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Scrape /
Kratzer (Abrasion)
Avulsion (Abriss)Bruise /
Prellung (Contusion)
Chrushed tissue (Crush Wound) /
Quetschverletzung
Cut /
Schnittwunde
Tear /
Riss (Laceration)
Velocity Wound /
Ballistisches Trauma
Puncture Wound /
Stichwunde
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Minor / KleinMedium / MittelLarge / GroßMinor / KleinMedium / MittelLarge / GroßMinor / KleinMedium / MittelLarge / GroßMinor / KleinMedium / MittelLarge / GroßMinor / Klein
Medium / Mittel
Large / GroßMinor / KleinMedium / MittelLarge / GroßMinor / KleinMedium / MittelLarge / GroßMinor / KleinMedium / MittelLarge / Groß
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Field Dressing /
Wundverband
effectivness¹300%250%200%100%90%75%100%100%100%100%70%60%400%300%100%95%70%50%200%150%100%200%130%90%
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reopening chance²30%70%90%50%50%50%0%0%0%20%30%40%10%30%50%30%50%60%70%70%70%50%50%50%
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reopening delay³03:18 – 16:3603:18 – 16:36
03:18 – 16:36
02:00 – 03:1802:00 – 03:18
02:00 – 03:18
00:00 – 00:0000:00 – 00:00
00:00 – 00:00
00:20 – 16:3600:20 – 16:36
00:20 – 16:36
05:00 – 16:36
05:00 – 16:36
05:00 – 16:36
01:40 – 13:1801:40 – 13:1801:40 – 13:1801:40 – 08:1801:40 – 08:1801:40 – 08:1803:20 – 14:1603:20 – 14:1603:20 – 14:16
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Packing Bandage /
Mullbinde
effectivness¹300%250%200%0%90%75%100%100%100%100%70%60%400%300%100%95%70%50%200%150%100%200%130%90%
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reopening chance²60%90%100%70%70%70%0%0%0%60%70%80%60%70%80%65%80%90%100%100%100%100%100%100%
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reopening delay³13:18 – 25:0013:18 – 25:00
13:18 – 25:00
16:36 – 26:3616:36 – 26:3616:36 – 26:3600:00 – 00:0000:00 – 00:00
00:00 – 00:00
10:00 – 16:3610:00 – 16:36
10:00 – 16:36
11:36 – 16:36
11:36 – 16:36
11:36 – 16:36
08:18 – 33:1808:18 – 33:1808:18 – 33:1813:18 – 33:1813:18 – 33:1813:18 – 33:1816:36 – 50:0016:36 – 50:0016:36 – 50:00
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Elastic Bandage /
Elastischer Verband
effectivness¹400%300%250%200%140%100%200%200%200%200%170%160%500%350%200%200%150%100%220%175%150%250%200%150%
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reopening chance²60%90%100%70%70%70%0%0%0%60%70%80%60%70%80%65%80%90%100%100%100%100%100%100%
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reopening delay³01:20 – 02:3001:20 – 02:3001:20 – 02:3001:40 – 02:4001:40 – 02:40
01:40 – 02:40
00:00 – 00:0000:00 – 00:00
00:00 – 00:00
01:00 – 01:4001:00 – 01:40
01:00 – 01:40
01:10 – 01:40
01:10 – 01:40
01:10 – 01:40
00:50 – 03:2000:50 – 03:2000:50 – 03:2001:20 – 03:2001:20 – 03:2001:20 – 03:2001:40 – 05:0001:40 – 05:0001:40 – 05:00
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QuikClot© effectivness¹200%100%70%70%65%50%100%100%100%60%50%40%200%100%60%70%70%50%100%75%50%100%70%40%
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reopening chance²30%30%50%20%20%20%0%0%0%30%50%50%30%20%20%40%40%40%50%50%50%50%50%50%
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reopening delay³13:18 – 25:0013:18 – 25:00
13:18 – 25:00
16:36 – 26:3616:36 – 26:3616:36 – 26:3600:00 – 00:0000:00 – 00:00
00:00 – 00:00
10:00 – 16:3610:00 – 16:36
10:00 – 16:36
11:36 – 16:36
11:36 – 16:36
11:36 – 16:36
08:18 – 33:1808:18 – 33:1808:18 – 33:1813:18 – 33:1813:18 – 33:1813:18 – 33:1816:36 – 50:0016:36 – 50:0016:36 – 50:00
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¹ Effektivität einer Bandage für die Behandlung einer Wunde
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² Die Wahrscheinlichkeit, dass sich eine Wunde nach der Behandlung wieder öffnet
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³ Die minimal bzw. maximal Zeit (Minuten), dies es dauert, bis davon ausgegangen werden kann, dass die Wunde verschlossen ist und sich nicht wieder öffnet
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Empfehlung (Advanced Medical System)
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Alternative
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Wer ohne reopening spielt, kann einfach Elastic Bandage für alles nehmen. Auch wenn's langweilig ist... :P
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Quelle: https://github.com/acemod/ACE3/blob/master/addons/medical/ACE_Medical_Treatments.hpp
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