Energy Hook To-Do List (Whoops, This Is The OLD List)
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ProblemTaskPriorityNotesMore NotesMore more notesFixed on
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Getting stuck in geometryExperiment with higher physics resolution rates and lower speedshappening more now that I increased speed
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can't cancel challengesfix select button or new mid-challenge menu
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last hoop in the future island around-the-island race is too difficultmake bigger
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Mac build still has broken graphics in darkcity; windowed or non-native res0.02
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Front End: Title screen doesn't work.1000It did before. ???
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text wipe sounds0.03
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try out new wall-running animation0.03
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@happionlabs have a look at this: github.com/pbhogan/InCont…, unified system for many platforms/pad-types.0.04@fishtopher
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Make sure Keegan's level is permanently wired up0.02
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arrow pointing to next hoop1
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Gameplay: ALL sounds attached to SwingCharMecAlexis have the sound camera somewhere in the middle of the level.0.03Sounds need to be attached to the normal sound camera. If problematic to do, sounds can be made 2D at the sacrifice of doppler / attenuation.brianafaict, sounds are attached to Delilah and sound camera is attached to camera, but I can modernize them to make it more clear if we need to -Jamie
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control screen between levels0.06
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look at this for a unified gamepad solution: https://github.com/pbhogan/InControl0.06
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watch this video, add problems to fix it listhttp://www.youtube.com/watch?v=UYs5CKnWZbI&feature=youtube_gdata0.05
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middle texture in highrise1 texture lacks contrast, looks flat grey0.5Keegan can take a crack at this
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she sometimes gets locked in charge jump pose0.03
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nerfed jump annoyingend cooldown when on ground and on rope?0.03
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billboards0.03gotta get going so we know what specs to ask the backers for
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hall of presidents0.03gotta get going so we know what specs to ask the backers for
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Gameplay: Sound for teleport/challenge light columns not working.0.04It was in at some point in the past. (???). Note: this is just the sound of the light shaft when active, not the base of the light shaft (which occasionally has a non-active light column).briancurrently using geocache sound
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Pause Menu: Sound FX do not work.0.04brian
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Gameplay: Need audio trigger for character death via landing too fast.0.04brian
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Gameplay: Need audio trigger for character death via flying into abyss.0.04brian
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Gameplay: Need audio trigger for character death via splashing into water.0.04brian
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Flying ship/cars on patrol to swing from / land on1
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Easily reproducible. -- Holding 1-3 key (trick key on keyboard) actually cycles between the two tricks giving you quick combos and points. Every other combination of the two keys doesn't cycle between them automatically and stuff; so just thought that might be something on the back burner for fixing later as it could screw up leader boards easily with glitchers.0.04
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spinning while on web freaks out0.04
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Front End: Adjusting the SFX volume slider does not change the levels of the SFX in the front end. Note: not all SFX have a HappyAudioExtension, however, this bug occurs even with the sounds _with_ the HappyAudioExtension.0.05Look at the SFX slider to see an unusual example of this problem (note: this "AdjustSound" does have the HappyAudioExtension). When moving the slider, you can see that _sometimes_ the volume of the SFX is adjusted by the appropriate slider position. The result is a sound that is occasionally the correct volume, and sometimes 100%.

Compare with Volume Slider Error (below).
brian
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Front End: Energy Hook tune equipment screen doesn't work. The game hangs after entering that screen (cursor movement impossible).1000I'm pretty sure this worked before. ???
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Volume Slider Error: When the SFX or Music slider is set to zero, music or SFX play briefly at full volume, and then quickly adjust to the slider level. This manifests itself in several ways (see column D).0.05Note: the volume of the slider is being applied AFTER the sound starts. It should be applied before. See below for a list of errors that this creates.brian
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0.05Volume Slider Error: Front End: When music is set to zero, the transition from Title Screen to Login Screen plays a short burst of the music at 100%.brian
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0.05Volume Slider Error: Gameplay: At beginning of level, music plays short burst at 100% despite slider being set to zero.brian
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0.05Volume Slider Error: Gameplay: ECrane Movement SFX clicks at each iteration of new sound when SFX volume set to zero.brian
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Gameplay: Footsteps play despite SFX volume slider set to zero.0.05Sound has HappyAudioExtension - not sure why happening.brian
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Gameplay: Footsteps don't play at all now (r92). Haven't for a while. 0.05No changes by me. Unsure why it's happening. ???brian
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Gameplay: Footsteps trigger oddly when getting close to a wall.0.1In the version I'm playing (r92) footsteps don't work. However, if you get close to a wall, you WILL hear a few steps as you elevate and descend a bit. This is best tested on the island level where you can get close to a steep slope where you can walk up and down on.brian
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Gameplay: Footsteps on island should sound like dirt (not metal).Brian can add easily if code exists.0.1Although there are some surfaces in the island level that aren't dirt, I think I could make a better fitting footstep for this level (a bit of rock and dirt combined). It would be better than the metal sound that exists now.brian
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Gameplay: Create more variations of jump landing.Brian will fix.0.1Also, make sure Jump land is set to HappyAudioCueGLUEbrian
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Gameplay: Music During Challenges.

