A | B | C | D | E | F | |
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1 | Collections Sheet - Version 2.8 | |||||
2 | ||||||
3 | Click here for a PDF VERSION of this sheet! | |||||
4 | Join us in the Community server of the Division Discord! | |||||
5 | www.discord.gg/thedivision | |||||
6 | Reddit Post Link: Division 2 Collection Sheet | |||||
7 | Reddit: /u/AdmiralRegis | Discord: Regis l>#8014 | Google Sheets | |||
8 | To request for translations, please comment here (CLTR + ALT + M). | |||||
9 | Thanks for looking! Have some feedback or questions? Please contact me on Discord or Reddit. | |||||
10 | SPOILERS / DISCLAIMER: This spreadsheet is based off the Live and PTS Builds. (No leaks are added!) Some items are based off datamined values and may not always be accurate. | |||||
11 | Change Log: | |||||
12 | (4/28): Phase 1 Revamp - Weapon Mods Compatibility, Gear Attributes & Mods (5/7): Different changes to Weapon List/s and Levels fixed. Added Named Weapons. (5/12): Phase 2 Revamp - Weapon Talents & Gear Talents + Minor fixes (5/13): More minor changes to design and additional updates (5/31): Phase 3 Revamp: Along with minor updates and changes. - Exotic / Named Lists improved. Weapon Mods revamped. Weapon Blueprints updated. - Title Update 3.0 changes added for Talents and Geat Sets. (6/5 - 6/15): Minor improvements (6/17): Weapon List / Exotics / Wep Mods Com Revamp (6/29 - 7/4): Minor revisions and updates across sheet / PTS Updates (7/27): Title Update 5 Content --- Exotics --- Minor Updates | |||||
13 | ||||||
14 | Credits: | |||||
15 | Ahmad for helping out with datamined information. Spydr for the original sheet layouts used in The Division. Voeu for helping create formulas for weapon calculations and data entry. (Check out his Weapon Calc below) Big thanks to the community of the Division for helping crowd-source most of this sheet. Thank you to all my other friends who helped contribute icons. Please ask, as a courtesy to everyone eles, if you want to use them. | |||||
16 | Translations: Axazol - Russian | |||||
17 | Russian | |||||
18 | ||||||
19 | Additional Links: | |||||
20 | Division 2 Weapon Calc: By Voeu | |||||
21 | Division 2 Map: By u/The_Mighty_Tspoon --- Also availible on Android & iOS | |||||
22 | Division 2: Vendor Weekly Reset - By: Ahmad and Ruben --- Containing each week's items sold by vendors |
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | |||||||||
2 | Light Zone Levels | Dark Zone Levels | |||||||
3 | Levels | Experience
To Next Level | EXP Increase | Levels | Experience
To Next Level | EXP
Increase | |||
4 | 1 | 2,250 | 0 | 1 | 1,630 | 0 | |||
5 | 2 | 3,900 | 1,650 | 2 | 1,770 | 140 | |||
6 | 3 | 6,450 | 2,550 | 3 | 1,920 | 150 | |||
7 | 4 | 9,900 | 3,450 | 4 | 2,080 | 160 | |||
8 | 5 | 14,250 | 4,350 | 5 | 2,250 | 170 | |||
9 | 6 | 19,500 | 5,250 | 6 | 2,430 | 180 | |||
10 | 7 | 25,650 | 6,150 | 7 | 2,620 | 190 | |||
11 | 8 | 32,700 | 7,050 | 8 | 2,820 | 200 | |||
12 | 9 | 40,650 | 7,950 | 9 | 3,030 | 210 | |||
13 | 10 | 49,500 | 8,850 | 10 | 3,250 | 220 | |||
14 | 11 | 59,250 | 9,750 | 11 | 3,480 | 230 | |||
15 | 12 | 69,900 | 10,650 | 12 | 3,720 | 240 | |||
16 | 13 | 81,450 | 11,550 | 13 | 3,970 | 250 | |||
17 | 14 | 93,900 | 12,450 | 14 | 4,230 | 260 | |||
18 | 15 | 107,250 | 13,350 | 15 | 4,500 | 270 | |||
19 | 16 | 121,500 | 14,250 | 16 | 4,780 | 280 | |||
20 | 17 | 136,650 | 15,150 | 17 | 5,070 | 290 | |||
21 | 18 | 152,700 | 16,050 | 18 | 5,370 | 300 | |||
22 | 19 | 169,650 | 16,950 | 19 | 5,680 | 310 | |||
23 | 20 | 187,500 | 17,850 | 20 | 6,000 | 320 | |||
24 | 21 | 206,250 | 18,750 | 21 | 6,330 | 330 | |||
25 | 22 | 225,900 | 19,650 | 22 | 6,670 | 340 | |||
26 | 23 | 246,450 | 20,550 | 23 | 7,020 | 350 | |||
27 | 24 | 267,900 | 21,450 | 24 | 7,380 | 360 | |||
28 | 25 | 290,250 | 22,350 | 25 | 7,750 | 370 | |||
29 | 26 | 313,500 | 23,250 | 26 | 8,130 | 380 | |||
30 | 27 | 337,650 | 24,150 | 27 | 8,520 | 390 | |||
31 | 28 | 362,700 | 25,050 | 28 | 8,920 | 400 | |||
32 | 29 | 388,650 | 25,950 | 29 | 9,330 | 410 | |||
33 | 30 (Cache) | 415,500 | 26,850 | 30 | 9,750 | 420 | |||
34 | 31 | 10,000 | 250 | ||||||
35 | 32 | 10,325 | 325 | ||||||
36 | 33 | 10,660 | 335 | ||||||
37 | 34 | 11,005 | 345 | ||||||
38 | 35 | 11,360 | 355 | ||||||
39 | 36 | 11,725 | 365 | ||||||
40 | 37 | 12,100 | 375 | ||||||
41 | 38 | 12,485 | 385 | ||||||
42 | 39 | 12,880 | 395 | ||||||
43 | 40 | 13,285 | 405 | ||||||
44 | 41 | 13,700 | 415 | ||||||
45 | 42 | 14,125 | 425 | ||||||
46 | 43 | 14,560 | 435 | ||||||
47 | 44 | 15,005 | 445 | ||||||
48 | 45 | 15,460 | 455 | ||||||
49 | 46 | 15,925 | 465 | ||||||
50 | 47 | 16,400 | 475 | ||||||
51 | 48 | 16,885 | 485 | ||||||
52 | 49 | 17,380 | 495 | ||||||
53 | 50 (Cache) | 17,885 | 505 | ||||||
54 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Light Zone Experience | Light Zone EXP Chart | Light Zone Activities | Dark Zone Activities | Specialization Activites | ||||||||||||
2 | Activity | (Pre WT4) Differences | (WT4+) Differences | (WT5) Differences | Experience Chart | Normal Activites (+1) | Elite Activites (+2) | Activity | Experience | Activity | Points | ||||||
3 | Story Missions | Set Amount (Story) 5% (Normal) 15% (Hard) | 5% (Normal) 15% (Hard) 30% (Challenge) | 30% (First Completiton) Expeditions: 30% (Story) | 1.1% / 4,605 | Propaganda Broadcoast | Aerial Recon* | Landmarks | 8% / 10% (Normal) 9% / 11% (Hard) 9% / 12% (Challenge) | Invaded Missions (First Completition Only) | 5 | ||||||
4 | 2% / 8,310 | Public Execution | Elite Patrol | ||||||||||||||
5 | 5% / 20,775 | Resource Convoy | Elite Resource Convoy | Supply Drop | 10% | Leveling Up | 3 | ||||||||||
6 | Invaded Missions | 15% (Story) | 10% (Priority) 15% (Story) | 20% (Normal) 30% (Hard) 45% (Challenge) 55% (Heroic) | 5.6% / 23,300 | Settlement Blockade* | Elite Territory Control | These values may be rounded. | HVT Bounties* | 3 (Normal / Hard) 5 (Challenge) | |||||||
7 | 7% / 29,085 | Territory Control | Warhound Convoy* | ||||||||||||||
8 | 8% / 33,240 | Rescue Operation | - | Experience Chart | Projects | 1 (Daily Hard) 3 (Daily Challenge / VIP) 3 (Weekly) | |||||||||||
9 | Incursions / Raids | --- | --- | 60% (Discovery / Normal) | 10% / 41,550 | Supply Drop | - | Normal Landmark | 8.3% / 1,498 | ||||||||
10 | 12% / 49,860 | Target Practice | - | Hard Landmark | 8.9% / 1,598 | Control Points | 1 (LV4 - Heroic) | ||||||||||
11 | Side Missions | 30% | --- | --- | 15% / 62,325 | * Black Tusk activites are only present in Invaded Zones. Rotating around the zones every week. | Challenge Landmark | 9.4% / 1,698 | * Only certain bounties give specialization points | ||||||||
12 | 15.1% / 62,775 | DZ Drop | 10% / 1798 | ||||||||||||||
13 | Control Points | 15% | 7% (LV1 - Normal) 10% (LV2 - Hard) 12% (LV3 - Challenge) 15% (LV4 - Heroic) | --- | 17.1% / 71,085 | Normal Landmark (+25%) | 10.4% / 1,872 | ||||||||||
14 | 20% / 83,100 | Duplicate Cache Item | Experience % Gain | Hard Landmark (+25%) | 11.1% / 1,998 | ||||||||||||
15 | 30% / 124,650 | Specialized (Blue) | 8% / 33,240 | Challenge Landmark (+25%) | 11.8% / 2,122 | ||||||||||||
16 | World Events / Activites | 5% (Normal) 15% (Elite) | 2% (Normal) 5% (Elite) | --- | 45% / 186,975 | Superior (Purple) | 10% / 41,550 | 17,885 to Level Up | |||||||||
17 | 55% / 228,525 | High-End (Gold) | 12% / 49,860 | Values for Lv50+ | |||||||||||||
18 | HVT Bounties | 5% (Normal) 10% (Hard) 15% (Challenge) | 10% (Normal) 15% (Hard) 17% (Challenge) 20% (Heroic) | --- | 60% / 249,300 | Values for Lv30+ | |||||||||||
19 | 415,500 to Level Up | ||||||||||||||||
20 | Values for Lv30+ | ||||||||||||||||
21 | Settlement Projects | 10% (Goal) 10% (Daily) 30% (Weekly) | --- | --- | |||||||||||||
22 | |||||||||||||||||
23 | Collectibles (Artifacts, Phones, ECHOs) | 1% (Collectible) 5% (Collection) | --- | --- | |||||||||||||
24 | |||||||||||||||||
25 | These values may be rounded. | ||||||||||||||||
26 |
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | Patch | Set Name | Set Bonus (2) | Set Bonus (3) | Set Bonus (4) | Set Bonuses (5) | Set Bonuses (6) | Obtainability | |
2 | |||||||||
3 | 1.2 | Hard Wired | +5% Protection from Elites | +20% Shock Duration | +20.0% Skill Power | Talent: Tamper Proof Electrify your deployed skills (hive, turrets, pulse sensor) causing enemies wandering too close to be shocked/disrupted in PvP. Can occur once every 10 seconds. | Talent: Feedback Loop Kills by your skills reset the cooldown of your other skill. Repairing a friendly agent from zero resets all of your skill cooldowns. When any skill completes its cooldown or reaches full charges, gain bonus damage and repair to all skills for 15 seconds. | Blueprint Components: Mask - Grand Washington Hotel Chest - Jefferson Trade Center Backpack - Federal Emergency Bunker Gloves - Lincoln Memorial Holster - Air & Space Museum Kneepads - Bank Headquarters | |
4 | Ongoing Directive | +20.0% Weapon Handling | +25.0% Burn Damage | +25.0% Bleed Damage | Talent: Emergency Requisition Combat resources (armor kits, ammo, grenades) within 40 meters of you are automatically collected. This occurs every 30 seconds. | Talent: The Right Tool... Killing an enemy grants some special ammo (incendiary, explosive, shock) to one of your weapons. | Drops from Black Tusk enemies Drops from Invaded missions | ||
5 | True Patriot | +10.0% Damage to Armor | +10% Protection from Elites | +10.0% Total Armor | Talent: Red, White and Blue When you shoot an enemy, apply a debuff to them. Debuffs are applied in the order Red/White/Blue, cycling every 2 seconds. Red decreases damage dealt by the enemy. White restores armor to friendlies that shoot this enemy. Blue boosts skill cooldown reduction to friendlies that shoot this enemy. | Talent: Full Flag Anyone dealing damage to an enemy that has all three debuffs will deal 50% damage to other nearby enemies that have at least one of the debuffs. | |||
6 | 1.3 | Aces and Eights | +20.0% Weapon Handling | +20.0% Accuracy | +10% Marksman Rifle Damage | Talent: Dead Man’s Hand Flip a card by shooting an enemy with your Marksman Rifle, headshots flip two. Full House increases clip size by 100% for 10 seconds. 4 of a Kind grants 30% bonus armor for 10 seconds. Aces & Eights grants the next 5 bullets 100% damage. Requires Sharpshooter Specialization | Talent: Sheriff's Favor Effects of Dead Man's Hand are applied to all of your Party/Raid members. Requires Sharpshooter Specialization | Weekly Raid Loot - Blueprints Operation: Dark Hours Raid | |
7 | Negotiators Dilemma | +10,000 Armor on Kill | +30% Health | +30% Explosive Resistance | Talent: Blowback Launch a grenade at the target that depleted your armor, can occur once every 3 seconds. Requires Demolitionist Specialization | Talent: Press Home the Advantage Explosions caused by the player stacks a bombardier buff. Each stack of the buff grants Party/Raid members 10% explosives damage and the player with 10% bonus armor for 10 seconds. Requires Demolitionist Specialization | |||
