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#REF!Nemesis:
-Legacy
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Baron BladeTerralunar Impulsion Beam Inventor (Side 1)Baron BladeVengeful Mad Scientist (Side 2)
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HPs40Damage Taken0Remaining HPs40HPs30Damage Taken0Remaining HPs30
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Start of Game:Put "Mobile Defense Platform" into playWhen FlippedRestore to 30 HP, Add Villain trash to villain deck, put all copies of Mobile Defense Platform into Villain trash, and shuffle Villain Deck
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Gameplay:At the start of the Villain turn, if there are 15 or more cards in the Villain trash, Baron Blade's Terralunar Impulsion Beam activates, pulling the Moon into the Earth. Game Over.
When Baron Blade would be destroyed, flip Baron Blade's Villain Character card over instead.
End of Villain TurnBaron Blade deals the hero with the highest HP "H" energy damage.
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Advanced:At the start of the Villain turn, destroy a Hero Ongoing or Equipment card.Advanced:Reduce damage dealt to Baron Blade by 1
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Villain Cards0Card NameTypeHPsDmgEffectVillain Cards0Card NameTypeHPsDmgEffect
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Discard Pile0Card NameTypeHPsEffectCurrent Deck
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Roll 1d25NameTypeHPsEffect
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1"Consider the Price of Victory!" - 1One-ShotEach player discards 1 card. Baron Blade deals each hero target 2 sonic damage.Discard x cards from the top of the villain deck, where x = the number of hero cards discarded this turn.
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2Backlash Field - 2OngoingThe first time Baron Blade is dealt damage by a target each turn, Baron Blade deals that target 3 lightning damage.
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3Backlash Field - 3OngoingThe first time Baron Blade is dealt damage by a target each turn, Baron Blade deals that target 3 lightning damage.
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4Blade Battalion - 4Minion5At the end of the Villain turn, this card deals the Hero with the highest HP X melee damage, where X = the current HP of this card.
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5Blade Battalion - 5Minion5At the end of the Villain turn, this card deals the Hero with the highest HP X melee damage, where X = the current HP of this card.
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6Blade Battalion - 6Minion5At the end of the Villain turn, this card deals the Hero with the highest HP X melee damage, where X = the current HP of this card.
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7Blade Battalion - 7Minion5At the end of the Villain turn, this card deals the Hero with the highest HP X melee damage, where X = the current HP of this card.
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8Devious Disruption - 8One-ShotEach player may choose for Baron Blade to destroy any of their Equipment and /or Ongoing cards.
Baron Blade deals each Hero target X lightning damage, where x = 3 + the total number of Hero Ongoing and Equipment cards still in play.
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9Devious Disruption - 9One-ShotEach player may choose for Baron Blade to destroy any of their Equipment and /or Ongoing cards.
Baron Blade deals each Hero target X lightning damage, where x = 3 + the total number of Hero Ongoing and Equipment cards still in play.
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10Elemental Redistributor - 10DeviceWhenever Baron Blade would be dealt fire, cold, or lightning damage, redirect that damage to the hero target with the lowest HP.
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11Elemental Redistributor - 11DeviceWhenever Baron Blade would be dealt fire, cold, or lightning damage, redirect that damage to the hero target with the lowest HP.
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12Flesh Repair Nanites - 12One-ShotBaron Blade regains 10 HP.
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13Hasten Doom - 13One-ShotBaron Blade deals each Hero target 2 toxic damage.
Play the top card fo the Villain deck.
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14Hasten Doom - 14One-ShotBaron Blade deals each Hero target 2 toxic damage.
Play the top card fo the Villain deck.
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15Hasten Doom - 15One-ShotBaron Blade deals each Hero target 2 toxic damage.
Play the top card fo the Villain deck.
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16Hasten Doom - 16One-ShotBaron Blade deals each Hero target 2 toxic damage.
Play the top card fo the Villain deck.
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17Living Force Field - 17OngoingReduce damage dealt to Baron Blade by 1.
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18Living Force Field - 18OngoingReduce damage dealt to Baron Blade by 1.
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19Mobile Defense Platform - 19Device10Baron Blade is immune to damage.
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20Mobile Defense Platform - 20Device10Baron Blade is immune to damage.
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21Mobile Defense Platform - 21Device10Baron Blade is immune to damage.
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22Powered Remote Turret - 22Device7At the end of the Villain turn, this card deals each hero target 2 projectile damage.
Increase damage dealt by this card by 1 for each Mobile Defense Platform in play.
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23Powered Remote Turret - 23Device7At the end of the Villain turn, this card deals each hero target 2 projectile damage.
Increase damage dealt by this card by 1 for each Mobile Defense Platform in play.
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24Slash and Burn - 24One-ShotBaron Blade deals the hero target with the lowest HP "H" melee damage.
Baron Blade deals the hero target with the highest HP "H" plus 2 fire damage.
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25Slash and Burn - 25One-ShotBaron Blade deals the hero target with the lowest HP "H" melee damage.
Baron Blade deals the hero target with the highest HP "H" plus 2 fire damage.