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ConditionModifierRequirementsNotesSourcePg
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Aid AnotherAided by Ally+2 attackAttack vs Ref 10CORE151
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Supressed by Enemy-2 attackAttack vs Ref 10CORE151
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Aiming+1 attack2 swift actionsCORE154
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Autofire-5 attackAutofire weaponCORE156
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Bracing-2 attackAutofire weapon, 2 swift actionsCORE156
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BlindedFlat-footedMove at half speed, all enemies have total concealmentCORE254
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Charging+2 attack, -2 RefMove ≥ 2 squares in straight lineMelee attacks onlyCORE152
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ConcealmentPartial-2 attack, -5 PerceptionDarkness, smoke, foliage, etc.CORE156
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Total-5 attack, -10 PerceptionTotal darkness, blindnessCORE157
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CoverPartial+5 RefBehind creature, low wall, etc.No damage from missed area attacks (rather than half damage)CORE157
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Improved+10 RefBehind corner or through small aperatureNo damage from missed area attacks (rather than half damage)CORE158
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TotalCannot be attackedBehind solid wall, etc.No damage from missed area attacks (rather than half damage)CORE158
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EncumberedLight Armor-2 all physical skillsNot proficient with armorNo attack penaltyCORE132
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Medium Armor-5 all physical skillsNot proficient with armorNo attack penalty, speed x0.75CORE132
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Heavy Armor-10 all physical skillsNot proficient with armorNo attack penalty, speed x0.75, run at x3 speed (rather than x4)CORE132
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Light Armor (proficient)CORE132
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Medium Armor (proficient)Speed x0.75CORE132
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Heavy Armor (proficient)Speed x0.75, run at x3 speed (rather than x4)CORE132
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Carrying Heavy Load-10 all physical skills≥ [(STR score^2) / 4] kgSpeed x0.75, run at x3 speed (rather than x4)CORE140
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Fully EncumberedFlat-footed≥ [(STR score^2) / 2] kg (up to [STR score^2] kg max)Can only move 1 square per round, as full-round actionCORE140
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Exhausted-1 step on condition trackRemoved by resting
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Fighting Defensively-5 attack, +2 Ref
Ref bonus increases to +5 if making no attacks during the round (including attacks of opportunity). Ref bonuses increase to +5 (if attacking) and +10 (if not attacking) if trained in Acrobatics
CORE152
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Flat-footedNo DEX bonus to RefSurprised or unaware of attackerCORE150
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Flanking+2 melee attackAlly on opposite side of target
No flanking bonus for ranged attacks unless from adjacent attacker
CORE159
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Helpless-10 Ref, no DEX bonus to RefBound, unconscious, or otherwise at opponent's mercyCORE159
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ElevationHigh Ground+1 attackApplies to melee attacks only
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Low Ground-1 attack
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Improvised Weapon-5 attackCORE150
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Pronevs Melee attack-5 RefSwift action to fall proneMelee attacks made from prone have -5 attackCORE161
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vs Ranged attack+5 RefCORE161
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RangePoint BlankNo modifierCORE129
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Short Range-2 attackCORE129
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Medium Range-5 attackCORE129
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Long Range-10 attackCORE129
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Shooting or Throwing into Melee-5 attackCORE161
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