Lorebonds.xlsx
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
LoreTierEffectUnlock QuestGeasCurse
2
Beard1You may take ten minutes to groom your beard into the lustrous and impressive Fancy Beard, granting a +2 bonus to reaction rolls.Take a long, cleansing bathMay never trim your beard or hairHair grows a few inches per day for the rest of your life.
3
Beard2You may take ten minutes to groom your beard into the tough and mighty War Beard, granting +1 AC.Strangle a living being to death with your beard.Your beard must be soaked daily in blood, alcohol or milk.Your beard comes alive and actively attempt to kill you, soaking itself in your own blood. Cutting it off prevents this, of course…
4
Beard3You may take ten minutes to groom your beard into the hallowed and disturbing Arm Beard, causing it to become as strong and prehensile and usable as an extra limb.Wearing nothing but your beard, you must descend to at least the third level of a megadungeon and kill a creature that dwells there with your own hands.If you speak to the same person twice, you must eat at least six of their hairs.Your hair grows to hate you, strangling you from within. You lose 1 HP per day, permanently, as the hair grows through your organs and blocks your airways.
5
Brew1You can never be affected unintentionally by mind-altering drugs and intoxicants. Poisonous gases and other such non-recreational stuff unaffected, however. Grants immunity to Carousing mishaps, if you so choose.Get blackout drunkMay never refuse a drinkAlways have a terrible hangover forever more.
6
Brew2Gain the ability to enter a Drunken Rage by downing a whole bottle of alcoholic spirits. During this time you gain +2 to hit and reverse penalties from Pain. Lasts 1d4+level rounds, after which you pass out for the same amount of time.Get a hundred people blackout drunkIf you are in the presence of someone imbibing or inhaling strange gases, intoxicants, potions, or other mysterious substances, you must partake also.All alcohol within 10' of you turns to blood. Constantly.
7
Brew3Once per day, fill inebriated allies nearby with Liquid Courage! Nearby tipsy allies become immune to fear and morale, take half damage, and feel fucking GREAT! Lasts a number of rounds equal to your level, Charisma bonus applies.Get a thousand people blackout drunkMust always have alcohol in your bloodstreamYou become a walking brewery. It's fatal. Save vs Poison or die every minute as your blood turns to incredibly pure alcohol.
8
Forge1Forge yourself a favoured weapon which you are constantly upgrading and reforging in your spare time. It never breaks and counts as both silver and cold iron.Spend a week crafting your weapon in a forgeAny creature who touches the weapon must die by it.The weapon comes alive and kills the offending creature… then comes for you.
9
Forge2With a day of intense meditation and study, you may unveil the secrets of a crafted object as though casting an Identify spell.Break a magic item upon a forge. This takes a day and, of course, breaks the item forever.You must use weapons and armour that are of the highest quality. If they are damaged you must repair them at the earliest opportunity. Metal burns you. Take 1d6 damage every time you touch it.
10
Forge3You (but not your equipment) are immune to non-magical fire and heat and take half damage from magical flame.Step naked into a forge fire and survive for one minute.Any weapons or armour that touch you or your equipment must be destroyed. Your body will turn to molten iron over the course of a week, starting from the inside. You will see it spreading within your orange-glowing veins and feel it creeping through your gut like liquid sunlight.
11
Glyph1You can twist your hand just so, powering a glyph with a single action.Reach the Crystal Chamber at the heart of the Dwarven Rune DungeonMust keep a certain sacred symbol (your choice) painted on your forehead at all timesYou will never again be able to power a glyph alone, you must always have help from another.
12
Glyph2You can cause runes to flow from your hands, forming a complete glyph in a single round. Declare at the start of the round before initiative is rolled, the glyph is complete by the end.Create and power a glyph of seven runesYou must balance your runes. Every time you power a glyph, you must afterwards power its opposite.Glyphs you power become weak and useless. Fire Beams squirt a weak blast of warm air. Repel Stone does little more than make gravel shiver.
13
Glyph3With ten minutes of focused concentration you can draw ambient power into a glyph, permanently powering it until it is manually turned off.Look upon the face of a Runekeeper*
*aka Apocalypse Dragon, there are five of these in my campaign world and they each have an elemental rune for a face. You can worship them for power. Their goal is the destruction of the Beast in the Core of the Earth, they don't care what happens to the rest of the planet's population.
In your game, replace this with some sort of powerful beast like a dragon or shoggoth.
You may never destroy a glyph or, through inaction, allow a glyph to be destroyed.The energy of the Glyphs surges through your body. You simultaneously turn into every element you have ever summoned through a glyph, and any permanent glyphs you have created immediately shut off. Sure to be messy.
14
Stone1You can survive by eating rocks and earth. Basically, free rations!Spend a day and a night beneath the ground.You may never sleep above the ground.Sunlight blinds you.
15
Stone2Stone weapons you use deal a die size more in damage and can damage creatures immune to mundane weaponry.Eat nothing but stones and rocks for a week.No corpse you create may be touched by daylight.If you are ever touched by the sun you will turn to stone.
16
Stone3Once per day, you can walk through stone as though casting a Passwall spellKill a creature made of stone. Then eat it.You must eat a gemstone every day.The Earth itself reviles your flesh and refuses to touch you. Stone and earth become intangible. You fall and fall into the earth until you hit something.
17
Tongues
1Gain an intuitive understanding of words of power, taking half damage from rune magic and gaining +4 on saves resulting from magical writings and symbols.Find and read a message that's at least 1000 years old.May never tell a direct lieYou constantly speak your innermost thoughts.
18
Tongues
2The quasi-mystical symbolism which underlies the Dwarven alphabet forms the basis of all written language. You can read any language at will.You must transcribe or translate a long and ancient tome.May never tell a direct factTake 1d6 damage every time you speak.
19
Tongues
3Given a week of meditation and carving you can create a runic protection scroll that prevent creatures of a stated type from getting within 10' for 1d6 turns.Carve a message that will last a thousand years.May never ask a questionYour senses shut off. You are alone in a black void with nothing but your own thoughts. Your body is a vegetable. You will remain this way, locked inside your own head, until your eventual, merciful, death.
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
 
 
 
Sheet1