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Grade: 1
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Lesson Title:Events in Scratch Jr
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Overview/Big Ideas:Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.
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VA CS SOLs:StandardIntegration SOLs:SOLStrand
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1.1Sequencing and loops
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1.2Programming
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1.3Debugging
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1.8Terminology
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CS ConceptsSOL Links:
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Block-based
programming
language
DebugProgramComputer ScienceMathematics
History & Social Science
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SequenceEnglishScienceVisual ArtsMusic
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CS Teaching Strategies
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Equitable Strategies
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What Students Will Do:Work with their peers to figure out the events in the CS unplugged activity. Practice using Events in Scratch Jr.
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What Students Will Accomplish/Learn:Learn different ways to use events to trigger action on the screen. Understand the importance of sequence of events
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Lesson at a Glance:
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Part:Duration:Summary:Materials:Notes:
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115-30 minutesStudents “act out” the coded events provided.4 envelopes with printed instructions insideCS Unplugged: Events (Scratch Jr)
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230-45 minutesStudents recreate the Part 1 unplugged activity in Scratch Jr. Tablets loaded with Scratch Jr.Events in Scratch Jr
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3Pick an integration activity
Tablets loaded with Scratch Jr.
Surprise! Project (Language Arts, World Languages)
Time Travel Project (History, Social Studies)
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45-60 minutes
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Lesson: Part 1
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Objectives:Materials:Vocabulary:
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Introduction:
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Demonstrate:
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Activity:
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Next Steps:
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Wrap-up Discussion:
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Resources/Links:
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