ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
LinkModifier
Value
DescriptorsTypeNotesSyntax Examples
2
Wiki-[other tag] PC TagNegative the other tag bonus (including half and double)
3
EAaO{other tag} XTagX any non-negative total number (also more than one digit possible). The other tag cannot be bigger than X then; this operation is after all multiplications but before a sign change
4
EAaO
* = Multiple entries of this descriptor type allowed.
Special Tag
5
WikiABIL(D)[bonus], [ability]AbilitiesAbility checks
6
WikiAC(N)[bonus], [range], opportunityCombat(T), Armor class defense
7
EAaOACCC(N)[bonus], [range], opportunityCombat(T), armor class defense against critical confirmation only. Stacking
rules with AC effects and data from sheet are with respect to
bonus type stacking, e.g. ACCC: 2 deflection would not stack with AC: 1 deflection
8
EAaOADVATK(-)[range]*, opportunityCombat(T), advantage on attack rolls
9
EAaOADVINIT(-)-InitiativeAdvantage on initiative rolls
10
EAaOADVSAV(-)[save]Spell(T), advantage on saving throws
11
EAaOADVSKILL(-)[skill], [ability]Spell(T), advantage on skill rolls
12
TempFixAFTERTURNLocks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately precedes the target in turn order.
13
WikiALIGN ([alignment])Conditional OperatorsIf the creature indicated by the conditional effect has the given alignment, then this operator returns true.
Neutral is assumed for creatures where not specified.
True neutral checking is not supported due to necessary assumptions to make this feature work for majority of cases automatically.
IFT: ALIGN(Neutral Good,Chaotic Neutral,Chaotic Good); ATK: 1 ranged; DMG: 1d8+1 [STR] piercing,ranged
14
WikiATK(D)[bonus], [range], opportunityCombat(T), Attack rollsATK: 1d6, melee
ATK: 1; DMG: 1d6
15
AuraEffAURA(N)friend, foe, allMiscSee this website for Aura Visualization options.AURA: 10 friend; Aura of Protection; SAVE: 5
16
WikiBABPC TagPC base attack bonus
17
TempFixBEFORETURN Locks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately follows the target in turn order.
18
WikiBloodiedConditional OperatorsIf the conditional effect target has wounds greater than or equal to half its hit points, then this operator returns true.
19
EffModEffBONUSMOD
20
EncPenCARRY(N)[bonus]MiscModify ability score used for carrying capacity calculation.
21
EncPenCARRYMULT(N)[bonus]MiscMultiply carrying capacity (such as for Ant Haul)
22
WikiCC(D)[bonus]Combat(T), Critical confirmation rolls
23
WikiCHA(N)[bonus]AbilitiesCharisma modifierCHA:[-1d3] to perform Ability score damage
24
WikiCHAPC TagPC Charisma bonus
25
EAaOCL(D)[bonus]SpellCaster level; dice evaluated as random table; does not affect concentration
checks (important for PF1), use COC additionally then
26
WikiCLPC TagPC caster level of the respective spell class
27
WikiCLC(N)Combat(T), Caster level checks
28
WikiCMB(D)[bonus], opportunityCombat(T), Combat maneuver rolls
29
WikiCMD(N)[bonus], opportunityCombat(T), Combat maneuver defense
30
EAaOCOC(D)[bonus]SpellConcentration check, PF1 only; use SKILL for 3.5e
31
WikiCON(N)[bonus]AbilitiesConstitution modifierCON:[-1d3] to perform Ability score damage
32
WikiCONPC TagPC Constitution bonus
33
WikiCONC(-)[range]*Situational(T), Concealment (Attacks have 20% miss chance.)
34
WikiConstruct traits(-)IMMUNE: nonlethalTraitsConstruct creature type.
