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Welcome SpiritrenderIn your travels across southern Kelonia, you overhear a conversation: farmers angrily complaining that they don't know how they’re going to keep their families warm during the coming frost. There is no peat coming out of Darkmoor, and wood has become far too expensive. What are they to do?

Following the rumors to Darkmoor, you find something potentially sinister. Several experienced harvesters haven't returned from their routes, and peat production has ground to a halt as a result. Getting a familiar sense as the facts don't add up, you head directly into the swamp, confident something evil is at work here.
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How to PlayYour task - travel through the zone, use your tools to collect evidence (press T to use your equipped tool), and use that to deduce the correct spirit. Some tools can be channeled - in this case, hold down T to maintain the channel. For all others, you press T once to use.

Tools can be picked up and swapped out in camp. You can only carry three tools at a time.

When in darkness, your sanity will decrease. As your Sanity decreases, small hallucinations will appear and drain it futher.

Sanity can be restored by burning hyssop at a shrine. Hyssop is available in camp, but takes a tool slot.

You must maintain balance between risk and insanity - when you reach 50 Sanity, the spirit may hunt you, and when it reaches 0, it's guaranteed to. If hunted, you must run and hide in the trunk of a yellow-flowered tree and turn off your light to avoid being killed.

When you feel you've identified the type of spirit, press J to open your journal and select the spirit you believe you've found... and see if you're correct. Choose wrong, and there will be dire consequences.
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