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Introduction to Encore

An Encore team is the highest scoring and most skill-exp efficient team that is currently possible for the average player.

Because it has so much output from skills, it cares very little about matching card attribute or group to the song unless you have a competitive mindset. A developed Encore team only gets approximately 10% of the total score from taping. Making a single rainbow Encore team is therefore a very attractive option and is the easiest to level by making use of all colors of skill exp.

Encore teams are no longer difficult to build. Klab has been pushing Encore related cards heavily, and we now have sufficient card variety to allow for several Oshi Encore (single girl) teams and Encore teams without repeated cards to be made.

How does Encore work?

Amps allow cards to output beyond SL8, up to SL16. A scorer at SL16 is a bit more than 3x as powerful as a scorer at SL8. Skill repeat copies the previously activated skill including SL beyond 8. An Encore team is one that reliably boosts and copies a specific scorer to output the equivalent of multiple SL16 cards every cycle.

An SRU is added as a team consistency booster and as a fallback card for amps to target if the scorer fails to activate.

Which cards do I want?

Standard encore: 2-3 gigascorer, 1 gigamp, 1 gigaSRU, 4-5 repeaters

Deadcard encore: 2-3 gigascorer, 1 gigaSRU, 5-6 repeaters. One repeater is intentionally left at SL1 and carries a gigamp accessory in place of a normal gigamp.

Scorer-skill repeat: The scorers must be a multiple of the repeaters. The repeaters must all be the same note. The scorer must be a notes scorer. Combo and Perfect scorers will not work. Generally, the highest scoring scorer will be the strongest for the encore team. Scorer activation rate barely matters here.

Gigascorer are the new scorers at the intersection of very high note trigger (28+), very high score up (>13k at SL8), and very low activation chance (<60%). With new low note teams available, it is advantageous to mix compatible gigascorer notes if available e.g. 20n butt you team with 40n + 60n gigascorers.

Gigamp are the new amps starting with 15n Dia with respectable activation rate that also boost by +8 levels at SL7/8. One of these new gigamps can replace 2 normal amps and allow for an extra repeater. The 22n Kanon and 16n Kotori amps also boost by +8 levels but are now obsolete due to low activation rates.

GigaSRU are the new SRU that have extremely high activation rates and boost percentages at the cost of low duration (4.5s at SL8). These outclass normal SRU in most situations unless the song is very low note density. The new 5s+ GigaSRU are stronger, and the FesSRU are by far the strongest.

Who made this? / Acknowledgements

This worksheet was created by prayformerci. This copy is currently being maintained by Gryphon on SIFcord.

A good chunk of the FAQ was taken from Olionheart.

Much knowledge was contributed in some form or another by Aria, dreamscape, Olionheart, Burrito, prayformerci, and Pumick in no particular order.
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