Apocalypse World Hacks comparison
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Apocalypse WorldDungeon WorldMonsterheartsMonster of the WeekAW: Dark Ages (2014 playtest)Sagas of the Icelanders
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AAGENDAAGENDAAGENDASAGENDAAGENDAAGENDA
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B1 Make Apocalypse World seem real1 Portray a fantastic world2 Make the PCs feel unaccepted1 Make the world seem real1 Make the Dark Age vivid1 Paint a believable picture of saga-period Iceland
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B2 Make the players' characters' lives not boring2 Fill the characters' lives with adventure1 Make the PCs' lives not boring3 Make the hunters' lives dangerous and scary2 Make the characters' lives eventful2 Make the players’ characters’ circumstances worthy of a saga
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B3 Play to find out what happens3 Play to find out what happens3 Keep the story feral2 Play to see what happens3 Play to find out what happens3 Play to find out what happens
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CALWAYS SAYALWAYS SAYALWAYS SAYALWAYS SAY
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D4 What honesty demands3 What honesty demands4 What honesty demands1 What honesty demands01 Put your heart and brain on the table (Principle)
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D2 What the rules demand2 What the rules demand2 What the rules demand2 What the rules demand
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D3 What your prep demands3 What your prepared mystery and arcs demand3 What your prep demands
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D1 What the principles demand1 What the principles demand1 What the principles demand4 What the principles demand
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EPRINCIPLESPRINCIPLESPRINCIPLESPRINCIPLESPRINCIPLESPRINCIPLES
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P01 Barf forth apocalyptica03 Embrace the fantastic01 Blanket the world in darkness01 Put horror in everyday situations01 Pursue your own sense of magic, mystery, and danger09 Make it cold
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P02 Address yourself to the characters, not the players02 Address the characters, not the players02 Address yourself to the characters, not the players02 Address yourself to the hunters, not the players02 Address yourself to the characters03 Address the characters, not the players
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P03 Make your move, but misdirect04 Make a move that follows03 Make your move, but misdirect03 Choose your move to follow the action02 Let everything flow from the fiction
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P04 Make your move, but never speak its name05 Never speak the name of your move04 Make your move, but never speak its name03 Use the Keeper moves, never their names04 Make your move, but bring action into the game
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P08 Respond with fuckery and intermittent rewards09 Happiness always comes at someone else's expense09 Sometimes give them exactly what they earned, rather than all they wanted05 Give the players' characters their due10 Give them the sun, make them fight for the moon
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P06 Make humans seem monstrous12 Everything is a threat06 Give the players' characters each others' problems
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P07 Ask provocative questions and build on the answers08 Ask questions and use the answers10 Ask provocative questions and build on the answers08 Ask questions and build on the answers07 Ask provokative questions and build on the answers
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P06 Name everyone, make everyone human07 Name every person05 Make monsters seem human07 Name everyone they meet, make them seem like normal folks08 Name everyone, and let everyone be mortal07 Give everyone a history
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PF1 Draw maps like crazy01 Draw maps, leave blanks08 Accept people, but only conditionally05 Build a coherent mythology of the world as you play09 Let the players share their vision05 Aim at the characters and their moves
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P10 Think offscreen too12 Think offscreen, too13 Give your NPCs simple motivations that divide the PCs10 Think about what's happening offscreen10 Think offscreen, too06 Think about the larger world
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P11 Sometimes, disclaim decision-making14 Sometimes, disclaim decision making.11 You don't always have to decide what happens11 Sometimes, disclaim decision making11 Sometimes, pass the reins
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PF3 Digress occasionally12 Play with the form
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P06 Give every monster life07 Give everyone a life
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P09 Be a fan of the players' characters09 Be a fan of the characters11 Be a fan of the PCs04 Be a fan of the hunters04 Be a fan of the player's characters
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P05 Look through crosshairs10 Think dangerous12 Treat your NPCs like stolen cars.06 Nothing is safe: kill bystanders & minions, burn down buildings, let monsters be slain08 Throw it under the grinding stones of time
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P11 Begin and end with the fiction
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YYOUR MOVESYOUR MOVESHARD MOVESYOUR MOVESYOUR MOVESCEREMONIAL MOVES
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Z04 Trade harm for harm (as established)
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Z02 Capture someone01 Capture someone
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Z08 Leap to the worst possible conclusion02 Have an NPC act on their aspirations
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Z14 Make a threat move (from one of your fronts)01 Use a monster, danger or location move11 Take a String on someone12 Make a threat move, from one of your mystery or ark threats03 Have an NPC do what their conscience will allow10 Make a threat move
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Z08 Give an opportunity that fits a class's abilities02 Put them together04 Have the season pass05 Put them together
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Z09 Make them buy05 Use up their resources06 Make them pay a price06 Make them acquire stuff05 Have something cost, fail, or break03 Put a price on it
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Z07 Inflict harm (as established)04 Deal damage05 Inflict harm (as established)04 Inflict harm, as established06 Inflict or exchange harm as established02 Inflict harm as established
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Z12 Offer an opportunity, with or without a cost10 Offer an opportunity, with or without a cost09 Offer an opportunity, maybe with cost07 Offer an opportunity, with or without a cost07 Offer an opportunity
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Z03 Put someone in a spot11 Put someone in a spot13 Herald the abyss11 Put someone in trouble08 Put someone in a tenuous or untenuable spot04 Put the in the middle
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Z01 Separate them07 Separate them01 Separate them01 Separate them09 Separate them06 Separate them
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Z06 Announce future badness03 Show signs of an approaching threat04 Announce future badness02 Reveal future badness10 Show evidence of what's coming01 Suggest future calamity
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Z05 Announce off-screen badness02 Reveal an unwelcome truth03 Announce off-screen badness03 Reveal off-screan badness11 Show evidence of what's happening elsewhere
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Z08 Take away their stuff10 Expose a dangerous secret to the wrong person10 Take away some of the hunters' stuff12 Take something away from someone09 Change the seasons
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Z11 Tell them the possible consequences and ask12 Tell them the requirements or consequences and ask07 Tell them the possible consequences and ask07 Tell the possible consequences and ask if they want to go ahead13 Tell them the possible consequences and ask
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Z13 Turn their move back on them06 Turn their move back on them09 Turn their move back on them08 Turn their move back on them14 Turn their move around on them
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Z10 Activate their stuff's downside09 Show a downside to their class, race, or equipment12 Trigger their Darkest Self05 Make them investigate08 Make honour and shame real
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