8 | Tip of the Spear | +20% Pulse Skill Power | +20% Cooldown Reduction | +20% Protection from Elites | Talent: Electromagnetic Trigger Crossbow bolts are equipped with proximity detonators. On impact, bolts trigger a 9 meter pulse. Requires Survivalist Specialization | Talent: Aggressive Recon When killing an enemy that has been pulsed, trigger a small pulse from their location. Party/Raid members deal 20% extra damage to pulsed targets. Requires Survivalist Specialization |
A | B | C | D | E | F | G | H | I | J | K | L | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | In Update 6.0, all brandsets will have a gear item in each slot, except for 5.11 as the real-life version doesn’t cover all slots (Most likely just the mask). | |||||||||||
2 | Patch | Manufacturer | Set Bonus (1) | Set Bonus (2) | Set Bonus (3) | Mask | Backpack | Vest | Gloves | Holster | Kneepads | |
3 | ||||||||||||
4 | 1.0 | 5.11 Tactical | +5% Protection from Elites | +10.0% Extra Incoming Healing | +10% Weapon Handling | |||||||
5 | Airaldi Holdings | +10.0% Accuracy | +10.0% Headshot Damage | +10.0% Marksman Rifle Damage | ||||||||
6 | Alps Summit Armament | +10.0% Cooldown Reduction | +5.0% Skill Power | +15% Hive Skill Power | ||||||||
7 | Badger Tuff | +7.0% Damage to Elites | +15.0% Armor % on Kill | +15% Chem Launcher Skill Power | ||||||||
8 | China Light Industries Coporation | +10.0% Explosive Damage | +10.0% Shotgun Damage | +10.0% Cooldown Reduction | ||||||||
9 | Douglas & Harding | +5.0% Accuracy | +10.0% Critical Hit Damage | +7.0% Critical Hit Chance | ||||||||
10 | Fenris Group AB | +10.0% Assault Rifle Damage | +10% Protection from Elites | +20.0% Health on Kill | ||||||||
11 | Gila Guard | +5.0% Total Armor | +20.0% Hazard Protection | +15% Pulse Skill Power | ||||||||
12 | Murakami Industries | +8.0% Health | +10.0% Hazard Protection | +15% Firefly Skill Power | ||||||||
13 | Overlord Armaments | +10.0% Rifle Damage | +7.5% Total Armor | +7.0% Damage to Elites | ||||||||
14 | Petrov Defense Group | +10.0% LMG Damage | +15.0% Turret Skill Power | +10.0% Cooldown Reduction | ||||||||
15 | Providence Defense | +10.0% Skill Power | +8.0% Health | +5.0% Weapon Damage | ||||||||
16 | Richter & Kaiser GmbH | +10.0 Hazard Protection | +20% Pistol Damage | +15% Shield Skill Power | ||||||||
17 | Sokolov Concern | +10.0% SMG Damage | +8.0% Critical Hit Damage | +15% Seeker Skill Power | ||||||||
18 | Wyvern Wear | +7.0% Critical Hit Damage | +15% Drone Skill Power | +10.0% Critical Hit Chance | ||||||||
19 | Yaahl Gear | +10.0% Weapon Handling | +8.0% Hazard Protection | +5.0% Weapon Damage | ||||||||
20 | ? | ? | Golan Gear Ltd (PTS 3.0) | +10.0% Hazard Protection | +10% Protection from Elites | +8.0% Total Armor |
A | B | C | D | E | F | G | H | I | J | K | L | M | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Icon Legend: Offensive --- Defensive --- Utility | Gear Talent Legend: ________________________________Exclusive Gear Talents: Active (34 Total) - These talents are available only on the currently equipped gear. Passive (14 Total) - Talents that are passive, therefore always applied. (Normalized values for talents are in parentheses) | Masks (Spotter, Centered, Creeping Death, Dialed In, Trauma) Vests (Berserk, Unstoppable Force, Bloodsucker, Payload, Unbreakable) Holsters (Bloodlust, Gunslinger, Reassigned, Blacksmith, Fill'er Up) Backpacks (On the Ropes, Efficient, Safeguard, Skilled, Tech Support) Gloves (Compensated, Obliterate, Opportunistic, Wicked, Clutch, Knee Cap, Terminate, To Order) Kneepads (Entrench, Patience, Braced, Calculated, Cloaked) | ||||||||||
2 | |||||||||||||
3 | |||||||||||||
4 | Type | Name | Description | Requirements | |||||||||
5 | Active | Berserk | +10% (+5%) weapon damage for every 20% of max armor depleted. | Requires a Shotgun, SMG, LMG or AR Equipped 7 or more While using equipped AR / SMG / LMG / Shotgun | |||||||||
6 | Bloodlust | Swapping weapons within 3 seconds of a kill increases grants +35% (20%) weapon damage for 5 seconds. | 9 or more | ||||||||||
7 | Compensated | Weapon damage is increased by 15% when your critical hit chance is below 20%. | 3 or less | ||||||||||
8 | Gunslinger | Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants +20% weapon damage for the entire magazine. | 5 or less | ||||||||||
9 | Obliterate | Depleting an enemy's armor grants +25% critical hit damage for 5 seconds. | 4 or more | ||||||||||
10 | On the Ropes | Weapon damage is increased by +25% while all skills are on cooldown or reach zero charges. | 7 or more | ||||||||||
11 | Opportunistic | Destroying an enemy's weak point or breaking an enemy's armor adds +10% damage from all sources to enemy for 20 seconds. | Using Marksman or Shotgun weapons only While using equipped MMR / Shotgun | ||||||||||
12 | Reassigned | Killing a status effected enemy adds 3 rounds of a random special ammo into your sidearm. Can occur once every 45 seconds. | --- | ||||||||||
13 | Spotter | +20% weapon damage to pulsed enemies. | 5 or more | ||||||||||
14 | Unstoppable Force | Killing an enemy grants 2% (1%) weapon damage for every 25,000 max armor. | 7 or more | ||||||||||
15 | Wicked | +10% weapon damage to status effected enemies. | 4 or more | ||||||||||
16 | Active | Blacksmith | Killing an enemy with your sidearm repairs 50% of your armor. Can occur once every 15 seconds. | 7 or more | |||||||||
17 | Bloodsucker | Depleting an enemy's armor adds a stack of +25% (+20%) bonus armor for 10 (5) seconds. Max stack is 6 (5). | 11 or more | ||||||||||
18 | Centered | Headshot kills grant status effect immunity for 10 seconds. | 4 or more | ||||||||||
19 | Clutch | Critical hits restore 20% health and repair 1% armor. | While using equipped AR/SMG/LMG 4 or less Must equip have AR / SMG / LMG equipped | ||||||||||
20 | Efficient | Using an armor kit has a 50% chance to not consume the armor kit. | No other active talents affecting armor kits (Talent: Unbreakable) is not Equipped | ||||||||||
21 | Entrench | Headshots from cover repair 10% of your armor. | Using a Rifle/Marksman weapon While using equipped Rifle / MMR | ||||||||||
22 | Patience | After being in cover for 5 seconds, armor repairs by 5% every 1 second. | 6 or more | ||||||||||
23 | Payload | Destroying an enemy's asset grants +50% explosive damage for 15 seconds. | 4 or less | ||||||||||
24 | Unbreakable | 70% (25%) of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. | No other active talents affecting armor kits 11 or more (Talent: Efficient) is not Equipped | ||||||||||
25 | Active | Braced | While in cover weapon handling is increased by +25%. | --- | |||||||||
26 | Calculated | Kills from cover reduce skill cooldowns by 10%. | 7 or more | ||||||||||
27 | Cloaked | When your armor is depleted, nearby enemy skills are disrupted for 10 seconds. Can occur once every 30 seconds. | 5 or less | ||||||||||
28 | Creeping Death | Status effects have a chance to spread to enemies in a 10 meter radius. Can occur once every 15 seconds. | 4 or less | ||||||||||
29 | Dialed In | While aiming, weapon stability is increased by 25% of your weapon accuracy. | --- | ||||||||||
30 | Fill'er Up | Reloading from empty reloads all weapons. | --- | ||||||||||
31 | Knee Cap | Shooting an enemy in the legs has a 15% chance to apply bleed. | 4 or less | ||||||||||
32 | Mad Bomber | Grenade radius is increased by +150%. Grenades that kill an enemy are refunded. | 4 or less | ||||||||||
33 | Safeguard | Killing a target grants a 150% (50%) bonus to repairing and healing for 5 seconds. Can occur once every 20 seconds. | 4 or less | ||||||||||
34 | Skilled | Skill kills have a 25% chance to reset skill cooldowns. | 6 or more | ||||||||||
35 | Tech Support | Kills by active skills grant +25% skill damage for 10 seconds. | 6 or more | ||||||||||
36 | Terminate | Depleting an enemies armor grants +35% skill damage for 15 seconds. | 5 or more | ||||||||||
37 | To Order | Grenades can now be "cooked" by holding the fire button, making them explode earlier. | --- | ||||||||||
38 | Trauma | Semi-auto headshots have a 15% chance to blind. | Requires a Marksman Rifle or Rifle Equipped While using equipped Rifle / MMR | ||||||||||
39 | Passive | Critical | +5% Critical Hit Damage | --- | |||||||||
40 | Devastating | +5% Weapon Damage | --- | ||||||||||
41 | Hard Hitting | +10% Damage to Elites | --- | ||||||||||
42 | Precise | +15% Headshot Damage | --- | ||||||||||
43 | Surgical | +5% Critical Hit Chance | --- | ||||||||||
44 | Passive | Hardened | +10% Armor | --- | |||||||||
45 | Insulated | +10% Hazard Protection | --- | ||||||||||
46 | Restorative | +10% Health on Kill | --- | ||||||||||
47 | Self Adjusting | +20% Armor Regeneration | --- | ||||||||||
48 | Vital | +20% Health | --- | ||||||||||
49 | Passive | Capacitive | +20% Skill Duration | --- | |||||||||
50 | Destructive | +20% Explosive Damage | --- | ||||||||||
51 | Empowered | +10% Skill Power | --- | ||||||||||
52 | Surge | +10% Skill Haste | --- |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Offensive  | Mask | Vest | Holster | Backpack | Gloves | Kneepads | ||||||||
2 | |||||||||||||||
3 | Weapon Damage | ✓ | ✓ | ||||||||||||
4 | Weapon Type Damage | ✓ | |||||||||||||
5 | Critical Hit Chance | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||
6 | Critical Hit Damage | ✓ | ✓ | ✓ | |||||||||||
7 | Headshot Damage | ✓ | |||||||||||||
8 | Damage to Elites | ✓ | |||||||||||||
9 | Defensive  | Mask | Vest | Holster | Backpack | Gloves | Kneepads | ||||||||
10 | |||||||||||||||
11 | Armor | ✓ | ✓ | ✓ | |||||||||||
12 | Armor % | ✓ | ✓ | ✓ | |||||||||||
13 | Armor on Kill | ✓ | |||||||||||||
14 | Armor Regen | ✓ | |||||||||||||
15 | Health | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||
16 | Health % | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||
17 | Health on Kill | ✓ | |||||||||||||
18 | Hazard Protection | ✓ | ✓ | ||||||||||||
19 | Utility  | Mask | Vest | Holster | Backpack | Gloves | Kneepads | ||||||||
20 | |||||||||||||||
21 | Skill Power | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||
22 | Skill Haste | ✓ | ✓ | ✓ | ✓ | ||||||||||
23 | Explosive Damage | ✓ | |||||||||||||
24 |
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | Offensive | ||||||||
2 | Mod Type | Protocol: Critical | Protocol: Precision | Systems: Firearms | Systems: Dexterity | ||||
3 | Fixed Attribute | Weapon Damage | Weapon Damage | Weapon Damage | Weapon Damage | ||||
4 | Mod Attributes | +X% Assault Rifle Critical Hit Chance | +X% Headshot Damage | +X% Assault Rifle Damage | +X% Weapon Handling | ||||
5 | +X% Assault Rifle Critical Hit Damage | +X% Optimal Range | +X% Submachine Gun Damage | +X% Critical Range | |||||
6 | +X% Light Machinegun Critical Hit Chance | +X% Light Machinegun Damage | +X% Optimal Range | ||||||
7 | +X% Light Machinegun Critical Hit Damage | +X% Rifle Damage | |||||||
8 | +X% Marksman Rifle Critical Hit Chance | +X% Marksman Rifle Damage | |||||||