35
WikiCOVER(-)[range]*Situational(T), Cover (ATK: -4)
36
WikiCUSTOM ()Conditional OperatorsAllows for testing user created conditions. The condition to be tested is added in brackets after the custom keyword. Thus the syntax would be IF: CUSTOM (condition) or IFT: CUSTOM (condition). If the 'condition' is present on the target (for IFT) or actor (for IF) then the function will return true. The 'condition' to be tested for is applied as the custom condition name only (essentially a label), it does not include the 'custom' keyword. For example: Apply the text 'Quarry' to a target and then check with 'IFT: CUSTOM (Quarry);'
37
EAaOd X {other tag}TagX = 1, . . . , 9 (if none, it will assume X = 1). The other tag will get divided by X.
For example ATK: [d4STR]; additional attack mod given by the strength mod divided by 4
38
BCEDC(N)Misc(N) will be added to the [SDC] when [SDC] is automatically replaced
39
EAaODC(N)[bonus]SpellDifficulty class
40
WikiDEX(N)[bonus]AbilitiesDexterity modifierDEX:[-1d3] to perform Ability score damage
41
WikiDEXPC TagPC Dexterity bonus
42
EAaODISATK(-)[range]*, opportunityCombat(T), disadvantage on attack rolls
43
EAaODISINIT(-)-InitiativeDisadvantage on intiative rolls
44
EAaODISSAV(-)[save]Spell(T), disadvantage on saving throws
45
EAaODISSKILL(-)[skill], [ability]Spell(T), disadvantage on skill rolls
46
DisCondDISTANCE
47
EAaODMG(D)[bonus], [range], accuracy, [damage type]*Damage(T), damage rolls for weapons
48
BCEDMGA(D)[damage type]*Add EffectApply damage when the effect is added
49
BCEDMGDT(-)DamageDeactivate effect when damage is taken
50
WikiDMGO(D)[damage type]*DamageDamage (Ongoing)
51
BCEDMGOE(D)[damage type]*Ongoing DamageApply ongoing damage at the END of the Actor's turn
52
BCEDMGR
(D) or (.N)
[damage type] * ,all, [range] *Damage
Reduce the raw damage (before resistances) by (D) or when a decimal between 0-1 reduce raw damage by percentage
53
BCEDMGRT(-)DamageRemove effect when damage is take
54
EAaODMGS(D)[bonus], [range], accuracy, [damage type]*Damage(T), damage rolls for spells
55
WikiDMGS(D)[bonus], [range], [damage type]*Combat(T), Damage rolls for spells
56
WikiDMGSTYPE(-)[damage type]Damage(T), Adds damage type to spell damage rolls.
57
WikiDMGTYPE(-)[damage type]*Damage(T), Adds damage type to weapon damage rolls.
58
WikiDR(N)[special], allDamage(T), Damage resistance. Use and/or clause to specify damage types which can overcome DR.
59
BCEDUR(N)(-)MiscSets this effects duration to (N) when applied
60
SizeChanESIZE(N)[bonus], [range]MiscEffective Size Change. modify a player's damage dice on weapons.
61
EAaOetherealConditionsLike invisible, but negating blind-fight; also available in the effects' window. Useful for spells like blink.
62
BCEEXPIREADD(-)[effect] or [condition]Expire EffectAdd effect or condition when this effect expires
63
WikiFHEAL(D)-DamageFast Healing
64
TempFixFIXINIT:nLocks the bearer's initiative to be n, where n is any number.
65
EAaOFORTIF(N)[damage type], allDamage(T), fortification with percentage N against a specific damage type
66
SpelFailFSF(-)SpellForces spell failure rolls, regardless of class/armor combination.
67
EAaOghost touchConditionsAdds ghost touch to attacks, for 3.5e; use it as damage type in PF1
68
EAaOGRANTADVATK(-)[range]*, opportunityCombat(T), grants advantage on attack rolls made against effects' carrier
69
EAaOGRANTDISATK(-)[range]*, opportunityCombat(T), grants disadvantage on attack rolls made against effects' carrier
70
WikiH[other tag]PC TagHalf of the other tag bonus
71
EAaOHEAL(D)-Spell(T), healing rolls
72
WikiHEAL(D)-CombatHealing rolls
73
WikiHealthyConditional OperatorsIf the conditional effect target has no wounds, then this operator returns true.
