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2 | You start with 7 gen points. These are used to buy skills, equipment and grotesques (useful body modifications). | |||||||||||||||||||||||||
3 | You can also generate a side-effects, personality traits and a background hobby. These aren't compulsory, but | |||||||||||||||||||||||||
4 | will make the character more interesting and give you some clear roleplaying hooks | |||||||||||||||||||||||||
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6 | A random character generator is available on the next tab. | |||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||
8 | The system is based around rolling above or below target numbers with a D6. The Skill target is normally 4, the social target is your Grotesque score | |||||||||||||||||||||||||
9 | Not having a skill in a thing allows you to roll one dice. Each applicable skill allows you to roll an extra dice and choose the highest. | |||||||||||||||||||||||||
10 | An Advantage allows you to roll an extra dice and choose the highest. | |||||||||||||||||||||||||
11 | A Strong advantage allows you to reroll a die. | |||||||||||||||||||||||||
12 | Skills and grotesques can be stacked to allow a doubling or trebling of effect. | |||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||
14 | Grotesques. Buy these with Gen points. You can buy the same grotesque multiple times to stack the effect (up to three times per unique grotesque) | |||||||||||||||||||||||||
15 | Each counts towards your total grotesque score. You have to roll over this to charm somebody and under to intimidate them. Say which before rolling. | |||||||||||||||||||||||||
16 | It's a nice idea to talk about why that modification makes your character grotesque. eg, 3 points on eyesight - maybe you have fly eyes? | |||||||||||||||||||||||||
17 | Grotesque | Explosive strength | You have a strong advantage for short fast motions, like throwing a body | |||||||||||||||||||||||
18 | Grotesque | Enduring strength | You have a strong advantage for enduring motions, like dragging a body, for days. | |||||||||||||||||||||||
19 | Grotesque | Structural Strength | Your skeleton is designed to lock, giving you huge strength at the cost of movement. Such as tearing a body in half. | |||||||||||||||||||||||
20 | Grotesque | Enhanced eyesight | You can see further and see clearer. | |||||||||||||||||||||||
21 | Grotesque | Infrared pits | To you, tempreture is just another colour. | |||||||||||||||||||||||
22 | Grotesque | Enhanced hearing | You can hear a wider set of sounds and quieter sounds | |||||||||||||||||||||||
23 | Grotesque | Echolocation | You can tell the location of anything you can hear, including echoes. Reasonably accurate. | |||||||||||||||||||||||
24 | Grotesque | Enhanced taste | Who needs a chemical assessor when they have your tongue? | |||||||||||||||||||||||
25 | Grotesque | Electrolocation | You are sensitive to magnetic fields and can normally trace close electrical lines | |||||||||||||||||||||||
26 | Grotesque | Enhanced Smell | You can discern, identify and track many more smells than a human | |||||||||||||||||||||||
27 | Grotesque | Enhanced Touch | You can sense vibrations, read metabolic information and identify things by touch alone. | |||||||||||||||||||||||
28 | Grotesque | Enhanced Balance | You have a strong advantage for actions requiring balance, like landing on a roof edge. | |||||||||||||||||||||||
29 | Grotesque | Voltaic heart | dead again? repairs and a good jolt of electricity and you'll be up and about | |||||||||||||||||||||||
30 | Grotesque | Galvanised limb | This limb is dead already. Unpleasant, but strong and pain, poison and disease proof. | |||||||||||||||||||||||
31 | Grotesque | Chloroplasts | Use the sun to feed, will sustain you on a starvation diet. | |||||||||||||||||||||||
32 | Grotesque | Gills | Breathe underwater. Useless until it's incredibly important. | |||||||||||||||||||||||
33 | Grotesque | Gas Sacs | Within your body are several gas sacs. Use them for buoyancy, storing gases or just holding your breath. | |||||||||||||||||||||||