9 | +X% Marksman Rifle Critical Hit Damage | +X% Shotgun Damage | |||||||
10 | +X% Pistol Critical Hit Chance | +X% Pistol Damage | |||||||
11 | +X% Pistol Critical Hit Damage | +X% Damage to Armor | |||||||
12 | +X% Rifle Critical Hit Chance | +X% Damage to Health | |||||||
13 | +X% Rifle Critical Hit Damage | ||||||||
14 | +X% Shotgun Critical Hit Chance | ||||||||
15 | +X% Shotgun Critical Hit Damage | ||||||||
16 | +X% Submachine Gun Critical Hit Chance | ||||||||
17 | +X% Submachine Gun Critical Hit Damage | ||||||||
18 | +X% Critical Range | ||||||||
19 | +X% Optimal Range | ||||||||
20 | |||||||||
21 | Defensive | ||||||||
22 | Mod Type | Protocol: Resilience | Protocol: Stamina | Systems: Resistance | Systems: Mending | ||||
23 | Fixed Attribute | Health | Health | Bonus Armor | Bonus Armor | ||||
24 | Mod Attributes | +X% Bleed Resistance | +X Armor / sec Regeneration | +X% Bleed Resistance | +X Bonus Armor | ||||
25 | +X% Blind/Deaf Resistance | +X Armor on Kill | +X% Blind/Deaf Resistance | +X% Total Armor | |||||
26 | +X% Burn Resistance | +X% Health Regen | +X% Burn Resistance | +X Armor / sec Regeneration | |||||
27 | +X% Disorient Resistance | +X% Extra Incoming Health | +X% Critical Chance Resistance | +X Armor on Kill | |||||
28 | +X% Disrupt Resistance | +X% Skill Health | +X% Disorient Resistance | +X% Health Regen | |||||
29 | +X% Ensnare Resistance | +X% Disrupt Resistance | +X% Explosive Resistance | ||||||
30 | +X% Poison Resistance | +X% Ensnare Resistance | +X% Protection from Elites | ||||||
31 | +X% Shock Resistance | +X% Poison Resistance | |||||||
32 | +X% Shock Resistance | ||||||||
33 | |||||||||
34 | Utility | ||||||||
35 | Mod Type | Protocol: Respository | Protocol: Intensity | Systems: Electronics | Systems: Assist | ||||
36 | Fixed Attribute | Skill Power | Skill Power | Skill Power | Skill Power | ||||
37 | Mod Attributes | +X% Explosives Damage | +X% Bleed Damage | +X% Extra Outgoing Healing | +X% Reload Speed | ||||
38 | +X% Grenade Damage | +X% Burn Damage | +X% Chem Launcher Skill Power | +X% Increased Kill XP | |||||
39 | +X% Increased Kill XP | +X% Bleed Duration | +X% Drone Skill Power | +X% Headshot Kill XP | |||||
40 | +X% Headshot Kill XP | +X% Blind Duration | +X% Firefly Skill Power | +X% Weakspot Kill XP | |||||
41 | +X% Weakspot Kill XP | +X% Burn Duration | +X% Hive Skill Power | +X% Bleed Duration | |||||
42 | +X% Confuse Duration | +X% Pulse Skill Power | +X% Blind Duration | ||||||
43 | +X% Disrupt Duration | +X% Seeker Skill Power | +X% Burn Duration | ||||||
44 | +X% Ensnare Duration | +X% Shield Skill Power | +X% Confuse Duration | ||||||
45 | +X% Shock Duration | +X% Turret Skill Power | +X% Disrupt Duration | ||||||
46 | +X% Ensnare Duration | ||||||||
47 | +X% Shock Duration |
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Exotic Gear: Each exotic gear comes with three active talents that are static rolls. | Gear Talent Legend: Active - These talents are available only on the currently equipped gear. | ||||||
2 | ||||||||
3 | Type | Exotic | Lore | Mod Slots | Slot | Talent | Description | |
4 | BTSU Datagloves | "Pop always told me, 'Son, you're only as good as the tools you work with.' So I chose to work with the best organization with the best tools." - Galveston | (1) Utility Mod Slot | Active | Elemental Gadgetry | Skills that apply status effects gain +50% status effect duration and +50% skill haste. | ||
5 | ||||||||
6 | (2) Utility Mod Slot | Active | Energy Infusion | Whenever you apply a status effect, your gloves become infused with that for 60 seconds. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (Yellow Attribute) on your gear. Applying the same status effect while infused does not refresh the infusion. | ||||
7 | ||||||||
8 | ||||||||
9 | (3) Defensive Mod Slot | Active | Charged Proxies | Whenever you throw a skill, 1.25 seconds after landing, it creates an explosion applying the infused status effect to all enemies within 6 meters. Enemies affected by the infused status effect take 50% more damage from your skills. | ||||
10 | ||||||||
11 | ||||||||
12 | Dodge City Gunslinger’s Holster | Ed managed to put together this retro-modern holster blueprint together using the parts we found, and some more modern gear. "Fast is fine, but accuracy is everything. In a gun fight... You need to take your time in a hurry." - Wyatt Earp | (1) Offensive Mod Slot | Active | Sleight of Hand | +20% Accuracy, +20% Stability, +40% Reload Speed, +400% Optimal Range, +20% Revolver Damage Requires a Pistol Drawn | ||
13 | ||||||||
14 | (2) Offensive Mod Slot | Active | Quick Draw | Swapping to your pistol reloads all weapons. Requires Pistol Equipped | ||||
15 | ||||||||
16 | (3) Utility Mod Slot | Active | Perforator | Shots fired from your pistol penetrate enemies. Pistol headshot kills grant +20% weapon damage and allows your primary and secondary weapons to penetrate enemies for 8 seconds. This duration is increased to 11 seconds when using a revolver. Requires a Pistol Equipped | ||||
17 | ||||||||
18 | ||||||||
19 |
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Exotic Weapons: Each exotic weapon comes with three talents that are static rolls. 2 Actives + 1 Holstered / 1 Equipped | Talent Legend: Active - Talents available only on the weapon currently being used. Holstered - Talents active when the weapon is holstered. ----- Equipped - Talents active when the weapon is equipped. | ||||||
2 | ||||||||
3 | Type | Exotic | Lore | Mod Slots | Slot | Talent | Description | |
4 | AR (1) | Eagle Bearer | "For tireless defense and service in the wake of our shared national tragedy, we present this to Odessa Sawyer. May she always rise to meet the challenges in her path." - The People of the Theater Settlement | Optics: Eagle Eye Sight +10% Critical Hit Chance Magazine: Bullet Wyrie +30 Extra Rounds | Underbarrel: Talon Grip +10% Stability Muzzle: Jagged Beak +15% Critical Hit Damage | Active | Eagle's Strike | Accuracy increases as you continuously fire, up to 100%. Headshot kills grant 100% Reload Speed, 35% Damage and the Tenacity buff for 10 seconds. The strength of Tenacity is increased by 1% for body shots and 5% for headshots. |
5 | ||||||||
6 | Active | Tenacity | 20% - 80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 5 kills. [Hidden] 20% of Tenacity damage reduction is removed on reload. | |||||
7 | ||||||||
8 | ||||||||
9 | ||||||||
10 | Holstered | Protected Fire | While holstered, gain 10% bonus armor while firing your current weapon. | |||||
11 | ||||||||
12 | SMG (1) | The Chatterbox | "Zip it and let your gun do the talking." "They say I never know when to shut the hell up, but that's just the spice talking." - Dime, Hyenas Councilmember | Optics: Modified Optics +5% Critical Hit Chance Magazine: Chatterbox Magazine +10% Reload Speed | Underbarrel: Chatterbox Cannister +15% Weapon Handling Muzzle: Chatterbox Muzzle +10% Critical Hit Chance | Active | Incessant Chatter | Every shot landed grants 1% rate of fire to a max of 60%. This resets on reload. |
13 | ||||||||
14 | Active | Box Magazine | Kills with this weapon refill 20% of its magazine and grants a buff for 10 seconds. While the buff is active, every shot landed increases magazine capacity by 1 to a max of 60. Killing a target consumes the buff to fully refill the increased magazine. | |||||
15 | ||||||||
16 | ||||||||
17 | ||||||||
18 | Holstered | Blabbermouth | While holstered, reloading your weapon within 5 seconds after a kill grants 20% rate of fire for 10 seconds. | |||||
19 | ||||||||
20 | LMG (1) | Pestilence | "You will suffer as we suffered." - Former Quarantined Outcast | Optics: --- Magazine: Plagued Magazine +30 Extra Rounds | Underbarrel: Caution Tape +20% Weapon Handling Muzzle: Plagued Muzzle +25% Stability | Active | Plague of the Outcasts | After hitting the same enemy 20 times, that enemy is inflicted with the Plague of the Outcasts. Whenever an enemy with Plague of the Outcasts is killed, they leave a toxic cloud for 10 seconds that deals 200% weapon damage per second to anyone inside and inflicts them with Pestilence. |
21 | ||||||||
22 | Active | Pestilence | This debuff reduces healing received by 50% for 10s. Whenever an enemy with Pestilence would be downed, they are instead instantly killed. The debuff is removed if the enemy is repaired to full armour. | |||||
23 | ||||||||
24 | ||||||||
25 | Holstered | Outcast Resilience | While holstered, gain 20% bonus armour for 5s whenever you are affected by blind, bleed, or burning. | |||||
26 | ||||||||
27 | Rifle (3) | Ruthless | "Maintaining power requires one to be ruthless. Absolutely ruthless." - Mayhem, Hyena Councilmember | Optics: Unidentified Custom Russian Sight Merciless Optics +10% Accuracy Magazine: Ruthless Magazine Merciless Magazine +15% Reload Speed | Underbarrel: Ruthless Grip Merciless Grip +20% Weapon Handling Muzzle: Mayhem’s Muzzle Merciless Muzzle +20% Stability | Active | Binary Trigger | After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10 seconds. |
28 | ||||||||
29 | Active | Guerrilla Warfare | Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires donator rounds that detonate all primers on the enemy it hits. Each primer detonated gains +75% damage per primer detonated. Only one enemy can have primers and at most 5 primers can be embedded. | |||||
30 | ||||||||
31 | Merciless | "Some people say I lack empathy. They're wrong. What I lack is mercy." - Zodiac, Hyenas Councilmember | ||||||
32 | ||||||||
33 | Holstered | Brutality | While holstered, landing a shot has a 5% chance to deal +20% damage as explosive damage. | |||||
34 | ||||||||
35 | Diamondback | "I don't give a damn if it's not an actual Diamondback. I'll call it whatever I want, and I like the name." - Manning National Zoo Reptile Keeper | Optics: Diamondback Dot Sight +10% Accuracy Magazine: Diamondback Lever +10% Damage to Elites | Underbarrel: Diamondback Grip +10% Stability Muzzle: Rattlesnake Ornamentation +15% Critical Hit Damage | Active | Agonizing Bite | Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards and whenever you reload. | |
36 | ||||||||
37 | ||||||||
38 | Active | Deep Fangs | After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10 seconds. | |||||
39 | ||||||||
40 | Holstered | Shredding Skin | While drawn, each time a round is loaded, gain +20% bonus armor for 3 seconds. While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2 seconds. | |||||
41 | ||||||||
42 | MMR (1) | Nemesis | "I do not seek permissions for acts of retribution. I simply perform, and if required, ask forgiveness. I truly honor the spawn of Nyx." "I watch the watchmen." - Phaedra "Puck" Lao, Black Tusk sniper | Optics: Nemesis Digital Scope +35% Headshot Damage Magazine: Nemesis Bolt +10% Reload Speed | Underbarrel: Nemesis Bipod +15% Damage to Elites Muzzle: Nemesis Barrel +15% Critical Hit Damage | Active | Counter-Sniper | Shots fired from this weapon deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon damage is reduced whenever a shot does not kill an enemy it hits. |
