves are eliminated, you eliminate any other player. | |
70 | Drunk | +4 | You are a Villager until the third night, when sober up and learn your real role. | |
71 | Revealer | +4 | Each night you may point to a player. If that player is a Werewolf he is eliminated. If he isn't, you are eliminated instead. | |
72 | Witch | +4 | You may save or eliminated a player at night once each per game. | |
73 | Leprechaun | +5 | Each night, you may redirect the werewolves' attack to a player sitting next to their target. | |
74 | Magician | +5 | The Magician gets to use a different nighttime power each night. Here's how it works: Before the game, the Moderator puts several nighttime-active roles in a pile (while he may reveal those roles to the players, it's better if he doesn't), and then each night, including the first night, he shows one of those cards to the magician, who may then use that special power. If he shows the Magician the Seer (this can happen because all you Kickstarter backers have at least one extra Seer), the Magician points to a player and learns if he is a werewolf. If he's shown the Insomniac, he'll be told if a player on either side of him woke up that night. If he's shown the Leprechaun, he can retarget who the werewolves selected. It's a fun, dynamic and exciting role that can really help the village! | |
75 | The Count | +5 | The first night you are told how many Werewolves are in each half of the village. | |
76 | Mentalist | +6 | Cannot read. | |
77 | Seer | +7 | Each night choose a player to learn if he is a Villager or a Werewolf |