C | D | E | F | G | H | I | J | K | |
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1 | Hand (Size 7): | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | ||
2 | 22 | ||||||||
3 | Random from Discarded: | Total Deck: | |||||||
4 | 22 | ||||||||
5 | Random from Hand: | Random Card of Type: | |||||||
6 | Any | ||||||||
7 | Reloaded: | ||||||||
8 | Markers on Cohort | ||||||||
9 | 0 | ||||||||
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11 | Push cards up to fill empty space. | ||||||||
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15 | Set Aside: | ||||||||
16 | Heal X cards. Enter X Below. | ||||||||
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18 | 0 | ||||||||
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22 | Other: | Healing Text: | |||||||
23 | [b]Hero Points:[/b] 2 | ||||||||
24 | [b]Tier.XP:[/b] 6.3 | ||||||||
25 | [b]Reroll Avail:[/b] Yes | ||||||||
26 | |||||||||
35 | (Optional) Current Location: | Attempt to Recover all cards in Recovery by rolling: | |||||||
36 | Leave notes here for your team - Support/Movement/Other: | Copy/paste from here: | |||||||
37 | Blessing: Use as needed Mass Cure, Staff of Life; Moise: for healing Jayna Lemore: after +1d6 Combat; Local ignore BYA or AYA | [quote=Raheli] [b]Hand: [/b] [b]Displayed:[/b] [b]Deck:[/b] 22 [b]Discard:[/b] 0 [b]Buried:[/b] 0 [b]Hero Points:[/b] 2 [b]Tier.XP:[/b] 6.3 [b]Reroll Avail:[/b] Yes [b]NOTES:[/b] [b]Available Support: [/b]Blessing: Use as needed Mass Cure, Staff of Life; Moise: for healing Jayna Lemore: after +1d6 Combat; Local ignore BYA or AYA [b]Movement: [/b]If location close, move to #0: Base [b]Other: [/b][X] [X] [ ]Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6. [/quote] [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Corrosion, Ring of Regeneration, Staff of Life, Shapechange (Core), Apprentice, Blessing of the Savored Sting, Blessing of Abadar, Dryad Sandals, Blessing of Yaezhing, Star Candles, Swipe, Blessing of the Pallid Princess, Mass Cure, Shy Ratani, Gem of Physical Prowess, Wayfinder, Embalming Fluid, Old Salt, Boots of Alacrity, Black Spot, Steal Soul, Staff of Curses [b][i]Recharged: [/i][/b] [b][i]Discard Pile: [/i][/b] [b][i]Buried Pile: [/i][/b][/spoiler] [spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] Disable: Dexterity +2 [b]Constitution d6[/b] [ooc]☐ +1[/ooc] [b]Intelligence d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc] Knowledge: Intelligence +2 [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Skills from Cohort: [i]Snapping Turtle[/i][/b] Arcane: Intelligence +2 Fortitude: Constitution +2 Favored Card: [b]Item[/b] [b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b] [b]Proficiencies:[/b] [i]Arcane[/i] [b]POWERS:[/b] [b]Power from Cohort:[/b] If this card has no markers, when you suffer damage, you may recharge a card and mark this card to reduce it by 4; if you have a role, reduce it to 0. At the end of your turn, remove the marker. For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.) On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.) ☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result. ☑ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0. ☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck. [/spoiler] | |||||||
38 | If location close, move to #0: Base | 1d8+2 | |||||||
39 | [X] [X] [ ]Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6. | ||||||||
40 | [quote=Raheli] [b]Hand: [/b] | Character Name: | Pronoun: | Marked Scourges: | |||||
41 | [b]Displayed:[/b] | Raheli | her | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | ||||
42 | [b]Deck:[/b] 22 [b]Discard:[/b] 0 [b]Buried:[/b] 0 | Hand Size: | Recovery Skill: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | Recovery Text: | |||
43 | [b]Hero Points:[/b] 2 [b]Tier.XP:[/b] 6.3 [b]Reroll Avail:[/b] Yes | 7 | Arcane | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | ||||
44 | [b]NOTES:[/b] [b]Available Support: [/b]Blessing: Use as needed Mass Cure, Staff of Life; Moise: for healing Jayna Lemore: after +1d6 Combat; Local ignore BYA or AYA [b]Movement: [/b]If location close, move to #0: Base [b]Other: [/b][X] [X] [ ]Stick with Me!: On your check during recovery, check a box that precedes this reward to add 1d6. | Draw from Reload first? | Sort Hand on Push? | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | ||||
45 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | ||||||
46 | [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Corrosion, Ring of Regeneration, Staff of Life, Shapechange (Core), Apprentice, Blessing of the Savored Sting, Blessing of Abadar, Dryad Sandals, Blessing of Yaezhing, Star Candles, Swipe, Blessing of the Pallid Princess, Mass Cure, Shy Ratani, Gem of Physical Prowess, Wayfinder, Embalming Fluid, Old Salt, Boots of Alacrity, Black Spot, Steal Soul, Staff of Curses [b][i]Recharged: [/i][/b] [b][i]Discard Pile: [/i][/b] [b][i]Buried Pile: [/i][/b][/spoiler] | Hide Warning Messages? | Card Type colors? | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||
47 | [spoiler=Skills and Powers][b]SKILLS[/b] | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||||
48 | [b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b] When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | ||||||
49 | [b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b] At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | ||||||
50 | Disable: Dexterity +2 | ||||||||
51 | [b]Constitution d6[/b] [ooc]☐ +1[/ooc] | ||||||||
52 | [b]Intelligence d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc] | ||||||||
53 | Knowledge: Intelligence +2 | ||||||||
54 | [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
55 | [b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
56 | |||||||||
57 | [b]Skills from Cohort: [i]Snapping Turtle[/i][/b] | Witch Cohort | Snapping Turtle | ||||||
58 | Arcane: Intelligence +2 | Skills | Arcane: Intelligence +2 | ||||||
59 | Fortitude: Constitution +2 | Fortitude: Constitution +2 | |||||||
60 | Powers | If this card has no markers, when you suffer damage, you may recharge a card and mark this card to reduce it by 4; if you have a role, reduce it to 0. At the end of your turn, remove the marker. | |||||||
61 | Favored Card: [b]Item[/b] | ||||||||
62 | [b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b] | ||||||||
63 | [b]Proficiencies:[/b] | ||||||||
64 | [i]Arcane[/i] | ||||||||
65 | [b]POWERS:[/b] | ||||||||
66 | [b]Power from Cohort:[/b] If this card has no markers, when you suffer damage, you may recharge a card and mark this card to reduce it by 4; if you have a role, reduce it to 0. At the end of your turn, remove the marker. | ||||||||
67 | For your combat check, you may recharge a card to use your Dexterity skill + 1d8 (☑ 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☑ If you succeed at the check, you may draw a card.) | ||||||||
68 | On your check to defeat (☑ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged (☑ plus the items' highest adventure deck number) to your check. (☐ Then you may shuffle your deck.) | ||||||||
69 | ☐ On your Dexterity check, you may discard a spell to reroll the dice; take the new result. | ||||||||
70 | ☑ You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0. | ||||||||
71 | ☐ When you fail to acquire a boon and would banish it, you may instead shuffle it back into (☐ or put it on top of) its location deck. | ||||||||
72 | [/spoiler] | ||||||||
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