43 | ||||||||
44 | Active | Nemesis | Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%. | |||||
45 | ||||||||
46 | Holstered | Preparation | While holstered, gain 25% headshot damage when scoped with your current weapon. (Works with C79 and Acog unscoped) | |||||
47 | ||||||||
48 | Shotgun (2) | Lullaby | "Sleep tight, motherfucker." - Roach, Hyenas Councilmember | Optics: Damaged Optics Outcast Optics +15% Accuracy Magazine: Quick-loader Quick Access Magazine +15% Reload Speed | Underbarrel: Hardened Grip Stunner +25% Optimal Range Muzzle: --- | Active | Sweet Dreams | Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor for 5 seconds and applies the Sandman debuff for 5 seconds. |
49 | ||||||||
50 | Active | Sandman | This debuff prevents the enemy from using armor kits and form receiving healing from any source. | |||||
51 | Sweet Dreams | "Who are you to disagree?" - Unknown Outcast Engineer | ||||||
52 | Equipped | Evasive | While equipped, dodging reloads 1% of your current weapon's magazine. | |||||
53 | ||||||||
54 | Pistol (1) | Liberty | Hastily scribbled message: "Hey Kendra. Thanks for the help. I've made some adjustments to the schematic after our talk. I wasn't sure about your intial suggestions (considering the source), but they all came together. Thanks, again." - Siri T. C. "This gave me liberty as it gave others death. Respect it, and it will respect you." General Ridgeway, upon giving his sidearm to a subordinate. | Optics: Liberty Sight +10% Critical Hit Chance Magazine: Liberty Grip +15% Damage to Elites | Underbarrel: Trigger Mechanism +15% Rate of Fire Muzzle: Liberty Customs +15% Stability | Active | Liberty | Gain +100% damage to hostile electronics. While aiming, enemy weak points and hostile electronics are highlighted. |
55 | ||||||||
56 | ||||||||
57 | Active | Blind Justice | After destroying an enemy's weak point or hostile electronics, your next bullet deals +500% weapon damage. If that shot kills an enemy, your magazine is refilled and grants +100% weapon damage for the entire magazine. | |||||
58 | ||||||||
59 | ||||||||
60 | Holstered | Independence | While holstered, destroying weak points refills 20% of your current weapon's magazine. | |||||
61 | ||||||||
62 |
A | B | C | D | E | F | G | H | |
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1 | Named Weapons: Named weapons have at least two talents that are static rolls. However, they always roll with a weapon type specific Active talent. If none are listed, then all talent slots have random rolls. | Talent Legend: Active - Talents available only on the weapon currently being used. Handling - Talents that are passive, therefore always applied. Holstered - Talents active when the weapon is holstered. Equipped - Talents active when the weapon is equipped. | ||||||
2 | ||||||||
3 | Type | Gun | Name | Skin | Lore | Location | Slot | Talent |
4 | AR (3) | AUG A3-CQC | Invisible Hand | Solid - Admiral | "Do I look like a charity to you? Market forces at work - you want what I got, so let's make a deal." - Cassie Mendoza, the Gunrunner | Cassie Mendoza | Active | On Empty |
5 | Handling | Allegro | ||||||
6 | CTAR-21 | The Railsplitter | Digital Granite | "Took this one off of one of your dead colleagues. No hard feelings?" - Cassie Mendoza, the Gunrunner | Cassie Mendoza | Active | Measured | |
7 | Holstered | Wascally | ||||||
8 | F2000 | Shield Splinterer | Solid - Ivory | Inscription reads: "The direct approach is best." | Ivory Case Cassie Mendoza | Active | Measured | |
9 | Handling | Optimized | ||||||
10 | Holstered | In Rhythm | ||||||
11 | SMG (3) | MP7 | Swap Chain | Shattered Glass | "Just take it out, light them up and make sure to stick the landing no matter what! It's not rocket surgery!" | Cassie Mendoza | Active | Unwavering |
12 | ? | ? | ||||||
13 | MPX | Safety Distance | Mudbank | "I don't throw grenades for my health, I throw 'em to watch the bang. Yeah, fuck you, it's cool to watch the explosions." - Dash | Cassie Mendoza | Active | Outsider | |
14 | ? | ? | ||||||
15 | P90 | Emeline's Guard | Prairie | Inscription reads:
"For loyal service, Emeline grants rewards. Keep her and the cause forever in your thoughts." | Roosevelt Island Cassie Mendoza | - | - | |
16 | LMG (3) | M249 B | Black Friday | Marshland | "Fire sale! One day only, everything must go." - Saint Alex to his crew | Cassie Mendoza | Active | Unhinged |
17 | Equipped | Zen | ||||||
18 | MG5 | Sleipner | - | Inscription reads: "The best among gods and men who bears its rider to the land of the dead." | Gunner Stage 4 Reward | Active | Frenzy | |
19 | ||||||||
20 | Military L86 LSW | Tabula Rasa | Solid - Red | "New uniform, a fresh mag, trousers and a pair of socks. A clean slate is always inspiring." - Lieutenant Kelly | Cassie Mendoza | Active | Frenzy | |
21 | Equipped | Protected Reload | ||||||
22 | Rifle (2) | SIG 716 CQB | Artist's Tool | Splattered | "You call it war, we call it art." - The Hyenas | Cassie Mendoza | Active | Rifleman |
23 | Handling | Stable | ||||||
24 | 1886 | The Virginian | Guerilla | "Get the fuck off my land. That means you. Now." - DC Area Resident | Cassie Mendoza | Active | Boomerang | |
25 | Handling | Extra | ||||||
26 | MMR (4) | Convert SRS | Pinprick | Canopy | "Strike fast, strike hard. Rinse, repeat." - Hyena marksman | Cassie Mendoza | Active | First Blood |
27 | Holstered | Everlasting | ||||||
28 | Paratropper SVD | Commando | Grassland | "Look. I know you're brave, but don't go jumping into a fight naked." - Cassie Mendoza, the Gunrunner | Cassie Mendoza | Active | Naked | |
29 | Handling | Accurate | ||||||
30 | SR1 | Adrestia | - | "I am She, whom none can escape. Within me is the key to my true name." | Tidal Basin | - | - | |
31 | ||||||||
32 | SR1 | Designated Hitter | Industrial | "You want me to be your designated hitter, Ridgeway? Convince me, then. Based on your reputation, signing up with you might be bad for my health." - Captain Briggs to Ridgeway | District Union Arena Cassie Mendoza | - | - | |
33 | ||||||||
34 | Shotgun (2) | ACS-12 | Rock n' Roll | Riverbank | "Lots of people love the guitar. Me? I love the drums. BAM, BAM, BAM. Really gets my blood flowing." - Hyena band member | Conflict Cache | Active | Measured |
35 | Handling | Accurate | ||||||
36 | Equipped | Stop, Drop, and Roll | ||||||
37 | Tactical SASG 12 K | Tsunami | Lakebed | The tidal wave stops for nothing, suffocating fire and life, when it rolls in. | Cassie Mendoza | Active | Pummel | |
38 | Equipped | Stop, Drop, and Roll | ||||||
39 | Pistol (1) | Custom PF45 | Lightning Rod | Retro | Inscription reads:
"Strike hard and fast, but also unexpectedly." | Cassie Mendoza | Active | Salvage |
40 | Holstered | Transmission |
A | B | C | D | E | F | G | H | I | J | K | L | M | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Icon Legend: Offensive --- Defensive --- Utility | Weapon Talent Legend:____________________________________________Exclusive Weapon Talents: Active (34) - Talents active only on the weapon currently being used. Handling (7) - Talents that are passive, therefore always applied. Equipped (8) - Talents that remain active on equipped weapons. / Holstered (6) - Talents active when the weapon is holstered. (Normalized values for talents are in parentheses) | AR (Near Sighted, On Empty, Overflowing) SMG (Outsider, Unwavering) LMG (Frenzy, Unhinged, Overwhelm) Rifle (Boomerang, Lucky Shot, Rifleman) MMR (First Blood, Lucky Shot, Naked) Shotgun (Premeditated, Pummel) Pistol (Finisher, Salvage) | ||||||||||
2 | |||||||||||||
3 | |||||||||||||
4 | Type | Name | Description | Requirements | |||||||||
5 | Active | Boomerang | Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +20% increased damage. | 5 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | ||
6 | Breadbasket | Landing body shots adds a stack of bonus +5% headshot damage (2%) to the next headshot for 10 seconds. Max stack is 10. | 5 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
7 | Close & Personal | Killing a target within 7m grants +50% weapon damage (35%) for 5 seconds. | 5 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
8 | Eyeless | Deal +20% weapon damage to blinded enemies. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
9 | Fast Hands | Critical hits add a stack of 3% reload speed bonus. Max stack is 20. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
10 | Finisher | Swapping from this weapon within 3s of killing an enemy grants +30% critical hit chance for 15 seconds. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
11 | First Blood | If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. | 8x Scope or higher | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
12 | Frenzy | For every 10 bullets in a magazine capacity, gain +2% (+1.5%) rate of fire and +2% (+1.5%) weapon damage for 5 seconds when reloading from empty. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
13 | Ignited | Deal +20% weapon damage to burning enemies. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
14 | Killer | Killing an enemy with a critical hit grants +30% critical hit damage for 5 seconds. | 5 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
15 | Lucky Shot | Magazine capacity is increased by 20%. Missed shots from cover have a 25% chance to return to the magazine. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
16 | Measured | The top half of the magazine has +20% rate of fire and -15% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% weapon damage. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun (✓)¹ | Pistol | |||
17 | Naked | Headshot damage is increased by +50% while your armor is depleted. | 8x Scope or higher | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
18 | Near Sighted | Receive +35% stability at the cost of -20% critical strike range and -20% optimal range. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
19 | On Empty | Reloading from empty grants +30% weapon handling for 10 seconds. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
20 | Optimist | Weapon damage is increased by +3% (10%) for every 10% (2%) ammo missing from the magazine. | 5 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
21 | Outsider | Weapon fire rate is lowered but optimal range increases as the weapon is fired. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
22 | Overflow | Every 3 reloads from empty increases your magazine capacity by 100% | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
23 | Overwhelm | Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds. Max stack is 5. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
24 | Perpetuation | Headshot kills grant +5% skill duration, ammo, and charges to the next skill used. Max stack is 10. | 5 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