Make level music fade to zero, play challenge music (over volume zero level music), end challenge music, fade level music back up.
0.05Without fixing this, you hear the first 45 seconds of a 5 minute tune over and over because it gets restarted all the time. It will make people turn off the music for surebrian
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Wind: make sure sound exists in all levels.Brian will fix.0.05brian
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Gameplay: make sure window breaking sound is attached to all valid buildings.Brian will fix.0.05brian
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Ambiences: Create longer ambiences for all levels.Brian will fix.0.05Note: ambiences will play in conjunction with the music. We will _not_ need a previously discussed way to turn on ambiences only when music is at zero. Both will play simultaneously.brian
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head-mounted / eye-mountedaim line with camera instead of character option0.05and other customizable gearplus aim at the crosshair
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keys to paypal backers0.04
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kill the green sparkle effect0.05
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reel-in / out tutorial, trick tutorial, flip tutorial, spin tutorial0.05
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Needs adjustable FOV0.05
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finish the teleport effect (subobjects stay textured)0.05
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if you run up a vertical edge you get huge lift0.05
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get stuck in buildings / interpenetrate0.05fix physics stuff - try a higher solve rate?
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character can get wedged under roof in first level near walkways0.05
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walking animation on moving platformsdetect delta and don't animate0.05
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oldwrapped > newwrapped error messagemust be due to some in-level animation0.05Using the 'If I had to ship it tomorrow' metric, this would be demoted, but since there's still a few months left, this will pay off
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fix zillions of warnings0.05Using the 'If I had to ship it tomorrow' metric, this would be demoted, but since there's still a few months left, this will pay off
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misty city fog is wrong with oculus0.05
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add challenges to Keegan's level0.05
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when you start in 1st person and switch to 3rd you're invisible0.05
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zipping (quick-zip button)0.05
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oculus support (still needs skybox)0.05
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sound effect for splash - WF new audio system0.05
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on some levels, camera follows you through splash / fog zonefix. switch to third person if you're in first0.05
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getting a partial alexis shadow in first personeither delete or make character's transparent first person material cast shadows0.05
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Don't like the realtime shadows in Future IslandTo have an Alexis shadow without the annoying shadows, turn shadow casting off on all environment meshes0.05
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gravshipdock has no undersidemodel it0.05
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credits"if we shipped tomorrow" quick credits0.05
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ship t-shirts0.06
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There are places, valleys where two slopes come together, where you can fall forever. You can rack up infinite trick scores there.Is there some global fix or hack for this...?0.06
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Immediately after you do a challenge, say what medal you got.0.06
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Front End: Typing in a text field does not have any audio feedback.0.06brian
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ski lift or teleporter from bottom of Keegan's level to top0.09
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jump continuous min max should match jump charge min/maxminimum continuous jump too high0.1
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Gameplay: Need audio triggers for on screen popups. See column D.0.1Boost energy charging - rising sound.brian
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0.1Boost energy max reached - ping.brian
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0.1Boost energy at 0%, and user tries to boost - error sound.brian
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0.1Jump energy charging, continuous mode - rising sound.brian
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0.1Jump energy max reached - ping.brian
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0.1Jump energy at 0%, and user tries to jump, continuous mode - error sound.brian
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0.1Trick accomplished (text zooms from left to right) - whoosh.brian
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0.1Trick combo meter running low (Jamie, please talk to me on this one.)brian
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0.1Trick points moving up to total - whoosh.brian
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0.1Trick points added to total - ping.brian
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0.1Challenge: last 3 seconds of timed challenge. beep, beep, ping!brian
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0.1Challenge: text that appears on completion.brian
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0.1Geocache: "geocache found" text messagebrian
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Flooded City: Enable rotating satellite dishes.0.1Note: they are programmed but disabled. Need to copy and paste them throughout the level.brian
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teleport effect sound WF brian0.1Dan
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how's the framerate these days?take out extra struts in dark city rails0.1
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gear customization0.1still needs pitch of line; gyro stabilizers; rocket skates; wrappy, cutty
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finish dark city level0.11
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add wallrun challenge level0.12
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End Of Challenge Goo and Leaderboards0.2local leaderboards; still needs 'you placed nth'
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Leaderboards0.2still needs scrolling
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more 'do this trick' challenges0.2
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fix rag doll badness0.5
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After you do a challenge, show cred incrementing.0.5
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final hoops for challenge levels look crappy0.5
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Adjust cred value in game would be nice.0.5brian
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checkpoints hard to seeoutline?0.6Hibbe
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restart challenge0.6obvious it'll be added eventually, but... why not now? ACTUALLY I'm really not sure about this ... sure it's frustrating to have to get back to where the challenge starts, but I also really want to encourage pure swinging... it may be worth that moment of frustration for the zen freedom - we only think we know how to have fun, the game knows what's good fo rus
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