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2 | Welcome to the DQMJ2 Calculator! Made by Matthew Drakely and Assisted by my Teacher in Game Design/Coding, Jamie Johnson. | (Please Copy Google Sheet under "File" of this site for there is background sheets that make this work and you can keep a copy for yourself) The Calculator is mostly input based but pretty simple to use. Enter Information in Green for optional choice. Enter Stats and stat changing Items in Blue. Add Skill Points Total Invested. DONT CHANGE THE PURPLE! Purple is your Child's Stats and may be around that stat without adding the skills from one of the parents. (Read Comment on this cell to know more on the result) | Please Refresh if it lags behind the changes you make | ||||||||||||||
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4 | INPUT Monster From Database | INPUT Monster from Database | OUTPUT Synthesised Monster | ||||||||||||||
5 | Positive Monster | Negative Monster | The Monster You Synthesized's Base Stats | 3 | Looking for Equipment on Positive Parent | ||||||||||||
6 | Your Monster's Nicknames | Pit | Your Monster's Nicknames | Kammy Koopa | Enter Your New Monster's Nickname | Rosethorn | 0 | Looking for Attack | |||||||||
7 | Monster Breed | angel slime | Monster Breed | weaken beakon | What is the Monster's Breed? | dragonthorn | 0 | Looking for Defense | |||||||||
8 | 0 | Looking for Agility | |||||||||||||||
9 | 0 | Looking for Wisdom | |||||||||||||||
10 | Select Level | 13 | Select Level | 25 | Level | 1 | |||||||||||
11 | Equipment | None | Place Skillpoints Below | Equipment | None | Place Skillpoints Below | Actual Starting HP | 31 | 3 | Looking for Equipment on Negative Parent | |||||||
12 | Skill 1 | None | Skill 1 | None | 0 | Looking for Attack | |||||||||||
13 | Skill 2 | None | Skill 2 | None | Actual Starting MP | 8 | 0 | Looking for Defense | |||||||||
14 | Skill 3 | None | Skill 3 | None | 0 | Looking for Agility | |||||||||||
15 | Skill 4 | None | Skill 4 | None | Actual Starting Attack | 27 | 0 | Looking for Wisdom | |||||||||
16 | Skill 5 | None | Skill 5 | None | |||||||||||||
17 | HP 13 | 63 | HP 25 | 63 | Actual Starting Defense | 19 | |||||||||||
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19 | MP 13 | 16 | MP 25 | 18 | Actual Starting Agillity | 20 | |||||||||||
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21 | ATK 13 | 46 | ATK 25 | 64 | Actual Starting Wisdom | 16 | |||||||||||
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23 | DEF 13 | 53 | DEF 25 | 24 | |||||||||||||
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25 | AGIL 13 | 21 | AGIL 25 | 60 | |||||||||||||
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27 | WIS 13 | 28 | WIS 25 | 37 | |||||||||||||
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