ABCDEFGHIJKL
1
SeriesModel
number
Plug
and
Play
DSP
chip
FM
chip
WT
header
MPU-401
hanging
note
bug
MPU-401
slow-
down
/pauses
Vibra
CT250x
clipping
Vibra
ringing/
hissing
Single-
cycle
DMA
clicking
Potential
self
noise
2
SB 1.0CT1320A
CT1320B
noCT1321OPL2
YM3812
noN/AN/AnononoHigh
3
SB 1.5CT1320CnoCT1321OPL2
YM3812
noN/AN/AnononoHigh
4
SB 2.0CT1350BnoCT1351OPL2
YM3812
noN/AN/AnononoHigh
5
SB ProCT1330AnoCT1341OPL2
2x YM3812
noN/AN/AnononoHigh
6
SB Pro 2CT1600
CT1610
CT2600
noCT1341OPL3
YMF262
noN/AN/AnononoHigh
7
SB16CT1730noCT1741OPL3
YMF262
yesnoyesnonoyesNoisy
8
CT1740noCT1738OPL3
YMF262
yesCheck DSP versionyesnonoyesNoisy
9
CT1750noCT1739OPL3
YMF262
yesCheck DSP versionyesnonoyesNoisy
10
CT1770noCT1740OPL3
YMF262
yesCheck DSP versionyesnonoyesNoisy
11
CT1780noCT1741OPL3
YMF262
yesCheck DSP versionyesnonoyesCheck
CT1703
12
CT1790noCT1741OPL3
YMF262
yesCheck DSP versionyesnonoyesCheck
CT1703
13
CT2230noCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesCheck
CT1703
14
CT2290noCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesCheck
CT1703
15
CT2740noCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesCheck
CT1703
16
CT2920yesCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesCheck
CT1703
17
CT2840noCT1741OPL3
CT1747
noyes
(Type 2)
yesnonoyesLow
18
CT2770noCT1741OPL3
CT1747
noyes
(Type 2)
yesnonoyesCheck
CT1703
19
CT2700noCT1741OPL3
YMF262
yesyes
(Type 1+2)
yesnonoyesCheck
CT1703
20
CT2750noCT1741OPL3
YMF262
yesyes
(Type 1+2)
yesnonoyesCheck
CT1703
21
CT2830noCT1741OPL3
YMF262
yesyes
(Type 1+2)
yesnonoyesCheck
CT1703
22
CT2910noCT1741OPL3
YMF289
yesyes
(Type 1+2)
yesnonoyesCheck
CT1703
23
CT2950yesCT1741OPL3
YMF289 /
CQM in CT1978
yesyes
(Type 1+2)
yesnonoyesCheck
CT1703
24
CT2260noCT2501
Vibra
OPL3
YMF262
yesyes
(Type 1+2)
yesyesyesnoLow
25
CT2800noCT2504
Vibra
OPL3
YMF262
yesyes
(Type 1+2)
yesyesyesnoLow
26
CT2810noCT2501
Vibra
OPL3
YMF262
yesyes
(Type 1+2)
yesyesyesnoLow
27
CT2860yesCT2504
Vibra
OPL3
YMF262
yesyes
(Type 1+2)
yesyesyesnoLow
28
CT2890yesCT2504
Vibra
OPL3
YMF262
yesyes
(Type 1+2)
yesyesyesnoLow
29
CT2900yesCT2504
Vibra
OPL3
YMF289
yesyes
(Type 1+2)
yesyesyesnoLow
30
CT2940yesCT2502
Vibra
OPL3
YMF289 /
CQM in CT1978
yesyes
(Type 1+2)
yesyesyesnoLow
31
CT2960yesCT2505
Vibra
CQMyesyes
(Type 1+2)
yesyesyesnoLow
32
CT2970yesCT2505
Vibra
CQMyesyes
(Type 1+2)
yesyesyesnoLow
33
CT2980yesCT2502
Vibra
CQMyesyes
(Type 1+2)
yesyesyesnoLow
34
CT4100yesCT2508
Vibra
CQMyes?yes??noLow
35
CT4170yesCT2511
Vibra
CQMnonoyesyesyesnoLow
36
CT4180yesCT2505
Vibra
CQMnoyes
(Type 1+2)
yesyesyesnoLow
37
AWE32CT2760noCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesNoisy
38
CT3900semiCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesCheck
CT1703
39
CT3980yesCT1741OPL3
CT1747
yesyes
(Type 2)
yesnonoyesCheck
CT1703
40
CT3780noCT1741OPL3
CT1747
noyes
(Type 2)
yesnonoyesCheck
CT1703
41
CT3910semiCT1741OPL3
CT1747
noyes
(Type 2)
yesnonoyesCheck
CT1703
42
CT3990yesCT1741CQMyesyes
(Type 1+2)
yesnonoyesCheck
CT1703
43
CT4330yesCT8903CQMnonoyesnononoLow
44
CT3630yesCT2502
Vibra
CQMnoyes
(Type 1+2)
yesyesyesnoLow
45
SB32CT3930noCT2501
Vibra
OPL3
YMF262
noyes
(Type 1+2)
yesyesyesnoLow
46
CT3670yesCT8903CQMnonoyesnononoLow
47
CT3620yesCT1741CQMnoyes
(Type 1+2)
yesnonoyesCheck
CT1703
48
CT3600yesCT2502
Vibra
CQMnoyes
(Type 1+2)
yesyesyesnoLow
49
AWE64CT4380yesCT8903CQMnonoyesnononoVery Low
50
CT4500yesCT8903CQMnonoyesnononoVery Low
51
CT4520yesCT8920CQMnonoyesnononoVery Low
52
AWE64 GoldCT4390yesCT8903CQMnonoyesnononoVery Low
53
CT4540yesCT8903CQMnonoyesnononoVery Low
54

MPU-401 hanging note bug (HNB)

The bug only occurs when affected cards are utilized for digital sound effects and MIDI music simultaneously, but it happens on any MIDI device regardless if connected to the internal Wave Blaster connector or externally through the game port.

