Game Design 2018 - MITECS - Alignment Document
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Course:Game Design 2018
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Content Provider: Georgia Virtual
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Module/UnitLesson Title or #MITECS - http://www.techplan.org/mitecs/
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Understanding the Game Development ProcessEvaluating Games3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Understanding the Game Development ProcessClassifications3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
6a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
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Understanding the Game Development ProcessGenres3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Understanding the Game Development ProcessModes of Play3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Understanding the Game Development ProcessGame Research and Design3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
6a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
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Understanding the Game Development ProcessMaking the Game5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Understanding the Game Development ProcessGame Development Tools1d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.
3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
6a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
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Introduction to Game Engines and EssentialsFirst Steps in 3D Game Development1d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Introduction to Game Engines and EssentialsMoving the Player4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Introduction to Game Engines and EssentialsCamera and Field Setup4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Introduction to Game Engines and EssentialsCreating and Collecting Pickups4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Introduction to Game Engines and EssentialsScoring and Building4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesIntroduction, Project Setup, and the Player4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesThe Camera and Background4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesMoving the Player4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesCreating Shots, Shooting Shots, and Removing Shots4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesHazards and Explosions4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesGame Controller4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesSpawning Waves and Adding Sound4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesScoring Points and Ending the Game4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced Scripting and Animation TechniquesMotion Capture1d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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2D Game Development ConceptsBeginning Steps in 2D Game Development1a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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2D Game Development ConceptsCollectibles in 2D4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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2D Game Development ConceptsFinishing Your First 2D Game4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions
6b. Create original works or responsibly repurpose or remix digital resources into new creations.
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Advanced 2D Game DevelopmentSetup, Assets, Animations and States4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced 2D Game DevelopmentLevel Generation4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced 2D Game DevelopmentUnit Mechanics: Part 14a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced 2D Game DevelopmentUnit Mechanics, Part 24a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced 2D Game DevelopmentUnit Mechanics, Part 34a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Advanced 2D Game DevelopmentArchitecture and Polish1a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes
4c. Develop, test, and refine prototypes as part of a cyclical design process.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions
6b. Create original works or responsibly repurpose or remix digital resources into new creations.
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Augmented Reality and GeolocationUnderstanding Augmented Reality (AR)1d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
6a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
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Augmented Reality and GeolocationBuilding Blocks of AR5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
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Augmented Reality and GeolocationTools to Make AR1d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.
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Augmented Reality and GeolocationDesigning Your Own AR1a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes
4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
4c. Develop, test, and refine prototypes as part of a cyclical design process.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions
6b. Create original works or responsibly repurpose or remix digital resources into new creations.
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Game Design, Development and DeploymentForming Effective Teams1b. Build networks and customize their learning environments in ways that support the learning process.
2c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property
7b. Use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems from multiple viewpoints.
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Game Design, Development and DeploymentGame Design1b. Build networks and customize their learning environments in ways that support the learning process.
3a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
4c. Develop, test, and refine prototypes as part of a cyclical design process.
5a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
6b. Create original works or responsibly repurpose or remix digital resources into new creations.
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Game Design, Development and DeploymentPlanning Your Game1a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes
2c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property
4a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
4c. Develop, test, and refine prototypes as part of a cyclical design process.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
6b. Create original works or responsibly repurpose or remix digital resources into new creations.
7b. Use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems from multiple viewpoints.
7c. Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
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Game Design, Development and DeploymentRefine Collaboration and Processes1b. Build networks and customize their learning environments in ways that support the learning process.
4c. Develop, test, and refine prototypes as part of a cyclical design process.
5c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
7b. Use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems from multiple viewpoints.
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Game Design, Development and DeploymentGame Demo4c. Develop, test, and refine prototypes as part of a cyclical design process.
5d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions
6d. Publish or present content that customizes the message and medium for their intended audiences.
7c. Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
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Game Design, Development and DeploymentFinal Game Delivery4c. Develop, test, and refine prototypes as part of a cyclical design process.
5d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions
6b. Create original works or responsibly repurpose or remix digital resources into new creations.
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