ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Price1 round
until failure or 3 rounds
1 combat1 day
until fumble (20) or 1 month
permanentExample
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SpelltypeLvl 0 / CantripLvl 123456750plus 1Energy Drink
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HealSickness3d44d45d46d47d48d4100plus 2plus 1
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Damaged4d122d82d102d123d104d10300plus 3plus 2plus 1
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Damage : Aread21d61d82d62d82d103d10800plus 4plus 3plus 2plus 1
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Damage Buffd3plus d6 damage2000plus 5plus 4plus 3plus 2plus 1
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BuffAdvantage5000plus 6plus 5plus 4plus 3plus 2plus 1Laser Target
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DebuffDisadvantage12000plus 7plus 6plus 5plus 4plus 3plus 2
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Movement / Acess
Free MoveLevitateSpiderclimbShadowwalkFlyTeleport30000plus 8plus 7plus 6plus 5plus 4plus 3
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Access Information (Knowledge / Hack)
1 hour old info1 day old info1 year old info75000-plus 8plus 7plus 6plus 5plus 4
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Spot/ Pinpoit information
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Autotrick1 autotrick2 autotricks3 autotricks
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SummonRodent / Pigeon-6 creature0 creatureplus 6 creature
*Heavy Weapon, people get extra dodge, normal weapons can’t harm
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Immunity
Environment e.g. Water
1 Element1 Power SourceIntangibleInvincible
Automatic (Surpression fire)
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Camouflage
Chameleon (+2 Dodge)
Invisibility (+6 Dodge)
Aim, Laserpointer, etc: gives +1 or +2 to weapon.
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Creature Control
Swarm Control (1HD)
Animal Control (2HD)
Mind Control (3HD)
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Environment Control
Unlock / LockWall: 10HPWall: 20HP
2d6 hand grenade
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Defendplus 5 HP
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Spell damage:
(you have to learn each variation seperately)
1 targetareaall fight longplus trick
delayed (poison, summoned creature)
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Lvl1: 1d12 or 1d6 area
1d121d61d61d81d6
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Lv2: 2d8 or 1d8 area
2d81d81d81d101d8
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Lvl3: 2d10 or 2d6 area
2d102d61d101d121d10
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Lvl4: 2d12 or 2d8 area
2d122d81d122d81d12
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Lvl5: 3d10 or 2d10 area
3d102d102d82d102d8
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etc
Note: Lvl means that you have to relearn the damage spell.
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