25 | Premeditated | Weapon damage is increased for every shell loaded to a max of +35%. If all shells are reloaded then weapon damage is increased by an additional +50%. Buff lasts for 10 seconds. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
26 | Preservation | Killing an enemy repairs 10% (5%) armor over 5 (3) seconds. Headshot kills improves the repair to 20% (15%). | 7 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
27 | Pummel | 3 consecutive body shot kills refills the magazine and grants +50% weapon damage for 7 seconds. | 4 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
28 | Ranger | Every 5 meters you are from the target grants +2% weapon damage. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
29 | Reformation | Headshot kills increase skill repair and healing by 50% for 20 seconds. | 9 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
30 | Rifleman | Landing headshots adds a stack of bonus +10% weapon damage (5%) for 5 seconds. Max stack is 5. Additional headshots refresh the duration. All non-headshots remove the bonus. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
31 | Sadist | Deal +20% weapon damage to bleeding enemies. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
32 | Salvage | Killing a target has a +50% chance to refill the magazine. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
33 | Spike | Headshot kills grant +35% skill damage for 20 seconds. | 5 or more | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
34 | Steady Handed | Landing a shot adds a stack of bonus 2% weapon handling. Max stack is 15. At max stacks each shot landed has a 5% chance to consume the weapon handling bonus and refill the magazine. Can occur once every 20 seconds. | 5 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
35 | Strained | +10% critical hit damage (5%) is gained for every 10% of your armor that is depleted. | 5 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
36 | Unhinged | Receive +20% weapon damage at the cost of -25% weapon handling. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
37 | Unwavering | Swapping to this weapon grants max weapon handling for 5 seconds. Kills refresh the buff. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
38 | Vindictive | Killing an enemy with a status effect applied grants all group members within 15m +20% critical hit chance for 10 seconds. | 4 or less | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
39 | Handling | Accurate | +15% Accuracy. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | ||
40 | Allegro | +10% Rate of Fire. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
41 | Distance | +15% Optimal Range. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
42 | Extra | +20% Magazine Capacity. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
43 | Jazz Hands | +10% Reload Speed. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
44 | Optimized | +15% Weapon Handling. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
45 | Stable | +15% Stability. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
46 | Equipped | Cannon | While equipped, this weapon increases throwing distance by 10%. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | ||
47 | In Rhythm | While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur once every 60 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
48 | Protected Deploy | While equipped, this weapon grants +10% bonus armor while deploying a skill. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
49 | Protected Reload | While equipped, this weapon grants +10% bonus armor while reloading. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
50 | Recharged | While equipped, skills deployed at full armor have +25% duration, charges, and ammo. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
51 | Rooted | While equipped and in cover, all skill damage and healing is increased by +25% for 10 seconds. Buff is lost when exiting cover. Can occur once every 60 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
52 | Stop, Drop, and Roll | While equipped, rolling removes burn, bleed, and poisoned status effects. Can occur once every 60 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
53 | Zen | While equipped, resting in cover for 3 seconds removes blind and disorient status effects. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
54 | Holstered | Double Duty | While holstered, reloading from empty gives you a 20% of your magazine back as free ammo. Can occur once every 30 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | ||
55 | Everlasting | While holstered and in cover, this weapon regenerates 2 ammo every 5 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
56 | Greased | While holstered, weapon swap speed is increased by 10%. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
57 | Overlap | While holstered, your equipped weapon gains a handling bonus based on this weapon's type. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
58 | Transmission | While holstered, shock applied to the Agent transfers to an enemy within 10 meters. Can occur once every 60 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
59 | Wascally | While holstered, you are able to resist one ensnare effect. When you do, you remain immune for 5 seconds. Can occur once every 60 seconds. | --- | AR | SMG | LMG | Rifle | MMR | Shotgun | Pistol | |||
60 | |||||||||||||
61 | Special Conditions | Measured | (✓)¹ - Only available on the ACS-12 Shotgun | ||||||||||
62 | Overlap | If the active weapon is an AR, that weapon gets +5% Stability. If the active weapon is an SMG, that weapon gets +5% Accuracy. If the active weapon is an LMG, that weapon gets +5% Reload Speed. If the active weapon is a Rifle, that weapon gets +5% Optimal Range. If the active weapon is a MMR, that weapon gets +5% Magazine Size. If the active weapon is a Shotgun, that weapon gets +5% Rate of Fire. If the active weapon is a Pistol, that weapon gets +5% Handling. | |||||||||||
63 |
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | Mod | Type | Name | Positive Attribute + | Negative Attribute - | Obtainability | Location | ||
2 | Long (7) | 552 Holo Sight | +10.0% Accuracy | --- | Side Mission | Police Headquarters | Judicary Sqaure | Optic Mods (18): C79 (3.4x) and Acog (4x) have the same magnification. * The Rugged Mini Reflex Sight fits on all rail types. Optic Rails - Fits Ironsights, Short, & Long optics (16 Available Choices) Long Optic Rails - Fits both Short & Long optics (13 Available Choices) Short Optic Rails - Fits both Micro & Short optics (7 Available Choices) Micro Optic Rails - Fits Micro optics only (Pistols only) (2 Available Choice) | |
3 | C79 Scope (3.4x) | +5.0% Damage to Elites | --- | Side Mission | Missing Scavengers* | Constitution Hall | |||
4 | Acog Scope (4x) | +20.0% Optimal Range | --- | Perk | Optics 2 - Perk Reward | White House | |||
5 | CQBSS Scope (8x) | +30.0% Headshot Damage | --- | Side Mission | DC-62 Lab Quarantine | East Mall | |||
6 | VX1 Scope (12x) | +35.0% Headshot Damage | -10.0% Reload Speed | --- | Loot a Marksman Rifle | --- | |||
7 | MK5 Scope (15x) | +40.0% Headshot Damage | -20.0% Reload Speed | Blueprint | Projects / Control Point LV3+ | --- | |||
8 | Digital Scope | +45.0% Headshot Damage | -5.0% Critical Hit Damage | Specialization | Sharpshooter Specialization Mod | White House | |||
9 | Short (6) | EXPS3 Holo Sight | +8.0% Damage to Elites | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
10 | PRO Red Dot Sight | +5.0% Stability | --- | Side Mission | Outcast Work Camp | Constitution Hall | |||
11 | Reflex Sight | +20.0% Critical Hit Range | --- | Theater Project | Water Pipeline Construction | Theater | |||
12 | Russian Red Dot Sight | +5.0% Critical Hit Damage | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
13 | Small RDS Scope | +15.0% Stability | -5.0% Accuracy | Theater Project | Outfit Rescue Team | Theater | |||
14 | T2 Mirco Red Dot Sight | +10.0% Accuracy | --- | Perk | Optics 1 - Perk Reward | White House | |||
15 | Micro (2) | Low Reflex Sight | +10.0% Damage to Elites | -10.0% Optimal Range | Side Mission | Columbia Plaza Broadcast | Foggy Bottom | ||
16 | Rugged Mini Reflex Sight | +5.0% Critical Hit Chance | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
17 | Ironsights (3) | Open Iron Sights | +10.0% Accuracy | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
18 | Streamlined Iron Sights | +10.0% Reload Speed | --- | Theater Project | Outfit Hunting Party | Theater | |||
19 | Weighted Iron Sights | +10.0% Stability | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
20 | 9mm (6) | Compensator 9mm | +10.0% Stability | --- | Side Mission | National Archives | Federal Triangle | Muzzle Mods (24): Each calibur has a Compensator, Flash Hider, Loud Brake Vent, Muzzle Brake, and two suppressors. 9mm - Used by SMGs and Pistols (6 Available Choices) .45 ACP - Used by SMGs and Pistols (6 Available Choices) 5.56 NATO - Used by Assault Rifles, P90 (SMG), Light Machineguns, and Rifles. (6 Available Choices) 7.62 mm - Used by Assault Rifles and Marksmen Rifles (6 Available Choices) | |
21 | Flash Hider 9mm | +5.0% Critical Hit Damage | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
22 | Loud Vent Brake 9mm | +10.0% Optimal Range | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
23 | Muzzle Brake 9mm | +5.0% Damage to Elites | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
24 | Osprey 9mm Suppressor | +5.0% Critical Hit Chance | --- | Side Mission | Missing Wire Scavengers* | Judicary Sqaure | |||
25 | Small Suppressor 9mm | +10.0% Accuracy | --- | Perk | Muzzle 3 - Perk Reward | White House | |||
26 | .45 ACP (6) | Compensator .45 | +10.0% Stability | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
27 | Flash Hider .45 | +5.0% Critical Hit Damage | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
28 | Loud Vent Brake .45 | +10.0% Optimal Range | --- | Side Mission | Medical Camp Attack | West Potomac Park | |||
29 | Muzzle Brake .45 | +5.0% Damage to Elites | --- | Side Mission | Greenhouse Community | Foggy Bottom | |||
30 | Osprey 45 Suppressor | +5.0% Critical Hit Chance | --- | Perk | Muzzle 4 - Perk Reward | White House | |||
31 | Small Suppressor .45 | +10.0% Accuracy | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
32 | 5.56 NATO (6) | Compensator 5.56 | +10.0% Stability | --- | Campus Project | Food Aid Operation | Campus | ||
33 | Flash Hider 5.56 | +5.0% Critical Hit Damage | --- | Theater Project | Special Operations: Heavy Troops | Theater | |||
34 | Large Suppressor 5.56 | +10.0% Accuracy | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
35 | Loud Brake Vent 5.56 | +10.0% Optimal Range | --- | Perk | Muzzle 1 - Perk Reward | White House | |||
36 | Muzzle Brake 5.56 | +5.0% Damage to Elites | --- | Theater Project | Reclaimer Crew | Theater | |||
37 | Omega 5.56 Rifle Suppressor | +20.0% Stability | -10.0% Optimal Range | Side Mission | Potomac Relief Camp | West End | |||
