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You start with 7 gen points. These are used to buy skills, equipment and grotesques (useful body modifications).
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You can also generate a side-effects, personality traits and a background hobby. These aren't compulsory, but
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will make the character more interesting and give you some clear roleplaying hooks
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A random character generator is available on the next tab.
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The system is based around rolling above or below target numbers with a D6. The Skill target is normally 4, the social target is your Grotesque score
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Not having a skill in a thing allows you to roll one dice. Each applicable skill allows you to roll an extra dice and choose the highest.
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An Advantage allows you to roll an extra dice and choose the highest.
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A Strong advantage allows you to reroll a die.
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Skills and grotesques can be stacked to allow a doubling or trebling of effect.
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Grotesques. Buy these with Gen points. You can buy the same grotesque multiple times to stack the effect (up to three times per unique grotesque)
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Each counts towards your total grotesque score. You have to roll over this to charm somebody and under to intimidate them. Say which before rolling.
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It's a nice idea to talk about why that modification makes your character grotesque. eg, 3 points on eyesight - maybe you have fly eyes?
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GrotesqueExplosive strength
You have a strong advantage for short fast motions, like throwing a body
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GrotesqueEnduring strength
You have a strong advantage for enduring motions, like dragging a body, for days.
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GrotesqueStructural Strength
Your skeleton is designed to lock, giving you huge strength at the cost of movement. Such as tearing a body in half.
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GrotesqueEnhanced eyesight
You can see further and see clearer.
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GrotesqueInfrared pits
To you, tempreture is just another colour.
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GrotesqueEnhanced hearing
You can hear a wider set of sounds and quieter sounds
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GrotesqueEcholocation
You can tell the location of anything you can hear, including echoes. Reasonably accurate.
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GrotesqueEnhanced taste
Who needs a chemical assessor when they have your tongue?
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GrotesqueElectrolocation
You are sensitive to magnetic fields and can normally trace close electrical lines
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GrotesqueEnhanced Smell
You can discern, identify and track many more smells than a human
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GrotesqueEnhanced Touch
You can sense vibrations, read metabolic information and identify things by touch alone.
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GrotesqueEnhanced Balance
You have a strong advantage for actions requiring balance, like landing on a roof edge.
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GrotesqueVoltaic heart
dead again? repairs and a good jolt of electricity and you'll be up and about
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GrotesqueGalvanised limb
This limb is dead already. Unpleasant, but strong and pain, poison and disease proof.
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GrotesqueChloroplasts
Use the sun to feed, will sustain you on a starvation diet.
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GrotesqueGills
Breathe underwater. Useless until it's incredibly important.
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GrotesqueGas Sacs
Within your body are several gas sacs. Use them for buoyancy, storing gases or just holding your breath.
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GrotesqueVenemous
You have the ability to produce toxins to attack others.
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GrotesquePoisonous
Your body is dangerous to anyone who'd damage you.
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GrotesqueInternal redundancy
Keep going with even grievous damage, heal faster too.
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GrotesqueMecha Prosthesis
A limb has been replaced with something tougher. Shrug off first point of damage.
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GrotesqueSwiss army attachment
Your prosthesis includes a useful small-medium item
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Grotesquehandy Implants
You have a small useful item built in (syringes in fingers?)
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GrotesqueGeckine skin
Why use the floor when there's a ceiling?
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GrotesqueChemoline skin
With a turn's concentration, your skin's colours will blend in.
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GrotesqueCamouflaged
You were designed to instantly hide in a particular environment
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GrotesqueFireproof
Perhaps you were designed as a rescuer. Perhaps not.
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GrotesqueWebbing spinnerets
You can spray nearby people with sticky webbing.
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GrotesqueNoise maker
Not necessarily vocal chords. You can produce disorientating loud sounds.
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GrotesqueCarapace
Shrug off the first point of damage.
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Grotesque
Trunk/Tentacle/spare limb/prehensile tail
Each new limb allows an extra item to be held. Each pair allows an extra item to be used.
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GrotesqueExtra thumbs
You have an advantage for those small fiddly tasks, like reloading a gun.
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GrotesqueBombardier
Your body produces chemicals that when mixed, explode.
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GrotesquePrecision/control
You have an advantage for whole body precision, such as plucking an eyeball.
