A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Controller system compatibility | ||||||||||||||||||||||||||
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4 | Yes we support that, try us. Use the search box. | Type in a controller name | |||||||||||||||||||||||||
5 | Type in a controller model | nes | |||||||||||||||||||||||||
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11 | Controller Developer | Peripheral | Model Number | Working | Firmware 1.x | 2.0 firmware | 3.0 firmware | Notes | Version History | ||||||||||||||||||
12 | Amiga | Amiga | controller Developer | tp511 | Yes | 4.78 | |||||||||||||||||||||
13 | Amstrad GX-4000 | Amstrad | GX-4000 Controller | OEM | Yes | 1.56 Beta 5 | |||||||||||||||||||||
14 | Apple Bandai Pippin ( ATMARK ) | Apple Bandai | ATMARK Controller | 0 | Yes | 1.54 | 2.0 rev 215 | 3.29 | 4.78 | ||||||||||||||||||
15 | Atari 2600 | Atari | Track & Field Controller | CA-025462-001 | unknown | ||||||||||||||||||||||
16 | Atari 2600 | Atari | Driving Controller | CX20 | Yes | 3.32 | 4.78 | Note: may need to plug in after hitting reset. when turned it simulates joystick movments. Do not expect it to use analog data. The atari game knows what to look for. This controller works in stella. | |||||||||||||||||||
17 | Atari 2600 | Atari | Video Touch Pad | CX21 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | suggested to use atari extension cable for a better fit. | |||||||||||||||||
18 | Atari 2600 | Atari | Trak-Ball | CX22 | unknown | ||||||||||||||||||||||
19 | Atari 2600 | Atari | Kid's Controller | CX23 | Yes | 1.56 Beta 5 | 2.0 rev 215 | 3.32 | 4.1 | ||||||||||||||||||
20 | Atari 2600 | Atari | Paddles | CX30 | Yes (leave paddle near center) | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | Use atari extension cable for best results. | |||||||||||||||||
21 | Atari 2600 | Atari | Atari Joystick | CX40/CX10 | Yes | 1.56 Beta 9 | 2.0 rev 215 | 3.32 | 4.78 | ||||||||||||||||||
22 | Atari 2600 | Atari Joystick | Prostick II | Yes | 1.56 Beta 9 | 2.0 rev 215 | 3.32 | 4.78 | |||||||||||||||||||
23 | Atari 2600 | Atari | Remote Control Joysticks | CX42 | unknown | ||||||||||||||||||||||
24 | Atari 2600 | Atari | CX28 | unknown | |||||||||||||||||||||||
25 | Atari 2600 | Atari | Atari Space Age Joystick | CX43 | yes | 3.32 | 4.1 | ||||||||||||||||||||
26 | Atari 2600 | Atari | CX50 Atari Keypad | Yes | 1.56 Beta 5 | 2.0 rev 215 | 3.32 | 4.78 | |||||||||||||||||||
27 | Atari 2600 | Amiga | Joyboard | unknown | |||||||||||||||||||||||
28 | Atari 2600 | CBS Electronics | CBS Electronics Booster Grip | unknown | |||||||||||||||||||||||
29 | Atari 2600 | Coleco | Kid Vid Controller | unknown | |||||||||||||||||||||||
30 | Atari 2600 | Exus | Foot Craz | unknown | Extremely rare | ||||||||||||||||||||||
31 | Atari 2600 | Milton Bradley | Cosmic Command | unknown | |||||||||||||||||||||||
32 | Atari 2600 | Milton Bradley | Flight Commander | unknown | |||||||||||||||||||||||
33 | Atari 2600 | Power | Competition Pro | 5000 | Yes | ||||||||||||||||||||||
34 | Atari 2600 | Extra | Competition Pro | 5000 | Yes | Autofire (switch on top) and Slow-mode (switch on bottom) are not working properly | |||||||||||||||||||||
35 | Atari 2600 | Zip Stick | Super pro | Yes | |||||||||||||||||||||||
36 | Atari 2600 | Mouse | Yes | 4.75 | |||||||||||||||||||||||
37 | ZX Spectrum | SJS2 | Yes | 1.56.1 | 2.0 rev 215 | 3.32 | 4.1 | Last known working firmwares was 2.0 version 218 (need one to test) | |||||||||||||||||||
38 | Atari 5200 | Atari | Joystick | CX52 | Yes | 1.56.1 | 2.0 rev 215 | 3.31 | 4.78 | ||||||||||||||||||
39 | Atari 5200 | Atari | Trak-Ball | CX53 | No | 1.56 Beta 7 | Only a small handful of inputs are detected, but they are detected incorrectly (Eg. very few numpad keys work, and they result in xy axis inputs. If multiple buttons are pressed, it sometimes results in different HID input results than for the individual buttons, etc). The track ball part of the controller itself is not detected at all. | Fixable with a non permanent hack to the trackball, more info to come. | |||||||||||||||||||
40 | Atari 7800 | Atari | Pro-Line Joystick | CX24 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