38 | 7.62 mm (6) | Compensator 7.62 | +10.0% Stability | --- | Perk | Muzzle 2 - Perk Reward | White House | ||
39 | Flash Hider 7.62 | +5.0% Critical Hit Damage | --- | Side Mission | Empire Autumn Hotel | Downtown East | |||
40 | Large Supressor 7.62 | +10.0% Accuracy | --- | Side Mission | Historic District Attack | West End | |||
41 | Loud Brake Vent 7.62 | +10.0% Optimal Range | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
42 | Muzzle Brake 7.62 | +5.0% Damage to Elites | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
43 | Omega 7.62 Rifle Suppressor | +20.0% Stability | -10.0% Optimal Range | Blueprint | Projects / Control Point LV3+ | --- | |||
44 | Long (2) | Handstop | +10% Reload Speed | --- | Side Mission | Odea Retail Store | Downtown East | Grip Mods (9): Long Underbarrel Rails - Fit both Short & Long grips Short Underbarrel Rails - Fits only Short grips Side Rails - Fits Side mods only (CTAR-21 & M700 Tactical) Gadget Slot - Used by Pistols only Side mods can be equipped on all weapons with a Grip Slot. | |
45 | Short Grip | +5.0% Critical Hit Damage | --- | Perk | Grip 1 - Perk Reward | White House | |||
46 | Short (2) | Vertical Grip | +10.0% Accuracy | --- | Theater Project | Salvager Crew | Theater | ||
47 | Angled Grip | +10.0% Stability | --- | Side Mission | Museum Water Source | Federal Triangle | |||
48 | Side (2) | Laser Pointer | +5.0% Critical Hit Chance | --- | Side Mission | True Sons Broadcast Outpost | Constitution Hall | ||
49 | Small Laser Pointer | +7.0% Critical Hit Chance | --- | Specialization | Demolistionist Specialization Mod | White House | |||
50 | Gadget (3) | Compact Coupled Laser Pointer | +10.0% Critical Hit Chance | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
51 | Compact Coupled Small Laser Pointer | +10.0% Critical Hit Chance | --- | Perk | Grip 2 - Perk Reward | White House | |||
52 | Pistol Flashlight | --- | --- | --- | Underground Faction Boss | --- | |||
53 | 9mm (5) | Extended 9mm Mag | +20 Rounds | -10.0% Reload Speed | Side Mission | Missing Campus Patrol | West Potomac Park | Magazine Mods (42): 9mm - Used by SMGs. (5 Available Choices) .45 ACP - Used by SMGs. (5 Available Choices) 5.56 NATO - Used by Assault Rifles (M4 Rifles and L86 LMGs also use 5.56 NATO) (5 Available Choices) 7.62 mm - Used by Assault Rifles (RPK LMGs also use 7.62 mm) (5 Available Choices) Marksmen 7.62 - Used by Marksmen Rifles (SOCOM/CQB M1As Rifles also use MM 7.62) (5 Available Choices) Integrated - Used by Rifles (Classic M700 and M44) (4 Available Choices) Ammunition Belt (Belt, Link, Pouch) Used by Machineguns that have an ammunition belt. (6 Available Choices) Tubular - Used by Shotguns and the 1886 Rifle. (3 Available Choices) Pistol Magazines - Used by Pistols. (3 Available Choices) Revolver Drum - Used by Revolvers. (1 Available Choice) | |
54 | Heavy Spring 9mm Mag | +10.0% Critical Hit Damage | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
55 | Oversized 9mm Mag | +10 Rounds | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
56 | Segmented 9mm Mag | +20.0% Reload Speed | --- | Side Mission | Agent Brooks Support | East Mall | |||
57 | Special Forces 9mm Mag | +10.0% Damage to Elites | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
58 | .45 ACP (5) | Extended .45 ACP Mag | +10 Rounds | --- | Side Mission | Agent Edwards Support | Downtown East | ||
59 | Force Feed .45 ACP Mag | +10% Damage to Elites | --- | Side Mission | Garage Stash* | West End | |||
60 | Oversized .45 ACP Mag | +20 Rounds | -10.0% Reload Speed | Blueprint | Projects / Control Point LV3+ | --- | |||
61 | Precision Feeding .45 Mag | +20.0% Stability | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
62 | Short Spring .45 ACP | +20.0% Reload Speed | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
63 | 5.56 NATO (5) | Balanced Spring 5.56 Mag | +20.0% Stability | --- | Perk | Magazine 2 - Perk Reward | White House | ||
64 | Light Extended 5.56 Mag | +10 Rounds | --- | Side Mission | Department of Justice | Federal Triangle | |||
65 | Infantry 5.56 Mag | +30% Optimal Range | --- | Specialization | Survivalist Specialization Mod | White House | |||
66 | Tactical 5.56 Mag | +10.0% Critical Hit Damage | --- | Side Mission | Outcast Propaganda Outpost | West Potomac Park | |||
67 | Sturdy Extended 5.56 Mag | +20 Rounds | -10.0% Reload Speed | Blueprint | Projects / Control Point LV3+ | --- | |||
68 | 7.62 mm (5) | Light Extended 7.62 Mag | +10 Rounds | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
69 | Precision 7.62 Mag | +7.0% Headshot Damage | --- | Perk | Magazine 3 Perk Reward | White House | |||
70 | Sturdy Extended 7.62 Mag | +20 Rounds | -10.0% Reload Speed | Blueprint | Projects / Control Point LV3+ | --- | |||
71 | Thin 7.62 Mag | +20.0% Reload Speed | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
72 | Weighted 7.62 Mag | +20.0% Stability | --- | Side Mission | Drone Crash Site | West Potomac Park | |||
73 | MM 7.62 (5) | Compact Marksman Mag | +10.0% Damage to Elites | --- | Side Mission | Bureau Headquarters | Federal Triangle | ||
74 | Lightweight Marksman Mag | +20.0% Reload Speed | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
75 | Mended Marksmen Mag | +20.0% Optimal Range | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
76 | Sturdy Marksman Mag | +20.0% Stability | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
77 | Tightly Packed Marksman Mag | +5 Rounds | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
78 | Integrated (4) | Compensated Integrated Spring | +20.0% Reload Speed | --- | Side Mission | Worksite Community | Downtown West | ||
79 | Overbalanced Integrated Spring | +20.0% Stability | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
80 | Stiff Integrated Spring | +5.0% Weapon Damage | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
81 | Underbalanced Integrated Spring | +10.0% Damage to Elites | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
82 | Ammunition Belt (6) | Calibrated Link | +15.0% Stability | --- | Side Mission | Missing Curators* | East Mall | ||
83 | Nimble Link Belt | +5.0% Rate of Fire | --- | Side Mission | Navy Hill Transmission* | Foggy Bottom | |||
84 | Non-disruptive Link | +10.0% Critical Hit Damage | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
85 | Tactical Small Pouch | +20.0% Reload Speed | --- | Perk | Magazine 1 - Perk Reward | White House | |||
86 | Large Pouch | +35 Rounds | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
87 | Large Pouch | +50 Rounds | --- | Specialization | Gunner Specialization Mod | White House | |||
88 | Tubular (3) | Counter-Clockwise Tubular Spring | +10.0% Damage to Elites | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
89 | Flexible Tubular Spring | +20.0% Reload Speed | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
90 | Hard Tubular Spring | +5.0% Rate of Fire | --- | Side Mission | SHD Tech Beacon | Southwest | |||
91 | Pistol (3) | Extended Pistol Mag | +11 Rounds | --- | Side Mission | Beekeeper Jeff | Downtown West | ||
92 | Field Pistol Mag | +30.0% Optimal Range | --- | Perk | Magazine 4 - Perk Reward | White House | |||
93 | Police Pistol Mag | +20.0% Reload Speed | --- | Blueprint | Projects / Control Point LV3+ | --- | |||
94 | Revolver Drum (1) | Speed Loading Revolver Drum | +20.0% Reload Speed | --- | Blueprint | Projects / Control Point LV3+ | --- | ||
95 | * - Hidden Missions |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
2 | AR (33) | ACR | ACR | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | Assault Rifle Mods Optics Mods: Optic Rails - Fits Ironsights, Short, & Long optics Long Optic Rails - Fits both Short & Long optics Short Optic Rails - Fits both Micro & Short optics Magazine Mods: 5.56 NATO - Used by most Assault Rifles Variants: ACR, AUG, CTAR, F2000, G36, M4, Mk16, P416 7.62 mm - Used by AK-M & FAL variants. Underbarrel Mods: Long Underbarrel Rails - Fit both Short & Long grips Short Underbarrel Rails - Fits only Short grips Side Rails - Can only use Side mods (CTAR-21) Side mods can be equipped on all rails. Muzzle Mods: 5.56 NATO / 7.62 mm | |
3 | ACR-E | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | ||||
4 | AK-M | AK-M | --- | Short | Long | --- | 7.62 | --- | Short | --- | Side | --- | |||
5 | Black Market AK-M | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
6 | B | Black Market AK-M Replica | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
7 | Military AK-M | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
8 | AUG | * | AUG A3-CQC | --- | Short | Long | Ironsights | 5.56 | --- | Short | --- | Side | 5.56 | ||
9 | N | Invisible Hand - AUG A3-CQC | --- | Short | Long | Ironsights | 5.56 | --- | Short | --- | Side | 5.56 | |||
10 | CTAR | * | CTAR-21 | Micro | Short | --- | --- | 5.56 | --- | --- | --- | Side | 5.56 | ||
11 | N | The Railsplitter - CTAR-21 | Micro | Short | --- | --- | 5.56 | --- | --- | --- | Side | 5.56 | |||
12 | F2000 | * | F2000 | --- | Short | Long | Ironsights | 5.56 | --- | --- | --- | --- | 5.56 | ||
13 | B | F2000 Replica | --- | Short | Long | Ironsights | 5.56 | --- | --- | --- | --- | 5.56 | |||
14 | N | Shield Splinterer - F2000 | --- | Short | Long | Ironsights | 5.56 | --- | --- | --- | --- | 5.56 | |||
15 | FAL | FAL | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
16 | FAL SA-58 | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
17 | FA SA-58 Para | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
18 | B | FA SA-58 Para Replica | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
19 | FAMAS | FAMAS 2010 | --- | Short | Long | --- | --- | --- | Short | --- | Side | 5.56 | |||
20 | B | FAMAS 2010 Replica | --- | Short | Long | --- | --- | --- | Short | --- | Side | 5.56 | |||
21 | G36 | G36 C | --- | Short | Long | --- | 5.56 | --- | Short | --- | Side | 5.56 | |||
22 | G36 Enhanced | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | ||||
23 | B | G36 Enhanced Replica | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | |||
24 | Military G36 | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | ||||
25 | M4 | Police M4 | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | |||
26 | B | Police M4 Replica | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | |||
27 | * | Carbine 7 | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | |||
28 | E | Eagle Bearer | Eagle Eye Sight | Bullet Wyrie | Talon Grip | Jagged Beak | |||||||||
29 | Mk16 | Mk16 | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | |||
30 | SOCOM Mk16 | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | ||||
31 | Tactical Mk16 | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | ||||
32 | B | Tactical Mk 16 Replica | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | |||
33 | P416 | Custom P416 G3 | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | |||
34 | Military P416 | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | ||||
35 | |||||||||||||||
36 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
