Upwards downwards of mass creating an item
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ABCDE
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UpwardsDownwards
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Larger quantities of materials for massthink twice before using the optionmore materials are spent to start the actual mass production
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production.(a fee of materials)
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Making the quantities improvement boughtGives the player limited options Longer to get the amount required
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(2x; 5x; 7x; 10x)before using full option
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OR
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Make the quantities increase each 30
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level after level 100 (130, 160, 190, 210,Gives an high end level to workEasier to access, as you don't spend ingame money
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... untill level 390, (cap at 10x)for something, making it less boringfor improvements unless making it token bought,
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Workers work for longer, a little like Gives us less thing to click on for Can be unable to craft something explicitely needed
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researchingan short amount of time
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More improvement pointsThe points are multiplied per worker
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getting an amount of point per item
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(100 point /item x numbers of item
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produced)
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Makes it easier to reach cap
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Works in parallel with the new
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improvement point upgrade
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Make all the items at onceMore logicalGets 10 items at a time, and not one each time 10% is done
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Time management:More time to actually sell ingameIf time management isn't considered by the player there is a chance that producing a rare item will be overlooked
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Unable to hurry workersRealism
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