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2 | Level: | 1 | Dreary Doodler | Ourania | Derse | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Cherub | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | sympatheticSketcher [SS] | Land of ___ and ___ | Art Supplies | Hoodie | Art Supplies | |||||||||||||||||||
5 | PipSqueak#4928 | "WHAT ARE YOU DOING OUT HERE?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | ||||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 20 / 20 | 1 | 1 | Art Supplies | Tier 0 | ||||||||||||||
9 | Acrobatics | Dex | +0 | +0 | Temporary HP | 100% | Hit Die Roll | The item that helps focus the Cherub's mental/artistic energies to effect others. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +0 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +0 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 2 | Greater slots | 2 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Ouranil's art supplies; usually a paint brush or pencil and paper. By utilizing this and her latent powers, she can create a variety of effects. | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +0 | 12 | Art Supplies | Tier 0 | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +1 | The item that helps focus the Cherub's mental/artistic energies to effect others. | |||||||||||||||||||
16 | Insight | Wis | +0 | +1 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +1 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 14 (2) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +1 | Dexterity | 10 (0) | +0 | Fade | 0 | Ouranil's art supplies; usually a paint brush or pencil and paper. By utilizing this and her latent powers, she can create a variety of effects. | ||||||||||||||
20 | Survival | Wis | +0 | +1 | Intelligence | 12 (1) | Reflex | 9 | Cripple | 0 | Hoodie | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 13 (1) | +0 | Setback | 0 | Just normal clothes. | ||||||||||||||
22 | Intimidate | Cha | +0 | +3 | Charisma | 17 (3) | Will | 14 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +6 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +8 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A nice thing to hide in, comfortable and warm. | |||||||||||||||||||||||
26 | Resources | |||||||||||||||||||||||
27 | Greater Psionic Slots | Lesser Psionic Slots | Name | Name | Name | |||||||||||||||||||
28 | 2 | 2 | 2 | 2 | | | | | | | |||||||||||||||||||
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30 | Current | 2 | Current | 2 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 2 | Maximum | 2 | Maximum | Maximum | Maximum | |||||||||||||||||
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48 | Whispers | Whispers | Tier | 0 | Stat | CHA | Hit | +5 to hit | Illusions | Illusion | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
49 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Augur (affinity) | Pd6+PCM | 2d6+3 | You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | Smoke and Mirrors, ability (affinity) | You gain a psionic ability to create illusionary images and sounds. As a baseline, these images are of Medium size or smaller, are intangible, have limited animation, cannot shed light, cannot harm someone, and lasts 1 minute or until out of range. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. This affinity is used as a major action if an action cost must be specified. | ||||||||||||||||||
52 | Lay Waste (at-will, ranged) | Pd8+PCM | 2d8+3 | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM] | Smoke and Mirrors, rules (affinity) | As a rule of thumb, creating and maintaining a score of illusions for extended amounts of time might need you to channel for that duration, something bizarre and psychedelic and requires someone actually skilled in audiovisuals might require a check with consequences like not actually fooling anybody on a failure, and fortifying an illusion to last a day outside of your range might require a lesser slot. Any illusions modified by a lesser slot subpower can also last up to a day and can exist outside your range unless specified otherwise. At your SM's discretion, you might also spend a lesser slot to attempt something extraordinary with your affinity not covered in this writing. | ||||||||||||||||||
53 | Lay Waste (at-will, cleave) | Pd10+PCM | 2d10+3 | Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM] | Shroud Self (at-will) | Major action: Create an illusory disguise on yourself, changing your appearance and voice. If the disguise is a different size category to yourself or a non-humanoid shape, creatures have advantage to discern if the illusion is real. This lasts 1 hour or until you use a damaging ability. | ||||||||||||||||||
54 | Lay Waste (at-will, dazing) | 0 | 0 | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM] | Shroud Self (greater) | Free action: You turn Invisible for 5 minutes or until you deal damage through a damaging ability. This extends to your psionic signature and muffles any soft noises you make, but does not extend to other supernatural or unconventional senses, such as echolocation or heat vision. Channeled action: If your Invisibility ends prematurely, you can channel for half a minute to regain it for that unused duration. This channeling does not cost a slot. | ||||||||||||||||||