37 | SMG (33) | AUG | AUG A3 Para XS | --- | Short | Long | Ironsights | 9mm | --- | Short | Long | Side | 9mm | SMG Mods Optics Mods: Optic Rails - Fits Ironsights, Short, & Long optics Long Optic Rails - Fits both Short & Long optics Short Optic Rails - Fits both Micro & Short optics Magazine Mods: 9mm - Used by most SMGs. Variants: AUG, MP5, MP7, PP-19, SMG-9, T821, Vector 9mm (SBR & Tactical) .45 ACP - Used by some SMGs. M1928, UMP-45, Vector .45 (SBR) variants. Underbarrel Mods: Long Underbarrel Rails - Fit both Short & Long grips Short Underbarrel Rails - Fits only Short grips Side mods can be equipped on all rails. Muzzle Mods: 9mm / .45 ACP / 5.56 NATO (P90 Only) | |
38 | Enhanced AUG A3P | --- | Short | Long | Ironsights | 9mm | --- | Short | Long | Side | 9mm | ||||
39 | Tactical AUG A3P | --- | Short | Long | Ironsights | 9mm | --- | Short | --- | Side | 9mm | ||||
40 | B | Tactical AUG A3P Replica | --- | Short | Long | Ironsights | 9mm | --- | Short | --- | Side | 9mm | |||
41 | MP5 | MP5A2 | --- | Short | Long | --- | 9mm | --- | Short | --- | Side | 9mm | |||
42 | MP5-N | Micro | Short | --- | --- | 9mm | --- | Short | Long | Side | 9mm | ||||
43 | MP5 ST | --- | Short | Long | Ironsights | 9mm | --- | Short | Long | Side | 9mm | ||||
44 | B | MP5 ST Replica | --- | Short | Long | Ironsights | 9mm | --- | Short | Long | Side | 9mm | |||
45 | MP7 | MP7 | --- | Short | Long | --- | --- | --- | Short | Long | Side | 9mm | |||
46 | N | Swap Chain - MP7 | --- | Short | Long | --- | --- | --- | Short | Long | Side | 9mm | |||
47 | MPX | MPX | --- | Short | Long | --- | 9mm | --- | Short | Long | Side | 9mm | |||
48 | N | Safety Distance - MPX | --- | Short | Long | --- | 9mm | --- | Short | Long | Side | 9mm | |||
49 | P90 | * | P90 | Micro | Short | --- | --- | --- | --- | --- | --- | --- | 5.56 | ||
50 | B | P90 Replica | Micro | Short | --- | --- | --- | --- | --- | --- | --- | 5.56 | |||
51 | N | Emeline's Guard - P90 | Micro | Short | --- | --- | --- | --- | --- | --- | --- | 5.56 | |||
52 | E | The Chatterbox | Modified Optics | Chatterbox Magazine | Chatterbox Canister | Chatterbox Muzzle | |||||||||
53 | PP-19 | PP-19 | --- | Short | Long | --- | --- | --- | --- | --- | --- | 9mm | |||
54 | Enhanced PP-19 | --- | Short | Long | --- | --- | --- | --- | --- | --- | 9mm | ||||
55 | SMG-9 | Converted SMG-9 | Micro | Short | --- | --- | 9mm | --- | --- | --- | --- | 9mm | |||
56 | B | Converted SMG-9 Replica | Micro | Short | --- | --- | 9mm | --- | --- | --- | --- | 9mm | |||
57 | Converted SMG-9 A2 | Micro | Short | --- | --- | 9mm | --- | Short | --- | Side | 9mm | ||||
58 | T821 | Black Market T821 | Micro | Short | --- | --- | 9mm | --- | Short | --- | Side | 9mm | |||
59 | B | Black Market T821 Replica | Micro | Short | --- | --- | 9mm | --- | Short | --- | Side | 9mm | |||
60 | Police T821 | Micro | Short | --- | --- | 9mm | --- | Short | --- | Side | 9mm | ||||
61 | Thompson SMG | M1928 | --- | --- | --- | --- | .45 ACP | --- | --- | --- | --- | --- | |||
62 | Tommy Gun | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | ||||
63 | UMP-45 | Police UMP-45 | --- | Short | Long | --- | .45 ACP | --- | Short | Long | Side | .45 ACP | |||
64 | Tactical UMP-45 | --- | Short | Long | --- | .45 ACP | --- | Short | Long | Side | .45 ACP | ||||
65 | B | Tactical UMP-45 Replica | --- | Short | Long | --- | .45 ACP | --- | Short | Long | Side | .45 ACP | |||
66 | Vector | Vector SBR 9mm | --- | Short | Long | Ironsights | 9mm | --- | Short | --- | Side | 9mm | |||
67 | Vector SBR .45 APC | --- | Short | Long | Ironsights | .45 ACP | --- | Short | Long | Side | .45 APC | ||||
68 | B | Vector SBR .45 APC Replica | --- | Short | Long | Ironsights | .45 ACP | --- | Short | Long | Side | .45 ACP | |||
69 | Tactical Vector SBR 9mm | --- | Short | Long | Ironsights | 9mm | --- | Short | --- | Side | 9mm | ||||
70 | |||||||||||||||
71 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
72 | LMG (24) | L86 | Custom L86 A2 | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | Light Machinegun Mods Optics Mods: Long Optic Rails - Fits both Short & Long optics Magazine Mods: 5.56 NATO - Used by the L86 variants. 7.62 mm - Used by the RPK variants. Ammunition Belt (Belt, Link, Pouch) Used by most Machineguns. Underbarrel Mods: Long Underbarrel Rails - Fit both Short & Long grips Short Underbarrel Rails - Fits only Short grips Side mods can be equipped on all rails. Muzzle Mods: 5.56 NATO / 7.62 mm | |
73 | B | Custom L86 A2 Replica | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | |||
74 | N | Tabula Rasa - Custom L86 A2 | --- | Short | Long | --- | 5.56 | --- | Short | Long | Side | 5.56 | |||
75 | Military L86 LSW | --- | Short | Long | --- | 5.56 | --- | Short | --- | Side | 5.56 | ||||
76 | LAMG | * | Stoner LAMG | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | QDC Sound Supppressor | ||
77 | M249 | M249 B | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 5.56 | |||
78 | N | Black Friday - M249 B | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 5.56 | |||
79 | Tactical M249 Para | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 5.56 | ||||
80 | E | Pestilence | --- | Plagued Magazine | Caution Tape | Plagued Muzzle | |||||||||
81 | Military MK46 | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 5.56 | ||||
82 | B | Military MK46 Replica | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 5.56 | |||
83 | M60 | Classic M60 | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | --- | |||
84 | B | Classic M60 Replica | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | --- | |||
85 | Black Market M60 E6 | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 7.62 | ||||
86 | B | Black Market M60 E6 Replica | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 7.62 | |||
87 | Military M60 E4 | --- | Short | Long | --- | Ammunition Belt | --- | Short | Long | Side | 7.62 | ||||
88 | MG5 | MG5 | --- | Short | Long | --- | Ammunition Belt | --- | Short | --- | Side | --- | |||
89 | N | Sleipner - MG5 | --- | Short | Long | --- | Ammunition Belt | --- | Short | --- | Side | --- | |||
90 | Infantry MG5 | --- | Short | Long | --- | Ammunition Belt | --- | Short | --- | Side | 7.62 | ||||
91 | B | Infantry MG5 Replica | --- | Short | Long | --- | Ammunition Belt | --- | Short | --- | Side | 7.62 | |||
92 | RPK-74 | Classic RPK-74 | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
93 | Black Market RPK-74 E | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
94 | B | Black Market RPK-74 E Replica | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
95 | Military RPK-74 M | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
96 | |||||||||||||||
97 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
98 | Rifle (26) | 1886 | * | 1886 | --- | --- | --- | --- | Tubular | --- | --- | --- | --- | --- | Rifle Mods Optics Mods: Optics Rails - Fits Ironsights, Short, & Long optics Long Optic Rails - Fits both Short & Long optics Magazine Mods: .45 ACP - Used by the USC variant. 5.56 NATO - Used by the M4 & M16A2 variants. 7.62 mm - Used by most Assault Rifles Variants: ACR SS, Mk17, SIG 716, Urban MDR Marksman 7.62 - Used by the M1A variants. Tubular - Used by the 1886 variant. Underbarrel Mods: Long Underbarrel Rails - Fit both Short & Long grips Short Underbarrel Rails - Fits only Short grips Side mods can be equipped on all rails. Muzzle Mods: 5.56 NATO / 7.62 mm |
99 | N | The Virginian - 1886 | --- | --- | --- | --- | Tubular | --- | --- | --- | --- | --- | |||
100 | E | Diamondback | Diamondback Dot Sight | Diamondback Lever | Diamondback Grip | Rattlesnake Ornamentation | |||||||||
101 | ACR | * | ACR SS | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||
102 | M1A | Classic M1A | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | --- | |||
103 | SOCOM M1A | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | ||||
104 | M1A CQB | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | ||||
105 | B | M1A CQB Replica | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | |||
106 | M4 | Lightweight M4 | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | |||
107 | LVOA-C | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | ||||
108 | B | LVOA-C Replica | --- | Short | Long | Ironsights | 5.56 | --- | Short | Long | Side | 5.56 | |||
109 | M16A2 | * | M16A2 | Micro | Short | --- | --- | 5.56 | --- | --- | --- | --- | 5.56 | ||
110 | B | M16A2 Replica | Micro | Short | --- | --- | 5.56 | --- | --- | --- | --- | 5.56 | |||
111 | Mk17 | Military Mk17 | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
112 | Police Mk17 | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | ||||
113 | B | Police Mk17 Replica | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
114 | RPK / AK | E | Ruthless | Unidentified Custom Russian Sight | Ruthless Magazine | Ruthless Grip | Mayhem's Muzzle | ||||||||
115 | E | Merciless | Merciless Optics | Merciless Magazine | Merciless Grip | Merciless Muzzle | |||||||||
116 | SIG 716 | SIG 716 | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
117 | B | SIG 716 Replica | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
118 | SIG 716 CQB | --- | Short | Long | --- | 7.62 | --- | Short | --- | Side | 7.62 | ||||
119 | N | Artist's Tool - SIG 716 CQB | --- | Short | Long | --- | 7.62 | --- | Short | --- | Side | 7.62 | |||
120 | MDR | Urban MDR | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
121 | B | Urban MDR Replica | --- | Short | Long | --- | 7.62 | --- | Short | Long | Side | 7.62 | |||
122 | USC | USC .45 ACP | --- | Short | Long | --- | .45 ACP | --- | Short | Long | Side | --- | |||
123 | B | USC .45 ACP Replica | --- | Short | Long | --- | .45 ACP | --- | Short | Long | Side | --- | |||
124 | |||||||||||||||
125 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
126 | MMR (24) | AWP | E | Nemesis | Nemesis Digital Scope | Nemesis Bolt | Nemesis Bipod | Nemesis Barrel | Marksman Rifle Mods Optics Mods: Optic Rails - Fits Ironsights, Short, & Long optics Long Optic Rails - Fits both Short & Long optics Magazine Mods: Marksman 7.62 - Used by most Marksman Rifles Variants: M700 (Carbon & Tactical), Mk20, SR-1, SRS, SVD Integrated - Used by the M44 & Model 700 variants. Underbarrel Mods: Long Underbarrel Rails - Fit both Short & Long grips Short Underbarrel Rails - Fits only Short grips Side Rails - Can only use Side mods (M700 Carbon) Side mods can be equipped on all rails. Muzzle Mods: 7.62 mm | ||||||
127 | M44 | Classic M44 Carbine | --- | Short | Long | --- | Intergrated | --- | Short | --- | Side | --- | |||
128 | B | Classic M44 Carbine Replica | --- | Short | Long | --- | Intergrated | --- | Short | Long | Side | --- | |||
129 | Custom M44 | --- | Short | Long | --- | Intergrated | --- | Short | Long | Side | 7.62 | ||||
130 | B | Custom M44 Replica | --- | Short | Long | --- | Intergrated | --- | Short | Long | Side | 7.62 | |||
131 | Hunting M44 | --- | Short | Long | --- | Intergrated | --- | Short | Long | Side | 7.62 | ||||
