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2 | Level: | 2 | Lead-Belching Grunt | Roklok Fukhof | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 30 XP | Next level at 130 XP | Female Troll | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | flatRealist [FR] | Land of Trains and Skais | Your Fist | Worn Pads | Your Fist | |||||||||||||||||||
5 | ModernDayOuroboros | Hello? | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Gear Amulet | |||||||||||||||||||
7 | Athletics | Str | +0 | +5 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +5 | 0 | 5 | 26 / 31 | 2 | 2 | Your Fist | Tier 0 FistKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 84% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d10+3 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Your own two scarred, calloused, and worn hands. | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +2 | 11 | Your Fist | Tier 0 FistKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 16 (3) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 16 (3) | Fortitude | 16 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +0 | Fade | 0 | Your own two scarred, calloused, and worn hands. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 12 (1) | Reflex | 15 | Cripple | 0 | Worn Pads | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | -1 | Wisdom | 10 (0) | +0 | Setback | 0 | A set of worn athletic gear, with the stench of aged foam. | ||||||||||||||
22 | Intimidation | Cha | +0 | -1 | Charisma | 8 (-1) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | "it smells, but it offers decent protection for my knees and shoulders while working." | |||||||||||||||||||||||
26 | Resources | Gear Amulet | ||||||||||||||||||||||
27 | Re-Roll | Demeanor | Name | Name | Name | A homemade amulet, made with a chain and a thick gear. | ||||||||||||||||||
28 | 1 | 1 | 2 | 2 | | | | | | | |||||||||||||||||||
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30 | Current | 1 | Current | 2 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 1 | Maximum | 2 | Maximum | Maximum | Maximum | |||||||||||||||||
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48 | Punching | HandKind | Tier | 0 | Stat | STR | Hit | +5 to hit | Blastin' | ShotgunKind | Tier | 0 | Stat | DEX | Hit | +4 to hit | ||||||||
49 | Type | Melee Double Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ranged Two-Handed Reload Weapon | Ammo/Charges | 5/6 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Chop | Qd8+STR | 1d8+3 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic] | Shell | Qd12+DEX | 1d12+2 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd10+DEX, basic] | ||||||||||||||||
52 | Grab | X | X | Major action: Initiate a grapple against up to two targets within range, using this weapon instead of a free hand. You can grapple up to two targets at a time in this way, one per… hand. | Eruption | Qd8+DEX | 1d8+2 | Major action: Make a ranged attack against all targets within range. For each target, if you miss, deal half damage. Decrease rounds by 3. [Base damage: Qd6+DEX] | ||||||||||||||||
53 | Crush | Qd3 | 1d3 | Minor action: Automatically deal damage twice to one target, or once to two targets you are grappling. This abilitech has the Crush property. [Base damage: Qd2] | Mawp | Qd4+DEX | 1d4+2 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 1. [Base damage: Qd3+DEX] | ||||||||||||||||
54 | Joint Strike | Qd6+STR | 1d6+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd4+DEX] | Slug Shot | Qd6+DEX | 1d6+2 | Major action: Make a ranged attack against a single target within range, ignoring disadvantage for firing at long range. If you hit, the target is Dazed for 2 rounds. Decrease rounds by 2. [Base damage: Qd4+DEX] | ||||||||||||||||
55 | Beatdown | 2Qd10+STR | 2d10+3 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd8+DEX] | Point Blank | 2Qd8+DEX | 2d8+2 | Major action: Make a ranged attack against a single target within 5 feet. The target must be Exposed, Prone, or Stuck. This abilitech also counts as a melee attack for the purposes of Prone. Decrease rounds by 1. [Base damage: 2Qd6+DEX] | ||||||||||||||||
56 | Reload | Minor action: Increase rounds by 1. May be done as a full-round action to fully restore rounds. This is a basic abilitech. | ||||||||||||||||||||||
57 | Ballistic Bafflement | 0d0+DEX | 0d0+2 | If Will is broken by this attack, enemy is unable to comprehend my stupidity, and is crippled (half) and suffers disadvantage to all attack rolls and skill checks for two rounds. | ||||||||||||||||||||
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71 | Range: 5 feet Notes: Checks to grapple a target or maintain one made with HandKind may use Acrobatics, and hands used to wield Handkind are considered free for grappling. You can and should alchemize for HandKind, either through substitutes such as handwraps, or an item you carry on you that confers the same effects. HandKind does not count as a free hand for the purposes of casting psionics. | Range: 15/40 feet, Rounds: 6 Notes: Abilitechs with this weapon ignore disadvantage for firing in close range. | ||||||||||||||||||||||
72 | Active Sentinel Features: Keeper | |||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Ruffiannihilate Gain +1 die size to your damage and Aim dice. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Ballistic Bafflement, Heavy Weapons Guy, Sentinel/Slayer | Once per strife, you may throw… something (spare bullets, an empty mag, a full mag, the gun itself, a mag about mags…), making a basic abilitech targeting Will that costs no rounds/charges. If you break resistance, it only deals damage equal to any stat mods that would be added, but the enemy is baffled by your bullshit and is Crippled (half, 2 rounds) and Impaired (2 rounds). This counts as non-damaging for the purposes of synergizing with other Steps and effects. | Knack: Survivor | You have an aptitude for going the distance, able to weather the elements and withstand prolonged duress. Whenever you can bring this knack to bear, you add one Stakes die. | ||||||||||||||||||
129 | Guardian: Controller, 2 Steps, Sentinel | Any damaging attacks that inflict a negative condition or effect have +1 die size to damage. | Pick this at level 3! | |||||||||||||||||||||
130 | Resilience, 4 Steps, Sentinel | Choose one resistance. You become proficient with this resistance, adding your Proficiency bonus to it. You cannot choose a resistance in which you are already proficient. | Pick this at level 7! | |||||||||||||||||||||
131 | Sound Health, 6 Steps, Sentinel | Your Hit Dice have another +1 die size and turn any 1s and 2s on hit die rolls to 3. | Pick this at level 9! | |||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | Atomic Backbreaker Damage = (2 x P)d12 + STR + (2 x P) OR Level | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Assembly Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | Metal scrap | Salvaged Imperial Drone Metal | |||||||||||||||||
150 | T1 | 0 | Boxing tape | Burnt Imperial Drone Circuits | ||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | Ammo box | Imperial Drone Claws | |||||||||||||||||||
152 | T3 | 0 | Cleaning kit for gun | Defensive Field Module | ||||||||||||||||||||
153 | T4 | 0 | CD player | Nuts, Bolts, & Oil | ||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Reinforced PDA | 5 Imperial Drone Capacitors | |||||||||||||||||||
155 | Boondollars | 0 | Bug Grub (1) | |||||||||||||||||||||
156 | (extra space) | 0 | Assembly | Engineering | Yellow Electronic Closet, Locked | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Imperial Drone Torso | ||||||||||||||||||||
158 | (extra space) | 0 | Imperial Drone Head | |||||||||||||||||||||
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