55 | Lay Waste (lesser) | 0 | 0 | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM] | Fortify Illusion (lesser) | Major action: Empower your affinity to refine your illusions. For the next hour, you can use your affinity to give your illusions increased defense against scrutiny; heat as if they were a living creature, emotions as if they were emotion-capable, and a limited facsimile of surface thoughts and deeper memories for mind readers. At your SM's discretion, it can be used to create some other falsifiable quality not covered above. Major action: Empower your affinity to rewrite illusions' psionic makeups. For the next hour, you can use your affinity to reorder your illusions, diminishing their psionic signatures against detection or rewriting them to be indistinguishable from ordinary psionic beings, items, phenomena, etc. It will be sufficient to fool cursory inquiries, though it may not stand up to thorough or powerful scrutiny. Alternately, you may use it to create illusions of purely psionic energy, to bait or mislead psionic detection and extrasensory perceptions. Major action: Empower your affinity to stabilize your illusions. For the next hour, you can use your affinity to fortify your illusions to last up to a month. | ||||||||||||||||||
56 | Lay Waste (lesser) | 2 | 2 | Free action: After landing an attack, a phantom Impairs the target for 1 round. | Fortify Illusion (greater, 5 minutes) | Major action: Your fortify an illusion to last indefinitely. You also gain all the uses of the lesser slot version of Fortify Illusion but only with this illusion, but their usage is empowered; the heat signature fluctuates, the illusion can convincingly act out complex emotional states and seem to think and remember like a sentient being, the illusion can even seem to expend energy as if it were using at-wills subpowers, etc. | ||||||||||||||||||
57 | Mourners (lesser) | 0 | 0 | Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere. | Program Illusion (lesser) | Major action: Empower your affinity to animate and command your illusions. For the next hour, you can use your affinity to specify patterns for your illusions, and your illusions will act according to those patterns. It also allows you to fortify them to last up to a day, and allows them mundane sight, smell, and hearing to respond to outside phenomena, but any patterns that dictate what to do in response to outside phenomena are limited to simple commands, and the illusions have no innate intelligence or ability to think for itself. | ||||||||||||||||||
58 | Mourners (greater) | Pd12+PCM+Prof | 2d12+3+2 | Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere. | Program Illusion (greater, 5 minutes) | Channeled action: Create sophisticated behavior patterns for an illusion. Specify patterns for this illusion, and it will act according to those patterns. The illusion also has the same type of senses as its creator and an innate intelligence with which it can obey any commands you give, respond to outside phenomena appropriately to preserve the deceptive quality of the illusion, and possibly pass the Turing Test, but it has no innate sentience of its own. | ||||||||||||||||||
59 | Vengeful Dirge (at-will) | 2Pd6+PCM | 4d6+3 | Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P] | Dream Induction (at-will) | Major action: Touch an object of Small size or smaller. For the next 1 minute, your illusions can interact with this object as if they were tangible. Only one object can be altered in this way at a time. | ||||||||||||||||||
60 | Vengeful Dirge (lesser) | 4 | 4 | Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM] Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make. | Dream Induction (greater, 5 minutes) | Channeled action: Modify an illusion to learn an affinity that you know and hold a reserve of psionic energy, enough to use the affinity for 5 minutes. It cannot use any slots and any checks it must make is made with your psionic skill but at disadvantage. When empty, the reserve can be recharged by touching the illusion with a lesser slot. | ||||||||||||||||||
61 | Requiem (lesser) | 0 | 0 | Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity. | ||||||||||||||||||||
62 | Requiem (lesser) | 0 | 0 | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM] | ||||||||||||||||||||
71 | "I'm putting your name in my little black necronomicon." Hands: Two, Range: 50 feet. Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go. | "Now you see me... Or do you?" Hands: One, Range: 100 feet. Notes: All Illusion subpowers use a DC equal to your total psionic skill bonus plus 15, or your psionic attack bonus plus 15, whichever is higher. Any checks to successfully scrutinize your illusions, whether by Investigation or Perception (old-fashioned way) or by Occult or psionic skill (to tell the illusion's composition directly), are made against this DC. | ||||||||||||||||||||||
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74 | Tier | 0 | Stat | STR | Hit | +1 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||||
75 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||||
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100 | Tier | 0 | Stat | STR | Hit | +1 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||||
101 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||||
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