41 | Atari 7800 | Atari | Atari 7800 Joypad | CX78 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.1 | ||||||||||||||||||
42 | Atari 7800 | Telegames | Sears Telegames 7800 Super Deluxe Joystick | unknown | |||||||||||||||||||||||
43 | Atari 7800 | Atari | Atari 7800 FB | CX24 | Yes | 4.75 | must press right button on insert | ||||||||||||||||||||
44 | Atari Jaguar | Atari | Jaguar Controller | J8901 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
45 | Atari Jaguar | Atari | Jaguar Pro Controller | J8907J | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
46 | Bally Astrocade | Astrovision / Bally | Bally Astrocade/Astrovision Controller | OEM | Yes | 1.56.1 | 2.0 rev 215 | 3.32 | 4.78 | Atari extension cable required for smooth movment of dial. GPA give a much better range and does not require trigger on insert FP does require trigger to be held | |||||||||||||||||
47 | ColecoVision | Coleco | ColecoVision Controller | OEM | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | hold right button | |||||||||||||||||
48 | ColecoVision | Coleco | ColecoVision Roller Controller | OEM | unknown | ||||||||||||||||||||||
49 | ColecoVision | Coleco | ColecoVision Super Action Controller | OEM | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | hold purrple button down. | |||||||||||||||||
50 | ColecoVision | Coleco | ColecoVision Turbo wheel | Expansion Module 2: Driving Wheel | Yes | none | none | none | 4.78 | hold pedal down. | |||||||||||||||||
51 | ColecoVision Flash Back | Coleco | coleco pad flash back | OEM | Yes | 3.0 beta 1 | 3.32 | 4.78 | hold right button | ||||||||||||||||||
52 | Gemini | Gemini | Paddle / Joystick | OEM | Yes | 1.56.1 | 2.0 rev 215 | t164 | 4.78 | since 3.28, this paddle now works and you can use the button + joystick center paddels | |||||||||||||||||
53 | Commodore 64 | Quickshot | Commodore Controller | QS-131 | Yes | 2.0 rev 215 | 3.32 | 4.1 | |||||||||||||||||||
54 | Commodore Amiga CD32 | Commodore | Commodore Amiga CD32 Controller | AMIGAcd32 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
55 | Commodore Amiga CD32 | Honey Bee | Competition Pro CD32 Controller | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | |||||||||||||||||||
56 | Fairchild Channel F | JOYSTICK | Yes | 3.32 | 4.71 | hold main button | |||||||||||||||||||||
57 | x68000 | pac lan | Yes | 3.32 | 4.71 | hold c button | |||||||||||||||||||||
58 | GCE Vectrex | GCE | Vectrex Joystick Controller | OEM | Yes | 2.0 rev 227 | 2.0 rev 215 | 3.32 | 4.78 | Do not use a sega cable, use a vectrex cable, wokring since 3.28not before. | 1.56 Beta 3: Working fine with one controller but detecting different/incomplete inputs with another. Possibly a controller issue but worth double checking. (* working ok woth my controller) | ||||||||||||||||
59 | GCE Vectrex | GCE | Vectrex Light Pen | OEM | unknown | ||||||||||||||||||||||
60 | Mattel Aquarius | Mattel | Aquarius Controller | OEM | Partial | 1.56 Beta 5 | Pad up = +ve y-axis; "2" Button = -ve y-axis. Occasional button 1 detection when pressing up on pad. No other inputs detected. | ||||||||||||||||||||
61 | Mattel Intellivision | Mattel | Intellivision Controller | OEM | yes | 3.32 | 4.78 | hold both bottom side buttons | |||||||||||||||||||
62 | Mattel Intellivision flashback | Mattel | Intellivision fb Controller | OEM | yes | no | 4.78 | hold both bottom side buttons | |||||||||||||||||||
63 | Miscellaneous | Multicorp | Multicorp Battlestation II Controller | unknown | |||||||||||||||||||||||
64 | NEC PC-FX | NEC | PC-FX Controller | FX-PAD | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
65 | NEC TurboGrafx 16 / NEC PC Engine | Acemore | Super Stick | unknown | |||||||||||||||||||||||
66 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Avenue Pad 6 | NAPD-1002 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
67 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Avenue Pad 3 | 10-087989 | Yes | 3.32 | 4.78 | ||||||||||||||||||||
68 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Cordless Pad | PI-PD12 | unknown | ||||||||||||||||||||||
69 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Core Grafx Controller | unknown | |||||||||||||||||||||||
