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Theater 1, Scenario 1: "The Old Smash & Run"
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Description:
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The Lyran Alliance Armed Forces, in late 3022, contracted the Oosik Irregulars (through their back-network channels) as an early-scout and interdiction force in an offensive
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against the Draconis Combine border world of Aubisson. In the opening salvos against the lightly-defended world, the Oosiks First Company was charged with scouting
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an industrial city leading from the LAAF drop zone to the planet's major production complexes, and instructed to destroy any fixed defenses found therein.
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Objectives:
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Oosik First Company
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-Primary: Destroy all fixed defenses
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-Secondary: Destroy all defending forces
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Draconis Combine OpFor
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-Primary: Destroy or rout the invading Oosiks
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Scenario Rules:
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-All forces will be drawn from canon units, available in 3022, and must not include any experimental, advanced, or LosTech technologies (e.g. "Level 1" rules tech only)
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-Each player on the Oosik force will command a single 'Mech, of Light or Medium class, of their choice.
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-Each Oosik pilot starts with Gunnery 4 / Piloting 5 skills, and may improve a skill by one point if desired. The BV adjustment for improved skills will be applied.
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-Upon mustering, the total BV of the Oosik force will be balanced by an OpFor of 'Mechs and Vehicles totalling no more than the Oosik's BV times 1.1.
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-The OpFor will include a anumber of fixed turret emplacements, numbering equal to the number of Oosik units plus two.
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-Four mapsheets, arranged 2x2, will be used. The Oosik forces will enter through the SE map, within five hexes of the SE corner.
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-OpFor units will be positioned on the NW map, along with the turret emplacements.
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-The scenario will have no time limit.
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The Oosik Forces:
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TBD
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Padre (Hunchback 4P)
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