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GrotesqueEnhanced reactions
You have an advantage for whole body speed, such as catching an arrow.
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GrotesqueHindbrain
A spare brain that gives you enhanced reactions for simple responses
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GrotesqueSplit brain / two heads
A strong advantage in intellectual situations. Try not to mutter.
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GrotesquePheromones
You exude pheromones that make people slightly more suggestible
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GrotesqueAnaesthetics
You exude/exhale or can inject anaesthetics your body makes.
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GrotesqueSpines
When threatened, your spines stand on end, making you a prickly proposition.
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GrotesqueLonger limbs
All the better to hug you with my dear...
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GrotesqueTusks/fangs/maw
You do as much damage with your head as with your fists.
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Grotesque
Oil/wax/paper/wood/fibres production
Your body naturally produces this material. Might be handy.
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GrotesqueFlexible
Your skeleton allows a disconcerting amount of deformation
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GrotesqueBig
You are twice the size you'd expect
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GrotesqueSmall
You are half the size you'd expect.
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GrotesqueProjectile Tongue
Gives you a surprise attack each round of combat
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Grotesqueenhanced immune / symbiotes
You are immune to some poisons and most diseases and parasites.
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GrotesqueDigestery
You can eat and make use of most things.
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GrotesqueManufactury
A cavity within your body that, if fed raw materials, can assemble one hand size item per day.
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GrotesqueParasitic option
Outside of combat you can 'attack' a creature you are touching. You heal half the amount of damage you do to it
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GrotesqueLight weight
You are lighter then you look. An advantage when climbing and jumping
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Grotesquemembrane/wings
You can't fly like a bird, but it's a strong advantage when jumping.
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GrotesqueFine craftwork
High quality work, reduce your grotesque score by two. Negative allowed, it's plastic surgery!
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Skills. Buy these with Gen points. You can buy the same skill multiple times to stack the effect (up to three times per unique skill)
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The more you buy, the higher that skill. You add this skill to your roll in a situation that would use it.
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It's a nice idea to talk about where your character learnt that skill, what history do they have?
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Skill (combat)Rifle
Advantage when shooting a two handed weapon
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Skill (combat)Pistol
Advantage when shooting a one handed weapon
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Skill (combat)first aid
Advantage when trying to quickly stop the bleeding
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Skill (combat)Brawling
Advantage when fighting in close combat against multiple opponents
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Skill (combat)Swordplay
Advantage when using a one or two handed close combat weapon
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Skill (combat)Dodging
The best defence is never getting hit
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Skill (crafting)Gunsmith
Advantage on gun repair, maintenance and identification of all guns
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Skill (crafting)Explosives
Advantage when working with chemical explosives
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Skill (crafting)Surgery (define specialism)
Given time and resources, you may add a grotesque to someone. Counts as first aid if inside and no rush.
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Skill (crafting)Working Biology
Advantage with looking after and taming creatures. Strong advatnage for grotesque ones.
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Skill (crafting)Mechanica
Advantage with cogs, gears, vehicles, robots etc
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Skill (crafting)Electronics
Advantage with electronics, including lighting, radio and magnetism
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Skill (proffesional)Stealthy
Advantage when trying not to be detected
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Skill (proffesional)Thievery
Advantage on all actions involving illicit asset transfer
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Skill (proffesional)Tracking
Advantage to following somebody
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Skill (proffesional)Riding
Horses, fiends, motorbikes, you've ridden them all.
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Skill (proffesional)Codebreaking /Language
Advantage to breaking or communicating in code or different languages
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Skill (proffesional)Observation/Analyis/Deduction
From the information avaialbe, you can figure out a bit more information.
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Skill (social)Manipulation
Advantage when getting somebody to do something
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Skill (social)Charm/Leadership
Can target an extra person you are in conversation with
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Skill (social)Connected
Advantage when getting a faction to do something
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Skill (social)Interrogation
You know how to phrase questions. Extract reasonably true information
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Skill (social)Dissaembly
Advantage when lying or resisting revealing information
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Skill (social)Willpower
Advantage to resisting manipulation. equivalent to dodging an attack
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Equipment. Buy these with Gen points. You can buy the same equipment multiple times to stack the effect.