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2-Tower CHIMPSEditor's Recommendations:Monkey Meadow: Prime + WLP (⚠️hard)Four Circles: Prime + Pre-emptive (⚠️hard)
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(Old Combos, New Maps)
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Tower 1Tower 2SkillRNGRelative
Difficulty
OG MapOther MapsPotential Maps?NotesHardest round(s)LegendHere's a linkto u/exephur2000's spreadsheet for completed 2-Tower CHIMPS combinations
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EnergizerThe Anti-Bloon LNo longer possibleCurrently not possible
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Apache PrimeArchmage412LCF†99 is just barely possible on cubism98, 99† - Less likelyDisclaimer:Unlike u/exephur2000's fact-based, documentary spreadsheet, the information presented in this document is merely speculative and is meant to help newcomers find a niche within the 2-Tower CHIMPS community
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Perma-SpikeWizard Lord Phoenix644LNeeds the length of LOGS to pop the leads with the DDTs via WLP R9552-55, 79, 81/82, 90s, 95§ - Tested in sandbox
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Apache PrimeWizard Lord Phoenix322LC, F, T, I, OMMThe limit seems somewhere between 27 to 36 RBS!47, 64, 92, 93, 100Following up:This spreadhseet is maintained by u/rmlrmlchess. If you have any questions, suggestions, or updates regarding anything here, DM me on Reddit.
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Dark ChampionObyn8108LC100 is only barely beaten in logs76, 100
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Apache PrimePre-emptive Strike211LC, I, OF†Need long (>36 RBS), windy (intersecting itself multiple times) map.47, 49, 75, 79, 98
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ObynThe Anti-Bloon733LCCubism is the limit (R100)92, 93, 100New combos:If you're looking to attempt a completely new combination, check out this document for ideas and refutations.
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Tsar BombaWizard Lord Phoenix422LCCompletely ability-based. Cubism is the limit (R100)90s, 100
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Apache PrimePrince of Darkness1089LC†99 is barely beatable on logs98, 99, 100
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Grandmaster NinjaPermanent BrewLRound 100 is barely doable even on logs98, 100
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ArchmageBlooncineration1018L99 is barely beatable on logs99
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Apache PrimePermanent Brew686MNeed perfect map for alch start6 thru 17, 99
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ArchmageChurchill825LThis combo barely scrapes by98
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ArchmageTsar Bomba816LTiming for 98 relied on logs being a very long map98
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The Anti-BloonQuincy10310 | 3LQuincy needs to solo 1-271-27, 91-93
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Sky ShredderWizard Lord Phoenix929 | 2LTiming for 98 relied on logs being a very long map98
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Apache PrimeObyn810LNeed insane luck and heli micro skills/experience for these rounds:95, 99
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BucaneerWizard Lord Phoenix989LBoth towers need central map location98
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MapLength (Red-bloon-seconds)# CHIMPS runs completedNotes
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Logs (L)5217Your go-to default. If you think you have a new potential 2-tower CHIMPS combination, try it on logs first
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Cubism (C)446Your second-stop shopping for new 2-tower CHIMPS combos. Cubism is especially good for mortar and other AOE (area of effect) towers because of how dense the center of the map is.
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Ice (I)362Fire wizard start works! Sub start works too.
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Tree Stump (T)401Fire wizard start works!
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Monkey Meadow (MM)300Fire wizard start should work with effort. Round 8 has been reached and seems beatable.
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Four Circles (F)371Super easy wizard start (easier than logs?). Sub start works as well.
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Alpine (A)320Alpine is a short map. The two most likely candidates would be:

Archmage + Apache, but 98 and 99 are too hard

WLP + Apache, but 92 seems unbeatable (someone beat 64)
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In the Loop (O)39.52Fire wizard start works!
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Moonlanding (M)361Only map alchemist can solo for a long time (to round 18ish)
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TOTAL47.1
(weighted average)
30Moonlanding is the only medium map
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