34 | Grotesque | Venemous | You have the ability to produce toxins to attack others. | |||||||||||||||||||||||
35 | Grotesque | Poisonous | Your body is dangerous to anyone who'd damage you. | |||||||||||||||||||||||
36 | Grotesque | Internal redundancy | Keep going with even grievous damage, heal faster too. | |||||||||||||||||||||||
37 | Grotesque | Mecha Prosthesis | A limb has been replaced with something tougher. Shrug off first point of damage. | |||||||||||||||||||||||
38 | Grotesque | Swiss army attachment | Your prosthesis includes a useful small-medium item | |||||||||||||||||||||||
39 | Grotesque | handy Implants | You have a small useful item built in (syringes in fingers?) | |||||||||||||||||||||||
40 | Grotesque | Geckine skin | Why use the floor when there's a ceiling? | |||||||||||||||||||||||
41 | Grotesque | Chemoline skin | With a turn's concentration, your skin's colours will blend in. | |||||||||||||||||||||||
42 | Grotesque | Camouflaged | You were designed to instantly hide in a particular environment | |||||||||||||||||||||||
43 | Grotesque | Fireproof | Perhaps you were designed as a rescuer. Perhaps not. | |||||||||||||||||||||||
44 | Grotesque | Webbing spinnerets | You can spray nearby people with sticky webbing. | |||||||||||||||||||||||
45 | Grotesque | Noise maker | Not necessarily vocal chords. You can produce disorientating loud sounds. | |||||||||||||||||||||||
46 | Grotesque | Carapace | Shrug off the first point of damage. | |||||||||||||||||||||||
47 | Grotesque | Trunk/Tentacle/spare limb/prehensile tail | Each new limb allows an extra item to be held. Each pair allows an extra item to be used. | |||||||||||||||||||||||
48 | Grotesque | Extra thumbs | You have an advantage for those small fiddly tasks, like reloading a gun. | |||||||||||||||||||||||
49 | Grotesque | Bombardier | Your body produces chemicals that when mixed, explode. | |||||||||||||||||||||||
50 | Grotesque | Precision/control | You have an advantage for whole body precision, such as plucking an eyeball. | |||||||||||||||||||||||
51 | Grotesque | Enhanced reactions | You have an advantage for whole body speed, such as catching an arrow. | |||||||||||||||||||||||
52 | Grotesque | Hindbrain | A spare brain that gives you enhanced reactions for simple responses | |||||||||||||||||||||||
53 | Grotesque | Split brain / two heads | A strong advantage in intellectual situations. Try not to mutter. | |||||||||||||||||||||||
54 | Grotesque | Pheromones | You exude pheromones that make people slightly more suggestible | |||||||||||||||||||||||
55 | Grotesque | Anaesthetics | You exude/exhale or can inject anaesthetics your body makes. | |||||||||||||||||||||||
56 | Grotesque | Spines | When threatened, your spines stand on end, making you a prickly proposition. | |||||||||||||||||||||||
57 | Grotesque | Longer limbs | All the better to hug you with my dear... | |||||||||||||||||||||||
58 | Grotesque | Tusks/fangs/maw | You do as much damage with your head as with your fists. | |||||||||||||||||||||||
59 | Grotesque | Oil/wax/paper/wood/fibres production | Your body naturally produces this material. Might be handy. | |||||||||||||||||||||||
60 | Grotesque | Flexible | Your skeleton allows a disconcerting amount of deformation | |||||||||||||||||||||||
61 | Grotesque | Big | You are twice the size you'd expect | |||||||||||||||||||||||
62 | Grotesque | Small | You are half the size you'd expect. | |||||||||||||||||||||||
63 | Grotesque | Projectile Tongue | Gives you a surprise attack each round of combat | |||||||||||||||||||||||
64 | Grotesque | enhanced immune / symbiotes | You are immune to some poisons and most diseases and parasites. | |||||||||||||||||||||||
65 | Grotesque | Digestery | You can eat and make use of most things. | |||||||||||||||||||||||
66 | Grotesque | Manufactury | A cavity within your body that, if fed raw materials, can assemble one hand size item per day. | |||||||||||||||||||||||