70 | NEC TurboGrafx 16 / NEC PC Engine | BLASTER | game pad | acp-01 | Yes | 3.32 | 4.78 | ||||||||||||||||||||
71 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Core Grafx II Controller | Yes | 1.56.1 | 2.0 rev 227 | |||||||||||||||||||||
72 | NEC TurboGrafx 16 / NEC PC Engine | HE | NEC pad | no model number | Yes | 3.32 | 4.78 | ||||||||||||||||||||
73 | NEC TurboGrafx 16 / NEC PC Engine | HE | NEC pad | pi-pd001 | Yes | 3.32 | 4.78 | ||||||||||||||||||||
74 | NEC TurboGrafx 16 / NEC PC Engine | old skool | Yes | 3.32 | 4.78 | ||||||||||||||||||||||
75 | NEC TurboGrafx 16 / NEC PC Engine | NEC | PC Engine Duo Controller | unknown | |||||||||||||||||||||||
76 | NEC TurboGrafx 16 / NEC PC Engine | NEC | PC Engine Turbo Pad | unknown | |||||||||||||||||||||||
77 | NEC TurboGrafx 16 / NEC PC Engine | NEC | PC Engine Shuttle Controller | unknown | |||||||||||||||||||||||
78 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Controller | ex-1 | no | ||||||||||||||||||||||
79 | NEC TurboGrafx 16 / NEC PC Engine | NEC | TurboGrafx 16 Turbo Pad | HES-PAD-01 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
80 | polymega | TurboGrafx 16 Turbo Pad | pm-rc04-01 | Yes | 3.34 | ||||||||||||||||||||||
81 | NEC TurboGrafx 16 / NEC PC Engine | NEC | Turbo Stick | expected | |||||||||||||||||||||||
82 | Nintendo 64 | ASCII | Fishing Rod | ASC-0905 | Yes | 1.56 Beta 3 | |||||||||||||||||||||
83 | Nintendo 64 | ASCII | Racing Steering Wheel | unknown | Extremely rare, limited EU/AUS release. | ||||||||||||||||||||||
84 | Nintendo 64 | ASCII | 64 Controller | unknown | |||||||||||||||||||||||
85 | Nintendo 64 | ASCII | Controller | unknown | |||||||||||||||||||||||
86 | Nintendo 64 | Hori | Controller | unknown | |||||||||||||||||||||||
87 | Nintendo 64 | Taito | Densha de Go! Controller | unknown | Train simulator controller | ||||||||||||||||||||||
88 | Nintendo 64 | Tomee | 64 Controller | unknown | |||||||||||||||||||||||
89 | Nintendo 64 | Mad Catz | Arcade/Flight Stick | unknown | |||||||||||||||||||||||
90 | Nintendo 64 | Mad Catz | Fishing Rod Reel Controller | unknown | |||||||||||||||||||||||
91 | Nintendo 64 | Mad Catz | High Rez Pak | unknown | Third-party Expansion Pack | ||||||||||||||||||||||
92 | Nintendo 64 | Mad Catz | Steering Wheel | unknown | |||||||||||||||||||||||
93 | Nintendo 64 | Reality Quest | Glove | yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.71 | |||||||||||||||||||
94 | Nintendo 64 | Nintendo | Controller | NUS-005 | Yes | 1.56.1 | 2.0 rev 227 | 3.32 | 4.78 | ||||||||||||||||||
95 | Nintendo 64 | Nintendo | Mouse | NUS-017 | API | ||||||||||||||||||||||
96 | Nintendo 64 | Nintendo | Memory Cards | all | API | use with the API, this peripheral takes and receives commands so it does not have much use for USB. Use the Bliss-Box API to talk to it. This has no application in emulators until a plug-in is made. | |||||||||||||||||||||
97 | Nintendo 64 | Nintendo | Transfer Pak | NUS-019 | API | use with the API, this peripheral takes and receives commands so it does not have much use for USB. Use the Bliss-Box API to talk to it. This has no application in emulators until a plug-in is made. | |||||||||||||||||||||
98 | Nintendo 64 | Nintendo | Voice Recognition Unit (VRU) | NUS-020 + NUS-021 + NUS-022 + NUS-025 | API | use with the API, this peripheral takes and receives commands so it does not have much use for USB. Use the Bliss-Box API to talk to it. This has no application in emulators until a plug-in is made. | |||||||||||||||||||||
99 | Nintendo 64 | Nintendo | Bio Sensor | NUS-A-BIO-JPN | API | use with the API, this peripheral takes and receives commands so it does not have much use for USB. Use the Bliss-Box API to talk to it. This has no application in emulators until a plug-in is made. | |||||||||||||||||||||
100 | Nintendo 64 | Nintendo | memory pack | NUS-008 | API | use with the API, this peripheral takes and receives commands so it does not have much use for USB. Use the Bliss-Box API to talk to it. This has no application in emulators until a plug-in is made. NOTE: you can send data from the card to a computer with the API tool.. |