132 | M700 | Model 700 | --- | Short | Long | --- | Intergrated | --- | --- | --- | --- | 7.62 | |||
133 | B | Model 700 Replica | --- | Short | Long | --- | Intergrated | --- | --- | --- | --- | 7.62 | |||
134 | M700 Carbon | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | ||||
135 | B | M700 Carbon Replica | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | |||
136 | M700 Tactical | --- | Short | Long | --- | MM 7.62 | --- | --- | --- | Side | 7.62 | ||||
137 | Mk20 | SOCOM Mk20 SSR | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | |||
138 | B | SOCOM Mk20 SSR Replica | --- | Short | Long | --- | MM 7.62 | --- | Short | Long | Side | 7.62 | |||
139 | SR-1 | N | Adrestia SR1 | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | ||
140 | SR-1 | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | ||||
141 | B | SR-1 Replica | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | |||
142 | N | Designated Hitter - SR1 | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | |||
143 | SRS | Convert SRS | --- | Short | Long | Ironsights | MM 7.62 | --- | Short | --- | Side | 7.62 | |||
144 | N | Pinprick - Convert SRS | --- | Short | Long | Ironsights | MM 7.62 | --- | Short | --- | Side | 7.62 | |||
145 | SRS-A1 | --- | Short | Long | Ironsights | MM 7.62 | --- | Short | Long | Side | 7.62 | ||||
146 | B | SRS-A1 Replica | --- | Short | Long | Ironsights | MM 7.62 | --- | Short | Long | Side | 7.62 | |||
147 | SVD | Surplus SVD | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | |||
148 | Paratropper SVD | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | ||||
149 | N | Commando - Paratropper SVD | --- | Short | Long | --- | MM 7.62 | --- | Short | --- | Side | 7.62 | |||
150 | |||||||||||||||
151 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
152 | Shotgun (23) | ACS-12 | ACS-12 | Micro | Short | --- | --- | --- | --- | Short | Long | Side | --- | Shotgun Mods Optics Mods: Long Optic Rails - Fits both Short & Long optics Short Optic Rails - Fits both Micro & Short optics Magazine Mods: Tubular - Used by all shotguns with magazine mod slots. Underbarrel Mods: Long Underbarrel Rails - Fit both Short & Long grips Side mods can be equipped on all rails. Muzzle Mods: N/A | |
153 | N | Rock n' Roll - ACS-12 | Micro | Short | --- | --- | --- | --- | Short | Long | Side | --- | |||
154 | Double Barrel | Double Barrel Shotgun | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | |||
155 | B | Double Barrel Shotgun Replica | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | |||
156 | M870 | M870 Express | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | |||
157 | B | M870 Express Replica | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | |||
158 | Custom M870 MCS | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | ||||
159 | B | Custom M870 MCS Replica | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | |||
160 | Military M870 | Micro | Short | --- | --- | Tubular | --- | Short | Long | Side | --- | ||||
161 | SASG-12 | SASG-12 | Micro | Short | --- | --- | --- | --- | Short | Long | Side | --- | |||
162 | Black Market SASG-12 S | --- | Short | Long | --- | --- | --- | Short | Long | Side | --- | ||||
163 | B | Black Market SASG-12 S Replica | --- | Short | Long | --- | --- | --- | Short | Long | Side | --- | |||
164 | Tactical SASG-12 K | Micro | Short | --- | --- | --- | --- | Short | Long | Side | --- | ||||
165 | N | Tsunami - Tactical SASG-12 K | Micro | Short | --- | --- | --- | --- | Short | Long | Side | --- | |||
166 | SPAS-12 | * | SPAS-12 | --- | --- | --- | --- | Tubular | --- | --- | --- | --- | --- | ||
167 | B | SPAS-12 Replica | --- | --- | --- | --- | Tubular | --- | --- | --- | --- | --- | |||
168 | E | Lullaby | Damaged Optics | Quick-loader | Hardened Grip | --- | |||||||||
169 | E | Sweet Dreams | Outcast Optics | Quick Access Magazine | Stunner | --- | |||||||||
170 | Super 90 | Super 90 | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | |||
171 | B | Super 90 Replica | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | |||
172 | Marine Super 90 | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | ||||
173 | Tactical Super 90 SBS | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | ||||
174 | B | Tactical Super 90 SBS Replica | --- | Short | Long | --- | Tubular | --- | Short | Long | Side | --- | |||
175 | |||||||||||||||
176 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
177 | Sidearm (30) | 586 / 686 Magnum | 586 Magnum | Micro | Short | --- | --- | Revolver Drum | --- | --- | --- | --- | --- | Sidearm Mods Optics Mods: Short Optic Rails - Fits both Micro & Short optics Micro Optic Rails - Fits Micro optics only Magazine Mods: Pistol - Used by all Pistols with magazine slots. Revolver Drum - Used by all Revolvers. Underbarrel Mods: Gadget Slot - Can only use gadget mods. Muzzle Mods: 9mm - Used by most Sidearms. Variants: M9, Px4 Storm Type F, 93R, P320 .45 ACP - Used by most Sidearms. Variants: PF45, M1911, Px4 Storm Type T, X-45 | |
178 | Police 686 Magnum | Micro | Short | --- | --- | Revolver Drum | --- | --- | --- | --- | --- | ||||
179 | B | Police 686 Magnum Replica | Micro | Short | --- | --- | Revolver Drum | --- | --- | --- | --- | --- | |||
180 | 93R | 93R | --- | --- | --- | --- | Pistol | --- | --- | --- | --- | 9mm | |||
181 | S | Sharpshooter 93R | --- | --- | --- | --- | Pistol | --- | --- | --- | --- | 9mm | |||
182 | D50 | * | D50 | Micro | Short | --- | --- | --- | --- | --- | --- | --- | --- | ||
183 | S | Survivalist D50 | Micro | Short | --- | --- | --- | --- | --- | --- | --- | --- | |||
184 | E | Liberty | Liberty Sight | Liberty Grip | Trigger Mechanism | Liberty Customs | |||||||||
185 | Diceros | Diceros | --- | --- | --- | --- | Revolver Drum | Gadget | --- | --- | --- | --- | |||
186 | B | Diceros Replica | --- | --- | --- | --- | Revolver Drum | Gadget | --- | --- | --- | --- | |||
187 | S | Diceros Special | Micro | Short | --- | --- | Revolver Drum | Gadget | --- | --- | --- | --- | |||
188 | Snubnosed Diceros | --- | --- | --- | --- | Revolver Drum | --- | --- | --- | --- | --- | ||||
189 | Double Barrel | Double Barrel Sawed Off Shotgun | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | |||
190 | M1911 | M1911 | --- | --- | --- | --- | Pistol | --- | --- | --- | --- | --- | |||
191 | M45A1 | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | ||||
192 | Tactical M1911 | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | ||||
193 | B | Tactical M1911 Replica | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | |||
194 | M9 | Military M9 | --- | --- | --- | --- | Pistol | --- | --- | --- | --- | 9mm | |||
195 | B | Military M9 Replica | --- | --- | --- | --- | Pistol | --- | --- | --- | --- | 9mm | |||
196 | Officer's M9 A1 | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | 9mm | ||||
197 | P320 | S | P320 XCompact | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | 9mm | ||
198 | Px4 | Px4 Storm Type F | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | 9mm | |||
199 | Px4 Storm Type T | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | ||||
200 | B | Px4 Storm Type T Replica | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | 9mm | |||
201 | PF45 | First Wave PF45 | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | --- | |||
202 | Custom PF45 | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | ||||
203 | N | Lightning Rod - Custom PF45 | Micro | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | |||
204 | X-45 | X-45 | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | |||
205 | X-45 Tactical | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | ||||
206 | B | X-45 Tactical Replica | --- | --- | --- | --- | Pistol | Gadget | --- | --- | --- | .45 | |||
207 | |||||||||||||||
208 | Type | Gun | Variant | Optics | Magazine | Underbarrel | Muzzle | Legend | |||||||
209 | Signature (4) | Anti-material Rifle | S | TAC-50 C Rifle | M5Xi 15x Scope | --- | --- | --- | Signature Weapons | ||||||
210 | Crossbow | S | Crossbow | Ballistic Crossbow Sights | --- | --- | --- | ||||||||
211 | Grenade Launcher | S | M132A1 Grenade Launcher | --- | --- | --- | --- | ||||||||
212 | Minigun | S | Minigun | --- | --- | --- | --- |
A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | Project Blueprints | Weapon Blueprint Rewards Pool | ||||
2 | Type | Name | Acquired From | Type | Name | |
3 | AR | FAMAS 2010 Replica | Campus Project - "West Side Repair Crew" | AR (5) | Black Market AK-M Replica | |
4 | Police M4 Replica | Theater Project - "Cold Storage Construction" | F2000 Replica | |||
5 | SMG | Black Market T821 Replica | Campus Project - "Deep Recovery Force" | FA SA-58 Para Replica | ||
6 | Converted SMG-9 Replica | Theater Project - "Underground Pump" | G36 Enhanced Replica | |||
7 | LMG | Classic M60 Replica | Campus Project - "Infrastructure Repair Operation" | Tactical Mk 16 Replica | ||
8 | Rifle | SIG 716 Replica | Campus Project - "Coast Guardians" | SMG (5) | MP5 ST Replica | |
9 | USC .45 ACP Replica | Theater Project - "Water Keeper Liberation" | P90 Replica | |||
10 | MMR | Classic M44 Carbine Replica | Campus Project - "Constitution Hall Recovery" | Tactical AUG A3P Replica | ||
11 | Model 700 Replica | Theater Project - "Secure Salvage Route" | Tactical UMP-45 Replica | |||
12 | Shotgun | M870 Express Replica | Campus Project - "Southside Security" | Vector SBR .45 APC Replica | ||
13 | Super 90 Replica | Theater Project - "Food Independence" | LMG (5) | Black Market M60 E6 Replica | ||
14 | Pistol | Military M9 Replica | Campus Project - "Outfit Triage Team" | Black Market RPK-74 E Replica | ||
15 | Custom L86 A2 Replica | |||||
16 | Others | Infantry MG5 Replica | ||||
17 | LMG | Sleipner - MG5 | Stage 4 - Gunner Research | Military MK46 Replica | ||
18 | Rifle (5) | LVOA-C Replica | ||||
19 | Exotic Blueprints | M16A2 Replica | ||||
20 | Weapon Blueprints (3) | Upgrade (11) --- (12 Items) | M1A CQB Replica | |||
21 | SMG | The Lost Chatterbox | Chatterbox | Police Mk17 Replica | ||
22 | MMR | Puck's Nemesis | Diamondback | Urban MDR Replica | ||
23 | Pistol | Kendra's Liberty | Eagle Bearer | MMR (5) | Custom M44 Replica | |
24 | Liberty | M700 Carbon Replica | ||||
25 | Lullaby + Upgrade | SOCOM Mk20 SSR Replica | ||||
26 | Merciless | SR-1 Replica | ||||
27 | Nemesis | SRS A1 Replica | ||||
28 | Pestilence | Shotgun (5) | Black Market SASG-12 S Replica | |||
29 | Ruthless + Upgrade | Custom M870 MCS Replica | ||||
30 | Sweet Dreams | Double Barrel Shotgun Replica | ||||
31 | Type | Blueprints to Collect | SPAS-12 Replica | |||
32 | AR | 7 | Tactical Super 90 SBS Replica | |||
33 | SMG | 7 | Pistol (8) | Diceros Replica | ||
34 | LMG | 7 | Police 686 Magnum Replica | |||
35 | Rifle | 7 | Px4 Storm Type T Replica | |||
36 | MMR | 7 | Tactical M1911 Replica | |||
37 | Shotgun | 7 | X-45 Tactical Replica | |||
38 | Pistol | 9 | ??? | |||
39 | Exotic | 3 | ??? | |||
40 | Upgrade | 11 | ??? | |||
41 | Inall: | 65 |