67 | Grotesque | Parasitic option | Outside of combat you can 'attack' a creature you are touching. You heal half the amount of damage you do to it | |||||||||||||||||||||||
68 | Grotesque | Light weight | You are lighter then you look. An advantage when climbing and jumping | |||||||||||||||||||||||
69 | Grotesque | membrane/wings | You can't fly like a bird, but it's a strong advantage when jumping. | |||||||||||||||||||||||
70 | Grotesque | Fine craftwork | High quality work, reduce your grotesque score by two. Negative allowed, it's plastic surgery! | |||||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | Skills. Buy these with Gen points. You can buy the same skill multiple times to stack the effect (up to three times per unique skill) | |||||||||||||||||||||||||
73 | The more you buy, the higher that skill. You add this skill to your roll in a situation that would use it. | |||||||||||||||||||||||||
74 | It's a nice idea to talk about where your character learnt that skill, what history do they have? | |||||||||||||||||||||||||
75 | Skill (combat) | Rifle | Advantage when shooting a two handed weapon | |||||||||||||||||||||||
76 | Skill (combat) | Pistol | Advantage when shooting a one handed weapon | |||||||||||||||||||||||
77 | Skill (combat) | first aid | Advantage when trying to quickly stop the bleeding | |||||||||||||||||||||||
78 | Skill (combat) | Brawling | Advantage when fighting in close combat against multiple opponents | |||||||||||||||||||||||
79 | Skill (combat) | Swordplay | Advantage when using a one or two handed close combat weapon | |||||||||||||||||||||||
80 | Skill (combat) | Dodging | The best defence is never getting hit | |||||||||||||||||||||||
81 | Skill (crafting) | Gunsmith | Advantage on gun repair, maintenance and identification of all guns | |||||||||||||||||||||||
82 | Skill (crafting) | Explosives | Advantage when working with chemical explosives | |||||||||||||||||||||||
83 | Skill (crafting) | Surgery (define specialism) | Given time and resources, you may add a grotesque to someone. Counts as first aid if inside and no rush. | |||||||||||||||||||||||
84 | Skill (crafting) | Working Biology | Advantage with looking after and taming creatures. Strong advatnage for grotesque ones. | |||||||||||||||||||||||
85 | Skill (crafting) | Mechanica | Advantage with cogs, gears, vehicles, robots etc | |||||||||||||||||||||||
86 | Skill (crafting) | Electronics | Advantage with electronics, including lighting, radio and magnetism | |||||||||||||||||||||||
87 | Skill (proffesional) | Stealthy | Advantage when trying not to be detected | |||||||||||||||||||||||
88 | Skill (proffesional) | Thievery | Advantage on all actions involving illicit asset transfer | |||||||||||||||||||||||
89 | Skill (proffesional) | Tracking | Advantage to following somebody | |||||||||||||||||||||||
90 | Skill (proffesional) | Riding | Horses, fiends, motorbikes, you've ridden them all. | |||||||||||||||||||||||
91 | Skill (proffesional) | Codebreaking /Language | Advantage to breaking or communicating in code or different languages | |||||||||||||||||||||||
92 | Skill (proffesional) | Observation/Analyis/Deduction | From the information avaialbe, you can figure out a bit more information. | |||||||||||||||||||||||
93 | Skill (social) | Manipulation | Advantage when getting somebody to do something | |||||||||||||||||||||||
94 | Skill (social) | Charm/Leadership | Can target an extra person you are in conversation with | |||||||||||||||||||||||
95 | Skill (social) | Connected | Advantage when getting a faction to do something | |||||||||||||||||||||||
96 | Skill (social) | Interrogation | You know how to phrase questions. Extract reasonably true information | |||||||||||||||||||||||
97 | Skill (social) | Dissaembly | Advantage when lying or resisting revealing information | |||||||||||||||||||||||
98 | Skill (social) | Willpower | Advantage to resisting manipulation. equivalent to dodging an attack | |||||||||||||||||||||||
99 | ||||||||||||||||||||||||||
100 | Equipment. Buy these with Gen points. You can buy the same equipment multiple times to stack the effect. |