Test Chalices Notes
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ABCDEFGHIJKLMNOP
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Glyph
Chalice Number
Chalice Bytes
My notesZullie's notesLanternFall
2
290001D000
Disjointed chamber of the seal, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
Crash
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290101D010
Disjointed chamber of the seal, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
Crash29_00_01_00【パーツ定義_標準(トゥメル/僻墓)】【Part Definition _ Standard (Tumel / Remains Tomb)】
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290111D011
Disjointed chamber of the seal, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
Crash【配置パターン_GD要件OBJ】
5
290131D013Loads, Fall to DeathYes29_00_01_03【Arrangement Pattern _ GD Requirement OBJ】
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290151D015
Disjointed chamber of the seal, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
Crash29_00_01_05【配置パターン_明暗変化OBJ(メインルート用)】【Arrangement pattern _ light / dark change OBJ (for main route)】
7
290161D016
Disjointed chamber of the seal, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
Crash29_00_01_06【配置パターン_フォグOBJ(サブルート用)】【Arrangement Pattern _ Fog OBJ (for Subrout)】
8
290171D017
Disjointed chamber of the seal, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
CrashYes29_00_01_07【配置パターン_暗闇部屋接続パーツ】【Arrangement pattern _ Dark room connecting parts】
9
2901201D0114
Disjointed chamber of the seal in Loran style, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
CrashYes29_00_01_20【パーツ定義_嵐(ローラン)】【Part definition _ Arashi (Laurent)】
10
2901211D0115
Dungeon full of small objects in Loran style, can't move past first room. Invisible walls.
Crash
11
2901221D0116
Disjointed chamber of the seal in Loran style, unreachable architecture in distance. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
CrashYes
12
2901301D011E
Disjointed chamber of the seal, unreachable architecture in distance. There's a slightly strange lightning. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
CrashYes
13
2901311D011F
Disjointed chamber of the seal, unreachable architecture in distance. There's a slightly strange lightning. You might be able to jump down and walk through some rooms but there's not much to see.Huge and laggy
CrashYes
14
2901401D0128
Disjointed chamber of the seal in Isz style, unreachable architecture in distance.
CrashYes29_00_01_40【パーツ定義_コズミック(イズ)】【Part definition _ Cosmic (Is)]
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2901411D0129
Dungeon full of invisible architecture a small objects. Invisible walls. Some levers and elevators can be seen in the distance.
CrashYesYes
16
2901421D012A
Disjointed chamber of the seal in Isz style, unreachable architecture in distance.
Crash
17
291001D100Crash on GOTY
Crash (Lance patched this to work, it is VERY old, lots of cut enemies and Project Beast assets)
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291011D101CrashCrash (Lance tested this, its really boring, juts heaps of rooms and no enemies)
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291021D102CrashCrash
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291031D103CrashCrash
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291041D104CrashCrash
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291051D105
Spawns you in the void, there's some architecture in the distance.
Crash
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291061D106CrashCrash
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291071D107CrashCrash
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291081D108CrashCrash
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291091D109CrashCrash
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2910101D10AObject TestYes29_01_00_10【OBJ設定用】【For OBJ setting]
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2910111D10BCrashCrash
29
2910121D10CCrashCrash
30
2910131D10DCrashCrash
31
2910141D10ECrashCrash
32
2910151D10FEmpty Hallway29_01_00_15【点光源調整用】【For point light source adjustment]
33
2910161D1010CrashCrash
34
2910171D1011CrashCrash
35
2910181D1012CrashCrash
36
2910191D1013CrashCrash
37
2910201D1014Enemy Test BLBYes29_01_00_20【キャラ設定用】【For character setting]
38
2910211D1015Enemy Test EbrietasYes29_01_00_21【キャラ設定用2】【For character setting 2]
39
2910221D1016Enemy Test YharnamYes29_01_00_22【キャラ設定用3】【For character setting 3]
40
2910231D1017CrashCrash
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2910241D1018CrashCrash
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2910251D1019Enemy Test NPCs
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2910261D101ACrashCrash
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2910271D101BCrashCrash
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2910281D101CCrashCrash
46
2910291D101DCrashCrash
47
2910301D101ECrashCrash
48
2910311D101FGrey AbyssYes
49
2910321D1020Grey AbyssCrash
50
2910331D1021Door TestYes29_01_00_33【配置パターン_普通の部屋A】【Arrangement Pattern _ Normal Room A】
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2910341D1022Boss Room TestYes29_01_00_34【配置パターン_普通の部屋B:通常】【Arrangement Pattern _ Normal Room B: Normal】
52
*2910351D1023
Boss Room Test - 2 floor staircase room, many other rooms in the distance. No enemies in sight
CrashYes29_01_00_35【配置パターン_段差部屋A_00】【Arrangement Pattern _ Step Room A_00】
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2910361D1024Lever Stair Room TestYes29_01_00_36【配置パターン_段差部屋B】【Arrangement Pattern _ Step Room B】
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2910371D1025
Swamp room test, but you are trapped inside terrain
Crash29_01_00_37【配置パターン_沼部屋】【Arrangement Pattern _ Numerous Room】
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2910381D1026Lantern Room TestYes29_01_00_38【配置パターン_小部屋】【Arrangement Pattern _ Small Room】
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2910391D1027Circular Ladder Room TestYesYes29_01_00_39【配置パターン_中下段部屋】【Arrangement Pattern _ Middle / Lower Room】
57
2910401D1028Large 3-floor stair room testCrash29_01_00_40【配置パターン_上中下段部屋】【Arrangement Pattern _ Upper middle room lower room】
58
2910411D1029Swinging Blades Room TestYes29_01_00_41【配置パターン_一本橋通路(移植前)】【Arrangement Pattern _ Ichihashi Pass (before transplant)】
59
2910421D102ALobby Room TestYes29_01_00_42【配置パターン_太い通路】【Arrangement Pattern _ Thick Passage】
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2910431D102BMulti Stair Room TestYesYes29_01_00_43【配置パターン_折り返し階段】【Arrangement pattern _ folding staircase】
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2910441D102CFall to DeathCrash29_01_00_44【配置パターン_上段部屋】【Arrangement Pattern _ Upper Room】
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2910451D102DUnderchamber Room TestYes29_01_00_45【配置パターン_下段部屋】【Arrangement Pattern _ Lower Room】
63
2910461D102E
Chamber of the Seal disjointed from the rest of the architecture. Huge dungeon with many rooms in the distance.