74
EAaOHRESIST(N)[damage type], allDamage(T), half resistance to damage type
75
WikiIF: [condition OR conditional operator]Special TagIF looks at SOURCE Actor. Ignores the remainder of the effect components within the effect label, unless the source actor has the specified condition.
76
WikiIFT: [condition OR conditional operator]Special TagIFT looks at Target Actor. Ignores the remainder of the effect components within the effect label, unless the opposing actor has the specified condition.
77
EAaOIFTAG: [tags of actions and spells]*Special TagIgnores the remainder of the effect components within the effect label, unless the action/spell, which the source or opposing actor uses, has the specified tags. Several tags separated by a comma are to be read as an inclusive OR.
78
WikiIMMUNE(-)[damage type], allDamage(T), Immune to damage type.
Assumes all if no [damage type] descriptor.
79
WikiINIT(D)[bonus]CombatInitiative checks
80
WikiINT(N)[bonus]AbilitiesIntelligence modifierINT:[-1d3] to perform Ability score damage
81
WikiINTPC TagPC Intelligence bonus
82
EAaOKEEN(-)[range]*, opportunityCombat(T), doubles critical threat (originally by darrenan, thanks :) )
83
EAaOkeladvantage*ConditionsApplies advantage to roll
84
EAaOkeldisadvantage*ConditionsApplies disadvantage to roll
85
WikiLVLPC TagTotal Character Level (HD)
86
LiveHPMHP(N)Combatraise max hitpoints (rather than temporary)
87
EffRemMULTI:Misc
88
EAaONdM + KTagM positive or ”F”, N non-zero, K arbitrary number; die evaluated as random table when applied from actions tab
89
EAaONIF: [condition OR conditional operator]Special TagIgnores the remainder of the effect components within the effect label, unless the source actor has not the specified condition.
90
EAaONIFT: [condition OR conditional operator]Special TagIgnores the remainder of the effect components within the effect label, unless the opposing actor has not the specified condition.
91
EAaONIFTAG: [tags of actions and spells]*Special TagIgnores the remainder of the effect components within the effect label, unless the action/spell, which the source or opposing actor uses, has not the specified tags. Several tags separated by a comma are to be read as an inclusive OR.
92
WikiNLVL(N)MiscNegative levels. For each negative level, the following modifiers are applied (ATK:-1; SAVE:-1; SKILL:-1; ABIL:-1; CMD:-1).
93
EAaOnodexConditionsThis condition can be used in (N)IF(T) statements to check whether one has lost their Dex modifier to AC: When the (opposing) actor has an effect which leads to a loss of Dex mod to AC then this condition will return true. Hence, one can e.g. code sneak attack with IFT: nodex; DMG: 3d6 precision. The only exception is CA, that can’t be measured and has still to be treated manually or with other effects (e.g. having an CA effect would not apply the mentioned sneak attack effect). Similarly, IF: nodex will not work when the opposing actor has an CA effect, and so on... Will not work as a single condition.
94
SpelFailNSF(-)SpellDisables spell failure rolls, regardless of class/armor combination.
95
WikiPCOVER(-)[range]*Situational(T), Cover (Partial) (ATK: -2)
96
SizeChanREACH:(N)CombatSets the bearer's reach to n, using the ruleset's unit of distance.
97
WikiREGEN(D)[special]DamageRegeneration. Use and/or clause to specify damage types which can overcome regeneration.
98
BCEREGENA(D)Add EffectOne time regeneration when the effect is added
99
BCEREGENE(D)Ongoing RegenApply regeneration at the END of the Actor's turn
100
EffRemREMOVE:MiscRemoves a previous effect. example: REMOVE:Sneak Attack; DMG: 1d6