CDEFGHIJK
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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17
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Random from Discarded:Total Deck:
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17
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:0
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Pyrotechnic Blast 1
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 1/1
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Merchandise Reroll: Used1d12+6
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TEXT LOOKUP - Enter card name:Blessing of the Master of Masters 2(Want to hide this section? Just press the 'minus' button by the "Row 26" label)
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Type:Blessing 2
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Traits:Divine Irori
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Powers:Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Intelligence check.
Discard this card to explore your location; during this exploration, add 1 die to your Intelligence checks.
After you play this card, if the top card of the blessings discard pile has the Irori trait, recharge this card instead of discarding it.
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Damiel, Raz (Gimry/Lonnie), Zova (Wkover), Feiya (me), Heggal (Greg)
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(Optional) Current Location:Graveyard
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Feel free to use my blessings. Any Blessings of Pharasma recharge. Enervation reduces combat checks by 2d4. Steal Book allows me to auto Acquire a spell or book. Viper Strike can add 1d12 and the Attack, Margic, and Poison traits to a local combat check. Fox adds a d4 to a local Int or Wis check. Cat recharges to add d4 to a local check against a spell[quote=Feiya] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 17 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Graveyard
[b]Hero Points:[/b] 1/1
Merchandise Reroll: Used
[b]NOTES:[/b]
[b]Available Support: [/b]Feel free to use my blessings. Any Blessings of Pharasma recharge. Enervation reduces combat checks by 2d4. Steal Book allows me to auto Acquire a spell or book. Viper Strike can add 1d12 and the Attack, Margic, and Poison traits to a local combat check. Fox adds a d4 to a local Int or Wis check. Cat recharges to add d4 to a local check against a spell
[b]Movement: [/b]Put me wherever I'm the most useful if my location closes.
[b]Other: [/b]When a local character attempts a check to acquire a spell or a check to defeat a monster/barrier, I can recharge a card to reduce the difficulty of that check by 2 plus the adventure deck number of the recharged card, if any.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Ice and Fire 3, Leech (loot) 1, Crow (Core) 1, Blessing of the Master of Masters 2, Lightning Bolt 3, Blessing of Pharasma (#2) 3, Wolverine (Core) 3, Life Drain (Core #0) 1, Life Drain (Core #1) 1, Duskwarden Ranger (loot) 3, Locate Object 1, Volcanic Storm (Core) 3, Byzantine Lexicon 2, Blessing of Pharasma (#1) 0, Blessing of Pharasma (#0) 0, Staff of Minor Healing 1, Ring of Fire 3
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc]
[b]Dexterity d4[/b] [ooc]☐ +1[/ooc]
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d12[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc]
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Arcane: Intelligence +3
Craft: Intelligence +3
Knowledge: Intelligence +3



Favored Card: [b]Spell[/b]
[b]Hand Size: [/b]6 [ooc]☐ 7[/ooc] [ooc]☐ 8[/ooc] [ooc]☐ 9[/ooc]
[b]Proficiencies:[/b]
[i]None[/i]
[b]POWERS:[/b]
When any character at your location attempts a check to acquire a spell or defeat a monster (☑ or barrier), you may recharge a card to reduce the difficulty of that check by 1 (☑ 2) (☐ 3) plus the adventure deck number of the recharged card, if any.
You may discard an ally that has the Animal trait (☐ or any ally) to return a spell from your discard pile to your hand.
☐ When you would shuffle a non-henchman, non-villain monster you encountered into a location deck, you may exchange it for a random monster from the box.
☐ When you succeed at a Craft check (☐ or play a spell that has the Arcane trait), you may examine the top card of your deck; if it's a spell (☐ or ally), you may add it to your hand.
☑ When you play Blessing of Pharasma, or you play any blessing on any check to acquire an ally, you may recharge it instead of discarding it.
[/spoiler]
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Put me wherever I'm the most useful if my location closes.
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When a local character attempts a check to acquire a spell or a check to defeat a monster/barrier, I can recharge a card to reduce the difficulty of that check by 2 plus the adventure deck number of the recharged card, if any.
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[quote=Feiya] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] FeiyaherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 17 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Graveyard
[b]Hero Points:[/b] 1/1
Merchandise Reroll: Used
6ArcaneENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Feel free to use my blessings. Any Blessings of Pharasma recharge. Enervation reduces combat checks by 2d4. Steal Book allows me to auto Acquire a spell or book. Viper Strike can add 1d12 and the Attack, Margic, and Poison traits to a local combat check. Fox adds a d4 to a local Int or Wis check. Cat recharges to add d4 to a local check against a spell
[b]Movement: [/b]Put me wherever I'm the most useful if my location closes.
[b]Other: [/b]When a local character attempts a check to acquire a spell or a check to defeat a monster/barrier, I can recharge a card to reduce the difficulty of that check by 2 plus the adventure deck number of the recharged card, if any.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Ice and Fire 3, Leech (loot) 1, Crow (Core) 1, Blessing of the Master of Masters 2, Lightning Bolt 3, Blessing of Pharasma (#2) 3, Wolverine (Core) 3, Life Drain (Core #0) 1, Life Drain (Core #1) 1, Duskwarden Ranger (loot) 3, Locate Object 1, Volcanic Storm (Core) 3, Byzantine Lexicon 2, Blessing of Pharasma (#1) 0, Blessing of Pharasma (#0) 0, Staff of Minor Healing 1, Ring of Fire 3
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d4[/b] [ooc]☐ +1[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Intelligence d12[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc]
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Arcane: Intelligence +3
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Craft: Intelligence +3
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Knowledge: Intelligence +3
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Favored Card: [b]Spell[/b]
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[b]Hand Size: [/b]6 [ooc]☐ 7[/ooc] [ooc]☐ 8[/ooc] [ooc]☐ 9[/ooc]
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[b]Proficiencies:[/b]
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[i]None[/i]
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[b]POWERS:[/b]
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When any character at your location attempts a check to acquire a spell or defeat a monster (☑ or barrier), you may recharge a card to reduce the difficulty of that check by 1 (☑ 2) (☐ 3) plus the adventure deck number of the recharged card, if any.
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You may discard an ally that has the Animal trait (☐ or any ally) to return a spell from your discard pile to your hand.
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☐ When you would shuffle a non-henchman, non-villain monster you encountered into a location deck, you may exchange it for a random monster from the box.
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☐ When you succeed at a Craft check (☐ or play a spell that has the Arcane trait), you may examine the top card of your deck; if it's a spell (☐ or ally), you may add it to your hand.
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☑ When you play Blessing of Pharasma, or you play any blessing on any check to acquire an ally, you may recharge it instead of discarding it.
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[/spoiler]
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