CrashYes29_01_00_46【配置パターン_戦場跡の遺跡】【Arrangement pattern _ ruins of battlefield ruins】
64
2910471D102FTreasure Room TestYes29_01_00_47【配置パターン_宝物部屋】【Arrangement pattern _ treasure room】
65
2910481D1030Circular Elevator Room TestYes29_01_00_48【配置パターン_祭壇部屋】【Arrangement pattern _ altar room】
66
2910491D1031Hallway TestYes29_01_00_49【配置パターン_中段通路】【Arrangement Pattern _ Middle Passage】
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2910501D1032Small Hallway TestYes29_01_00_50【配置パターン_細い通路】【Arrangement pattern _ thin passage】
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2910511D1033Fall to DeathYes29_01_00_51【配置パターン_上段通路】【Arrangement Pattern _ Upper Stage】
69
2910521D1034Underchamber Hallway TestYes29_01_00_52【配置パターン_下段通路】【Arrangement Pattern _ Lower Passage】
70
2910531D1035Underground Hallway TestYes29_01_00_53【配置パターン_虫食い通路】【Arrangement Pattern _ Worm Eater Passage】
71
2910541D1036Underground Stair TestYes29_01_00_54【配置パターン_中下段坂道】【Arrangement Pattern _ Medium Bottom Slope】
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2910551D1037Hallway Deadend TestYes29_01_00_55【配置パターン_上中段はしご部屋】【Arrangement pattern _ Upper middle stage ladder room】
73
2910561D1038Connecting Room Test29_01_00_56【配置パターン_幹線通路】【Arrangement Pattern _ Trunk Route】
74
2910571D1039CrashCrash
75
2910581D103ACrashCrash
76
2910591D103BCrashCrash
77
2910601D103CSmall Bridge Room TestYes29_01_00_60【配置パターン_中下段立体交差】【Arrangement Pattern _ Medium / Lower Stage Crossing】
78
2910611D103DGarden Room Test, but you're trapped29_01_00_61【配置パターン_ガーデン】【Arrangement Pattern _ Garden】
79
2910621D103EBalcony Room TestYes29_01_00_62【配置パターン_飛び降り段差部屋】【Arrangement Pattern _ Jumping Step Room】
80
2910631D103FTwo-layer Room Test, but you're trapped29_01_00_63【配置パターン_中下段太い通路】【Arrangement Pattern _ Medium Bottom Thick Passage】
81
2910641D1040Circular Staircase Room TestYes29_01_00_64【配置パターン_螺旋階段墓地】【Arrangement Pattern _ Spiral Staircase Cemetery】
82
2910651D1041Large Bridge Room TestYes29_01_00_65【配置パターン_跳ね橋部屋】【Arrangement pattern _ bridge bridge room】
83
2910661D1042Ladder Room TestYes29_01_00_66【配置パターン_上中段部屋】【Arrangement Pattern _ Upper middle room】
84
2910671D1043Circular Rafters Room TestYes29_01_00_67【配置パターン_丸い部屋:大】【Arrangement Pattern _ Round Room: Large】
85
2910681D1044Circular Rafters Room TestYes29_01_00_68【配置パターン_丸い部屋:小】【Arrangement Pattern _ Round Room: Small】
86
2910691D1045CrashCrash
87
2910701D1046Small Bridge Room TestYes
88
2910711D1047CrashCrash
89
2910721D1048CrashCrash
90
2910731D1049CrashCrash
91
2910741D104ACrashCrash
92
2910751D104BCrashCrash
93
2910761D104CCrashCrash
94
2910771D104DCrashCrash
95
2910781D104ECrashCrash
96
2910791D104FCrashCrash
97
2910801D1050
AI inactive until you approach the big door
Cleric BeastYes29_01_00_80【配置パターン_ボス部屋00】【Arrangement Pattern _ Boss Room 00】
98
2910811D1051
AI inactive until you approach the big door
AmeliaYes29_01_00_81【配置パターン_ボス部屋01】【Arrangement Pattern _ Boss Room 01】
99
2910821D1052Abhorrent BeastYes29_01_00_82【配置パターン_ボス部屋02】【Arrangement Pattern _ Boss Room 02】
100
2910831D1053Wet NurseYes
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