ABCDEFGHIJKLMNOPQRSTUVWXYZAAAB
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The Kumquat Language: kim*kwot ^Butter*fly 2^ wan*ghwat
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ConsonantsLabialAlveolarPalatalVelarUvularGrammar (notable features)Personal pronouns (undropped)ErgativeAbsolutiveDative
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Nasalmn* VOS word orderSingularPaucalDecimalPluralSingularPaucalDecimalPluralSingularPaucalDecimalPlural
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Plosivet dc <c> ɟ <f>k ~ q <k> g ~ ɢ <g>* Polypersonal agreement1st personMydmy*dwetmy*dyymmydee*ghwammymy*wetmy*jyymmyjee*ghwammymmym*wetmy*myymmymee*ghwam
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Fricativex <h> ɣ <gh>
* Prepositional phrases are marked using default Scratch sprites that are placed after the noun
2nd personjudju*dwetju*dyymjudee*ghwamjuju*wetju*jyymjujee*ghwamjumjum*wetju*myymjumee*ghwam
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Affricatekx <kh> gɣ <gh>* Three noun cases: Ergative, absolutive, dative3rd personhidhi*dwethi*dyymhidee*ghwamhihi*wethi*jyymhijee*ghwamhimhim*wethi*myymhimee*ghwam
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Approximantjw
* Tense, aspect, and mood are marked using Scratch blocks that are placed after the verb plus various suffixes
Interrogativekwodkwod*wetkwod*yymkwodee*ghwamkwokwo*wetkwo*jyymkwojee*ghwamkwomkwom*wetkwo*myymkwomee*ghwam
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* Strict animacy hierarchy that favors kumquats and computers and no verb meaning "to be" except in contexts where no other verb takes the spot
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VowelsCentralBack
* Four moods are marked using Scratch Pen Extension blocks that take various suffixes for positive, negative, or interrogative.
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Highu <u> u: <uu>Noun casesSingularPaucal (2-10)Decimal (10-19)Plural (>19)Enforcing person hierarchy
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Midə <y> ə: <yy>o <o> o: <oo>Ergative-(a)d-(a)dwet-(a)dyym-(a)deeghwamDirecti(j)-
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Low-midʌ <i> ɔ <e> ʌ: <ii> ɔ: <ee>Absolutive--wet-(j)yym-(j)eeghwamInversedwi(j)-
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Lowɑ <a> ɑ: <aa>Dative-(a)m-(a)mwet-(a)myym-(a)meeghwam
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Animacy hierarchy (3rd person)I am a kumquat -I*mykemy kin*kwot Myd.
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PhonotacticsTopKumquats, storms, computers, computer programsPolypersonal agreementSingularPaucalDecimalPlural
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(C)(W)V(N) syllable structure
Middle-Top-TopSentient creatures other than kumquats, body partsSubjectObjectSubjectObjectSubjectObjectSubjectObject
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C= any consonant
Middle-TopAnimals, other natural phenomena1st person-my-my(j)--mu-mu(w)--mum-mum--meed-meed-
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V= any vowelMiddle-BottomOther plants, food, signatures, paper (including exams)2nd person-ju-ju(w)-jut-jut--jyym-jyym--jeed-jeed-
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W= /w/ or /j/
Middle-Bottom-Bottom
Rocks, schools (the building)Kumquats, storms, computers, computer programs-ke(w)-ke(w)--kwet-kwet--cyym-cyym--khwam-khwam-
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N= /m/, /n/, /t/, or /d/
BottomEverything else Sentient creatures other than kumquats, body parts-hju-hju(w)--hwud-hwud--hjum-hjum--hjam-hjam-
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3rd personAnimals, fish, other natural phenomena-hen-hen--het-het--hem-hem--haam-haam-
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"Rockology"Other plants, food, signatures, paper (including exams)-sid-sid--sidwet-sidwet--syym-syym--segh-segh-
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Rockology is the kumquat equivelant of stress.
Rocks, schools (the building)-wad-wad--wet-wet--wam-wam--waad-waad-
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Rockology is dependent on syllable mora. An open syllable with a short vowel is considered to be one mora. An open syllable with a long vowel or a coda and a short vowel
Everything else ---adwet-adwet--dyym-dyym--deeghwam-deeghwam-
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are two mora. A syllable with a long vowel and a coda is three mora. You must throw the rock on the fourth mora from the end of the word.
Interrogative-wad-wad--wet-wet--wam-wam--waad-waad-
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Rockology involves grabbing a rock and throwing it into the air, with the expectation that it will collapse and your school will burn down upon landing the rock on the ground.
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"Tenses"SimpleHabitualParticipleProgressive/ContinuousImperativeIrrealisOther MoodsPositiveNegativeInterrogative
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TenseScratch BlockIndicative(erase all)(erase all)-ne(erase all)-kwo
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Present
(move () steps)(move () steps)-em(move () steps)-du(move () steps)-dwima(move () steps)-hereja(move () steps)-mwinaOptative(stamp)(stamp)-ne(stamp)-kwo
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An asterisk after the end of the syllable shows where rockology occurs.
Past
(clear sound effects)(clear sound effects)-em(clear sound effects)-du(clear sound effects)-dwima(clear sound effects)-hereja(clear sound effects)-mwinaPotential(change color by ())(change color by ())-ne(change color by ())-kwo
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Distant Past
(change x by ())(change x by ())-em(change x by ())-du(change x by ())-dwima(change x by ())-hereja(change x by ())-mwinaNeccessative(pen down)(pen down)-ne(pen down)-kwo
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Really Distant Past
(play sound () until done)(play sound () until done)-em(play sound () until done)-du(play sound () until done)-dwima(play sound () until done)-hereja(play sound () until done)-mwina
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Future
(broadcast ())(broadcast ())-em(broadcast ())-du(broadcast ())-dwima(broadcast ())-hereja(broadcast ())-mwina
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Distant Future
(create clone of ())(create clone of ())-em(create clone of ())-du(create clone of ())-dwima(create clone of ())-hereja(create clone of ())-mwina
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Really Distant Future
(ask () and wait)(ask () and wait)-em(ask () and wait)-du(ask () and wait)-dwima(ask () and wait)-hereja(ask () and wait)-mwina
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Conditional
(set () to ())(set () to ())-em(set () to ())-du(set () to ())-dwima(set () to ())-hereja(set () to ())-mwina
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