Type 1: Illegitimate hanging notes
This variant of the bug manifests itself as "rogue" MIDI notes being generated during MIDI playback in games based on the Doom- and Build-Engines. Since these notes are not part of the soundtrack, they are not stopped and hang for a long time. Also, these 'illegitimate' notes tend to be high-pitched, which makes this variant of the bug a rather annoying experience.

Type 2: Legitimate hanging notes
This type of the bug has been witnessed in many games, but occurs very rarely. In this case, the hanging notes are part of the soundtrack, but for some reason the "Note off" command is missed.

DSP versions 4.04, 4.05 & 4.16 will not suffer from this bug.
Type 1 doesn't occur on cards with a CT1747 bus interface.

Source: https://www.vogons.org/viewtopic.php?f=46&t=50071 (Thanks @James-F)
Source: https://www.vogonswiki.com/index.php/Hanging_note_bug
55

MPU-401 slowdown/pauses

Build Engine games like Duke Nukem 3D experience slowdowns. Only happens when using Sound Blaster high quality PCM and MPU-401 (General MIDI) music at the same time. One solution is to reduce the sampling (playback) rate to 11 KHz.

Tie Fighter experiences pauses when using Sound Blaster sound output in combination with MPU-401 (General MIDI).

As a workaround for both titles AWE32/64 cards are available as music playback devices (using the integrated Creative wavetable).

Source: https://www.vogons.org/viewtopic.php?f=46&t=50071 (Thanks @James-F)
56

Vibra CT250x clipping

Distortion can be heard with especially loud games that cannot be fixed by lowering any volume settings in the Sound Blaster mixer settings.
To test this: Doom, Sound max volume, idkfa, weapon 6, shoot straight ahead, you'll hear a crackling sound which can only be fixed by lowering the volume in the game.
Another quick test is the game Skyroads when the ship explodes.
Lowering the volumes in the mixer lowers the distortion along with the sound in a card that is affected by this bug.
So the distortion is generated before the mixer and cannot be removed.

Examples: https://www.vogons.org/viewtopic.php?p=526561#p526561 (Thanks @James-F)

Source: https://www.vogons.org/viewtopic.php?p=525304#p525304 (Thanks @James-F)

57

Vibra ringing/hissing

A faint high pitched ringing will be heard after a sample is done playing.
Sometimes the card will hiss instead of ring, but the cause it the same.

Source: https://www.vogons.org/viewtopic.php?t=50071 (Thanks @James-F)
58

Single Cycle DMA clicking

A click will be heard after a sample is done playing with games that use Single-Cycle DMA mode for audio.
All DSP 4.0x to 4.13 are affected including the AWE32.
DSP 4.16 of the AWE64 is not affected, and is free of this bug.
The Vibra cards are not affected by this bug, but have the ringing bug instead.

Source: https://www.vogons.org/viewtopic.php?t=50071 (Thanks @James-F)
59

Self noise

As far as we know self noise often originates from the generation of the DAC chip of the Sound Blaster. There are many contributing factors to the "noisyness" of an old sound card but until we have further data available we have to base our list on the used DAC chip model of the different cards:

CT1701 is the oldest and noisiest mainly on the SB16 CT1740 cards.
CT1703-T is slightly better but still considered noisy.
CT1703-TBS and CT1703-A are noise free and appear on later cards.

On cards using the CT1703-T DAC chip it seems that most of the noise comes from the MIDI slider in the Mixer with .
The MIDI slider is responsible for the Wavetable header and OPL volumes combined.

Source: https://www.vogons.org/viewtopic.php?p=528932 (Thanks @James-F)

On early SB16 cards there is an integrated amplifer to drive external passive speakers which introduces a lot of noise. To disable the integrated amplifier and switch the outputs to line-level set the Jumpers OSPL and OSPR to the UPPER position on these cards. If the volume wheel stops working on the output of the card, the internal amplifiers are disabled.

Source: https://www.vogons.org/viewtopic.php?p=944873#p944873 (Thanks @Cloudschatze)
60

Sources:
http://www.amoretro.de/guides-workshops/creative-labs-sound-blaster-modellnummern
https://www.vogons.org/viewtopic.php?f=46&t=50071
http://nerdlypleasures.blogspot.com/2012/07/sound-blaster-16-trials-and-tribulations.html
https://www.vogonswiki.com/index.php/Hanging_note_bug
https://ilovepa.ws/2017/06/13/the-legendary-sound-blaster/

Current snapshots available on the Wayback Machine at https://archive.org